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summers

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Everything posted by summers

  1. Just a reminder that this is a volunteer team that owe us absolutely nothing. I'm sure they are happy for feedback but please be respectful
  2. This is all very promising, thank you Homecoming Team! All of this work during a pandemic and unpaid as volunteers, we are extremely lucky to have you! I'd love to see more serious changes than I think anyone will stomach, such as how effortless it is for IOs to hit defence caps on just about every AT, or how prevalent extreme damage AOE is (both from crashless T9s on lightning fast global recharge times and via Judgements). These I feel are the elephant in the room for why content at 50 is trivial but I don't know if it will ever be palatable 😞 To leave it on a positive note, I'm very excited for the Energy Melee changes in particular - I love the look and sound of them and I look forward to seeing what your team has done to it! Thank you!
  3. I've read between the lines of what @Jimmy has been saying and I'm sure that Scorpion Shield is getting a NoFX option, Wormhole will work on all levels, and Regen is getting nerfed.
  4. I don't know the intention but the Scrapper's Strike proc says in its decription that it works for primary powers only. The Critical Strikes proc doesn't say anything.
  5. Signature: I rarely get to play, or come here, due to baby running around. Congrats! Quite an effort at 98
  6. Hi! I think there's a few questions that you can ask that might help you with this: 1: What would they do with the information you give them? Will they change their behaviour somehow? What is the purpose of them knowing (assuming they don't already see it!) 2: What if everyone decided to declare every buff they use. What would the chat log look like? Would it be helpful? 3: Given that this ability can be cast every 20-30 seconds without a great deal of effort, is it going to convey useful and helpful information to the team if you are telling them each time you cast it?
  7. This would be really nice to be changed, or if it isn't possible, some kind of comment about why would be appreciated 🙂 Thank you!
  8. I visited your location and there's no dead clockwork for me!
  9. Thank you for the update Jimmy 🙂 I am so grateful to be able to play this wonderful game again and the team of volunteers are the real heroes!
  10. I don't see why Sentinels need to exist, and this is the same argument I had for Brutes and Tankers with the revamp. They don't have a role or set of powers that distinguishes them in a meaningful way. Blasters with their sustain and the epic armour are now very tough. Blasters that have IOs are easily capable of soloing the hardest content in the game. So where do Sentinels fit? They do less damage, have less range, and hit less targets, and spending a whole secondary for what, at end game, is almost negligable benefit seems a waste. Blasters are just plain better, and Sentinels sacrifice a whole secondary for what can easily be replicated with sustain, an epic armour and IOs.
  11. Are you saying the Looking for Group channel should not be used to Look for a Group?
  12. The numbers (which I don't believe have changed) for Increased Density can be found here: http://web.archive.org/web/20140821044058/http://tomax.cohtitan.com/data/powers/power.php?id=Defender_Buff.Kinetics.Increase_Density The power has two effects, one that applies to everyone in an AOE, and another that applies to the target only. The AOE effect is the Smashing/Lethal Resistance - everyone gets this. The single target effect is the CC resistance; this includes the knockback resistance. In the link provided you can see on the far right hand side several icons looking like this: . These effects are single target only. The outcome is that unless Increased Density targets you specifically, you're still going to get knocked back sorry!
  13. That um. That might be overpowered for a T1. Rinse/repeat for the rest of the powers listed.
  14. It would only activate when you activate Rest, while putting it in Stamina gives it a chance to proc every 10 seconds!
  15. In the Homecoming discord there were tests made that showed the maximum damage for Brutes was equal to the damage modifier given to pseudo pet. I didn't do the test, but the screenshots showed the numbers were perfectly matching.
  16. Lightning Rod is a pseudo pet with a lower damage cap, so unfortunately is not at its best with a Brute
  17. The combat tab shows all of the chances to hit and the "dice rolled" in order to determine hits and misses. Not that not every attack at range is Ranged - some are AOE, and some (rare) attacks are autohit or don't have the Ranged position type. As an aside this kind of comment does come up often since we most certainly notice a lucky streak of hits. I never however see anyone come to the forums to note their defence is doing better than they expected!
  18. On other servers the enemy groups have a level range of 1-54. Is it possible to do that for AE creations?
  19. For any older sets that are having proposed revamps it's probably just easier to make a brand new set. This isn't because it's actually easier to make a new set, but to dramatically revamp sets that are ~15 years old you will wildly upset people and it will be much more trouble than its worth. This also applies to Super Strength when we saw the Rage revamp 😜
  20. The caption text which pops up on your screen would be nice, dialog trees would be amazing and has already been mentioned above, and some kind of zone/location triggers so that as you enter an area of the map it can trigger further actions - text, ambushes, etc.
  21. We're also frying enemies to death defeat, yes? I hate to be this way, but just about everything in the game can be construed as harmful/insensitive to some demographic, and if we appease all, there will be no game left.
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