
Naraka
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Everything posted by Naraka
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There goes that esoteric term "super heroic" again lol Well, I'll just say what you define as "super heroic" also has to take into account the medium you're enjoying it in, which is an MMO. Most MMOs either don't have KB or it's very stifled and controlled. A lot of them won't even let you knock an NPC off a cliff. So in reference to most games, it does feel pretty epic which is the spectacle that is being enjoyed the most. In another game, like blade and soul, knocking foes back or juggling them in the air is also pretty fun but you still have players that boo hoo about it because they can't belt out their highest damage rotations. So ultimately, this all comes back down to DPS. People married to DPS checks are why they hate anything that stands in the path of DPS. So this isn't really about "super heroic" vs other but rather DPS vs anything that gets in the way. Frankly, I don't even want some sort of compromise or improvement that would bridge that gap. I think KB is fine. There is no need to appease the playerbase blinded by DPS. Just enjoy the game.
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Powers that would need to change if Hasten gets nerfed
Naraka replied to Zepp's topic in Suggestions & Feedback
Even with 3 rech SOs and Hasten up, Benumb has a 45sec rech and a 30sec duration (if pines is correct, that is). By making the duration and recharge the same (120 sec)? What does that have to do with Hasten? And both are considered overperforming. Basically, the design goals of the later game were different, primarily leaning toward incentive to pay (even incarnate were locked behind needing paid status). Unless that is the goal of the current build, it shouldn't be what powers were designed around. Their inherent was conceptually a Hyde vs Jekyll style and when players broke that concept, it was duly changed. If anything, the meta forced this power to be changed otherwise there would also be a damage bonus attached to perma-dom status. The criticism isn't that these powers don't benefit from hasten and +rech bonuses, but rather the value of the set and the power itself isn't diminished by the lack of +rech. Domination doesn't compound your offense or survivability by stacking, Phantom Army doesn't stack more than 3 phantoms at a time, etc. Whether the old devs stated they started designing powers to be used in conjunction with perma-hasten is going to be a matter of "pull up resources". If anything, I'd say they started to take more caution so that obscene amounts of +rech didn't benefit powers so disproportionately over time. Why else would they start introducing powers that don't benefit from +rech or powers with durations equal to their cooldown? -
Powers that would need to change if Hasten gets nerfed
Naraka replied to Zepp's topic in Suggestions & Feedback
And this is what I'm talking about. What you *expect* a power to do isn't always congruent with what the power is designed to do. Having every debuff be permanent ISN'T what they are designed to do. In fights where you need that much debuffing that quickly and that often always end far sooner than the presumed necessity of the debuffs being present. At best, you might shave off a handful of seconds off of a fight which, in the meta-game perspective, can add up to a lot of time over the course of several TFs but that is exactly that: META-game, i.e. circumstances that go beyond the game's purview of design. Illusion Control is balanced around doing more damage than the standard control set thus it's controls aren't as prolific or debuffs as sticky as, say Earth Control or Ice Control. How the set is balanced has nothing to do with Hasten. Without Hasten, Illusion Control would have less viable mass control which is balanced for it's appreciable damage increase but is balanced by not being buffable but still benefits from external CC and debuffs (like from the majority of support sets like Radiation Emission, Trick Arrow, Dark Affinity, Poison, Storm Summoning...like half the support sets out there). Just because an Illusion Controller can't have perma-PA doesn't disqualify all the other control and debuff options available to controllers. Domination was never designed to be permanent and it wasn't designed not to be either. A dominator can function perfectly fine with intermittent use of domination when needed. With the prevalent of IOs and other control powers (not to mention their decent amounts of DPS), you don't actually need the extra controls all the time. And if you're really building balls-to-the-wall meta power-gaming, you likely will rarely get hit due to the obscene amounts of defense thus the mez protection is also not always necessary. -
Powers that would need to change if Hasten gets nerfed
Naraka replied to Zepp's topic in Suggestions & Feedback
Maybe entitled wasn't the proper term then. I was sort of trying to belt out a response while multi-tasking. I suppose what I meant was "expectation". Having the expectation that a power be permanently on is a presumption on false foundations of the powers system. What you *want* a power to do is different from what a power/powerset is designed to do. -
Hasten: Make it Inherent, or get rid of it?
