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Sabrehawk

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Everything posted by Sabrehawk

  1. Unfortunately this sort of thing happens in most (though not all) RP communities that I've been apart of. It can be tempting to 'go meta'. But as the years go on I find myself favoring this approach less and less. I've taken to attempting to remain purely IC. Would my character believe them? Why not? Alternately would they believe the more outrageous claims? This can be just as interesting. For example, Sabrehawk in her early career believed some of the more extreme claims regarding power level. But as her career went on and she met some of the top dogs of the setting she noticed that the people she met in the field never exceeded a certain level of power. The people who made outrageous claims in the 'D, however, she rarely saw in the field and when she did (in IC missions) those people ate pavement more than the rest. Thus, she came to the conclusion none of those people possessed the abilities they said they did. Say what you will about the Grun'Tuk but at least the checks clear on time.
  2. At the low levels Brute performs well above Scrapper in my experience. I am not an expert on every AT in the game but I suspect Brute is going to offer the smoothest experience as there's so many low level story arcs.
  3. I suppose it depends on what you are building for. In my case I build for as much global accuracy, local accuracy, tohit and tohit debuff resistance as I can fit in while meeting my other build goals. This means Tactics, Focus Accuracy or Targeting Drone and Kismet. On top of this I try to stack +15% global accuracy enhancements from purples. Debuffs have been covered well above. However, some enemies also have a defense T9. Commonly Elude. The NPC version of Elude won't provide as much defense as player Elude. I think it's base defense bonus is slightly lower. In addition, it isn't supercharged by enhancements. Tohit debuff, elude, stacked Cim defense buffs and so on can lead to misses. Misses lower DPS. Lower DPS increases time to kill, increasing the amount of debuffs (further tohit, -defense, -resist or -end) that you are subjected to. Depending on the matchup (some armor sets suffer against specific enemy groups) lower DPS can be fatal. Another element to consider is your primary. Some attacks have defense debuff combined with buildup. On katana buildup (especially procced with Gaussians) can punch through some defense debuffs or enemy defense. You lay on the defense debuffs from katana during your window using attacks appropriate to the situation (AoE if fighting a large group, ST if trying to kill a lone tough/important enemy). Musculature is handy here as it increases the strength of your defense debuff. It can be layered with Paralytic Destiny which has a chance to apply a defense debuff of it's own. (When soloing hard content it can be helpful to craft a number of Incarnates to address enemy specific challenges.) It is important to note, however, that defense debuffs are only helpful if you can hit the target to apply the debuff in the first place. On sets without buildup (such as dual blades and claws) I have found Vigor to be useful in some situations. It offers a +45% local accuracy bonus to all your attacks. This is important because blinding feint and follow up must hit the target to apply their +10% tohit bonus. If you can consistently double stack this bonus you will effectively operate with an additional +20% tohit on top of what you already have. For example, a DB build I am testing has an almost perma +42.5% tohit. A number of procs may be of interest. The chance for buildup procs (Gaussian's and Decimation) are well known. There are also the Analyze Weakness and Siphon Insight procs. Each are 2PPM and provide +20% tohit for ten seconds. Most attacks in katana can slot Analyze Weakness so in theory you could maintain a near perma uptime. I assume the same is true of broadsword. Lastly, though it has been touched on above, attacks have their own inherent accuracy. The mechanics behind this are better answered by those more knowledgeable than I. But it is has been my experience that a 1.2 base accuracy attack is a game changer. Not all sets have an attack with 1.2 base accuracy. Energy Melee has two on scrapper; Total Focus and Energy Transfer. StJ has Crushing Uppercut and Psi has Greater Psy Blade. In my experience these punch through defense T9's quite well. Especially if preceded by buildup (doubly so if buildup is procced with Gaussian's). There are other sets with 1.2 base accuracy attacks whose names escape me at the moment. Of special note is Stalker. Every Assassins Strike/Stab/Slash/Slaughter/Scalp/Shiv/Shank/Slice/Slap has 1.2 base accuracy. Even in quick mode. This means an EM/ stalker could have three attacks with 1.2 base accuracy. Also worth mentioning is snipes. Slow snipes on scrapper have 1.2 base accuracy with the exception of the Mace snipe which has 1.25. Fast snipes, however, have 1.0 base accuracy once again with the exception of Mace snipe which has 1.05. In my experience the .2 makes a lot of difference but the .05 is imperceptible. I hope this is helpful.
