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Thrax

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  1. Hello. Below is the build I'm using. It was made before somewhat recent changes to MMs. I barely play it but would like to update to hopefully make the pets more survivable. The only thing I'm requiring is flight for travel and the three whip attacks cause I love them. Any other notes, changes, power changes, are welcome. I mostly scrap/tank and such so not well versed in MMs. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Magic Thrax: Level 50 Mutation Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings (A) Sovereign Right - Resistance Bonus (3) Edict of the Master - Accuracy/Damage (3) Edict of the Master - Damage/Endurance (5) Edict of the Master - Accuracy/Damage/Endurance (5) Edict of the Master - Defense Bonus (7) Edict of the Master - Damage Level 1: Time Crawl (A) Accuracy IO Level 2: Temporal Mending (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime Level 4: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Kick (A) Empty Level 10: Temporal Selection (A) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal Level 12: Summon Demons (A) Superior Command of the Mastermind - Accuracy/Damage (17) Superior Command of the Mastermind - Damage/Endurance (17) Superior Command of the Mastermind - Accuracy/Damage/Recharge (19) Superior Command of the Mastermind - Damage/Endurance/Recharge (19) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (21) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Resistance Level 16: Crack Whip (A) Annihilation - Accuracy/Damage (27) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (47) Annihilation - Chance for Res Debuff Level 18: Hell on Earth (A) Call to Arms - Accuracy/Recharge (21) Call to Arms - Accuracy/Damage (23) Call to Arms - Damage/Endurance (23) Call to Arms - Accuracy/Damage/Recharge (25) Call to Arms - Defense Bonus Aura for Pets (25) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Time Stop (A) Accuracy IO Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Reactive Defenses - Scaling Resist Damage (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Corruption (A) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Damage/Endurance/Recharge Level 26: Summon Demon Prince (A) Superior Mark of Supremacy - Damage (34) Superior Mark of Supremacy - Damage/Endurance (34) Superior Mark of Supremacy - Accuracy/Damage (34) Superior Mark of Supremacy - Accuracy/Endurance (36) Superior Mark of Supremacy - Accuracy/Damage/Endurance (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Lash (A) Mako's Bite - Chance of Damage(Lethal) (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Endurance/Recharge Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Slowed Response (A) Accuracy IO Level 38: Chrono Shift (A) Doctored Wounds - Heal/Endurance (40) Doctored Wounds - Endurance/Recharge (42) Doctored Wounds - Heal/Recharge (42) Doctored Wounds - Heal/Endurance/Recharge (42) Doctored Wounds - Heal (43) Doctored Wounds - Recharge Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (47) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Power Boost (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Time's Juncture (A) Ice Mistral's Torment - Endurance/Slow (49) Ice Mistral's Torment - Accuracy/Damage/Endurance (49) Ice Mistral's Torment - Chance for Cold Damage Level 1: Supremacy Level 1: Brawl
  2. Need to test more but timing seems off on fast animation for the snipe vs the longer one. Like the arm motion doesn’t line up with the lighting hitting.
