
ZekeStenzland
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Everything posted by ZekeStenzland
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Ditto. Just noticed that yesterday. It used to work. Reveal does work on mission maps inside pvp zones just fine.
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Mostly amazing. But a moment of silence for the Shinobi movement buff. From better than Ninja Run with 100% uptime to same as Swift with 66% uptime. I’ll get over it.
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Focused Feedback: Power Changes (Release Candidates)
ZekeStenzland replied to Arcanum's topic in [Open Beta] Focused Feedback
Looked at the movement changes to Shinobi-Iri and Kuji-In Rin, through the lens of my L37 Sentinel. I was worried that shifting the movement buff from the always on toggle Shinobi to the sometimes on (typically autocast) click Kuji would be really jarring as the movement buff goes on or off. Fortunately(?) the new version movement buff is so tiny that it's hard to tell if you even have it on or not, so it's not jarring at all. I guess it's a mediocre perk if you already have a travel power, but it definitely is no longer effective (in conjunction with ninja run) as a travel power. -
Launcher missing hc-beta files
ZekeStenzland replied to ZekeStenzland's topic in [Open Beta] Bug Report Archive
Yeah. I reported it in both places, just in case. I resolved it by moving to the HC installer instead of Tequila. -
When I run the launcher (Tequila 1.0.0.20) I get the following errors: This not only prevents me from launching hc-beta, it prevents me from launching hc itself!
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The accolade "A Light in Dark Astorias" for says you get it for getting all exploration badges in Dark Astoria. Should probably be "Astoria" rather than "Astorias". You actually get the accolade for getting all exploration badges in Echo: Dark Astoria, not Dark Astoria.
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Woot! I took a nap for exactly the right amount of time. Woke up to see donations were open. Made the final donation that kicked things over the limit. Yay!
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Kristof Jaeger's arc, "Set bombs in Longbow base mission". When I took out the Longbow Officer at the back of the map, there was an announcement from a Longbow officer (I think it was an ambush, not the one I was attacking) that said "Longbow Agents& attack!". Need to get rid of the spurious ampersand.
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IMHO, there are two main uses for reward merits for the casual player. First, purchase Enhancement Converters and sell them on /ah for inf to build up a couple million inf to purchase stuff you want. Second, when you have sufficient inf to craft and sell stuff, purchase Enhancement Converters for your own use. Craft every recipe that drops and convert it to something that either you want to equip yourself, or something that sells well on /ah. Use the inf from sales to buy cool stuff for yourself. Just my 2inf worth. While it’s possible to buy recipes for 25-250 merits, that’s almost always way less efficient than converting merits to Converters, selling them for inf, and using the inf to buy the thing you want. So it seems to me at least.
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Because there are a lot of in-game reasons for having access to costume parts. I had a character that wore a cape because it was the only thing left of his (super powered) brother. Kind of sucked that I had to wait until L20 before he could wear the cape that was part of his origin. Is the only way to acquire a Roman cingulum really to time travel back millennia and do a favor for long dead Romans? Doubt it. Do villains care at all that Vanguard hasn’t authorized their usage of an official Vanguard(tm) chest plate? What are they going to do about it? They got bigger fish to fry. Do people even do Frostfire any more? Yep. Ran it yesterday in Oro for the badges. “Yeah, simple” cracks me up every time.
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While most things on HC start off unlocked, there are a few things that still require unlocks. The tantrum and ghoul flex emotes require completing a mini event, for example. Also, the extra costume slot, cape, and aura missions are still around to do, even if the “rewards” are already unlocked.
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I think this is one of those lines nearby NPCs say when you've completed a mission/arc recently. I assume it's related to the Fat Cat City arc from Basse Croupier in St. Martial. I was running that for Ouroboros badges. I was standing in the Golden Giza near Hard Luck when I spotted the NPC chat. [NPC] Pasquale: I saw this guy partying with the Carnival who looked like that troublemaker politician from the mainland. Maybe he's got an evi Looks like the text is truncated.
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So how tall do you guys make your characters?