Naraka replied to Abysmalyxia's topic in Suggestions & Feedback
I find it interesting that a lot of replies seem to lean toward "don't nerf hasten!" but if you actually read the OP, they are asking, basically, to have perma hasten inherent to the game instead which is most certainly NOT a nerf. -
The Mastermind Wishlist: Completed, Uncut, and En Masse
Naraka replied to Monos King's topic in Suggestions & Feedback
Well it's not particularly a cosmetic suggestion although it has applications for having cosmetic options. As I've been concurrently leveling a Demons/Pain and Ninja/Shock Therapy, there have been times my pets either get knocked into geometry or get caught up in a pathing loop where they just can't find their way back to me. Don't really mind it slowing me down since I mostly solo but it can hamper performance and outright be a death sentence if you're not realizing some of your pets are missing. I've usually solved the issue by just dismissing and resummoning/upgrading but that is certainly a performance hit needing to do that. Some take certain pool powers but have issues with pets as well (like with group fly) that would be assisted with a pet stow power or command. I've also read suggestions about a pet group recall teleport power for MM which seems a bit round-about as a solution although that might be useful while in combat. I think the only particulars about it I just started thinking of is what constitutes "in combat" for the MM? I can not use any powers or commands, be away from my pets and having them attack, would that be considered out of combat? Or would it be all that unbalanced to be able to stow your pets while in combat as well? You could use it as a defense mechanism to protect them from AoE (you'd get no benefit from bodyguard, of course), maybe even leverage self-affecting powers like Personal Force Field or Phase Shift in tactical ways.- 152 replies
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Powers that would need to change if Hasten gets nerfed
Naraka replied to Zepp's topic in Suggestions & Feedback
Which ones? And don't say Seeds of Confusion. That's likely something that requires hammering down. The answer to your base question is merely "powers with longer recharge times" which is rather redundant. But I'm not trying to make a case about Hasten at all, moreso a case against making things with cooldowns normally longer than their durations "perma" and thus feel entitled to it. If you want to build for high global recharge to make your Domination up more often, that's on you. You aren't entitled to it being perma on premise though. Same with Phantom Army or Chonoshift: if somehow IO rech bonuses and Hasten get a balance pass to reduce their effectiveness, Illusions and Time are only disproportionately nerfed because they're currently receiving disproportionately higher value from the stat, not because they inherently *need* the stat. It's why I said the premise is an illusion. It's a consideration of perspective from the point of view of the power and not the point of view of balance. -
Shows I can slot for resistance but says it's buffing resistance without slotting for it. I put a 25 resist IO in there but doesn't quite reflect the enhancement amount. What is the deal with slotting this? And what does the +resist affect on this power, the resist passive, the ember shield or the ember shield bearer power? EDIT: Also, what are enhancement values suppose to be looking like?
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Powers that would need to change if Hasten gets nerfed
Naraka replied to Zepp's topic in Suggestions & Feedback
I think your premise is an illusion. What makes you think you were entitled to Perma-PA or Chronoshift? If suddenly those powers could not be made always-up powers, I can guarantee those sets would still function just fine. -
The Mastermind Wishlist: Completed, Uncut, and En Masse
Naraka replied to Monos King's topic in Suggestions & Feedback
Would suggesting a QoL addition be on topic? I'd really just like a MM inherent toggle that "stows" the pets and automatically turns off in combat (or not, I can turn it off myself) that keeps all your pets and their current upgrades. So when you just want to quickly move from 1 location to another, you can stow the pets, use teleport, fly+afterburner, SS+SJ or whatever and once you get to where you need to go, turn the toggle off and all pets are summoned. It's also a pain in large missions having your pet get caught up in the geometry of the map and lagging far behind. Or if you just want to stand around in the University or near Ms. Liberty but want to be low profile, just stow them. Some cosmetic flair can be added too: Necromancy: have a skull for each pet float around you or be on some kind of chain or rope hanging from your shoulder or simply a large gravestone on your back appears. Ninjas: a huge engraved ninja scroll appears on your back. Bonus if there's an animation of opening the scroll to resummon them. Robotics: optimally, changing the robots into a big Gundam that you walk around in would be preferred but maybe just having a gauntlet with a holo display ready that materializes the bots when deactivating. Thugs: no idea. Demon Summoning: having a similar circle of runes like Rune of Protection. Deactivating the toggle resummons them all at once. Beast Mastery: a pokeball for each beast appears at your waist. Mercenaries: optimally, having an upgraded tactical vehicle to ride around in would be preferred, maybe just having a helicopter shadow circle around you, maybe just helicopter sounds while inside.- 152 replies
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Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
And like I said, even if it is, that doesn't invalidate the argument lest you be committing a fallacy yourself. Adding options for particularly personal issues can be seen as catering which while not a bad thing, can have other ramifications with UI and player support not knowing all the options or where they are located. There's still a lot of confusion with regards to certain options existing and players just being unaware of them or them being buried in other options or menus. As for modding, I think the difficult part is always finding the portion of the game that handles or contains certain assets. Audio modding is relatively easy if you know where the specific files are. Animation modding I have no clue about. AFAIK, there haven't been any prominent posts about modding animations. -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
It's not a slippery slope argument but if you want to assume it is, that's on you. I'm merely pointing out creating options to cater to individuals is daunting. There have been suggestions to have certain things set aside as options to adjust in a menu or via null the gull and so forth and I challenged you to imagine if all of those suggestions were put in and how many more would be requested moving forward. But you decided to ignore that challenge and throw out the fallacy fallacy (basically assuming something that has a fallacy in the argument is wrong because it has a fallacy in it thus not engaging the argument). The reason I made my argument isn't to sideline someone's request but rather to put the power in the hands of the requester and seek to mod their client rather than keep pushing to get their boot in to get a minor option put implemented in hopes of appeasing everyone. It's a noble goal but a goal with work put on the backs of others to accomplish. -
feedback Feedback on Electrical Affinity
Naraka replied to gchpaco's topic in Suggestions & Feedback
Play a Mastermind then. I think someone before said that EA is new. People are still adjusting. You probably just need to get used to it. It's not really that difficult and every set has their intricacies to get a hold of but the chain mechanics are quite forgiving with perhaps the only issue being getting the max buff or max heal on the specific target you want. If you're targeting through the foe for buffs, perhaps don't do that. It works but you're then accepting the faults that come with a shortcut. Also, have you tried a targeting macro? Pretty sure you can make a macro that targets GS and heals you in 1 button push. Retargetting the opponent is then just a tap of TAB. Not that tough. -
Why is it always -res? Can't think of anything more unique?