  3. I don't care if it is great or bad, but man, the snipe is SUPER FUN AND AWESOME.
  4. I was lurking looking for WS ideas as I just now trying it out. Here is my PB build though. First toon a made when this came back up. It's mostly human but the lobster is good enough to get by. https://www.midsreborn.com/builds/download.php?uc=2064&c=805&a=1610&f=HEX&dc=78DA75955B4F534110C7FFA7DD82E522B79682DCA148B995567C513111C544B936C1F8664881033481D2B4601ABF882FDE1EBC7E09158D6FFA1D34BE7843501450638EC39933C996DA434EFADB99D9D9FFCCEE5926B223656F5E8F9F83517D61399EC9CCC4CCF89C399B4E2417CDB46722BE9898033DA5C3CB0933D97A65291DCF16D3B8530F9B995A58309399C475333CBEBE9248AEAE6766CE53B2B5604ED488991735BC9E8EA32CB6BABA1C1E37E3298A2BB107D329D39CF7D978319B32D3891533B9165F4BAC262B2478DE4C67961229D4919A417A7F7B0E741A701E8B865117BD0A0A118622F40B84198E60406083A04661D3A3678145EF09B71DF2873C86E6F11878CA9E123C1378CE50860D81170C47F192A196DAE786B6801B7EC3F6FCA5053C7A051EF4B2BA6A7431F81012E866A8458FC03B5E608BD2141B5A9A627C604F1D3E0A7C623886CF025F181AB1C9D04E3ABD9A4EC38B5EFA8D7A29C481831E97EA824BF198C534E3BEC01381070CAD7824F09061B20728D73B528E202F10234F85EEA98097E718454095BE74152E29DBD386CB02A30C1D181318179860D8A10A6AF4226B10A0A44D0A7DF4676BF841217E2D44F931C6FBD58F18C30026182298129864A8A62E06F40A02A4CBF6BCA2DAEA754FBD9C8369F234E89E0669B89BAA6ED2B5348996A04808CACAFDA2252A323D34BB45EF590B865C76DE204E311CC76981330267B9E35D78CF3D2BA234ED9A084F3BBE49C8B6C077866EEC086C093869F6A9AF9DDAE7A43AF18B4F5E0F7605F604F6DD4E513F19F6687648EF5188CF8C421575BC57F3B87BE1E3FAFB5029E097D6D43028AA29ACD714C62D9619C66D813B027795B3EDF7049C9A7CB47644571591959A15F4EBC9B21A15F4C7B28D96659FD0FFD9634ABF96C86EB07DB324F756227B0737E26BBE27C49EAD431E9781AB86734B8D12742954A28D1BBD9D1FBBCDC556625739B7D34DDEDB50BEF606CE32AD722F131A388D79EBCF9D63F954EE274903E7F4FB55DEC77A830B7221CB509B3F79887EC91AC8F7D8FDAB2B38A3BEC08C9E023B1429608F16B00F16B09F2C60F756E6FEE3B0C6485D54DB1A2B467B15D523AE1D36C40F1B660F1BFE01F6701011
  5. Thanks y'all. I've always sucked at binds/macros. And base building but that isn't relative lol.
  6. Is there a cool macro that would target the strongest enemy dead body for use with dark extraction?
  7. Here is my build. Best one I've had yet. Has glowing touch and experimental injection to heal others. Has lobster to tank if you have to. I have another build that is squid or lobster only with human just for buffs if you need to tank for extended periods. Mine is just fine and is good in a pinch or if tank dies it tanks long enough for main tank to get back up, like in 4 star ITFs for instance. https://www.midsreborn.com/builds/download.php?uc=2064&c=802&a=1604&f=HEX&dc=78DA75955B4F135110C767E9165C2E5268CB45EE50A4B4505AF145C544141385169A607C336481053681B669C1347E115FBC3D78FD122A1ADFF43B687CF186A028A0C6ACC3CE4E326DED924D7F6766CE9C99FF397B48E4276ADFBC8E9F03A5F1C2AA9ECBCD250D7DC198CF9AA96523EB4EE8CBE602E05333BE6A1AA9EE2B2B593D5F85E37E193637B3B464A472E6752312DF583353E98DDCDC794CB61E28889A304AA2C637B23AD426D3E9D548DCD03318576D0F663386B1E8B3F1623E6364CD3523B5AEAF9BE9543D072F1AD9DC8A998116AC6614DFDFEEC33A15701E0B87B10A7C3550214A5009C30C11822330C2B089E0D560CB2DB38085EF09971DF2073D8AF0B815784A9E6A78C6F09CA01636195E101C8597044D289F4B2EE002BF627BFEE2026ED9811BC2545D230C10F820C83048D004218677B4C036A6A952449A2AF8409E16F8C8F089E0187C66F842D00E5B04BD58A726EA5434088313E2C0A1C63572A51A784CC574C27D86270C0F08BAE111C34382E910401D0845EA20400B24D1532F3DF5A0D11CA512A0416AD5009754DBD30397192609FA608A21CE9020D8C50EBC6201C50BCD98B4438321FCB3437E60885F84A87E98A2FD1A8624C1082408A230C3304DD0882A36CBDD6EC6BA6CCF2BECAD55F6D6CAE760163D6DD2D3C682BBB0EB0E594B07D712E01202BCF230D712E332DD38BB4B6AD6056315CEA45304C7E134C31986B30403F09E34ABC434BDA208772F7CE3901D86EF0483B0CBB0CDE0A439405DFB85326A3FFCA29317823D867D860397D3D44F827D9C1D941A05F9CC34A0E26191D715061FF53F041E063F4BE32550B1A788EC2902B7A8CC08DC66B8C3705775B6FD1E83D3930FD78ECAAAA2BC52A70AF27AB2AC7615E463D946CBB24FE8FFEC49555E4B6857C8BE555D782BA1BD8F84F85AEA099267BBC853A1C055C5B9A526110634F0400F09BD531ABB43CD7A604F756EA79BB4B7C1D2DADB28CB2C7A34E9D15898B7FEC239964F2DFC2471E09C7EBF5AF2B1DE204F05E4099A4A278FE1EFE14758EAB1F56B293BA3B5CC8C50991D8A96B1C7CAD847CBD84F96B16B1EFCC721959AC2EA62626BAC24EE554C465C2B36E8C586F962C33FFB6811D9
  8. Yeah, using spine bust when it is only a single target seems bad. I'm torn. I just hate ripper animation. Got rid of it on claws toon. Want to do the same on this guy. Claws is different of course and has a clear best place for ATO proc.
