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Thrax

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  1. It is good. I don't much solo at all on this game though. Here is that other build though. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thraxen: Level 50 Natural Scrapper Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Savage Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 2: Maiming Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(13) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 8: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21) Level 10: Dull Pain -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(23) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(50) Level 14: Kick -- Acc-I(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 18: Rending Flurry -- Arm-Dmg/EndRdx(A), Arm-Dmg(31), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33) Level 20: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37) Level 26: Hemorrhage -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg(39), SprCrtStr-Rchg/+50% Crit(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(50) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), Erd-%Dam(42), ScrDrv-Dam%(43), Obl-%Dam(43), Arm-Dam%(43) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(45), ShlWal-Def(46), LucoftheG-Def(48) Level 38: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/Rchg(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48) Level 47: Blood Thirst -- GssSynFr--Build%(A) Level 49: Unstoppable -- GldArm-3defTpProc(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(7), Pnc-Heal/+End(7), Mrc-Rcvry+(23), RgnTss-Regen+(50) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-Dam/EndMod(21), PwrTrns-EndMod(27) Level 1: Blood Frenzy Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 4: Afterburner ------------
  2. Played it quite a bit now. Heal really comes in handy for sure. Used the dwarf a few times here and there. Team needs a tank for the AV but doesn't the rest of mission, bam there I am. Does just fine just gotta still hop out to use light form too. Does exactly everything I wanted it to do.
  3. Regen just plain sucks. I’ve tried my best on a scrapper, brute, and sentinel and have since deleted all of them as they just suck.
  4. Shit sorry. I’ll copy/paste right one tomorrow. That pb is honestly more fun though lol.
  5. Here is mine. It is super fun. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Radical Thrax: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Dmg/Rchg(3) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), AchHee-ResDeb%(15) Level 4: Super Jump -- WntGif-ResSlow(A) Level 6: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(15), PrfShf-End%(17) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21) Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 12: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27) Level 14: Spin -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg(29), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31) Level 16: Radiation Therapy -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(31), Prv-Heal/Rchg(33), ThfofEss-+End%(33) Level 18: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), FrcFdb-Rechg%(36) Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/EndRdx/Rchg(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 28: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40), Prv-EndRdx/Rchg(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(42), Rct-Def(42), ShlWal-ResDam/Re TP(43) Level 32: Shockwave -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(45), FrcFdb-Rechg%(45), OvrFrc-Dam/KB(45) Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-%Dam(48), Obl-Acc/Dmg/EndRdx/Rchg(48) Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(48) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 4: Double Jump ------------
  6. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Alien Thrax: Level 50 Magic Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leaping Power Pool: Speed Power Pool: Experimentation Power Pool: Leadership Hero Profile: Level 1: Glinting Eye -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), AchHee-ResDeb%(9) Level 1: Incandescence -- GldArm-3defTpProc(A) Level 2: Gleaming Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(11), SprKhlGrc-Acc/Dmg/Rchg(11), SprKhlGrc-Dmg/EndRdx/Rchg(13), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(13), SprKhlGrc-Rchg/FormBuff(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Radiant Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), OvrFrc-Dam/KB(23) Level 8: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 12: Inner Light -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33) Level 14: Experimental Injection -- Heal-I(A) Level 16: Speed of Sound -- Clr-Stlth(A) Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(34), SprEssTrn-Acc/Dmg/Rchg(34), SprEssTrn-Dmg/EndRdx/Rchg(36), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36) Level 20: White Dwarf -- StdPrt-ResDam/Def+(A), ResDam-I(45) Level 22: Reform Essence -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(46), DctWnd-Heal/Rchg(48), DctWnd-Heal(49), DctWnd-Heal/EndRdx/Rchg(49) Level 24: Assault -- EndRdx-I(A) Level 26: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Adrenal Booster -- RechRdx-I(A) Level 30: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(46), DctWnd-Rchg(50) Level 32: Dawn Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(39), SuddAcc--KB/+KD(40) Level 35: Photon Seekers -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), SuddAcc--KB/+KD(42) Level 38: Light Form -- UnbGrd-Max HP%(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx(46) Level 41: Restore Essence -- Heal-I(A) Level 44: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def/EndRdx/Rchg(50) Level 47: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(47), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SuddAcc--KB/+KD(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Cosmic Balance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19) Level 1: Energy Flight -- WntGif-ResSlow(A) Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 20: White Dwarf Antagonize -- RechRdx-I(A) Level 20: White Dwarf Flare -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(3) Level 20: White Dwarf Smite -- HO:Nucle(A) Level 20: White Dwarf Step -- Empty(A) Level 20: White Dwarf Strike -- HO:Nucle(A) Level 20: White Dwarf Sublimation -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Quantum Acceleration ------------ ------------
  7. My main is sav/invul. I can post his build when I’m at computer. It’s a lot of fun. Just proc out the leap and you’ll be good. It’s plenty fine on a scrap. I like hemorrhage although most don’t. It’s a good spot for the ato.