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- buffs
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Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
Then you're not looking to find anyone who is in favor of the current animation. If you were, you'd have seen my name. As for their being an option to turn some stuff off...I'd assume there are some limits to how many individual options one can put in a menu here (people have requested so many, imagine if all of them were made a separate menu option). I wouldn't be upset if they added several menu options with varying levels of animation and fx disabled to the point every NPC and character are just T posing at each other but there would always be requests for more. I'm merely saying why not just mod your own client just like those players that don't like the sounds of Sonic powers or Beam Rifle? -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
Well I'd say reassess the term "dismiss" as one can understand, accept someone's situation and discuss it without needing to make any changes. As described, if a particular individual's suggestion isn't granted, it's a dismissal of a person's issue which I'm certain no one actually wants to do. Both sides can be sensitive to an individual's problems but that doesn't always equate to censoring the majority for it. I still suggest seeking a modder and just having that animation asset removed from that player's client (replaced with a duplicate of another animation) as that is the most imperial solution if this issue is that troublesome. -
Make alternative IO sets to Luck of the Gambler
Naraka replied to nyttyn's topic in Suggestions & Feedback
I think what you're running into is the overall dilemma of min/maxed builds. No matter what kind of corners you file down to make your choices less sharp, a new meta will then dictate what your new choices will be that will then make a sharp choice that you'd want to get filed down too. On the flipside, those not constrained by specific build ingredients to bake the same cookie cutter build, get the chance to pick those cool flavor powers to their content because they also suffer the limitations of their builds. What it sounds like to me is you want your cake and someone else's cookies. As for the suggestion itself, I don't really see it as a problem. If you want to sacrifice build choices for bonus stats, that is a viable choice. If you don't want to sacrifice the power for the stats, that's fine too. If you can only fit 3-4 LotG rech IOs in your build, it's not going to break a build, especially considering the level of content available. -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
You're giving them ideas 😐 -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
The OP's suggestion is about the animation, i.e. how the target of the power animates. The suggestion doesn't cover at all the visual FX that a power has. To specifically explain, he's wanting to exchange or have an option that the "shock robot-dance" animation that the player character performs be replaced with the kinetics "power shrug" animation but the actual visual electricity covering the character's costume would remain the same. -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
Firstly your base premise was faulty to begin with, pointing out that you can just have mez protection to stop foes from mezzing you still doesn't stop you from getting the effect if you are shot with an electric power OR if you're currently not under the effects of mez protection. Secondly, you can't take back your previous words. You said there's *nothing* you could do. I gave you something and you're trying to move the goalpost so hard, you apparently don't remember what you said to begin with or feel it's somehow more difficult to just move (have you ever did CoX PvP?...or any PvP in general? Oh and mez protection in PvP is limited to mez resist for the most part so you're more likely to get mezzed period) than it is to have 100% mez protection all the time on every character. Go play a Scrapper from level 1 facing Outcast and see if you ever get mezzed by electric powers. -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
Well crap, I didn't know people were that dense. You don't have to move 100% of the time, just when you get the buffs. I would certainly qualify that as *something* when responding to a post saying there is *nothing* you can do. Jeeze lol -
Electrical Affinity "seizure" animations on allies
Naraka replied to Keen's topic in Suggestions & Feedback
Yes there is, and it's a lot easier than all those other ways. It's called *Movement*. Just move = no seizure. -
Sounds like a proper Rogue at least. How about them dozens of purse robberies happening right in your heroes' faces and you don't do anything? I think expecting Redside to have magical world-shifting mechanics is unrealistic and unreasonable.
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Ehh, I'd rather you not talk for us. If anything, the main reason I ended up going blue is because it's easier to get TFs. I like redside plenty because I guess I'm one of those hipster centrists who like to get a taste of everything, see all sides of the coin. I actually enjoyed it just fine having the ATs limited by heroes and villains and requiring going through some trials to convert. Not saying we need that back, but I always felt people that whined about it were just extremely picky and always want to be catered to. Same for people that "only" like blue for the nebulous reason of wanting to be a "hero" while they go vaporizing the faces off of bad guys and pretend they are "arresting" them. If you can't be true to yourself, no need to go the extra mile to lie to me too lol
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I think Toxic is the most resisted damage type, actually, at least for mobs. What makes Toxic stand apart from other damage types is the nonexistence of Toxic Defense.