  9. After leveling up and playing both a shield/ss and rad/ss tank, I'd say make a shield/ss tank. It is awesome. The aoes are fantastic, and KO blow with a lot of buffs from shield hits very hard. Still won't crit, of course, but it is a lot of fun and close enough for me.
  10. Please let me know what y'all think. Unsure about ATO. Currently have it in one of the toggles. https://www.midsreborn.com/builds/download.php?uc=1749&c=750&a=1500&f=HEX&dc=78DA75945B4F135110C767B75B2B8582154B4140A0885C0A4BC14BE22D514413854A0DC4375397B2964D6ADB6CD1C0D7F08517E56294C447FD0C3E29E817F07E49BC012642D4A775BAB303A76B68B2C9EFFCCF99CB39339DF8F460C5CAF2F019902ACF65B44221399A32B57C5E37BD712D6DA4007FE563B96923D53C36696AD33E5C87F84832AE67745DBD72CBC8640A912D7550BFA1670BBA3A60E49223665ACB1AA9E459F366CE848A442E975187752D6F64D3017B71C1484F4EE1CA6FAF46F3BA3E11B4F162F6B65130C68D8C3135133C9F3752EA406E622619D70A53BA39538B7974E037574C68FB6779019E7900FACA4086E7047B6099A00556185E101C849704AF5AD158DA7683EA06EDB4C326C36F863F04F3BEA2CD9695A5481095ED1D05DA097641074327C16EE82208A3B547C81C17F5E4F73526E39504BF5E98259B1ACCD8864EB8233BD0E271C0D9BA8F7E8547B1141FF471E81E023FA80CBDB2F3463182B718BB4C7808EB0D0AE5E2CB944348B28F56C090C78135824A5827A8C10402821104D8E83DBAAB1276942A18A19D2E1862B8CC1027E88604C103F41B14AD83709AF2DE0BC7194E10EC83930CA7083E60EC6AF12AD55CE46E2E720F17B9878BBC802143E27386E0BAE2144323A885718614C101D0093E62C8B0D022DE307CE1005F0954F8C6F09DA01756197E102C611275E2BDEBA09FEEB41F0E331C216880A30CC7083E6112F582B5B71EEE729EF718E6089A619E61816191E033BA6914DCC88D9C708CF38CF1ED644CB8496CEE266C250B7B1CF588984A04C2B86C2C8356E827D356F8CBB0C1FFD24D06A728D8D3D02656B28DFBEB10FCF238B0C6E034E5A2AF3832B66B2177C023D979E7874550A00F96082278362A0490A21005A7551C08E01155EC719573A8C29D9878F918EF3429A563C66A504AC7972DE23B0DEFA02714D11E7589F4557FA9633EBFB683BEEED2112FE1D75E1C9B5729D79FFF1F99E5E9E60C9FA75DA523CC1AAA465DBC5FC2EF12AEB905CD2D8CBB85C7C591244679E7169EB8857FC906F588
