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ZekeStenzland
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Everything posted by ZekeStenzland
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Technically, this is a trial, not a task force. AFAIK, all trials have the “roster scrambling” bug, from Death From Below to Incarnate Trials. This isn’t specific to this trial. Second, if you see someone shout “here”, you can just click their name in the league roster and they become your current target. Just type f to auto follow to their current location.
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Passive Procs and their application
ZekeStenzland replied to Scarlet Shocker's topic in General Discussion
Just seems to me I would have seen a build long before now, if you could slot the Absorb in Rest. -
Passive Procs and their application
ZekeStenzland replied to Scarlet Shocker's topic in General Discussion
Brawl takes melee damage sets, which has no globals (“passive procs” as you call them). The sprints don’t take Universal Travel sets where all the globals are. The sets they do take have procs which only work while the power is toggles on. Swift and Hurdle don’t take sets, so nothing useful there. Health and Stamina are auto powers, so there are several procs that work, and any global works too. The only thing I can think of you might be able to take advantage of (and can’t confirm this from work) would be if Rest took Heal sets, you could put the Preventive Medicine Chance to Absorb in it. I believe that is a global (ie, acts like a set bonus) and doesn’t require you to be using the power to gain its benefits. But honestly I’ve never thought to try it out to confirm one way or the other. -
Where did you go post-Sunset?
ZekeStenzland replied to Scarlet Shocker's topic in General Discussion
A lot of WoW and FFXIV. A fair amount of Conan, Secret Worlds, Lord of the Rings Online, Elder Scrolls Online, Guild Wars 2, EverQuest, and some Russian MMO where you play a divinity or immortal or something. Dipped a toe into Path of Exile and Diablo III. I still log in to FFXIV, EQ, GW2, ESO, and LotRO on occasion. I miss WoW’s graphics, but for now have no plans to return. I’ve run through the tutorial zone of Conan maybe 5-6 times, but never graduated out of it. -
No, it's the NW corner of the zone. Starting by the El Super Mexicano W of the Perez Park gate, goes W to the corner, then N to the corner, goes W about 10ft, then turns around and retraces it's steps.
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There's a long parade of NPCs snaking back and forth. The path is roughly [1898.6 -0.5 -6491.9] [1504.2 -0.5 -6507.3] [1488.3 -0.0 -7602.0] It's the usual noncombat citizen NPCs -- no faction tag, no info, etc.
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The obvious solution is to write a thinly veiled threat (ostensibly signed by Dr Aeon) demanding that Arachnos change its logo to the Horned Bull. Which, as everyone knows, is way cooler. And presto! Next server reboot, you’re back to wearing the snazzy new bovine Arachnos logo!
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PSA: now’s a good time for getting those defeat badges for nighttime spawns, like ghost pirates. As long as the perma night holds out, I guess.
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So according to City of Data, it looks like there are 2 different effects that affect flight responsiveness -- MovementControl and MovementFriction. Power MovementControl MovementFriction Fly 2 2 Hover 25 25 Evasive Maneuvers 15 15 Combat Jumping 10 0.2 I think MovementFriction must have to do with how responsive the power is. Like, if you release the Forward button, how quickly you come to a stop. With just Fly on, you tend to drift quite a bit. If you have Fly and (Hover or Evasive Maneuvers), you come to a stop almost immediately as soon as you stop pushing a movement button. Hover and Evasive Maneuvers feel about the same to me in this regard. Having Fly and Combat Jumping on at the same time, I haven't noticed any difference with Fly movement at all. Combat Jumping is great for proc mules and globals, because it costs almost no endurance. But it's not really much of a travel power, IMHO. I'll generally take Fly and Hover if I want Fly as a travel power, and especially if I want to Hover a lot. I typically only take Evasive Maneuvers when flight is central to character concept, and I need another LotG mule, and either I already have Stealth, or can't afford to pick Stealth up for other reasons. Stealth is usually more effective for keeping me alive than Evasive Maneuvers, in my experience.
