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RebornRose

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  1. Thanks to Warboss Jr., Mr Cleavan, Bicentennial Girl, and Kelvinate, as they joined Pengal, the cyber-Penguin from 3030 in a romp through the Hollow leading up to a confrontation with Frost Fire himself! Lots of fun and levels were had! We had a little false start, but a quick regroup and we were rolling. The trolls were no match for our Tanky righteousness! We quickly had the Outcast base on the run😊! We invited ourself into Frostfire's home, and helped ourselves to some new levels🙌: Gratz Mr. C👍! We played with the slides😁: Try telling a tank to take the back elevator🤣 Frostfire time! 😂😁😊🙌👍 We quickly took control of the situation! It was clean up time before we knew it! Thanks for the fun and the levels! Thank for organizing Tanker Tuesday!
  2. Hi everyone! I just published my first arc since live! The famous outcast mutant heroes, the Exemplars, have gone missing! Professor Eschaton and her Malcontent Society are up to no good! Doctor Grayson Excello needs your help to stop an impending war between mutants and humanity! Over the course of three missions, you will discover what has happened to the Exemplars, and unravel the Eschaton Agenda! I hope you all enjoy it.
  3. Thanks for leading the tf and the missions group after, Warboss! Here's a few more shots from our group! Taking the fight to the Nictus: Cyclops beatdown: About to give Infernal the business:
  4. IIRC, when Ouro was originally introduced (Issue 13?), it was level locked at 15+. As a result you needed to be 15+ to access the pillar(and still do, my 14 or lower toons get no options when they click on the base pillar). For whatever reason, it seems that Pilgrim's arc is not available before 25. As for why there is a 10 level gap between when you could visit Ouro and get "recruited", well that's one for the old Devs.
  5. On Reunion shard, I have a time-lost 16 year-old who is inadvertently responsible for the creation of Ouroborous! Zephyr Kurtz is the daughter of heroes Snow Bee and Napalm Blossom from about 20 years in the future. Unfortunately, her timeline was destroyed by a cosmic being trying to rewrite all existence. Zeph travelled back to 2021(ish) Paragon, and helped her moms and aunties stop the menace. In the process she was stranded in the present supercharged to "Incarnate" power status by her cosmic adventure. Zephyr wants nothing more than to go on adventures with her moms, but she gets in trouble fairly often, thanks to her pigheadedness and inappropriate sense of humor. As a result, she is grounded when her parents get involved with trying to stave off a new Rikti invasion. While her parents slug it out with Restructurists and the Lineage of war, Zephyr and her teenage super friends stumble upon a Nemesis plot! It seems that Lord Nemesis is planning to invade the Rikti homeworld with his own consciousness and take over the whole Rikti homeworld. Zeph tries to contact the 'rents, but they are on Vanguard radio silence, so she and her intrepid pals head into the tunnels below the Rikti Warzone to stop the Prussian Prince of Automatons. They arrive just in time! Zephyr's valient parents and allies are in the midst of being overrun by the of invading Rikti Linage of War soldiers and Nemesis Army troops, along with the Rikti High Commander General Hro'Drotz, and Lord Nemesis himself(?)! The super teens are the spark that turns the tide for the heroes of Earth, as Zephyr, Snow Bee, and Napalm Blossom combine their might together and take down Lord Nemesis, and then turn their attention smashing Hro'Drotz and his military portal technology. As the heroes celebrate their victory, Nemesis slips away to nurse his wounds. He cannot believe that his well crafted master strategy was laid waste by a silly teenage girl. Still, he has overcome greater setbacks. He vows to learn everything he can about his new enemy, which it turns out requires only a quick social media search. Armed with the knowlege that his new foe is a time traveller, Lord Nemesis begins a new scheme. He will master time itself, and then he will deal with that little interloper...
  6. What a fascinating topic! I love the diversity of answers, and being able to see parts of my process reflected in the processes of others. Most of my characters have a bio story, even if I haven't posted it in the biography space*. I'm a bit of a perfectionist about my delivery though, so I often go through many revisions before the story is "ready for print". Like a few other posters have said, most of my characters are connected and share the same universe-well I suppose it's a multiverse, seeing as there are five shards. Right now some only exist as vaporware in my head, while several more exist as in-game charactets, but waiting are in the "bio" queue. At some point, I will achieve my goal of giving each character a bio that suits them, and then I can...create a new concept😁. *I was gonna complain about the size of the biography field, which is too small and can get wonky with formatting, but then I remembered that DCUO doesn't even give you the option of creating an in-game bio for your characters, and decided to not to.