  11. Thugs/poison just seems like the way to go. Although spitting the poison seems weird.
  12. Just in case someone looks around later, here is what I ended up going with. Did one 54/8 ITF tonight. Ran just fine. Endurance fine. Def great. Power boosted bubbles are awesome. Was planning on going barrier for more bubbles, but may go clarion to boost bubbles, Really unsure on that part. Can always make both and switch around. Did diamagnetic for more to hit debuff. A lot of people never take it either, so chances of it being redundant are smaller too. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Magical Thrax: Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Dark Blast Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Power Mastery Hero Profile: Level 1: Deflection Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance Level 1: Gloom (A) Superior Defender's Bastion - Accuracy/Damage (31) Superior Defender's Bastion - Damage/Recharge (33) Superior Defender's Bastion - Damage/Endurance/Recharge (33) Superior Defender's Bastion - Accuracy/Damage/Endurance (33) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge Level 2: Repulsion Bolt (A) Gladiator's Javelin - Accuracy/Damage (23) Gladiator's Javelin - Accuracy/Damage/End/Rech (23) Gladiator's Javelin - Chance of Damage(Toxic) (25) Gladiator's Javelin - Damage/Endurance/Recharge (25) Gladiator's Javelin - Accuracy/Endurance/Recharge (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Insulation Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Luck of the Gambler - Defense Level 10: Spirit Ward (A) Preventive Medicine - Chance for +Absorb (11) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Heal/RechargeTime Level 12: Dispersion Bubble (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense/Recharge (13) Red Fortune - Endurance/Recharge (15) Red Fortune - Defense (15) Red Fortune - Defense/Endurance/Recharge Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (19) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense Level 16: Tenebrous Tentacles (A) Artillery - Accuracy/Damage (34) Artillery - Damage/Endurance (34) Artillery - Damage/Recharge (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range (36) Artillery - Endurance/Recharge/Range Level 18: Assault (A) Endurance Reduction IO Level 20: Night Fall (A) Siphon Insight - ToHit Debuff (21) Siphon Insight - Accuracy/ToHit Debuff (21) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - ToHit Debuff/Endurance/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge Level 22: Force Bomb (A) Superior Vigilant Assault - Accuracy/Damage (27) Superior Vigilant Assault - Damage/RechargeTime (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime (29) Superior Vigilant Assault - Accuracy/Damage/Endurance (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 24: Enflame D-Sync Origin:D-Sync Efficiency Level 26: Damping Bubble (A) Reactive Defenses - Scaling Resist Damage Level 28: Life Drain (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Damage/Endurance/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Theft of Essence - Chance for +Endurance Level 30: Blackstar (A) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage (49) Superior Avalanche - Recharge/Chance for Knockdown (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Repulsion Field (A) Endurance Reduction IO Level 38: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Power Build Up (A) Recharge Reduction IO Level 44: Temp Invulnerability (A) Unbreakable Guard - +Max HP (45) Gladiator's Armor - TP Protection +3% Def (All) (47) Steadfast Protection - Resistance/+Def 3% (47) Gladiator's Armor - Resistance (48) Gladiator's Armor - End/Resist (48) Gladiator's Armor - Resistance/Rech/End Level 47: Teleport Target (A) Recharge Reduction IO Level 49: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Vigilance Level 1: Brawl
  13. Maybe this? Cardiac seems like a requirement. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Magical Thrax: Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Dark Blast Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Power Mastery Hero Profile: Level 1: Deflection Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance Level 1: Gloom (A) Superior Defender's Bastion - Accuracy/Damage (31) Superior Defender's Bastion - Damage/Recharge (33) Superior Defender's Bastion - Damage/Endurance/Recharge (33) Superior Defender's Bastion - Accuracy/Damage/Endurance (33) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge Level 2: Repulsion Bolt (A) Gladiator's Javelin - Accuracy/Damage (23) Gladiator's Javelin - Accuracy/Damage/End/Rech (23) Gladiator's Javelin - Chance of Damage(Toxic) (25) Gladiator's Javelin - Damage/Endurance/Recharge (25) Gladiator's Javelin - Accuracy/Endurance/Recharge (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Insulation Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense Level 10: Spirit Ward (A) Preventive Medicine - Chance for +Absorb (11) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Heal/RechargeTime Level 12: Dispersion Bubble (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense/Recharge (13) Red Fortune - Endurance/Recharge (15) Red Fortune - Defense (15) Red Fortune - Defense/Endurance/Recharge Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (19) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense Level 16: Tenebrous Tentacles (A) Artillery - Accuracy/Damage (34) Artillery - Damage/Endurance (34) Artillery - Damage/Recharge (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range (36) Artillery - Endurance/Recharge/Range Level 18: Assault (A) Endurance Reduction IO Level 20: