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Ironblade

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Everything posted by Ironblade

  1. Yeah, that's probably out in fantasy land. As we learned with the inactivity warning system, the account system has limited communication with the character system. I'm guessing that same limitation would put the kibosh on this idea. I've seen SG systems in other games where there's basically a checklist the people fill in (if they want to) that gives more information. Aside from a brief description, it could have details like: expected activity, new player friendly, rp heavy/moderate/light/optional, PvP focus, badge focus, etc, etc.
  2. 1. We need a 'short form' respec. We need to be able to ONLY move slots around or change ONLY one power. The current system is torture for when you only need minor changes. 2. Not currently. I have so many characters that, if one becomes intolerable due to changes, I'll probably just shelve them.
  3. I just made a new tank with psi armor and electric melee: Turn Down For Watt
  4. I'm really not sure. On the one hand, the game has more complexity. More systems, more things that have to be figured out. On the other hand, we've gotten a lot of 'Quality of Life' improvements that really make a difference. I'm not sure which side wins.
  5. I would say 'No', for two reasons: 1. You can earn enough inf just by playing the game. If you want purples, etc, THEN you have to work at it. 2. The auction house is CONTENT. Just like players, it's content and the game would be lessened by removing it.
  6. Quite simply, there is no benefit. Trust me on this. You may think there are obvious benefits, but there aren't. Regarding the one 'benefit' you mention - "have more players all together" - the players on the less populated servers DON'T WANT TO BE ALL TOGETHER.
  7. Since no one has answered the first part of your question, I would say 'sawdust'.
  8. What the HELL?!? An AE arc where you can DIE??? 😛
  9. They weren't saying it was not *A* way to make a profit. I don't think anyone would deny you can make a profit by flipping. I did it a little on live and moved on, because it's not a very good way to make a profit on the AH.
  10. I suppose. Presumably the fact that we were paying was why there was no (as far as I can recall) restriction on multi-boxing.
  11. Multi-boxing was allowed back on live, also. I had three accounts then and three now. I generally only multi-box to solo Dr Q with three accounts when it's the weekly for double merits. That's a lot of merits.
  12. The regen set has an absorption shield on Sentinels. It's pretty good.
  13. Hmm... I might have put Posi 2 at S Class and I would definitely not rate Numina that high. If I could, I'd put Numina between C and D. I think it's worse than Manticore but nowhere near as bad as Citadel.
  14. Well, my first game-related thought was the Codex Astartes from Warhammer 40K.
  15. It looks like your questions have already been answered but I'd like to address this. Eight is the MINIMUM level to join that task force. If everyone is higher, they will be 'exemplared' down to the maximum level (which I think is 15 for that one). So, generally speaking, you'll be as powerful as possible if you are above the maximum level as you will retain all powers you picked up to five levels above your current level. (i.e. TF exemps you to level 15 then you will have all powers you picked through level 20.) Also, if you have a range of levels doing a task force, it's often helpful for the leader to be someone who is at or above the maximum level. Some task forces do not scale to the characters and instead always spawn at the maximum level. Also, an extra level or two might mean someone gets to keep a power they might otherwise lose. None of this is a big deal, but it helps things go smoother if you understand more of the game mechanics.
  16. I used the Titan Sentinel tool to save xml files of all my characters. There is an online tool to extract the costume files (as many as the character had) and save them to the .costume format that the game uses. It worked perfectly for most of my characters. For a few, I had to go in and pick a new costume part that had been changed or removed. I have no idea what you mean by applying the 'codex'.
  17. Oh, I think about five runs for the badges then a few more because my regular team wanted to do it. So . . . around 10?
  18. On the Homecoming wiki, it says the easiest way to file a bug report while in-game is to pull up the petition window, then click on the button 'Send Bug Report'. The wiki even has a helpful picture. My petition window has no such button as you can see below.
  19. Every single one of my characters has to hit Bloody Bay for a Shivan Shard. Super useful.
  20. I've done a few homage characters - BUT - they're homages to original characters that other people made in CoH. In Paragon City, Marvel and DC don't exist. But there are heroes all over the place so that's where I find inspiration for homages.
  21. These two threads are right next to each other. It feels like a 'bait and switch' or something.
  22. Apparently, you just noticed this a few days ago. It has worked this way for years.
  23. Also worth noting, having a supergroup base lets you transfer items (enhancements, salvage and inspirations) among your characters. They just all need to be in the SG and have 'rights' assigned to access the various storage items. This is handled with SG ranks, not per character. You can create an SG of just your own characters. One character founds the SG (at the Supergroup Registrar) in Atlas Park or Port Oakes and then can use a text command to invite your others characters while they are offline. The command is /altinvite charactername
  24. Increasing the enemy level increases XP and influence but not the quantity or quality of drops. A minion will drop the same loot whether he's your level or three higher. Increasing team size *WILL* increase loot - indirectly. Increasing the team size will give you bosses, elite bosses, archvillains and these drop better loot. FYI, if you are set to NOT fight archvillains solo and you do a mission that would normally have an AV, he will be an 'elite boss' instead. Personal opinion: Don't focus on this. To the extent you're interested in 'loot', focus on missions/story arcs/task forces that give 'reward merits'. These are a type of currency that let you buy rare items. They can also be used to buy salvage items like 'enhancement converters' which can be sold. You're just not going to get a lot of value from random drops unless you're clearing large numbers of enemies quickly and you can't do that at low-mid level. On a side note - doing story arcs gives you reward merits AND conveys lore to you. Conundrum: The newer story arcs have much better writing and sometimes better game mechanics - *BUT* - some older arcs convey important lore. For example, The Hollows arcs have a few really tedious missions but give you background on Frostfire, who shows up later on and has an interesting overall story. I think there are a number of story arcs definitely worth doing at least once: all of The Hollows, all of Striga Isle, Mathew Habashy, Twinshot, Laura Lockhart. At higher level, there's Indigo, Crimson, Unai Kemen, Tina MacIntyre, Maria Jenkins, all of the Rikti War Zone.
  25. I just made a rad/rad corr named Mr. Greenbeams. His bio says, "Without radiation, life itself would be impossible. Am I right?"
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