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Everything posted by PLVRIZR
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Darkest Night was toggled on. With that off, it's right at even: Having said that, I could drop TI, because I wasn't in much danger and whoops, I did miss ToE, tks for the reminder. This toon was languishing as a (predominately) SO build, but I dusted him off, with the changes. The build, as posted, did fine in a couple S/L farms and I solo ran Citadel at +1/4, just to see how it went (and for the WST merit bonus). Never had end problems, once the pets were spawned and buffed. Note: I only use Gloom and HT, with TG as needed...and there were a couple leadership toggles on Citadel, which were not available. Even when fighting Vandal and DN running, I didn't run out of end.
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We had a pretty lengthy discussion, here: After all the discussion, here's how my final build came out. Other than lacking DDR, he's pretty much unkillable, in 98% of non-HM content. https://www.midsreborn.com/builds/download.php?uc=1730&c=758&a=1516&f=HEX&dc=78DA6594C94F535114C6BFD7BE32B4652CA5404126A18CB508EA560218851649346C9B069FB4525B6C6BA27B71D829226E1C3724FE07C695032E545057CEFF800BC0E8CA85A9C777DEC14B79C97BF9DDFB9DFBEE77CE1D221746DDEB6BE1C3D0DC23C958361B3D194BCD199992C8F95C2C9748A7408F6B787A383C3972343A140C1553BB8E63A2A3C66923953582C7668CE870E66C3A2342C4481A46F0442E9D3298E19E4AA793C1B0119B4FA466CBCCC691C46C3C47AD0A914E19996C3C31EF6235F94FAE1E9B4FCC04C762995C3C1A89657346E6621D19E8A4F755297D34C893B701BFECC0800E1B2604BC9A09ED4EA84FDE015CD34D45C755812B0C45B82CB0C050824B0C6F684A4DDB9E334FD3AF50AB4947074D60FFEF26EFB0E3960C5E6270E2A6C022831B3704AE33ACD1040E252738D00A53794D4AB1A2E8C518E0DCCA31281062A841374140472D020C9D64AF54B1A797226E3363F7604E20C9D082330209061FADB94BA99EE6C237561AE0E74AAF93BD32C59E56061F57A605FB39E42D855428218E0A7C65A5125F043E3354E393C047BB95D3078677F49B2AB51055B2C80DA861688447A052B392FB03D34D2DA5E2510BEC8193436CA478D5B5F5628193B493E25367F4E1377B69C501CD8241016B0DDA31C4F09EFCD66BDBB5CF3BEAC566BB99870996DFBDE2B74772EA43B5D5432BE85737981F0F756BD00381FB0C9DB8277057E08EB5CB299726F5D034E127E712C096C0264315C536ABB56A965A05C84C9BBADA6D58B159831F31F4524887EAB7032FD9423756055E083CD7ADB49F093C6558222B5DCAD6A3462F1F882E9AA0573DD2BD386EB36A36291061E847586042609CE1BB1B08AA2723887287A9EC4399805BC0C5300027C332D90BA9E50CE1A0CD0A191238C4D0ADEFBCAFF28D051DF44EF02E0DEB3BAF2B7A8BF82753BA3AC4BC81FC5C8F0DE7AEBFF5B3B2B95BE96265CB5434F50ADDE0B5AFC5342F751DC6F90AF951104B74DB66852C32ACF6ECBC27F24FDA60DE52DB1D7DDE828E654F414789AFA0E35C61C7E3C2217F0143EEC8BE I use MoT in icicles. Doesn't get three stacks of the +res, but doesn't need it. I also stuck with the hold set in Seismic, but you can alternatively proc it out for a damage monster. I mostly build for survivability, so the Entomb bonuses and +absorb are more important to me. Even with that philosophy, I don't use Rune on tanks. Just my preference. YMMV. Here are his numbers, with one stack of MoT.
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Curious about opinions on Super Reflexes / Savage Melee
PLVRIZR replied to lokiie1984's topic in Tanker
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@bellona100, where did I go wrong?
