PhoenixV117
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Everything posted by PhoenixV117
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I’ve got a savage / SD stalker maxed out. got two port aoes which are nice. savage feels like it wasn’t super well thought out though. DOT damage is meh. and SD means you have to take the heal destiny incarnate. id robably go with bio as secondary as it has a DPS aura and some leech’s which do damage and heal you. Im biassed though because Bio rocks on my scrapper and sentinel, I only chose shield as I didn’t want to go bio three times... I probably should have though 😂
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So I tested fire/bio water/bio and beam/bio all to lv 50 with 2/3 incarnates maxed. beam<fire<water in terms of damage. beam and water have the ‘fun’ mechanics. fire is nice yet the lack of extra effects is noticeable. beams -resistance combined with bio’s and offensive adaption is actually really nice. the air damage is actually sufficient enough to wipe all minions out, bosses fall quickly with the PSI mastery pool with proc loadouts.
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Yeah my bio tw scrapper clears farms really really quickly
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Yeah allowing toggles to stay when form shifting would ‘fix’ a lot about ws and pb
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I’m a fire/time and I can solo anything at +4x8 between clarion and rune of protection, if it’s anything super nasty. Add In mellee hybrid too and you’re all good. Clarrion radial buffs farsight, perma 50% defence to positionals. 65% red to smash and lethal. 75% and high to all types with rune. Big dmg due to aim + soul drain.
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It’s not very good. beam or fire are way better.
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Awful change. Buff the other options like FON not nerf this... aigh
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Fire/time with dark mastery. mellee core clarion radial and rune of protection is unkillable. big dmg from soul drain + aim 200 recharge bonus its my new main. Solo any mobs at +4x8 so far. BP PPD kheldians arachnos clockwork Malta Devouring earth all np
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I see combat port and gold space aren’t in mids where should these be ? I guess long range is where fold space is or ?
- 25 replies
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- p2w build
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Can you messege me the latest build on here or on discord mate, mistforged#3653
- 25 replies
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I’ve not looked at what relenting does. But if they’re going to make all the durations and cooldown the same they need to make he effects similar. And at that point why even have different options 🤷🏽♂️ Just a pointless change to make it look like they’re doing somthing who knows.
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Okay, with this logic... I could argue, how about they change the other powers to last 1.30 instead of nerfing this to 60 then ? That way no ones builds are damaged that use rune, and others benefit from the change. Or reduce the cooldown...
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Yeah I think it’s a load of shit. whats their reason for nerfing it ?
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Focused Feedback: Power Changes (Build 1)
PhoenixV117 replied to Arcanum's topic in [Open Beta] Focused Feedback
I mean. On live I have managed to make it so I can rotate barrier rune and mellee hybrid so that I can survive in +4x8 nerfing how long rune lasts is just going to make it so I have to wait inbetween fights... what’s the point ? What are they trying to achieve. Why should I have to prove that it becomes trash when they haven’t given a good reason as to why it needs nerfing. Like i said, I’ll just drop playing the characters that rely on it for defence and play cheese things like a scrapper or a brute. -
Focused Feedback: Power Changes (Build 1)
PhoenixV117 replied to Arcanum's topic in [Open Beta] Focused Feedback
Nerfing rune of protection?! This will make 3 of my characters trash. I may as well just stick to my tw/bio scrapper and cheese everything if I get punished for trying to mellee on my blaster by nerfing the few options I have at surviving. -
Is this water bio up to date ? Or is this one still good to go. I played the beam/bio one for ages, (swapped jump for hover and max flight speed with offensive adaption and steam/ prestige boost)
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Doom's Kheldian Builds [ARCHIVED] No further updates.
PhoenixV117 replied to Doomrider's topic in Peacebringer & Warshade
Looks good, I’ll get on building it and sorting the macros when I’ve finished work, cheers for all that very in-depth 👌🏽👌🏽👌🏽👌🏽 Okay...I made it and got all the enhancements, and it’s so fun, cheers dude 10/10- 145 replies
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Doom's Kheldian Builds [ARCHIVED] No further updates.
PhoenixV117 replied to Doomrider's topic in Peacebringer & Warshade
If you could send the one you use more recently that would be great. Noticed there was 2 Armageddon chance for fire damages in this one you posted and don’t know what to swap one for. I always feel better knowing somethings the latest version 😛 cheers again- 145 replies
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Doom's Kheldian Builds [ARCHIVED] No further updates.
PhoenixV117 replied to Doomrider's topic in Peacebringer & Warshade
What I meant was, I made the mistake of already now having a maxed out tw bio at like vet level 150 im hoping the enjoyability factor of the WS will compensate for the sheer OPness of the scrapper. I love how the WS looks and have just levelled one to 50 im now looking at which build to use, I’m fine with using macros to form shift, but I’d need them to copy and paste 😛 i usually play in teams anyway and don’t solo. thanks for the quick reply. i was thinking of just using the tri form WS build you posted, so you think this is still the best build to go for? I see it said it’s the one you currently use but that was two years ago nearly 😛.- 145 replies
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Doom's Kheldian Builds [ARCHIVED] No further updates.
PhoenixV117 replied to Doomrider's topic in Peacebringer & Warshade
Can you copy paste your macros for the tri form WS please ? And has the build changed since 2019- 145 replies
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Doom's Kheldian Builds [ARCHIVED] No further updates.
PhoenixV117 replied to Doomrider's topic in Peacebringer & Warshade
Doomrider, do you have an updated build for your tri form ? Or is it still the same as it was in 2019? Going to farm a load of inf and level a warshade for the first time. love the visuals, worried all this macro business will scare me off. can you post the ones used for this build ? Cheers.- 145 replies
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Is there a version of this build that doesn’t take cost into account, looking to play and buy as I go (as a motivator )
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- guide
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