  8. Great thanks. I still need to tweak some and repost. Probably just do the changes you said and skip the rest. Might try to fit in all the leadership group buffs as well.
  9. Hello. With this build I'm slightly modifying what I use in game. I have lobster but it is mainly just to have if absolutely needed during the mission. I slotted glowing touch up too so that I can off heal a bit as well. Basically, a one stop shop. I have a second build that has squid and lobster both fully slotted. This build I run around in human form as that is what I prefer. I hear just using the buffs and blasting in squid is more damage but I just prefer the blapping playstyle of the human form. Anyway, any glaring things missing? Or ways to accomplish the same thing but buff the stats up some maybe? This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Alien Thrax: Level 50 Magic Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leaping Power Pool: Speed Power Pool: Experimentation Power Pool: Leadership Hero Profile: Level 1: Glinting Eye -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), AchHee-ResDeb%(9) Level 1: Incandescence -- GldArm-3defTpProc(A) Level 2: Gleaming Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(11), SprKhlGrc-Acc/Dmg/Rchg(11), SprKhlGrc-Dmg/EndRdx/Rchg(13), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(13), SprKhlGrc-Rchg/FormBuff(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 6: Radiant Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), OvrFrc-Dam/KB(23) Level 8: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 12: Inner Light -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--Build%(31), GssSynFr--ToHit/Rchg(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33) Level 14: Experimental Injection -- Heal-I(A) Level 16: Speed of Sound -- Clr-Stlth(A) Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(34), SprEssTrn-Acc/Dmg/Rchg(34), SprEssTrn-Dmg/EndRdx/Rchg(36), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36) Level 20: White Dwarf -- StdPrt-ResDam/Def+(A), ResDam-I(45) Level 22: Reform Essence -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(46), DctWnd-Heal/Rchg(48), DctWnd-Heal(49), DctWnd-Heal/EndRdx/Rchg(49) Level 24: Assault -- EndRdx-I(A) Level 26: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Adrenal Booster -- RechRdx-I(A) Level 30: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(46), DctWnd-Rchg(50) Level 32: Dawn Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(39), SuddAcc--KB/+KD(40) Level 35: Photon Seekers -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), SuddAcc--KB/+KD(42) Level 38: Light Form -- UnbGrd-Max HP%(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx(46) Level 41: Restore Essence -- Heal-I(A) Level 44: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def/EndRdx/Rchg(50) Level 47: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(47), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SuddAcc--KB/+KD(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Cosmic Balance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19) Level 1: Energy Flight -- WntGif-ResSlow(A) Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 20: White Dwarf Antagonize -- RechRdx-I(A) Level 20: White Dwarf Flare -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(3) Level 20: White Dwarf Smite -- HO:Nucle(A) Level 20: White Dwarf Step -- Empty(A) Level 20: White Dwarf Strike -- HO:Nucle(A) Level 20: White Dwarf Sublimation -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Quantum Acceleration ------------ ------------
  10. I'll look at rune of protection. Can you use it when you're mezzed to get out of it or do you have to use it before hand to avoid it? I have barrier now as I figured it would be better for a team buff. I'll do dominate change. Entangling aura is only 4 slotted for the recharge bonus. I want to keep tinkering with it some too though. I'd ideally like to get to ranged defense soft cap and still have about the same recharge but I'm unsure if it is possible.
  11. I get mezzed too much but want to keep the sweet team buffs perma. Any help is appreciated. I currently have entangling aura and world of confusion but not married to either. Any notes are appreciated. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Nature Affinity Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(7) Level 2: Regrowth -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Hover -- LucoftheG-Def/Rchg+(A) Level 8: Wild Growth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(13), DctWnd-Rchg(15), Ags-Psi/Status(37) Level 10: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21) Level 12: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal(25), DctWnd-Rchg(25) Level 14: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(29), DctWnd-Rchg(29) Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Rchg/Heal%(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33) Level 18: Rebirth -- Prv-Absorb%(A) Level 20: Amplify -- GssSynFr--Build%(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Acc/Rchg(36) Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Assault -- EndRdx-I(A) Level 32: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(37), AdjTrg-Rchg(46), AdjTrg-ToHit/EndRdx(48) Level 35: Mass Hypnosis -- CaloftheS-Acc/Sleep/Rchg(A), CaloftheS-Acc/Rchg(37), CaloftheS-EndRdx/Sleep(40), CaloftheS-Acc/EndRdx(40), CaloftheS-Sleep/Rng(43) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dmg(48) Level 41: Mind Over Body -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), StdPrt-ResKB(43) Level 44: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(45), MlsIll-Acc/Rchg(45), MlsIll-EndRdx/Conf(45), MlsIll-Acc/EndRdx(46), MlsIll-Conf/Rng(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17), NmnCnv-Heal(50) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(17), PrfShf-EndMod(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 4: Afterburner ------------
  12. Know that I am home and looking, I see nothing visual about invul at all. Like zero. I have everything put on minimum and there is nothing visually you cannot turn off. Bio you cannot minimize it. Adaptation will have glaring effects regardless of colors.
