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summers

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Everything posted by summers

  1. I'd like to see, if this gets implemented, figures on the amount of times this feature gets used in game. SOs are almost wholely obselete, they are available for only a very short time for when they are marginally better, and they cost a fortune to maintain. They are a tax on new players. I'll stop making this a back and forth, I just see the whole TO/DO/SO setup as is to be a trap and better off being swept away for something new.
  2. This might be a crazy idea, but why not just remove SOs from the game and make everything drop basic IOs, and allow them to be purchasable. Everything else is just patching obselete content that extracts fun from new players who don't know better. Just my five cents 🙂
  3. It used to work regardless of ammo selection I tested it with standard ammo too It just no longer procs in Hail of Bullets!
  4. Just a bump to say that this proc used to function and now doesn't, and it remains unresolved. Thanks
  5. I'd really consider this a game changer for Masterminds. The possibilities are endless
  6. The absence of a chain lightning style effect is quite glaring now!
  7. +5 and beyond is going to be just awful, the HP bloat, the way that the purple patch guts debuffs etc. I like additional difficulty levels, but not in that direction.
  8. I'd love to have this added as an emote 🙂
  9. I think that's what this forum is for!
  10. I very much miss the days where T9s weren't crashless and Judgements weren't around. Debuffs mattered. Control mattered. Powers other than nukes, mattered. The incredible recharge rates now allow for a great deal of nukes to go off at every spawn (I'm aware Judgements aren't affected, but T9s and similar are!), and I find that to be unsatisfying. As food for thought, using Judgements alone, a team of 8 can use one Judgement every 11.25 seconds in rotation. But, I don't think I can say to just take them away. They're in whether I like it or not. EDIT: Since we're in a suggestion forum, I'll throw in my own, off the cuff ideas: Judgements: Increase recharge (5+ minutes) so that a team of 8 isn't hitting every spawn with them. T9s: Increase recharge and/or make them unaffected by recharge (or global recharge). Return a 'cost' to them - a crash, a HP loss, something that causes a player to balance the decision to use it rather than just a free mob wipe. The better designed nukes IMO are the mini-ones, such as Hail of Bullets, Full Auto, etc.
  11. Like the title says, this proc no longer functions in Hail of Bullets. It used to be almost a guaranteed proc in a large group, and now I can't get it to go off at all. My character is a DP/Kinetics Corruptor, if that helps!
  12. The TPN Campus Trial has a big reveal about Cole/Tyrant, while the Post Praetoria content linked above fleshes out most of the rest.
  13. I like them the way they are since I don't feel any obligation to get the clicky ones on every single character at 50. They are nice niche powers and I'm happy with that 🙂
  14. That's it! What it says in the title 🙂
  15. The same happens with dual pistols, and it would be nice if it could be changed!
  16. Rumour mongering engaged! It's for knock inwards so you can drag people towards a central point!
  17. As simple as the topic title 🙂 I can't open the costume menu in Neutropolis without crashing to desktop.
  18. I don't think every 'type of buff' is subject to the same Defender/Corruptor modifiers. For instance Radiation Emission / Accelerated Metabolism both grant equal amounts of +recharge and +recovery, and Kinetics / Speed Boost follows suit. Time Manipulation / Temporal Selection similarly grants the same +recharge between Defender and Corruptor.
  19. I'm not sure if this change is worth the 'cost', and that cost is the faith/happiness/whatever you might call it of a portion of the community. I'm not saying this change is necessarily a good or bad thing, but with every change at least some people will be unhappy about it. Is this change so important that we should go through with that? Perhaps Paragon Studios decided not to do it because they knew there was almost zero benefit to the change and only community backlash. Again, I'll reiterate I'm not making any statement about whether the mechanics should or should not be changed, just wondering aloud whether it's worth the angst.
  20. I’ve had nothing but wonderful experiences with the GMs. I am super grateful for everything they do and I pray that the few trolls we might have are not going to wear them and their kindness out
  21. It is, however, the most improved as a % change. It grew +159% which is more than any other Scrapper primary - the secret is getting out!