Night Fall (A) Siphon Insight - ToHit Debuff (21) Siphon Insight - Accuracy/ToHit Debuff (21) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - ToHit Debuff/Endurance/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge Level 22: Force Bomb (A) Superior Vigilant Assault - Accuracy/Damage (27) Superior Vigilant Assault - Damage/RechargeTime (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime (29) Superior Vigilant Assault - Accuracy/Damage/Endurance (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 24: Enflame D-Sync Origin:D-Sync Efficiency Level 26: Damping Bubble (A) Reactive Defenses - Scaling Resist Damage Level 28: Life Drain (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Damage/Endurance/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Accuracy/Damage/Recharge Level 30: Blackstar (A) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage (49) Superior Avalanche - Recharge/Chance for Knockdown (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Repulsion Field (A) Endurance Reduction IO Level 38: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Power Build Up (A) Recharge Reduction IO Level 44: Temp Invulnerability (A) Unbreakable Guard - +Max HP (45) Gladiator's Armor - TP Protection +3% Def (All) (47) Steadfast Protection - Resistance/+Def 3% (47) Gladiator's Armor - Resistance (48) Gladiator's Armor - End/Resist (48) Gladiator's Armor - Resistance/Rech/End Level 47: Teleport Target (A) Recharge Reduction IO Level 49: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Vigilance Level 1: Brawl
  14. Here is my rough draft. Unsure where I'm going with it. Thought power boosted bubbles and dark -to hit should be great for anything, including ITF hard mode stuff. It is fun so far, almost 50. Not an expert on either. Couple slots left. Edit: I'm messing around with spirit ward in game, seems alright, and the damage aura one. Could switch for fighting pool. Just unsure. Kinda want the soul storm though cause its a magic toon and it looks cool and matches the tentacles with dark blasts. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Magical Thrax: Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Dark Blast Power Pool: Sorcery Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance Level 1: Gloom (A) Superior Winter's Bite - Accuracy/Damage (31) Superior Winter's Bite - Damage/RechargeTime (33) Superior Winter's Bite - Accuracy/Damage/Endurance (33) Superior Winter's Bite - Accuracy/Damage/Recharge (33) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (34) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 2: Repulsion Bolt (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (23) Superior Defender's Bastion - Accuracy/Damage (23) Superior Defender's Bastion - Damage/Endurance/Recharge (25) Superior Defender's Bastion - Accuracy/Damage/Endurance (25) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Insulation Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Kick (A) Empty Level 12: Dispersion Bubble (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense/Recharge (13) Red Fortune - Endurance/Recharge (15) Red Fortune - Defense (15) Red Fortune - Defense/Endurance/Recharge Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (17) Red Fortune - Endurance (19) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense Level 16: Tenebrous Tentacles (A) Superior Frozen Blast - Accuracy/Damage (34) Superior Frozen Blast - Damage/Endurance (34) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (36) Superior Frozen Blast - Recharge/Chance for Immobilize (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 18: Assault (A) Endurance Reduction IO Level 20: Night Fall (A) Siphon Insight - ToHit Debuff (21) Siphon Insight - Accuracy/ToHit Debuff (21) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - ToHit Debuff/Endurance/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge Level 22: Force Bomb (A) Superior Vigilant Assault - Accuracy/Damage (27) Superior Vigilant Assault - Damage/RechargeTime (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime (29) Superior Vigilant Assault - Accuracy/Damage/Endurance (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 24: Tough (A) Steadfast Protection - Knockback Protection (39) Unbreakable Guard - +Max HP (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 26: Damping Bubble (A) Reactive Defenses - Scaling Resist Damage Level 28: Life Drain (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Damage/Endurance/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Accuracy/Damage/Recharge Level 30: Blackstar (A) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage (49) Superior Avalanche - Recharge/Chance for Knockdown (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 32: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (43) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Endurance/Recharge Level 35: Repulsion Field (A) Endurance Reduction IO Level 38: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Resistance (42) Gladiator's Armor - End/Resist (42) Gladiator's Armor - Resistance/Rech/End Level 44: Power Boost (A) Recharge Reduction IO Level 47: Soul Storm (A) Superior Entomb - Recharge/Chance for +Absorb (47) Superior Entomb - Accuracy/Hold/Endurance/Recharge (47) Superior Entomb - Accuracy/Hold (48) Superior Entomb - Hold/Recharge (48) Superior Entomb - Endurance/Recharge (48) Superior Entomb - Accuracy/Hold/Endurance Level 49: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest
  15. Rad armor/Ice/dark. Have the rad heal, ice patch, and darkest night. Edit: Could also take sorcery pool and get spirit ward, then medicine pool for heal and rez.