  7. Thanks for hosting this amazing event! Hope everyone had a blast! I got some screenies of the Atlas Pride Parade, so I made a gif. Hope you all like it! Happy Pride!
  8. Scarlet Scourge? Cardinal Sin? Crimson Visage? The Red Pill? (mostly joking with that last one :D)
  9. When Live went dark I found myself missing control in general, and specifically Seeds of Confusion. There is something so satisfying about leaping over a group and flinging seeds, landing, and watching them duke it out amongst themselves. Carrion Creeper is a close second.
  10. So , I recently was finishing up some things with my 50 tank on Excelsior. I had joined several PuGs running Maria Jenkins' missions, but realized that I had completely blown off Anti-Matter. Since I've done the revamped Tina MacIntyre arc, The Instant Army, a few times recently, I decided to explore the legacy version, the Praetorian War. Once I had committed to that, I knew I was going to do a Hero's Hero (Maria Jenkins' legacy arc) if for no other reason than to get "Statesman's Pal" and some nice screenies. The arcs are largely the same in terms of plot. In Praetorian War, Portal Corp detects dimensionsl anomalies, you investigate and find that Praetorian science bros Anti-Matter and Neuron are competing a test-tube measuring contest to see who can impress their boss the most. While in Hero's Hero, the Praetorian scanners go out, and while your hero is dealing with that, those dastardly Praetorians swipe our Statesman!(as opposed to Positron) One of the biggest differences in the old versions is the Praetorian mobs themselves. Some Praetorian AVs use reskins of existing assests for minions (e.g. Blue and Silver clockwork), but most have minions who are thematically appropiate to them. For example, Dominatrix's goons are bondage themed, while Bobcat's posse is made up of catbois. The Praetorians of pre-Going Rogue, were silly in other words. More of an homage to DCs original Earth 3 than the newer rebooted dystopian version. What's most interesting to me though, is that these arcs get referrenced by the contacts during the updated versions. In Instant Army, Tina MacIntyre says, "I can't make sense of the political situation in Praetoria. It's not like when they first invaded and we had no idea Anti-Matter and Neuron even knew each other let alone were rivals. Now it's all Praetor this, and Praetor that."(emphasis added) Later in Hero's Epic, Maria Jenkins mentions, ""A few years back when we discovered Praetoria, Statesman, rest his soul, was kidnapped by Tyrant and held in bonds." Both of these quotes show that the events of the legacy arcs happened, but when why, and how? My theory goes like this: In an attempt to get an edge on Praetorian Hamidon, Cole ordered Anti-Matter and Neuron to scan for other sources of power that he might exploit to finally defeat Hamidon. When they discover Primal Earth, Cole manipulates his two squabbling science advisors to "impress" him by building an army. Cole knows these two are likely to fail for different reasons (Anti-Matter always chokes, Neuron is a bad scientist), but it will give him the intelligence he wants on this other world. With the information that they would have been able to observe, Cole deduces that he can hide his true intentions by cloaking his actions under the guise of acting as "super-villains". Instead of sending soldiers in IDF gear, he (or more likely Marauder and Chimera) recruits operatives from within the Preatorian armed services to act as "minions" (although a case could be made that the Blue and Silver Clockwork were predecessors of the more modern versions, and the RAM and SPECTRA series robots were forerunners of the Warworks). After Keyes and Berry fail, Cole goes to work on his next scheme, namely luring Primal Marcus Cole to Praetoria to see if he can steal his powers( I'm spitballing here). Again, as your hero fights against the forces of Cole, but they are in disguise in order to protect the order that Cole has so carefully built. Finally, when Cole has found no use for Statesman, he allows an Olympian Guard Clone to pose as "Tyrant" with a captive Statesman, In this way, duping the heroes into thinking they have bested the Praetorians. In reality though, these actions simply confirm Cole's suspicions regarding the Primals. That is, they can't be trusted, and they will lead to the destruction of what he has built in Praetoria. Thus, he begins directing his forces to prepare for the all-out invasion of Primal that we see in the Going Rogue, the Alpha Strike TFs (tinpex), Sutter and the I-trials. As to the when, this is where time in the city gets fuzzy. The initial launch of the game assumed that it was just after the Rikti invasion. The game now is likely meant to be set after the destruction of Galaxy City. It seems like we can infer, that the events of these arcs is meant to take place sometime between those two events. Anyhow, what do you all think?
