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Panache

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Everything posted by Panache

  1. End drain can be a tough beat, mostly because of that whole “this mob has a 1000 damage attack that costs 1 end” thing. There’s also two components to a dapper build; -End and -Rec. Neither by itself is enough to keep a mob drained. All that said: there’s a case to be made for attrition-based sapping. In other words, survival+sapping rather than damage+sapping. If you live got a build that consistently saps (End and Rec) that can survive a few salvos of shots, you can kill big game. Boomie had a thread on the old boards of all the GMs he killed with an Elec/Cold.
  2. Electricity in some form (Control or Blast) is usually your best bet, as well as Psi Assault for Doms. My personal favorite sapper build to play, though not the fastest or best way to sap, is an Elec/Energy Sent. Good sapping between Short Circuit and…whatever the Sentinel version of Energy Drain is called, good survivability and QoL with Energy Aura, Elec Blast does decent damage with Sents, and you can proc out your blasts with that Heal proc to get more consistent healing. edit to add: sapping is a fun kind of mini-game that I personally enjoy, but I also embarked on that play style with my eyes wide open; ie, it’s a wildly inefficient playstyle, min-max/meta wise, and the mechanic isn’t super reliable (mobs only need 1 end to fire off their best attacks); on teams, things are usually dead before they’re drained; just managing expectations! (And again, I’m a sapping fan)
  3. I honestly can’t remember a time that this wasn’t a feature on HC (it definitely wasn’t on live).
  4. Periodic Public Service Reminder: if you want to contact the player who owns a name you're interested in, try /getglobalname Name in-game, and send them a global tell. People log in to the game far more frequently than they do the forums (especially this specific topic in this specific forum).
  5. Good lord. That is genuinely unnerving. Great job!
  6. The Marvels are the best-dressed SG in Paragon. Congrats to the winners! That Hyperblink design is particularly awesome.
  7. Ahhhh, I was hoping someone would unearth this! The only thing I could clearly remember about it was, “hey, stop Kung Fuing our friend”
  8. This was one of the first videos I thought of. Well earned temp bans for those guys. I just saw this one for the first time today. Pretty damn hilarious.
  9. Intermittent PSA about specific names: the /getglobalname [name] command will tell you who currently has [name], so you can send them a direct global tell in-game rather than rolling the dice on the forums.
  10. The animation is basically the same as the one that plays when a hovering/flying character gets hit with KB, so there must be some kind of special tag that I’m not aware of.
  11. Apologies if this is the wrong forum and/or this is a dead horse, but...is there any particular reason that Air Superiority doesn’t accept Knockback set enhancements? The power description reads “0.75 knockup” as opposed to the usual “0.67 knockback”, so I’m guessing that’s the issue. Just seems a little odd.
  12. Has anyone ever tried a Deadpool/Ambush Bug style character? I'm wondering if it's cute or just plain annoying for other players (I know, I know: "it depends").
  13. How many powers from Illusion did you take? There used to be a "trend" of players playing "dedicated support"; the most extreme version of this was Emp Defs with just their T1 attack full Leadership and, for reasons passing understanding, Medicine pools. While I personally find unsolicited negative criticism tedious and pointless, those builds did indeed deserve to die in a fire.
  14. Plant/TA/Fire for me. It's going to be glorious.
  15. Ah, dang. Tricksy Devs.
  16. Couldn't be arsed to search the forums, so apologies if this is a rehash. I also assume the answer is no, but: Anyone know if KB procs in Propel check against the splash targets? I'm particularly wondering if the...I want to say Kinetic Crash has the Smashing proc(?), could potentially fire off.
  17. Farting around a little today and found the following, if anyone can make use of them: Bruin Eagle Woman Fishboy Ghostwoman Graybeard Hourwoman Major Chord Mange Monkeyboy Nordique Organ Grinder Racehorse Spearhead Spitball
  18. You hit the nail on the head with the secondary bit. Eradicating entire secondaries for soloing efficacy is /sadface (I know this is 'by design' to encourage teaming, but there are very few 'modern' controller secondaries that are designed this way).
  19. I would just like to be able to buff confused mobs.
  20. Yes to the holding onto part; from above: "Let me know (via a reply below or forum PM) if you'd like one and we'll try to sort out a time. First come first serve".
  21. Few more: Sherpa Mountain Man Prairie Dog Foxman Drama King Doc Atom Madame Atomique Kid Cupid Max Speed Iron Horse Dame Danger Frazzle Frazzler Fetish Doll Bearhug Moxie Danger Doc Danger Statique Ohmgirl Starlet Sermon Grimrose Doc Science Hurricane Jane Hateball Crackpot Axeman Rockabye Siesta Seaboy Sea Boy Shadetree Volcano Girl Starfather Bogger Bog Boy Riotess Ironhorse Bog Queen Bogstone Old Man River Mooch Miss Mirror Judge Brimstone Skyboy Offbeat Snakeman Death-Wail Grandfather Clock Panache Caveboy Cave Boy Sugarcoat Rotgut Death Wail Kid Angel Slaughter Mouse Slaughtermouse Dreadsotrm Doc Summit Glacielle Deathwind Death Wind Doctor Demonic Mama Juju Mad Maiden Scamper Gusto Velvet Glove Paydirt Deathmaiden Sea-Maiden Seamaiden Doctor Zen
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