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Thrax

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Everything posted by Thrax

  1. Savage leap proc’d out and critting is a lot of fun. I enjoy hemorrhage. Good spot for the chance for crit increase.
  2. I’d roll one in a second. Maybe refill my favorite defender. My nature/sonic. Hipster Thrax. Who Asks teammates to gather for his non gmo buffs!!
  3. At lvl 37 it heals for 171. The panacea proc is only 55. It fires off quite often. Didn't test it too much tonight as I just ran a Synapse and it is too low. I'll test more before I decide to keep it or not but it seems well worth the slot.
  4. I just like the giant sword but I'll do ther rest there. Anyone tried the Call of the Sandman proc in Frozen Aura? I'm gonna give it a whirl as I'm leveling but seems like it may be a a cool one as it is in an AOE power.
  5. Yeah, ice patch is awesome so far. Only 32 in game at the moment but ice patch is best thing going.
  6. May forgo the perma hasten for more resist. Build would be cheaper that way.
  7. Here is my first pass. S/L resist could be higher but hasten is basically perma. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Icy Thrax: Level 50 Magic Scrapper Primary Power Set: Ice Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7) Level 2: Frost -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Acc/Rchg(37), EndRdx-I(46) Level 4: Super Jump -- WntGif-ResSlow(A) Level 6: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def(9), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(11) Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), Prv-Heal/Rchg(23), Prv-Heal(47), Prv-Heal/EndRdx(48) Level 10: Active Defense -- RechRdx-I(A) Level 12: Ice Patch -- EndRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Greater Ice Sword -- Hct-Dam%(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Kick -- Empty(A) Level 24: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29) Level 26: Freezing Touch -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(34) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 35: Shield Charge -- Erd-Dmg(A), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(40), ClvBlo-Dmg/Rchg(40), ClvBlo-Acc/Rchg(40), ClvBlo-Acc/Dmg(43) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(48) Level 41: Maneuvers -- RedFrt-Def(A), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Confront -- Empty(A) Level 47: One with the Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(47) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(48) Level 4: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  8. Yeah must have been other fears I guess. It is single target.
  9. I’ve got a dark brute and the touch of fear seems to work on multiple targets.
  10. I was thinking the cloak plus touch of fear plus the pool power. I’ll try it out some. Shouldn’t have to get him too high to at least try it out.
  11. Take the presence pool for that fear power. Slot for fear duration. Would it be as fun as I think it would be on paper? Anyone tried this?
  12. Ended up mashing everything together and doing this: This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Archer Thrax: Level 50 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Power Mastery Hero Profile: Level 1: Entangling Arrow (A) HamiO:Endoplasm Exposure Level 1: Snap Shot (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Accuracy/Damage/Endurance Level 2: Flash Arrow (A) Cloud Senses - ToHit Debuff/Endurance/Recharge (3) Cloud Senses - Accuracy/ToHitDebuff (3) Cloud Senses - Accuracy/Recharge (7) Cloud Senses - ToHit Debuff Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 6: Glue Arrow (A) Endurance Reduction IO Level 8: Ice Arrow (A) Neuronic Shutdown - Chance of Damage(Psionic) (13) Unbreakable Constraint - Chance for Smashing Damage (13) Impeded Swiftness - Chance of Damage(Smashing) (15) Ice Mistral's Torment - Chance for Cold Damage (15) Ghost Widow's Embrace - Chance of Damage(Psionic) (17) Accuracy IO Level 10: Poison Gas Arrow (A) Endurance Reduction IO Level 12: Acid Arrow (A) Annihilation - Chance for Res Debuff (19) Achilles' Heel - Chance for Res Debuff (19) Accuracy IO (50) Accuracy IO Level 14: Blazing