  11. Kindly One: In 67 BCE, Mae was a Gallus, a transgendered priestess of Cyblele, in Phrygia. During a famine, the women of the city, led by the Gallae, petitioned the satrap for relief. To their horror, he turned the city guard loose upon them. Knowing that she and her sisters were doomed, Mae called upon the Kindly Ones to avenege them. To her shock and horror, they obliged. Mae and her sisters watched as the bloodthirsty Furies tore all the inhabitants of their city to shreds, save them. When the carnage ended, the Keres approached the Gallae and offered them a choice: Join the Furies in eternal vengence, or die like all the rest. Millenia followed in which Mae and her sisters punished the wicked and powerful in the name of the Furies. Until the day the dark lady appeared. She stank of magic as old as the universe, and demanded the death of a child. The plight of the child awoke a spark long forgotten in Mae. For the first time, she defied Mother Keres, and refused. Mother Keres raged and fumed. She callled Mae and her sisters ungrateful, impure, not real Furies. The spark that had awakened in her grew to a raging flame, as she challenged Mother Keres. In the duel that ensued , Mae slew the Keres. Though she has earned the enmity of her former comrades, she and her sisters were finally free. (Kindly One Lvl 50 Water/Plant blaster on Reunion)
  12. I get it! Honestly, I'm a big fan of your post-TF nightmare stories, so when I saw that you were talking about our TF, I couldn't resist. It's actually quite an honor to know that I got to participate in one of Excession's "TF Horror Stories". See you around the city!
  13. Awww, you didn't have a gneiss time, Ex? I'm sorry to read that. (For real, I was Ms. Moxie😁) I thought it wasn't such a bad time. Sub 2 hours (by like 2 minutes). Nobody rage quit. No overt team team drama.(That I saw...I didn't have the star so everyone might have been complaining about how the cute tank was hogging all the attention>) But I feel you; it was long. Sometimes you luck out and get the small maps, and teammates with the powers that make stealthing a breeze, and sometimes you get...a chance for lots of recipe and salvage drops? Ironically, I was gonna run to p2w to get TT, but my twinked funds had run too low and I didn't want to waste the time of having to do all that. These are the viscissitudes of hyperleveling a character you created earlier that day, but what can you do? I think I only died the one time, but the lack of buff support was...painful at times. (I was sucking wind by the 2nd or 3rd defeat all, damn endurance draining wind-up toys!). Anyway, I had a good time, even with the difficulities above, and I would totally do it again. Peace! P.S> Here's a pic of us all whaling on the CK! We'll always have Skyway!
  14. I'm pretty picky about my character bios and the 1023 character limit is a pain, so to avoid needless revision, I try to workshop out ideas before I put it in the I.D. field. As for content, sometimes I do a (relatively) straight forward origin story: Sometimes I do a character narrative: I did a few that were meant to simulate press releases: My current favorite bio belongs to my time displaced teenage super-nuisance posting to her social media account:
  15. Ha! Easier said than done when you are a crazy completist, and super rusty with AE, but challenge accepted! I played with settings for awhile, but I couldn't get a group to just spawn the eight AV bosses in group (almost always a duplicate or two), but the line-up is: Plant/Fire Dom Storm/Elec Def Plant/Storm Con Ice/Emp Cor (supposed to be water/emp, but no water blast in AE!?) Beast/Cold MM FIre/Plant Blaster Elec/Storm Con Fire/Fire Scrap Here's some of the delightful chaos: Thanks for the fun idea!
  16. One of the best things I saw during my time away was a "post your favorite comic panels and covers" thread over on the late Marvel Online boards. So, why not revive the tradition here. Just post your favoirte panels from comics. DC, Marvel, Image, whatever. Here are a couple of old favorites from Walt Simonson's incomparable run on Thor. The first one is the third freaking page of his run. Three pages in and you get this: This next one is probably my favorite Thor cover of all time. As a 6th grader who had read every book of Norse myths in the library of my school and town (so, that was 2), I was really pumped to see Thor take on Jormungandr. I've got tons more? How 'bout y'all?
