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Peacemoon

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Everything posted by Peacemoon

  1. This has the potential to completely revolutionise the game, and in a really great way!
  2. It sounds really good!! My thoughts would be not to confuse dangerous and challenging with slow and time consuming (and I’m not saying this is, but something to be mindful of). By this I mean, the higher difficulty levels should be dangerous and there should be a risk of being defeated and wiping if you don’t play your cards right. What you don’t want is just mobs that take an age to kill but still don’t provide a lot of danger. That wouldn’t be fun. I’m okay with inspirations not being allowed. I would actually not allow wakes either and encourage more rezz powers to be taken and used. I think it would make death feel that much more powerful and make a lot of underloved powers suddenly very interesting.
  3. Just to say I love the icons, superb job creating new stuff that fits well with existing badges.
  4. I don’t disagree completely but there are already enhancement sets that allow for this. These new sets don’t really add much that wasn’t available before.
  5. The sleep change is interesting but speaking for Mind Control, mesmerise has a 1.2 accuracy mod and mass hypnosis 1.0 (higher than most AoE control) so accuracy was never much of an issue with these powers. So the change will help players at low level before enhancements, by making sleeps more reliable, but a minimal change for everyone else.
  6. I think the travel sets are really held back by the fact the travel powers themselves don’t really need enhancing that much, and are mostly used as mules for global bonuses. So you are really looking at two things to make the sets more enticing: unique global bonuses and set bonuses. The slow/jump/fly resist uniques are interesting, but not many people fight with a travel power switched on, so a global bonus would be better. In order to promote slotting the set I would actually upgrade these sets to epic and increase the set bonus’ power accordingly. That would instantly make them interesting, and there aren’t any epic travel enhancements so it would grab people’s attention and really compete with what else is on offer. I would focus the bonuses more on big QoL issues, such as endurance. For example a hefty end redux set bonus would be useful on builds which suffer from endurance issues, and I could see how devoting two enhancements for that would be a competitive trade. Also +range is a set bonus you don’t see much of. These types of bonuses would be more aesthetically suitable to the idea of travel powers, and really add some hard choices for more utility. Finally having four sets with different bonuses might make travel powers become less of a free choice, as if one set every becomes too dominant, for example if the jump set has a great bonus, then it might make people feel forced to take a travel power they didn’t really want to. I would keep the names but switch them all to universal travel sets. The names actually could fit with any travel power anyway, and then you have to worry less about one set being better than the other!
  7. As I posted on Discord and other threads, really amazing job HC team. I'm really impressed! I will post more focused feedback in the other threads, but one bit of general feedback is I would love to see more attention given to the control and support sets. There has been amazing feedback in the past given by the community on these sets, such as Mind Control, Ice Control, Empathy, Force Fields, etc. which could really make those sets more fun and interesting to play. Also any sneak preview as to what is happening with the MM changes in the pipeline would be great 🙂
  8. The changes to Crey are direly needed, but I would go further and also buff their scientists a bit (30-39 range). They are extremely weak and don't really have any attacks, especially for a villain group of that level range. I believe the Medic only has brawl and aid other, which is interruptable. I think scientists being weak is a Crey thing, but they I would give them some basic abilities!
  9. As for activation times for Stone Prison and Stalagmites - interesting changes. It would be good to have some more changes like this to the other control sets; it sounds like these changes were made more with the epic power pools in mind. Not everything needs to be standardised of course, but some outliers could be tweaked.
  10. Loving the fact that Propel's object will now be synchronised between players. The fact this never did was really immersion breaking, and always a bit naff! Great change!
  11. See my thugs/empathy for my own hero concept, but basically a working class hero who inspires them to fight for justice is my concept. It’s true that the thugs are rough around the edges, but that doesn’t mean they can’t be good people underneath. Otherwise maybe think of something your hero would use to coerce them. Although that can quickly descend into villainy if you are t careful. (I have another thugs MM called Casino Gold, and yes he is super rich and pays them). Both characters are more vigilantes, taking the law into their own hands.
  12. I agree with the sentiment of this post. Come on everyone, be the community you want to see. 😊
  13. Some blasters and dominators have good range/melee combinations. They are quite fragile without a good IO setup. Blasters rely on killing before they’re killed, and Dominators use crowd control to lock enemies down. Dominators are an unusual and more difficult AT to play and master. If you are a beginner I would try a Blaster (or one of the more ranged melee sets mentioned above).