  4. That seems like an issue between them and the farmer. If both parties are pleased, excellent. If not the unhappy party can depart.
  5. Plus if you are blaster farming EBs can be lethal.
  6. In PvP you use Defense and Elusively both. To the best of my knowledge the formula is: HitChance = Clamp( AccMods × (1 - TargetElusivity) × Clamp( BaseHitChance + ToHitMods – DefMods ) ). I wanted to focus on this, as I don't have a lot of spare time at the moment and I feel this probably best illustrates what I am trying to say. But first, I can see that the thread is getting a bit heated. I don't want to contribute to that. I don't think is necessary for one, and for two, I think you've raised some good points elsewhere. For example, I strongly agree with you that /SR (on Scrappers and Stalkers) is an underperforming set. Perhaps for different reasons; I feel like the wheels fall off /SR when it's faced with real challenges, like 801 and the like, but I feel you raised an excellent and counterintuitive point. Perhaps most importantly to me you raised an interesting point. Now to my point. You were responding to this by me: Let me try and explain what I mean. Imagine that we have an X axis and a Y axis. X represents the build. As we move across the X axis all possible builds are represented. The Y axis represents the content being run. As we move up the Y axis we move across all combat content in the game, from the tutorial to every story mission the ITF, the ITF solo, 801s, all types of PvP and so on. We could then move across the X axis to any possible build and move up or down the Y axis to see that build in action against any piece of content whatsoever. If we went into the code of the game and changed one variable we could then see the impact of that change upon every single possible build and every piece of content. Let's say we went into the code and added one (1) damage to every attack. The game calculates your damage as normal, then adds a single point of damage on the end. Then we go back and scroll across every single possible build matched up with every single piece of combat content. Not all builds are effected equally but by and large the effect has been both small and most builds have seen their combat performance altered by similar magnitudes. Now lets say we change the hit calculations so that every attack has a minimum of 10% chance to hit rather than the 5% that we have now. Then we go back and take a look at how all possible builds are effected by this change in all possible content. What we find is the magnitude of impact varies highly between the build in question and the type of content. For example, very few builds would be effected by this change during the early levels. The beginning of the game would be largely the same. But as the difficulty of the content became more extreme so too would the distance between pre-change performance between the same build in the same situation and post-change performance between the same build in the same situation. But this change would not impact all builds equally. ScarySai has posted a Rad/SS Tanker build in the Trapdoor thread which produced some stunning times. Mids tells me the build has 21% S/L and 29% melee defense. This is an extremely high performing build and it's wouldn't be effected by these changes very much at all. When I take a look at one of BZB's Claws/SR Scrapper builds, Mids tells me it has 50% melee, 44% ranged and 49% AoE. This build would be strongly effected. The more a build depends on defense the greater the magnitude of the impact of this change. The more difficult the content the greater the magnitude of the impact of the change. The impact of the change does not scale evenly with level, across types of builds or across content. Some builds would be virtually unaffected as would some content. Other builds, and other content, would see a night and day difference.
  7. We may have different concepts of what 'break' means in this context. Personally I would say that if a change in the mechanics of the game make a character capable of doing content at +4x8 no longer capable, or even close to capable, of doing said content then that build has been 'broken' by the change. However, soloing the ITF is not the only thing that would change. BZB is well known for soloing the ITF but he is not the only one who enjoys this activity. Personally I enjoy soling certain Dark Astoria groups at +4x8, solo bosses on. I suspect that several of my characters would no longer be capable of this. We clearly have different ideas of what 'break' means but I would view that as breaking builds that I have found enjoyable for a long time. But there are other changes. How would this effect high end content? Soloing Aeon's Strike Force or running Linea's 801 AE mission series? What about PvP? What you are proposing is a mild change to some content and a monumental, earth shaking change to other content. The magnitude of impact of this change on content does not scale linearly with the type of content. It might change nothing about the leveling experience for most sets. But other sets, at the extreme end of difficulty, would be devastated. There is some daylight between a change to a single powerset (Regeneration), in a single mode (PvE) and a change to a fundamental mechanic of the game that effects every character and every type of content, but not evenly. A buff to Regeneration in PvE affects players who use Regeneration in PvE. A change to the hit mechanics effects every single character in the game, but some far more than others.
  8. Yeah, let's just buff a set that under performs in endgame PvE. Not the first time nor the last. But for the love of all that is (un)holy don't go fiddling with core mechanics. The number of things that would break I don't want to imagine.