  16. Last reply to my own thread then I'll quit. Thanks again for feedback. One huge advantage to proc'n out KO Blow is that when for aren't playing close attention and it fires during rage crash, it still does fairly decent damage. It isn't great, of course. But the procs help make it still actually hit some. And one being the plus recharge helps regardless of the damage it does. I've played around with the final build above. It is really solid. End is totally manageable. Even messed around running focused accuracy on 54 ITF and it was fine then. Probably not infinitely susustainable without outside buffs though, but didn't test it. I know people shit on it, and the animation is long, but hurl is just a lot of fun on a shield toon. Check the animation out sometime one handed. It is awesome. In final build I could switch it for laser beam eyes but didn't just cause of the animation. Having at least one ranged attack on a tank comes in handly a whole lot and shouldn't be overlooked. Surgeons, blue ground shit in Apex, and I'm sure other stuff.
  17. I do the tunnel map and it’s easy to get just 1-3 groups instead of a million. And columns let you get them closer. It’s still easy. I don’t afk farm either, but never did. Barely active farm but it’s still easy.
  18. Well, at this point, I think I'm gonna roll with this third revision. Mostly very small tinkering. HP and regen are a bit higher. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thraxicus: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Shield Wall - Defense/Endurance (5) Shield Wall - Defense (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Titanium Coating - Resistance (9) Titanium Coating - Resistance/Endurance (11) Shield Wall - Defense/Recharge Level 1: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (19) Superior Gauntleted Fist - Damage/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 2: Battle Agility (A) Reactive Defenses - Scaling Resist Damage (11) Reactive Defenses - Defense (13) Reactive Defenses - Defense/Endurance (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Active Defense (A) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Taunt (A) Recharge Reduction IO Level 12: True Grit (A) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (17) Resist Damage IO (17) Gladiator's Armor - TP Protection +3% Def (All) Level 14: Against All Odds (A) Endurance Reduction IO Level 16: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance Level 18: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (21) Hecatomb - Damage/Recharge (21) Hecatomb - Damage/Recharge/Accuracy (23) Perfect Zinger - Chance for Psi Damage (23) Unbreakable Constraint - Chance for Smashing Damage (25) Force Feedback - Chance for +Recharge Level 22: Shield Charge (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 24: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 26: Kick (A) Empty Level 28: Tough (A) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance Level 30: Foot Stomp (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage (36) Force Feedback - Chance for +Recharge Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense/Recharge Level 35: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO (42) Recharge Reduction IO Level 38: One with the Shield (A) Steadfast Protection - Resistance/+Def 3% Level 41: Focused Accuracy (A) Endurance Reduction IO Level 44: Haymaker (A) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 47: Hurl (A) Apocalypse - Chance of Damage(Negative) (47) Apocalypse - Damage/Recharge (47) Apocalypse - Damage/Recharge/Accuracy (48) Apocalypse - Recharge/Accuracy (48) Apocalypse - Damage/Endurance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (49) Regenerative Tissue - +Regeneration (49) Preventive Medicine - Chance for +Absorb (50) Power Transfer - Chance to Heal Self (50) Preventive Medicine - Heal Level 1: Gauntlet Level 1: Brawl
  19. I still farm on my ss/fire brute from when this game came back up. It was my farmer on live as well. It still does fine. Get killed a bit here and there if not paying attention just a bit more than before the "nerfs", which I still don't get what it does with farming. Also, very rarely ever farm anymore at all. Only if I make a new toon and wanna skip to 27 or something for IO slots. I'm sure a fire/ or /rad SS tank would be just fine too.
  20. Lol. Thanks. Hurl was responsible for killing a lot of surgeons, unfortunately. I love the one-handed animation with shield too. Even more bad-ass if you ask me. (also, haven't respec'd again yet, but build is vastly the same.)