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What’s the most bombastic name in your stable
ZekeStenzland replied to liveevil2000's topic in General Discussion
Generally, my character names are generally bad puns (Violent Beauregard), fun to say (Rococo Coconut Crab), or generic (Alley Puma). The only one I can think of that would qualify as bombastic would be Rockets Redglare, my ultra-patriotic Mercs/Thermal MM, with (almost) all of his costumes in red white and blue. The mercs in his squad are named Shipwreck, Junkyard, Mutt, Barbecue, etc. -
And technically, World of Confusion, I think it is called. The PBAOE toggle that does a low magnitude confuse with near-zero damage. Enough damage to aggro, but not enough to kill anyone during your lifetime 🙂
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Can’t forget Warshades’ Orbiting Debt!
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6 slot health and stamina? Pros/Cons
ZekeStenzland replied to shortguy on indom's topic in General Discussion
If I’m building on autopilot… in health, the panacea, miracle, and numina uniques. In stamina, the power transfer and performance shifter uniques plus an attuned EndMod enhancement for whichever set bonus seems more useful. the preventive medicine unique is something a lot of my builds will try to fit in. But since it’s a global rather than a proc, there are often better places for it than stamina. Or I’ll be going for the 8.75 recharge bonus in some other power and will need 6 slots anyway. -
I’m fairly okay with the currencies as they are now. I wouldn’t shed a tear if the swapped the Incarnate Shard items for equivalent Thread items. It seems like I can unlock an alpha using threads way easier and cheaper than by using shards. I’m okay with prismatics as is. Be nice if they were easier to get in game — especially for the under 50 crowd. Or if the costumes were cheaper. Also be nice if you could preview them in game too.
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I’ve run the ToT gauntlet on my 20-odd L50s in PI. And from my small sample, it’s been fairly evenly distributed. I got 4 badges once before seeing a single Ancient Vampire. Got 4 badges once before seeing a single Hollow Reaper. I’ve also had it happen where I had 3+ progress on the others when I got my first badge. Much like converter roulette. Sometimes you get what you want on the first try, sometimes on the 30th. Random is random.
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Whats a good combo to solo with ??
ZekeStenzland replied to smnolimits43's topic in General Discussion
Some follow up thoughts if you choose to solo a mastermind. While all the primary and secondary sets are just fine, they may not play well together. In particular, whether the pets prefer melee or range can matter a lot on how useful your support powers are. (On a team, it doesn’t matter so much because you’ll almost always have a mix of ranged and melee teammates in addition to your pets) For one thing, if you have pbaoe buffs, you’ll want to be near the pets — ie, in melee range for the melee pets. Similarly, if you have enemy debuffs that are centered on pets (like the sonic -damres debuff), it is not as useful on ranged pets. Another thing is using knockback/repel (force field has several of these) is really useful for keeping range pets safe. But not as useful with melee pets. Finally, consider picking a set with a self heal of some sort. You will get aggro at some point, green inspirations don’t always cut it. My experiences would suggest nature and thermal are good for any pet set, force field is good with ranged pets, sonic with melee pets. Can’t speak for the other support sets. -
Whats a good combo to solo with ??