  9. I have pondered doing something like this as well. Basically a Batman build where the character is deliberately as expensive as possible. Purple sets, hamis+3 and so on. Was never sure what it would be best on.
  10. I am perfectly happy with the crafting system as it is. If it isn't broken, well you know the rest.
  11. Yes. I AE farm every alt to 50. There are two reasons for this. One, I just enjoy the endgame content more and made an alt to experience it through the lens of a different power set. Two, I work a lot of hours, have a single day off per week and only can play in the early AM these days. So I need to do everything in the most time efficient way.
  12. I try to represent important items on Sabrehawk's costume. This isn't always practical given the limitations of the costume creator. Sometimes it takes a back seat to looking cool. But in general, I try. Quiver for arrows, utility belt for miscellaneous gadgets, gauntlet with glowing Tron lines for high tech energy attacks and so on.
  13. Agreed. I find AoE at it's most useful when solo or in small teams.
  14. I've considered this combo myself. Being an orange number addict I was thinking that MA's quick animations and generally good single target DPS would combine well with Tanker's higher damage scaler and the damage bonus from Shield Defense. But I'm not sure if I want to try it on Tanker or Scrapper first.
  15. Carnies are my least favorite. The temporary invulnerability isn't a mechanic I enjoy.
  16. Hello everyone. I've been playing a DB/EA Stalker for about a year and a half now. I enjoy her a lot, she's vet level 92 at the time of this post. But as I've become more experienced in the game I've begun to seek out greater challenges. It's become clear that certain challenges are going to require a tougher build (for example, the 801 mission series in AE just crushes my current build and even Longbow +4/8 with bosses is an extreme challenge). Toward that end I've been looking at some of Linea's stalker builds and trying to adapt them to Dual Blades. I've come up with the following: This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Stalker Primary Power Set: Dual Blades Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Soul Mastery Villain Profile: Level 1: Power Slice (A) Superior Assassin's Mark - Accuracy/Damage: Level 50 (34) Superior Assassin's Mark - Damage/RechargeTime: Level 50 (37) Superior Assassin's Mark - Accuracy/Damage/RechargeTime: Level 50 (37) Superior Assassin's Mark - Damage/Endurance/RechargeTime: Level 50 (39) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime: Level 50 (39) Superior Assassin's Mark - RechargeTime/Rchg Build Up: Level 50 Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (3) Kismet - Accuracy +6%: Level 30 (3) Reactive Defenses - Defense: Level 50 (5) Reactive Defenses - Scaling Resist Damage: Level 50 Level 2: Kinetic Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (5) Reactive Defenses - Defense: Level 50 (11) Reactive Defenses - Defense/Endurance: Level 50 (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 4: Power Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Reactive Defenses - Defense: Level 50 (15) Reactive Defenses - Defense/Endurance: Level 50 Level 6: Assassin's Blades (A) Superior Stalker's Guile - Accuracy/Damage: Level 50 (7) Superior Stalker's Guile - Damage/Recharge: Level 50 (7) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50 (9) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50 (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50 (11) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50 Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (43) Recharge Reduction IO: Level 50 (43) Recharge Reduction IO: Level 50 Level 10: Entropy Shield (A) Endurance Reduction IO: Level 50 Level 12: Boxing (A) Empty Level 14: Tough (A) Gladiator's Armor - End/Resist: Level 50 (15) Gladiator's Armor - Resistance: Level 50 (17) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 16: Kinetic