ZekeStenzland replied to Beef Ninja's topic in General Discussion
I run almost exclusively Huge characters. Almost all 6’ +/- 6”. I have one that’s bigger than what the slider allows, but he’s an actual giant so that seems appropriate. -
Exploration badges missing in badge window [Never mind]
ZekeStenzland replied to ZekeStenzland's topic in Bug Reports
Bah, never mind. Just went to take screen shots of my explo accolades, and sure enough they are not there. Fast Travel >> Long Range TP Check also shows that I have not, in fact, gotten the accolades for First Ward or Night Ward. Or the history badges from First Ward or Night Ward (which I always pick up at the same time). Either 43 badges and a few accolades disappeared on me, or I'm just losing my mind and the explo badges are all on a different character. I'm guessing it's the latter. Sigh... -
Exploration badges missing in badge window [Never mind]
ZekeStenzland replied to ZekeStenzland's topic in Bug Reports
Ahh, for some reason the spoiler text is word-wrapping to a narrow column. Probably an artifact of pasting from excel. I fixed the formatting, so that should clear things up. And I can assure you that I have the accolades for exploring Monster Island, First Ward, and Night Ward. So not sure why exploration badges are not showing. -
I have a character, Rhetorical, on Indomitable who has (as far as I'm aware) all exploration badges. Menu >> Personal Info. Click on Badges tab. Scroll down to Exploration section. 413 exploration badges appear. But there are at least 459 exploration badges. This is new since I27. It's possible the exploration badges do not show up in Navigation window >> Badges >> Exploration, but those are a lot harder to check. For short what's missing is Monster Islandx8, Kallisti Wharf, First Wardx8, Night Wardx8, Safeguardx9, Mayhemx9, Hero 1x3, Breakout, and Cage Fighter. The following exploration badges do not appear:
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Yes. PvP and Purple recipes keep their set bonuses as though they were attuned. You don’t want to actually attune them (in general) because that prevents you from Boosting them.
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Do you DO? (Dual Origin - NOT about enhancements)
ZekeStenzland replied to Replacement's topic in General Discussion
Heka Meka Deka is a Roomba that’s become a magically animated free-willed guardian. The magician had the ritual all set up, but his sister and her family dropped by for a visit. His nephew swapped one of the ritual’s tarot cards with his own Hearthstone Hecklebot card. Later, when the family left, he cast the ritual without rechecking his components. It still worked, but he didn’t get what he was hoping for... So... tech/magic? -
Don’t know if it’s related or not, but if you’re wearing long pants and sneakers and are stealthed, you can see the white socks through the pants. You can’t see the socks when not stealthed.
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The “global” in this case is to differentiate it from regular recharge enhancements, which only apply to the power it’s slotted in. There are enhancements you can only have one of, but I believe they all (or most of them, not sure about ATOs) are tagged with “unique” in the description.
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If the combat attributes window is only showing 7.5%, then you only have one global recharge slotted. If you had 5 of them slotted, it would show 37.5% instead. That means 5 of the LotG global recharge enhancement, slotted in 5 different defense powers. Note that 7.5% global recharge isn’t that noticeable by itself. It’ll drop a power with 14sec recharge to 13secs. The big win for global recharge is when you get lots of it. Like 100+%. Or for powers that can’t be slotted for recharge. Or have really long recharge times. And it means you don’t need to spend enhancement slots on actual recharge enhancements. A really good attack power with a 2min recharge won’t generally be up enough to use in your regular rotation. But get enough global recharge to bring it down to 1min (or less!) and it’ll be up for every spawn. Makes a huge difference in effectiveness.
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Close. Hang out in Pocket D for an hour. That unlocks LRT if you haven’t unlocked it already. It also unlocks Pocket D as an LRT destination. The Pocket D day job badge (for 100hrs logged out in Pocket D) is not required.
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There's a lot of good theory and generality in that guide. However, most of the actual builds themselves seem to be unreadable by Mids Reborn, and likely require some version of the original Mids to open.
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Holds vs other controls (Is Sleep better than Knockback)
ZekeStenzland replied to Troo's topic in General Discussion
Confuse > Hold, in my opinion. Confuse not only gets the mobs not attacking you, it gets them buffing you and attacking each other. While total xp drops, xp/sec skyrockets thanks to the extra damage. Confusing nemesis doesn’t get you free vengeance when they die any more than confusing ghouls gets you free heals when they die. All temp effects are removed when a mob dies — including the confuse effect. By the time the death heal goes off the ghoul is no longer confused. I’m guessing this is also why confused freakshow that die, never self-rez confused.