ZekeStenzland replied to smnolimits43's topic in General Discussion
Due to the nature of the question, I’m just assuming you’re not a long-time expert, and are just going to pick most of the powers in your primary and secondary, travel powers, and some flavor powers, and slot them to taste with SOs… The melee ATs will definitely be the easiest: Tanker, Scrapper, Brute, Stalker. Sentinel is also pretty safe to play. Almost every combination of power sets works. Blaster can be easy to solo, just expect to be defeated more often. I’d recommend a primary that does knockback (energy or assault rifle) and hover for extra survivability. Mastermind is also easy to solo, but managing pets takes some learning. I recommend checking out the MM Binds guide. But once you feel comfortable with pets, you can almost /afk a fight. If you want something controlly, the only set I recommend is Plant. The aoe confuse you get at level 8 really amps up your safety and damage output. I found that it ironically performs better with larger team size settings than against smaller ones. If you are soloing gold side (praetorian) I’d suggest only the ATs with offensive primaries. So, brute, scrapper, blaster, sentinel, stalker, mastermind. The mobs there tend to use more exotic damage types, more debuffs, and have higher status protection than on red or blue side, so being more defensive doesn’t buy you as much. Overwhelming offense, IMO, is more successful there. Especially at lower levels. -
Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
ZekeStenzland replied to Yomo Kimyata's topic in General Discussion
You guys aren’t doing enough to keep Yomo from drowning in his own inf! Things have gotten to such a desperate state that he was forced to make a recent appearance in Mercy Island on Indomitable and shovel inf on unsuspecting peeps. The entire server pop showed up, and after he twisted our arms and told us “here kids, have some lunch money”, he twirled his Mr Moneybags mustache and disappeared in a custom dollar bill swirl aura. The 3 of us hapless victims of his generosity just stared after him, wide-eyed and slack-jawed, and then raced off to the vendor to gorge on some tasty TOs. So, do not give up hope! A sudden, drastic increase in your tax bracket can still be yours if you act now! -
I joined on day 3, because I was too cool to preorder like my friends. As I recall, my first enhancement drop in the game, I was so excited. I couldn’t slot it, but that meant I could probably sell it in /broadcast for big bucks! It was a level 2 Intangibility TO.
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My recommendation is, if you have a particular play style in mind for your activity, announce it when recruiting your team. Announce it again once the full team is there before you start that activity. Once the activity has started, if people violate your restrictions, gently remind them zero or more times “as seems appropriate”. And if that fails, boot them. Your team, your rules, no apologies necessary. Fortunately, this isn’t a Holy Trinity game, and no one teammate is indispensable. 😉 I’ll note that you seem surprised that other people might assume speedy style, when it’s not specified as nonspeedy/killAll/killMost. Maybe instead of just assuming your preferred play style is the default, you’d get better results if you specified what you wanted up front? That being said, you seem inclined to let your biases try to justify your claims that other play styles create a toxic environment. By your own admission, most of the time, teammates gracefully respect your style requests when you ask/remind them. A more plausible case can be made for you inviting an inconsiderate player to your team and happening to stumble across one of his triggers. I.E., rude players gonna rude.
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I also found it interesting that it was only the final bosses of those TFs that ran around. Other bosses, like Bertha, the Clockwork Lords, or Bulwark just fought as normal. Weird.
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I didn’t take Entangling Arrow until very late in my build, so I didn’t have it available for these TFs. But I did have the blind, glue, ice, and -heal arrows. And later the disruptor arrow. Would be interesting to try the same TFs with my merc/thermal and beast/thermal mms to see how they compare…
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I’ve got a L50 Beast/TA MM, and I’m soloing the lower level TFs for the badges. It’s Indomitable, so probably faster to solo the TF than to recruit a team for it. Anyway, I noticed some odd behavior I haven’t seen before. When fight the final boss, the instant I aggro him/her they just start running around almost nonstop. Jumping on storage containers. Jumping off bridges. Running from point A to point B. Dr Vahz, Clockwork King, Hopkins, Countess Crey were all like this. Normal bosses don’t do this when I solo. It’s really annoying and makes the fight take 2-3 times longer. I’m not soft-capped to anything. Anyone know what the deal is? The only one who didn’t was Vandal. I suspect it was because the room he was in wasn’t that big or tall (the council cave room with a wall across the entrance with a narrow gap in the middle).
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The issue is that controllers have powers that typically control and damage. And unless you reeeeally need that 6th set bonus, the control sets themselves typically have much better damage procs to choose from (hold, immob, slow, fear, kb), that can proc multiple times in an aoe. Well, the sleep and confuse sets don’t. But slotting the orb will break sleep if it procs, and will otherwise agro in a (typically) non-aggroing power. And you can’t slot them n the pet powers. All in all, they seem worse in almost every aspect than a purple set. IMO.
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I probably would have voted for controllers getting the worst ATO. Who doesn’t want to slot their damage dealing powers with a set that doesn’t enhance damage? Or the orb pet proc… Just like a %dam proc, except can’t proc more than once in an aoe. /smh