Arrow (A) Superior Defender's Bastion - Accuracy/Damage (21) Superior Defender's Bastion - Damage/Recharge (21) Superior Defender's Bastion - Damage/Endurance/Recharge (25) Superior Defender's Bastion - Accuracy/Damage/Endurance (27) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (29) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Disruption Arrow (A) Endurance Reduction IO Level 20: Kick (A) Empty Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Reactive Armor - Resistance (25) Reactive Armor - Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Kismet - Accuracy +6% (31) Reactive Defenses - Scaling Resist Damage (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Oil Slick Arrow (A) Artillery - Accuracy/Damage (29) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (33) Artillery - Accuracy/Damage/Recharge (33) Artillery - Accuracy/Recharge/Range (34) Artillery - Endurance/Recharge/Range Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: EMP Arrow (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (39) Lockdown - Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold (46) Lockdown - Accuracy/Endurance/Recharge/Hold Level 35: Power Build Up (A) Recharge Reduction IO (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Rain of Arrows (A) Artillery - Endurance/Recharge/Range (40) Artillery - Accuracy/Damage (40) Artillery - Damage/Endurance (40) Artillery - Damage/Recharge (43) Artillery - Accuracy/Damage/Recharge (46) Artillery - Accuracy/Recharge/Range Level 41: Ranged Shot (A) Executioner's Contract - Accuracy/Damage (42) Executioner's Contract - Damage/Endurance (42) Executioner's Contract - Damage/Interrupt (42) Executioner's Contract - Damage/Range (43) Executioner's Contract - Damage/Recharge (47) Executioner's Contract - Disorient Bonus Level 44: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (45) Blessing of the Zephyr - Knockback Reduction (4 points) (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 47: Explosive Arrow (A) Superior Vigilant Assault - Accuracy/Damage (47) Superior Vigilant Assault - Damage/RechargeTime (48) Superior Vigilant Assault - Damage/Endurance/RechargeTime (48) Positron's Blast - Accuracy/Damage/Endurance (49) Force Feedback - Chance for +Recharge (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 49: Temp Invulnerability (A) Unbreakable Guard - +Max HP (49) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance Level 1: Vigilance Level 1: Brawl
  13. Well for just unkillable there isn’t anything better than FF just cause it has PFF.
  14. That’s what I’m working on now doing now. Hopefully can just switch slotting around and save a full respec. 6 procs in ice arrow was definitely greedy on my part. Gonna go down to 4 or maybe 5. For sure getting rid of damage price in acid arrow.
  15. I've only been playing around with it a day, but I think proccing out a TA is cute at best. I think this is a classic example of just because you can doesn't mean you should. Acid arrow proc'd is cool. Ice arrow proc'd is super cute, but comes up too slow to hit a boss twice and hold it. I'll be switching up some stuff for sure.
  16. I’ve got a nature defender. It is my favorite defender by a mile. It is just so much fun and does it all. It is nature/sonic. It’s name hipster Thrax and a ton of fun. The nature hold aura and the confuse aura both are nice. What doesn’t hit one hits the other.
  17. Only having 30% ranged def seems low. Guess it accuracy defuff helps though. Blazing arrow ignites oil slick of procs or teammates don’t.
  18. Slotted up the last build I posted. Crazy fun. I did just put the +5 acc in acid arrow instead of the shield breaker. Good call. I can already tell there are way more powers than time to use them all lol. I didn't take explosive strike because you have to slot it for -kb. Basically only took aimed slot to put the 6 piece defender set in there. I've had no issue hitting anything once acid arrow hits. Even the all proc'd ice arrow is hitting just fine. End isn't an issue and only have the tier 3 ageless thus far. I don't solo so any solo'ing concerns are irrelevant. Between Ice arrow, snipe, and blazing arrow with entangling in there you have st chain plus sprinkling in the debuffs.