  17. Wow, there are so many creative and helpful people in this community. I have learned so much since I built my first two bases back when I rejoined in February. I know that this is not the most sophisticated base in this thread (I only just figured out how to kind of, sort of build outside effectively-again thanks to all the amazing posters), but I am still super proud of it. If you happen by Reunion Shard, why not /enterbasefrompasscode SHED-3859 Presenting the secret lair of the Consortium of Grievous Resolve! (An organization for super powered antagonists) The centerpiece of the base is Slammy's Hideaway, a Bar/Nightclub/Fine Dining Establishment run by Slammy Davis, Jr (an immortal who really likes 1960s Vegas) Of course we have transport to anywhere in Paragon and the Rogue Isles. Either by air or underwater. One thing I have enjoyed is using the base to help tell the story of an ancient, shadowy organization. For instance, did you know that the Consortium dates back to the 2nd Century BCE? In fact, the current Sovereign, Alessandra Umbra, went ahead and stole the tomb of its founder, Antiochus Ephiphanes, and placed it in the base, so that current members can pay their respects. I also got a chance to develop some areas that are character specific. For example, my plant dominator's garden and hedge maze(the maze has two solutions and isn't that hard, but it was an early effort). Or my aquatic villain's aquarium(the power room was bugging me, because it was basically useless in terms of storytelling) I also wanted to have the base hold some secrets, first and foremost of which is the Sovereign's secret lair: You should be able to find it using the map, although many who have ventured in haven't made it out: Rumor has it that not only is there a secret teleporter that can take you straight to the Sovereign's sanctum, but you can also gain access to some of the more, shall we say, off limits sections of the base. I also added 8 exploration badges to help guide you through. Sadly they do not award (currently), but I went ahead and wrote the flavor text for you all: #1: Backstage Partier-Congrats, you've got IT, kid. You've gotten to hang out backstage at Slammy's. Hope you enjoyed the show! #2: Vindicating Scion: Armon of Lemuria demanded that he be granted a sumptuous pool, and this is the best the Sovereign could do? #3 Drill Sergeant: Operative Shanks' idea of a good time is anything that involves getting to shoot things. #4 Peace and Quiet: Sometimes Napalm Blossom needs a place to relax, where no one can find her. #5 Tomb Robber(Villains/Rouges)/Tomb Raider(Heroes/Vigilantes): You entered the tomb of Antiochus, summoner of the first Consortium. #6 Fury Road: In 1072, the town of Palyria in Asia Minor was mysteriously razed to the ground. What was left in its place stands before you. #7 The Long Way: Congratulations, darling! You found an entrance into Alessandra Umbra's secret sanctum #8 Sovereign's Secret: Well, look at who the clever one is. You've made it to the heart of Consortium's secret lair! Collect all the badges and you'd also get the badge, Don't Be a Stranger: You have explored the Consortium of Grievous Resolve's lair and uncovered its secrets.
  18. (Thanks to anyone who has stopped by the base! I built it when I first came back to the game, and I since have learned that a ton more can be done, but I still love it!) Tl;dr Come visit my villain side base, and look for hidden stuff. /enterbasefrompasscode SHED-3859 In an effort to add even more mystery, the Consortium of Grievous Resolve's Grand Council has decided to add 7 new exploration badges. Sadly, the badges do not currently reward, but if they did this is what the flavor text would say: #1: Backstage Partier-Congrats, you've got IT, kid. You've gotten to hang out backstage at Slammy's. Hope you enjoyed the show! #2: Vindicating Scion: Armon of Lemuria demanded that he be granted a sumptuous pool, and this is the best the Sovereign could do? #3 Drill Sergeant: Operative Shanks' idea of a good time is anything that involves getting to shoot things. #4 Peace and Quiet: Sometimes Napalm Blossom needs a place to relax, where no one can find her. #5 Tomb Robber(Villains/Rouges)/Tomb Raider(Heroes/Vigilantes): You entered the tomb of Antiochus, summoner of the first Consortium. #6 Fury Road: In 1072, the town of Palyria in Asia Minor was mysteriously razed to the ground. What was left in its place stands before you. #7 The Long Way: Congratulations, darling! You found an entrance into Alessandra Umbra's secret sanctum #8 Sovereign's Secret: Well, look at who the clever one is. You've made it to the heart of Consortium's secret lair! Collect all the badges and you'd also get the badge Don't Be a Stranger: You have explored the Consortium of Grievous Resolve's lair and uncovered its secrets. Can you find all 8 badges? The Consortium of Grievous Resolve; We have an aquarium now!