  13. thanks buddy. I went for more recharge and damage on this build than survivability. I have other survivable scrappers. This guy just aoe machine. He is due an update though.
  14. Unyielding tuned to min I don’t think I ever notice it.doing anything visually. I’ll get on one tomorrow and check. Can’t not seek weird utendril arms and water or whatever poring off you haves. I really wouldn’t compare the two.
  15. Adaptation can’t be reduced either. Sorry that is what I was talking about.
  16. Also, spines is about the only thing I've ended up liking appearance wise with bio armor. I know you can turn a lot of bio armor off but the toggles you cannot.
  17. Here is the build. It is super fun. Little squishy but I play a lot of SR and INV so I'm sure that is why I feel that way. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Hero Profile: Level 1: Lunge -- Hct-Dam%(A), Hct-Dmg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(17) Level 2: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(19), Pnc-Heal/+End(19), Pnc-Heal(21) Level 4: Spine Burst -- Arm-Dam%(A), Arm-Dmg(21), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), Rct-Def(9), Rct-Def/EndRdx(9) Level 8: Super Jump -- Empty(A) Level 10: Adaptation Level 12: Impale -- Apc-Dam%(A), Apc-Dmg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15) Level 14: Kick -- Empty(A) Level 16: Ablative Carapace -- DctWnd-Heal(A), DctWnd-EndRdx/Rchg(34), DctWnd-Heal/EndRdx(34), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(36) Level 18: Quills -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg(33), SprCrtStr-Rchg/+50% Crit(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33) Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), GldArm-ResDam(23), GldArm-End/Res(27) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 28: DNA Siphon -- Prv-Absorb%(A), Prv-Heal(45), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48) Level 30: Build Up -- GssSynFr--Build%(A), RechRdx-I(50) Level 32: Throw Spines -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(37), SprScrStr-Acc/Dmg/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(39) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(50), Prv-EndRdx/Rchg(50) Level 41: Stealth -- LucoftheG-Def/Rchg+(A) Level 44: Infiltration -- LucoftheG-Def/Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(17), PrfShf-EndMod(48) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: The Atlas Medallion Level 50: Portal Jockey Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 8: Double Jump ------------
  18. I’ve got a build I can post when I get home. One of my favorite scrappers. It is a fucking huge end hog until you’re IO’d out then it is manageable. It’s a dusty build I need to redo some but not gonna bother now until beta changes go into affect.
  19. Based on the 8 or so 50s I have and the many I’ve deleted, I’d say Energy top single and spines top aoe. Both of those are not good in the other department though.
  20. Spidey would be a brute. More he gets hit the more damage. Aka he holding back until he doesn’t need to. And he for sure has to have a group taunt. He would rather enemies attack himself than others. He has super strength but not like this games. Street justice is pretty close but need web nade.
  21. Claws/sr or db/sr. If it’s your main id do one of those. Sr is let’s you proc out eithe of those and had the ATO proc way mor often.
  22. Shield isn’t better than sr. Can’t proc out attacks as easily at all. Aoe attacks better but even the buff from shield doesn’t make up for the ability to straight proc out all attacks you care to use. And get recharge 20% to boot which makes it even better. Shield is more sturdy aside from def debuffs. But 54*8 ITF I’d rather had sr before sd any day. Ea just sucks there.
  23. Probably not on a stalker either. Maybe pvp though? But who gives a shit about that jumping ss clusterfuck.
  24. Thrax

    MA vs EM

    Yeah st is better and aoe is a draw or better if you bother with ea second aoe which does suck. Basically they only reason to take ma is for the animations. Which sucks. But it was always the red headed step child on live. Just not doing it again after a ma/sr main for whole time I played on live. The stuns came in handy in pvp but that was before this.
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