  19. Well, looked at it again today. Switched some more stuff around so Flash arrow won't aggro. Hasten is 18 seconds from perma not including ageless reduction. Ranged defense soft capped. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Archer Thrax: Level 50 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Power Mastery Hero Profile: Level 1: Entangling Arrow (A) Trap of the Hunter - Chance of Damage(Lethal) (3) Ice Mistral's Torment - Chance for Cold Damage (3) Impeded Swiftness - Chance of Damage(Smashing) Level 1: Snap Shot (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Accuracy/Damage/Endurance Level 2: Flash Arrow (A) Siphon Insight - Accuracy/ToHit Debuff (7) Siphon Insight - ToHit Debuff/Endurance/Recharge (9) Siphon Insight - ToHit Debuff Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 6: Glue Arrow (A) Ice Mistral's Torment - Chance for Cold Damage (11) Impeded Swiftness - Chance of Damage(Smashing) Level 8: Ice Arrow (A) Gladiator's Net - Chance of Damage(Lethal) (13) Unbreakable Constraint - Chance for Smashing Damage (13) Ghost Widow's Embrace - Chance of Damage(Psionic) (15) Neuronic Shutdown - Chance of Damage(Psionic) (15) Ice Mistral's Torment - Chance for Cold Damage (17) Impeded Swiftness - Chance of Damage(Smashing) Level 10: Poison Gas Arrow (A) Endurance Reduction IO Level 12: Acid Arrow (A) Annihilation - Chance for Res Debuff (19) Achilles' Heel - Chance for Res Debuff (19) Bombardment - Chance for Fire Damage (21) Shield Breaker - Accuracy/Defense Debuff (21) Touch of Lady Grey - Chance for Negative Damage (25) Shield Breaker - Chance for Lethal Damage Level 14: Blazing Arrow (A) Superior Vigilant Assault - Accuracy/Damage (27) Superior Vigilant Assault - Damage/RechargeTime (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Disruption Arrow (A) Recharge Reduction IO Level 20: Kick (A) Empty Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Reactive Armor - Resistance (25) Reactive Armor - Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Kismet - Accuracy +6% (31) Reactive Defenses - Scaling Resist Damage (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Oil Slick Arrow (A) Artillery - Accuracy/Damage (29) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (33) Artillery - Accuracy/Damage/Recharge (33) Artillery - Accuracy/Recharge/Range (34) Artillery - Endurance/Recharge/Range Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: EMP Arrow (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (39) Lockdown - Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold (46) Lockdown - Accuracy/Endurance/Recharge/Hold Level 35: Power Build Up (A) Recharge Reduction IO Level 38: Rain of Arrows (A) Artillery - Endurance/Recharge/Range (40) Artillery - Accuracy/Damage (40) Artillery - Damage/Endurance (40) Artillery - Damage/Recharge (43) Artillery - Accuracy/Damage/Recharge (46) Artillery - Accuracy/Recharge/Range Level 41: Ranged Shot (A) Executioner's Contract - Accuracy/Damage (42) Executioner's Contract - Damage/Endurance (42) Executioner's Contract - Damage/Interrupt (42) Executioner's Contract - Damage/Range (43) Executioner's Contract - Damage/Recharge (47) Executioner's Contract - Disorient Bonus Level 44: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (45) Blessing of the Zephyr - Knockback Reduction (4 points) (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 47: Aimed Shot (A) Superior Defender's Bastion - Accuracy/Damage (47) Superior Defender's Bastion - Damage/Recharge (48) Superior Defender's Bastion - Damage/Endurance/Recharge (48) Superior Defender's Bastion - Accuracy/Damage/Endurance (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (50) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 49: Temp Invulnerability (A) Unbreakable Guard - +Max HP (49) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance Level 1: Vigilance Level 1: Brawl
  20. My elec/rad scrapper can heal with rad armors aoe attack and rez with barrier. the answer is nature though.
  21. I’ll have to compare when I’m at computer, but I have a granite build in game that has to be similar resist wise but still has good run speed while in granite. I play it from time to time. Originally made it just to do eagles claw while in granite for the pure fun of it.
  22. Sweep is knock up and doesn’t need switched. I think it sucks too though really. The crit chance proc is great in blinding feint.