  19. Jane is a transplant from another super-hero game, where my concept was magic using grad student, trying to get her Phd. I had a blast playing her, but didn't do much after I hit the cap. So when I moved back home, I decided to bring her with me. She's been super happy to get to know all the mystic locales of Pargon, and soon the Rogue Isles.
  20. Hello fellow Reunion players! The Consortium of Grievous Resolve is an ancient organization of antagonists who have, heretofore, operated in the shadows. Now they have decided to throw open the doors of their super-secret base to you, the great unwashed public! You can get there by entering the passcode SHED-3859. We have everything you might want and even more! Teleporters to all over? Sure everyone has those! But can you take a sub? (Watch out for the sharks!) Or maybe a jet fighter? Trainers, salespeople, and tailors? You better believe we got 'em all over. If you look hard enough, you can probably find a Fortunata to change your difficulty the old fashioned way! A place to party? Slammy's HideAway is the hippest spot, that attracts all the cool cats. If you play your cards right, you might even get an invite to the backstage bash. Even heroes like Paragon City know-it-all Jane Arcane, here, know how to let down their hair at Slammy's! We even have casino! Try our Hero-One In A Million Slot machine. Hey there's that Fortunata! And that's not even it! You can visit Naplam Blossom's Maze and Garden: While you're there, you should visit the tomb of our founder, Antiochus Ephiphanes IV: You might even get to go down inside, if you can solve the Sovereign's Secret!(Of course, Jane did. Blasted do-gooder!) What's the Sovereign's Secret? Welcome to the secret lair of Alessandra Umbra, Sovereign of the Consortium of Grievous Resolve! From here you can teleport all over the base! Only the bravest, most intrepid explorers have dared to venture here. Most take the long way. There is a secret shortcut, if you can find it. Good luck!
  21. Character: Alessandra Umbra Global:@Snow Bee SG: Consortium of Grievous Resolve Shard: Reunion Passcode: SHED-3859 Contributors: Alessandra Umbra, Operative Shanks, Napalm Blossom, Slammy Davis Jr. (all @Snow Bee) Edit to Add: Some features: Slammy's Hideaway-the swingingest bar this side of Sharkhead, with a nightclub, fine dining, casino (try the new Hero-One in A Million Slot machine!), and tasteful art displays donated by local community organizations. Come backstage to see how the VIPs live! Rose's garden and Hedge Maze-The maze has two solutions, can you find the badge? The Tomb of Antiochus-We might have plundered the actual tomb of Antiochus Epiphanes IV, the founder of our group from antiquity...we're rogues and villains, we do that kind of stuff. Rumor has it that the Sovereign has a teleporter that can take you under the glass (but you might get stuck) The Sovereign's chambers-Hidden within the base is Alessandra Umbra's personal lair. (You can find it using the map, but only sheand her trusted allies knows the shortcut) . From there she can appear at will throughout the base. Transport hubs-Operative Shanks used his connections with Arachnos, Vanguard, and various mercenary groups to secrure some serious hardware that will take you anywhere in Paragon, the Rogue Ilses, and even Praetoria(well First and Night Wards). Travel by water or through the air!
  22. Thank you so much! To the respec cave!
  23. Greetings fellow dominators. It has been 8 long years, but I did it. I rebuilt my Plant/Fire, Napalm Blossom, leveled her (all the way to 48), and last night on an ITF, I got to re-experience the beauty of Perma-dom. I'm currently sitting at 152.5% global recharge (with hasten up). At 48, I have no purples slotted, but I have 4 LOTGs, hasten (3 slotted with 25ish IOs), a mix of Basilisks Gaze, posi's blast and some others for the global recharge boost. It seems the conventional wisdom is to go from 3 slotted Hasten down to 2 slots (with lvl 50 IOs). Do I have this right? Thanks in advance for any advice!
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