Dampening (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (17) Aegis - Resistance/Endurance: Level 50 (23) Aegis - Resistance: Level 50 (25) Aegis - Resistance/Endurance/Recharge: Level 50 (25) Aegis - Psionic/Status Resistance: Level 50 Level 18: Ablating Strike (A) Hecatomb - Damage/Recharge: Level 50 (19) Hecatomb - Accuracy/Damage/Recharge: Level 50 (19) Hecatomb - Accuracy/Recharge: Level 50 (21) Hecatomb - Damage/Endurance: Level 50 (21) Hecatomb - Chance of Damage(Negative): Level 50 (23) Touch of Death - Chance of Damage(Negative): Level 40 Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Reactive Defenses - Defense: Level 50 (31) Reactive Defenses - Defense/Endurance: Level 50 Level 22: Hasten (A) Recharge Reduction IO: Level 50 (33) Recharge Reduction IO: Level 50 Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Reactive Defenses - Defense: Level 50 (33) Reactive Defenses - Defense/Endurance: Level 50 Level 26: Sweeping Strike (A) Armageddon - Damage/Recharge: Level 50 (27) Armageddon - Accuracy/Damage/Recharge: Level 50 (27) Armageddon - Accuracy/Recharge: Level 50 (29) Armageddon - Damage/Endurance: Level 50 (29) Armageddon - Chance for Fire Damage: Level 50 (31) Eradication - Chance for Energy Damage: Level 30 Level 28: Energy Drain (A) Luck of the Gambler - Defense/Recharge: Level 50 (34) Red Fortune - Defense/Recharge: Level 50 (34) Reactive Defenses - Defense/RechargeTime: Level 50 Level 30: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 32: Spirit Ward (A) Preventive Medicine - Chance for +Absorb: Level 50 Level 35: Energize (A) Panacea - Heal/Endurance: Level 50 (36) Panacea - Endurance/Recharge: Level 50 (36) Panacea - Heal/Recharge: Level 50 (36) Panacea - Heal/Endurance/Recharge: Level 50 (37) Panacea - Heal: Level 50 Level 38: Moonbeam (A) Apocalypse - Damage/Recharge: Level 50 (39) Apocalypse - Accuracy/Damage/Recharge: Level 50 (40) Apocalypse - Accuracy/Recharge: Level 50 (40) Apocalypse - Damage/Endurance: Level 50 (40) Apocalypse - Chance of Damage(Negative): Level 50 (43) Decimation - Chance of Build Up: Level 40 Level 41: Rune of Protection (A) Aegis - Resistance/Recharge: Level 50 (42) Aegis - Endurance/Recharge: Level 50 (42) Aegis - Resistance/Endurance/Recharge: Level 50 (42) Aegis - Resistance: Level 50 Level 44: Shadow Meld (A) Luck of the Gambler - Defense/Recharge: Level 50 (45) Red Fortune - Defense/Recharge: Level 50 (45) Reactive Defenses - Defense/RechargeTime: Level 50 Level 47: Overload (A) Luck of the Gambler - Defense/Recharge: Level 50 (48) Red Fortune - Defense/Recharge: Level 50 (48) Reactive Defenses - Defense/RechargeTime: Level 50 Level 49: Tactics (A) Adjusted Targeting - To Hit Buff: Level 50 (49) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (49) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (50) Adjusted Targeting - Endurance/Recharge: Level 50 (50) Adjusted Targeting - To Hit Buff/Endurance: Level 50 (50) Adjusted Targeting - Recharge: Level 50 Level 1: Assassination Level 1: Brawl The idea is to cycle between Melee Hybrid, Rune of Protection, Shadowmeld, Demonic and Overload. All the while keeping my defense boosted by Energy Drain. However, this is my first attempt at creating my own build (you could say it's only half mine, as half was borrowed from Linea's Stalkers). All my other builds have been generously donated by someone on the forums or on discord. I don't really know what I should be looking out for, or if there are terrible errors I have made without realizing it. Would someone with more experience be able to look this over and let me know if I've made a huge mistake somewhere? Helpful suggestions are also greatly appreciated. Thank you.
  17. I am. I've played for many years now and really love the game. As for if it's good, I think it's the best MMO out there. SWTOR is to me what CoH is to many people here. So I am more than a little biased and your experience might not match mine as mine is colored by the fact I adore the mechanics of the game.