  22. Most and least improved: BLASTERS. If people like this, I can provide the numbers on the rest of the ATs (or anything by request) PRIMARY: AT Primary March September % change Absolute change Blaster Beam Rifle 986 430 129.30% 556 Blaster Radiation Blast 655 291 125.09% 364 Blaster Assault Rifle 610 272 124.26% 338 Blaster Energy Blast 1046 494 111.74% 552 Blaster Sonic Attack 221 106 108.49% 115 Blaster Fire Blast 2793 1354 106.28% 1439 Blaster Dual Pistols 1197 582 105.67% 615 Blaster Electrical Blast 795 387 105.43% 408 Blaster Water Blast 1034 509 103.14% 525 Blaster Archery 947 467 102.78% 480 Blaster Dark Blast 567 309 83.50% 258 Blaster Ice Blast 1255 693 81.10% 562 Blaster Psychic Blast 820 456 79.82% 364 SECONDARY: AT Secondary March September % change Absolute change Blaster Devices 1275 562 126.87% 713 Blaster Tactical Arrow 1270 575 120.87% 695 Blaster Martial Manipulation 1101 501 119.76% 600 Blaster Darkness Manipulation 333 152 119.08% 181 Blaster Ninja Training 304 139 118.71% 165 Blaster Fire Manipulation 1549 711 117.86% 838 Blaster Radiation Manipulation 1233 566 117.84% 667 Blaster Ice Manipulation 665 324 105.25% 341 Blaster Electricity Manipulation 538 278 93.53% 260 Blaster Plant Manipulation 892 463 92.66% 429 Blaster Time Manipulation 1409 739 90.66% 670 Blaster Mental Manipulation 698 380 83.68% 318 Blaster Energy Manipulation 1659 960 72.81% 699
  23. Changes in 50s, currently sorted by % change, under the following conditions: They must have had at least 10 representatives in September (so, no 1 -> 15 which is a 1400% increase!) I'm showing only those that have a +200% or more change AT Primary Secondary March September % change Absolute change Blaster Fire Blast Plant Manipulation 169 33 412.12% 136 Tanker Fiery Aura Radiation Melee 165 34 385.29% 131 Corruptor Beam Rifle Nature Affinity 60 14 328.57% 46 Corruptor Fire Blast Nature Affinity 58 14 314.29% 44 Corruptor Fire Blast Poison 40 11 263.64% 29 Blaster Fire Blast Tactical Arrow 111 31 258.06% 80 Stalker Savage Melee Super Reflexes 42 12 250.00% 30 Mastermind Thugs Storm Summoning 69 20 245.00% 49 Stalker Ice Melee Ice Armor 48 14 242.86% 34 Dominator Gravity Control Earth Assault 33 10 230.00% 23 Tanker Dark Armor Radiation Melee 56 17 229.41% 39 Dominator Earth Control Martial Assault 42 13 223.08% 29 Tanker Fiery Aura Titan Weapons 32 10 220.00% 22 Mastermind Robotics Sonic Resonance 32 10 220.00% 22 Stalker Ice Melee Shield Defense 35 11 218.18% 24 Tanker Invulnerability War Mace 35 11 218.18% 24 Tanker Super Reflexes Martial Arts 41 13 215.38% 28 Sentinel Beam Rifle Energy Aura 44 14 214.29% 30 Controller Fire Control Thermal Radiation 65 21 209.52% 44 Blaster Dual Pistols Tactical Arrow 37 12 208.33% 25 Blaster Water Blast Fire Manipulation 129 42 207.14% 87 Scrapper Claws Bio Organic Armor 46 15 206.67% 31 Sentinel Energy Blast Regeneration 52 17 205.88% 35 Corruptor Beam Rifle Poison 58 19 205.26% 39 Brute Ice Melee Ice Armor 48 16 200.00% 32 Scrapper Staff Fighting Bio Organic Armor 54 18 200.00% 36 Are Fire/Plant Blasters some kind of PVP meta?
  24. Change in 50s; currently sorted by % change AT March September % change Absolute change Dominator 5070 2408 110.55% 2662 Sentinel 5437 2620 107.52% 2817 Blaster 12926 6350 103.56% 6576 Stalker 4822 2389 101.84% 2433 Tanker 9613 4767 101.66% 4846 Mastermind 6472 3284 97.08% 3188 Scrapper 9795 5012 95.43% 4783 Corruptor 7674 3930 95.27% 3744 Defender 7636 4164 83.38% 3472 Controller 12379 6768 82.90% 5611 Brute 27463 16168 69.86% 11295
  25. Some more stats; these are the 50s combinations that the community has managed to cross off since September. That is to say: What were there no 50s last time, but there are now? AT Primary Secondary # new Tanker Electric Armor Savage Melee 9 Corruptor Dual Pistols Trick Arrow 8 Stalker Broad Sword Dark Armor 7 Tanker Dark Armor Street Justice 6 Scrapper Ice Melee Invulnerability 6 Stalker Martial Arts Radiation Armor 6 Blaster Assault Rifle Darkness Manipulation 5 Tanker Dark Armor Martial Arts 5 Corruptor Electrical Blast Traps 5 Tanker Fiery Aura Street Justice 5 Tanker Ice Armor Battle Axe 5 Stalker Ice Melee Ninjitsu 5 Brute Ice Melee Regeneration 5 Brute Savage Melee Ice Armor 5 Brute Spines Energy Aura 5 Tanker Super Reflexes Battle Axe 5 Scrapper War Mace Ice Armor 5 Controller Ice Control Sonic Debuff 4 Scrapper Ice Melee Radiation Armor 4 Stalker Kinetic Attack Fiery Aura 4 Defender Time Manipulation Assault Rifle 4 Corruptor Water Blast Trick Arrow 4 Tanker Dark Armor Kinetic Attack 3 Scrapper Dual Blades Ice Armor 3 Corruptor Energy Blast Nature Affinity 3 Corruptor Radiation Blast Traps 3 Tanker Super Reflexes Spines 3 Sentinel Archery Electric Armor 2 Sentinel Archery Invulnerability 2 Mastermind Beast Mastery Traps 2 Tanker Bio Organic Armor Ice Melee 2 Stalker Broad Sword Fiery Aura 2 Stalker Claws Ice Armor 2 Corruptor Dark Blast Traps 2 Stalker Dark Melee Fiery Aura 2 Tanker Fiery Aura Kinetic Attack 2 Controller Ice Control Traps 2 Stalker Martial Arts Dark Armor 2 Stalker Ninja Sword Fiery Aura 2 Brute Street Justice Stone Armor 2 Tanker Super Reflexes Ice Melee 2 Defender Traps Energy Blast 2 Corruptor Assault Rifle Force Field 1 Sentinel Assault Rifle Ice Armor 1 Corruptor Assault Rifle Thermal Radiation 1 Defender Cold Domination Archery 1 Stalker Dark Melee Ice Armor 1 Stalker Fiery Melee Electric Armor 1 Scrapper Ice Melee Super Reflexes 1 Stalker Kinetic Attack Ice Armor 1 Stalker Martial Arts Fiery Aura 1 Stalker Martial Arts Ice Armor 1 Mastermind Necromancy Trick Arrow 1 Corruptor Psychic Blast Trick Arrow 1 Brute Stone Melee Super Reflexes 1 Defender Storm Summoning Assault Rifle 1 Defender Storm Summoning Beam Rifle 1
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