  21. On my ice/spines tank, I've got the two tank sets in each of the toggles. They only proc once per 10 seconds but generally you're surrounded and they have a pretty high chance of going off. Plus this has good end reduction in it too.
  22. Thanks a ton for the replies. Stealing some stuff from most of them, I'm leaning towards this. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thraxicus: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Shield Wall - Defense/Endurance (5) Shield Wall - Defense (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Shield Wall - Defense/Recharge Level 1: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (19) Superior Gauntleted Fist - Damage/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 2: Battle Agility (A) Reactive Defenses - Scaling Resist Damage (11) Reactive Defenses - Defense (13) Reactive Defenses - Defense/Endurance (13) Reactive Defenses - Defense/Endurance/RechargeTime (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Active Defense (A) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Taunt (A) Recharge Reduction IO Level 12: True Grit (A) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal (15) Preventive Medicine - Chance for +Absorb (17) Steadfast Protection - Resistance/+Def 3% (17) Resist Damage IO Level 14: Against All Odds (A) Endurance Reduction IO Level 16: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (49) Luck of the Gambler - Defense (49) Luck of the Gambler - Defense/Endurance Level 20: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (21) Hecatomb - Damage/Recharge (21) Hecatomb - Damage/Recharge/Accuracy (23) Perfect Zinger - Chance for Psi Damage (23) Unbreakable Constraint - Chance for Smashing Damage (25) Force Feedback - Chance for +Recharge Level 22: Shield Charge (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 24: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 26: Kick (A) Empty Level 28: Tough (A) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance Level 30: Foot Stomp (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage (36) Force Feedback - Chance for +Recharge Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense/Recharge Level 35: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO (42) Recharge Reduction IO Level 38: One with the Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Focused Accuracy (A) Endurance Reduction IO Level 44: Haymaker (A) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 47: Hurl (A) Apocalypse - Chance of Damage(Negative) (47) Apocalypse - Damage/Recharge (47) Apocalypse - Damage/Recharge/Accuracy (48) Apocalypse - Recharge/Accuracy (48) Apocalypse - Damage/Endurance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Power Transfer - Chance to Heal Self (50) Regenerative Tissue - +Regeneration Level 1: Gauntlet Level 1: Brawl
  23. Just tried a similar build to first one I posted just with haymaker instead of cross punch. Everything is great aside from end which is unmanagable with Agility. Trying same build just with cardiac to see how that goes. Need to further test. Rage crash every minute and rage and hasten crash every two is a lot.
  24. My toon here is dusty as hell. Currently have an old very cheap build playing in game. It honestly works totally fine, just looking to update it. No budget at all. Not married to incarnate alpha choice either. Please let me know what you think. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Thraxicus: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11) Level 1: Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(31) Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def(11), Rct-Def/EndRdx(13), Rct-Def/EndRdx/Rchg(13) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Active Defense -- RechRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Taunt -- Empty(A) Level 12: True Grit -- Prv-Heal/Rchg(A), Prv-Heal(15), Prv-Heal/EndRdx(15), StdPrt-ResDam/Def+(17), TtnCtn-ResDam(17), TtnCtn-ResDam/EndRdx(19) Level 14: Against All Odds -- EndRdx-I(A) Level 16: Phalanx Fighting -- ShlWal-ResDam/Re TP(A), ShlWal-Def(43), ShlWal-Def/EndRdx(46) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49) Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), FrcFdb-Rechg%(25) Level 22: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 24: Rage -- HO:Membr(A), HO:Membr(31), HO:Membr(43) Level 26: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(42) Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31) Level 30: Foot Stomp -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), FrcFdb-Rechg%(36) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: One with the Shield -- GldArm-3defTpProc(A), Prv-Absorb%(42), Prv-Heal(42) Level 41: Hover -- LucoftheG-Def/Rchg+(A) Level 44: Cross Punch -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), FrcFdb-Rechg%(46) Level 47: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(47), SprGntFis-Acc/Dmg/Rchg(47), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 4: Afterburner Level 50: Agility Core Paragon ------------
  25. No clue. I do know I find stack vitals more fun than the three repeating attacks. And attack vitals hits multiple targets with the added dot as well. Against and AV I’m unsure. It’d say it’s pretty close but only guessing. Don’t mess with pylons and such.
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