  18. An envelope arrived at the office of William Chang. It had no return address. Any forensic analysis would reveal the letter was unmarked by fingerprints and entirely free of any DNA. Inside the envelope were a silver coin with a hawk on one side and a pair of crossed saber's on the other. And a letter. The letter said the following: Dear Mr. Chang; I have received your payment of one million US dollars worth of bitcoin. Thank you for your prompt payment. As you were so timely with your payment I felt I should reciprocate by delivering two pieces of news that may be of interest to you with all haste. Item one. I will not be executing the job on one Emily Chang and I will also be keeping your payment for this job. This news may be very upsetting. That is only natural. However I feel it is important for you to understand that I am doing this not out of malice or greed but rather out of good will and concern for you as a human being. As we spoke the other day I begin to feel you were not cut out for this business. While you may have had great success in the world of industry the world of supervillainy is quite different. And you, Mr Chang, are not at all built for the cutthroat world of costumed crime. Should you continue down this path you would likely encounter those who are not possessed of my kind spirit and generous nature. No doubt you would be badly hurt, if not worse. Therefore, out of an excess of concern for your future, I have elected to teach you a one million dollar lesson. You are welcome. Item two. Software in my mask recorded our entire meeting. Of importance here are the moments in which you requested I attack your wife and inflict substantial, but not life altering, injuries in order to dissuade her from her path as a costumed crime fighter and drive her back into your loving arms. These moments would be of great interest to her I am sure. As you still possess the address to the bitcoin wallet I gave you for your original payment I will request a ten thousand dollar per month deposit into that account. If this payment is not delivered by the end of the first day of the month (GMT) I will contact your wife and show her the video. This payment shall continue in perpetuity. You may, gripped by the emotion of the moment, perceive this as blackmail. I ask you to reconsider this view as it is not at all my intention. Think of it as a trivial payment that I have offered you the opportunity to preserve marital harmony. (And to provide a monthly reminder that the world of supervillain is not for you.) When you think about it, the real gift here was from me to you. With concern and affection; ~Your friend, Sabrehawk
  19. Sabrehawk landed silently. Reached up and slid the ceiling panel back into place. The sign on the polished oak door ahead said Takuma Nakayima. She scanned the lock then took her hardlight multitool from her belt and pressed it against the keyslot. Data flowed from her mask's suite of physical penetration tools to the chip in the multitool. Hardlight snapped into the exact shape of the key, derived from her multispectrum EM scan of the lock. It opened silently and the killer walked in. She closed it behind her. It locked with a click. Takuma Nakayima set at his desk. He looked up, eyes widening at the interruption. Then, as he saw her skin tight body armor his expression changed from shock to a sneer. His eyes slithered across her athletic six foot frame. Her eyes watched the HUD inside her mask. Facial recognition -- Identity confirmed -- Nakayima, Takuma. "How can I he-" She drew a gun. His eyes flicked from the gun to the red Arachnos symbol on her chest. He swallowed. It was a FK Brno. Solid black with red grips to match her costume. An infrared laser sight and loaded with 7.5 FK hollow points. The red eyes in her skull mask swept about the room. Takuma recovered some of his nerve. "Is there some-" Bang. A gunshot was the loudest sound a person was ever likely to hear. A .22 rifle was about 140 decibels. A 9mm handgun was around 160. The 7.5 FK was closer to two hundred. In the tight quarters of Takuma's office it was deafening. Papers leapt off his desk and the shockwave slapped hitherto unnoticed dust into the air. The scent of burned cordite filled the room. A bronze medal on the wall perished as the 7.5 FK punched through the center of it, crumbling the thick bronze around it as if it were tin foil. Takuma jerked so hard his reading glasses tumbled off one ear. He pawed at them with shaking hands. "You know Takuma, Arachnos has been hearing rumors lately. Something about a marriage? A Takuma Nakayima and a Rei Mizuni." Sabrehawk walked over to his desk and set down on the corner. Her cybernetic arm rested on her knee. Takuma watched smoke rise from the barrel with eyes the size of saucers. "Ah love. What a beautiful emotion. It just-" She rested her left hand, the living one, on her heart. Atop the Arachnos symbol. "-pulls you doesn't it? You and your mother both. Why, the two of you just find yourself irresistibly attracted to CEOs. It must run in the family because you both have the same type. Rich." Takuma opened his mouth. The gun twitched. He closed his mouth. "How romantic." He glared daggers. She blew his laptop screen across the wall. Shards of glass and plastic stuck into the sheetrock. He let out a little screech. It wasn't exactly a manly sound. Threw his palms over his ears and doubled over in pain. "Never let it be said Sabrehawk would stand in the way of true love. Arachnos on the other hand.. well they're not the sentimental type. You see Takuma, Arachnos has plans for Mizuni and her corporate empire. Plans that don't include you." Takuma opened his mouth. Sabrehawk fired straight down through the desk. Shards of wood bounced across the floor as the 7.5 FK round turned one of the legs of the desk into splinters. That corner of the desk fell; hit the ground with a thud. Sabrehawk bounced with the impact, relaxed like a slumbering cat. His lip quivered. She laughed at him. "Don't look so sad Romeo. I'm sure there are other eligible bachelorettes out there with sizable bank accounts. You'll just have to fall madly in love with one of them. Otherwise-" She shrugged. "-I'll be paying you another visit." She reached up and placed her hand on the teleporter controls on her chest. Her playful tone vanished. "Arachnos won't warn you twice. If I come back I'll decorate the wall with your brains." And with that she tapped the teleporter controls on her chest and vanished in a flash of light, leaving Takuma alone in an empty office.
  20. You're a madman Snarky but in a good way. Mad respect. Hats off to you.
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