  23. Well, this gets to ranged softcap but losses the proc slotting of oil slick. I have no idea how good oil slick is procc'd out anyway. It isn't up often at all so probably no a huge deal either way. Hasten is 12 seconds from perma not factoring ageless. I imagine that is close enough. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Archer Thrax: Level 50 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Power Mastery Hero Profile: Level 1: Entangling Arrow (A) Trap of the Hunter - Chance of Damage(Lethal) (3) Ice Mistral's Torment - Chance for Cold Damage (3) Impeded Swiftness - Chance of Damage(Smashing) Level 1: Snap Shot (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Accuracy/Damage/Endurance Level 2: Flash Arrow (A) Cloud Senses - ToHit Debuff (7) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (11) Cloud Senses - Accuracy/Endurance/Recharge (36) Cloud Senses - Chance for Negative Energy Damage Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 6: Glue Arrow (A) Ice Mistral's Torment - Chance for Cold Damage (11) Impeded Swiftness - Chance of Damage(Smashing) Level 8: Ice Arrow (A) Gladiator's Net - Chance of Damage(Lethal) (13) Unbreakable Constraint - Chance for Smashing Damage (13) Ghost Widow's Embrace - Chance of Damage(Psionic) (15) Neuronic Shutdown - Chance of Damage(Psionic) (15) Ice Mistral's Torment - Chance for Cold Damage (17) Impeded Swiftness - Chance of Damage(Smashing) Level 10: Poison Gas Arrow (A) Endurance Reduction IO Level 12: Acid Arrow (A) Annihilation - Chance for Res Debuff (19) Achilles' Heel - Chance for Res Debuff (19) Bombardment - Chance for Fire Damage (21) Shield Breaker - Accuracy/Defense Debuff (21) Touch of Lady Grey - Chance for Negative Damage (25) Shield Breaker - Chance for Lethal Damage Level 14: Blazing Arrow (A) Superior Vigilant Assault - Accuracy/Damage (27) Superior Vigilant Assault - Damage/RechargeTime (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Disruption Arrow (A) Recharge Reduction IO Level 20: Kick (A) Empty Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% (23) Reactive Armor - Resistance (25) Reactive Armor - Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Kismet - Accuracy +6% (31) Reactive Defenses - Scaling Resist Damage (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Oil Slick Arrow (A) Artillery - Accuracy/Damage (29) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (33) Artillery - Accuracy/Damage/Recharge (33) Artillery - Accuracy/Recharge/Range (34) Artillery - Endurance/Recharge/Range Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: EMP Arrow (A) Basilisk's Gaze - Recharge/Hold (39) Basilisk's Gaze - Accuracy/Recharge (39) Basilisk's Gaze - Endurance/Recharge/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 35: Power Build Up (A) Recharge Reduction IO Level 38: Rain of Arrows (A) Artillery - Endurance/Recharge/Range (40) Artillery - Accuracy/Damage (40) Artillery - Damage/Endurance (40) Artillery - Damage/Recharge (43) Artillery - Accuracy/Damage/Recharge (46) Artillery - Accuracy/Recharge/Range Level 41: Ranged Shot (A) Executioner's Contract - Accuracy/Damage (42) Executioner's Contract - Damage/Endurance (42) Executioner's Contract - Damage/Interrupt (42) Executioner's Contract - Damage/Range (43) Executioner's Contract - Damage/Recharge (47) Executioner's Contract - Disorient Bonus Level 44: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (45) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Aimed Shot (A) Superior Defender's Bastion - Accuracy/Damage (47) Superior Defender's Bastion - Damage/Recharge (48) Superior Defender's Bastion - Damage/Endurance/Recharge (48) Superior Defender's Bastion - Accuracy/Damage/Endurance (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (50) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 49: Temp Invulnerability (A) Unbreakable Guard - +Max HP (49) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance Level 1: Vigilance Level 1: Brawl
  24. How much recharge off of hasten do you factor in having tier 4 ageless to get it to perma?
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