  14. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Anshalo: Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Empathy Power Pool: Concealment Power Pool: Leadership Power Pool: Force of Will Power Pool: Speed Ancillary Pool: Field Mastery Hero Profile: Level 1: Call Thugs (A) Superior Command of the Mastermind - Accuracy/Damage (9) Superior Command of the Mastermind - Damage/Endurance (11) Superior Command of the Mastermind - Accuracy/Damage/Recharge (11) Superior Command of the Mastermind - Damage/Endurance/Recharge (13) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (13) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 1: Healing Aura (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Endurance/Recharge (5) Numina's Convalesence - Heal/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (7) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery Level 2: Heal Other (A) Preventive Medicine - Heal (25) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 4: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Reactive Defenses - Scaling Resist Damage (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Dual Wield (A) Superior Winter's Bite - Accuracy/Damage (33) Apocalypse - Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Apocalypse - Chance of Damage(Negative) Level 10: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff (50) Accuracy IO Level 12: Call Enforcer (A) Soulbound Allegiance - Chance for Build Up (15) Soulbound Allegiance - Accuracy/Damage/Recharge (15) Soulbound Allegiance - Damage/Endurance (17) Soulbound Allegiance - Damage (17) Soulbound Allegiance - Accuracy/Recharge (19) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Assault (A) Endurance Reduction IO Level 16: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (34) Adjusted Targeting - Endurance/Recharge (34) Adjusted Targeting - To Hit Buff/Endurance (37) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge Level 18: Gang War (A) Expedient Reinforcement - Damage/Endurance (19) Expedient Reinforcement - Accuracy/Damage (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Call to Arms - Defense Bonus Aura for Pets (23) Sovereign Right - Resistance Bonus (23) Edict of the Master - Defense Bonus Level 20: Fortitude (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - Defense/Endurance (43) Shield Wall - Defense (45) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Victory Rush (A) Endurance Reduction IO Level 26: Call Bruiser (A) Superior Mark of Supremacy - Damage (27) Superior Mark of Supremacy - Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage (29) Superior Mark of Supremacy - Accuracy/Endurance (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 28: Recovery Aura (A) Recharge Reduction IO (31) Recharge Reduction IO Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Upgrade Equipment (A) Endurance Reduction IO Level 35: Regeneration Aura (A) Doctored Wounds - Heal/Endurance (36) Doctored Wounds - Endurance/Recharge (36) Doctored Wounds - Heal/Recharge (36) Doctored Wounds - Heal/Endurance/Recharge (37) Doctored Wounds - Heal (37) Doctored Wounds - Recharge Level 38: Adrenalin Boost (A) Doctored Wounds - Heal/Endurance/Recharge (39) Doctored Wounds - Endurance/Recharge (39) Doctored Wounds - Recharge (39) Doctored Wounds - Heal (40) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance Level 41: Temp Invulnerability (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Unbreakable Guard - +Max HP (42) Steadfast Protection - Resistance/+Def 3% (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Resistance Level 44: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Misdirection (A) Accuracy IO Level 49: Clear Mind (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest
  15. So I created my Thugs/Empath hero last night and it was such fun I got to level 15 and had completed multiple story arcs without really intending to! This is despite starting off with the pistols power rather than call thugs (oops!). What I like about this combo is that I’m surprisingly tough with my pets in bodyguard. For an empath he deals a good amount of damage via his henchman and no problem soloing elite bosses without breaking a sweat. Even though I have played solo, having a group of pets to heal and support means you get a lot of use out of Empathy in a way you don’t with other ATs when solo. So far I haven’t really been using enhancements and have been playing +0/x3. It gives enough enemies to have fun with without being overwhelmed. I will try create a proper build later and post it here. The character is a charismatic revolutionary type who is leading his followers against corrupt corporations and politicians and their wealth. More of a vigilante than a hero, he connects with people on an emotional level via is empathy powers and inspires them to his cause. Other than that he has no other superpowers, so will probably be going for things like infiltration for travel, and very minimal epic power pool usage.
  16. It’s something that bugged me massively too. Enough to stop playing as one of my characters.
  17. It’s more a grammar issue. Also it was written before you could increase your endurance through other means. It could be rewritten but probably low priority to fix.
  18. 191 donations have been made. That’s a great effort by the community. I am always so impressed by this ☺️
  19. Leadership is a great powerset and isn’t something that needs changes imo. Assault is less enhanceable due to the nature of what it does, but generally that is a useful thing!
  20. Not playing at the moment but happy to donate to one of my favourite MMOs! Thanks again for all you do! 🤩
  21. I’ve suggested this a few times. To me it would be a great way to leverage existing game systems for extra fun challenges. If there were better rewards more people would buy into it!
  22. Ah, maths. Actually you’re often wrong. 1 person going their own way and having their private battle with a room full of mobs does not always make it quicker. There are lots of examples of a group blasting through the whole map only to return to the Tanker/Scrapper still scratching away at his room of mobs wasting time solo, when he could have been with the team making the whole ride more efficient and slick. Or the opposite, times when the group are having to slowly dredge through the mission because they’re missing that 1 person who could make it more quicker. Also if you’re playing a support AT who’s job it is to make the mobs easier to kill, it’s a bit naff when done diehard soloer insists on not utilising your debuffs to speed up the mission. So there’s many mathematical reasons why sticking as a group can make the whole run slicker, more efficient and faster. Not to mention the whole other debate of feelings, how it impacts the fun of the group and their enjoyment, and whether they want to keep playing.
  23. Surely joining a team only to play solo is the definition of “But what they really want is an audience”. You don’t just want to solo, you want a whole team to watch you solo.
  24. And away from controllers who do immobilise? 😁
  25. ‘stick in the mud’ is a characteristic that can apply to anyone equally regardless of age. ‘boomer hive-mind’ seems to unnecessarily focus on people of a particular age. I think using that term made your argument a lot weaker rather than stronger as it made it seem like you judgement was clouded by prejudice, for future reference. 😎 Let’s honest, most of us who are into CoH were young when it first came out, and are now older. So know your reader too 😉
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