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Here's mine and Mid's is updated. Suggestions and critique appreciated! This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lich-ilicious v3.0_p5 update: Level 50 Mutation Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Field Mastery Hero Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage (5) Superior Mark of Supremacy - Damage/Endurance (5) Superior Mark of Supremacy - Damage (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Twilight Grasp (A) Cloud Senses - Chance for Negative Energy Damage (7) Cloud Senses - Accuracy/Endurance/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (9) Cloud Senses - Accuracy/Recharge (11) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal/Recharge Level 2: Tar Patch (A) Pacing of the Turtle - Chance of -Recharge (15) Pacing of the Turtle - Endurance/Recharge/Slow Level 4: Gloom (A) Cloud Senses - Chance for Negative Energy Damage (15) Cloud Senses - Accuracy/Endurance/Recharge (17) Cloud Senses - ToHit Debuff/Endurance/Recharge (17) Cloud Senses - Accuracy/Recharge (19) Cloud Senses - Accuracy/ToHitDebuff (19) Cloud Senses - ToHit Debuff Level 6: Enchant Undead Hamidon Origin:Membrane Exposure Level 8: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 10: Howling Twilight (A) Annihilation - Chance for Res Debuff (23) Annihilation - Accuracy/Damage/Endurance/RechargeTime (23) Annihilation - Accuracy/Damage/Endurance (25) Annihilation - Accuracy/Damage/RechargeTime (25) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage Level 12: Grave Knight (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage (31) Superior Command of the Mastermind - Damage/Endurance Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Scaling Resist Damage (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Endurance/Recharge Level 18: Soul Extraction (A) Call to Arms - Defense Bonus Aura for Pets (36) Call to Arms - Accuracy/Damage/Recharge Level 20: Darkest Night (A) Cloud Senses - Chance for Negative Energy Damage (33) Cloud Senses - Accuracy/Endurance/Recharge (34) Cloud Senses - ToHit Debuff/Endurance/Recharge (34) Cloud Senses - Accuracy/Recharge (34) Cloud Senses - Accuracy/ToHitDebuff (36) Cloud Senses - ToHit Debuff Level 22: Lich (A) Expedient Reinforcement - Resist Bonus Aura for Pets (37) Expedient Reinforcement - Endurance/Damage/Recharge (37) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Accuracy/Recharge Level 24: Petrifying Gaze (A) Superior Entomb - Recharge/Chance for +Absorb (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Endurance/Recharge (42) Superior Entomb - Hold/Recharge (42) Superior Entomb - Accuracy/Hold Level 26: Dark Empowerment Hamidon Origin:Membrane Exposure Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (37) Red Fortune - Defense Level 30: Dark Servant (A) Cloud Senses - Chance for Negative Energy Damage (43) Cloud Senses - Accuracy/Endurance/Recharge (45) Cloud Senses - ToHit Debuff/Endurance/Recharge (45) Cloud Senses - Accuracy/Recharge (45) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - ToHit Debuff Level 32: Hasten (A) Recharge Reduction (42) Recharge Reduction Level 35: Kick (A) Force Feedback - Chance for +Recharge Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (43) Unbreakable Guard - +Max HP (43) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense/Endurance Level 44: Assault (A) Endurance Reduction IO Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 49: Temp Invulnerability (A) Titanium Coating - Resistance/Endurance Level 1: Supremacy Level 1: Brawl
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Tidge beat me to it...
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Also raises the HP cap to max (my Inv/SS jumps to 3,200-ish).
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The moment a character goes to the "It" list.
PLVRIZR replied to Luminara's topic in General Discussion
After five or six years on Live, I pretty much knew. Once I found HC, I immediately began remaking my favorite toons from Live. Looking at my list, I obviously tank alot 🤣. The one that (obviously) stuck...and is my go-to when I just want to cruise...is NUT. Played him for so long he's VL 475-something and T4 in everything incarnate. Foot Stomp is just too satisfying. -
Great minds! Nice build. Well done.
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An "Adze" is a type of axe or axe-like cutting tool. Some blades are perpendicular to the handle/shaft, like a tilling tool (usually used for woodworking/bowl making), some are horizontal, just like a regular axe or hatchet. Some examples: I thought that the obscurity of the reference added to its relevance, or more appropriately, elegance 😉
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Welcome. A bit of marketeering can get you quick cash. Check out @Yomo Kimyata and @Sovera's guides,, for tips/tricks.
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First, my Mid's has been 3.4.7 since page 4, so not sure the page 5 updates are in...but doesn't matter much for these two powersets, I don't think. I'll include the dataset for my Inv/Dark at the end (who is nigh unkillable and lots of fun, even considering the lack of inherent AOE attacks). Hyper's Invulnerable builds are legendary and I used alot of his tricks with mine. This toon is also an homage to Heraclea (God rest their soul), as the original Hera was Inv/DM. The dark side of this build borrowed (stole) heavily from Hera's build. You'll notice that I make leveling builds, to account for exempting, but not applicable if you'll only be doing 45+/Incarnate content. So my power order is significantly different than yours. I start by turning all procs and incarnates off, to get an apples-to-apples comparison (considering a "worst case" scenario). Set Invincibility to a "1", to see what your defense will be against a single mob, like toe to toe with an AV. Suggestions: -You have left out one of the best enhancements, in the game. Tanker ATO - Superior Might of the Tanker. The resist proc is not skippable! 🙃 I put it in a routine, fast charging attack, to get it to proc. In this case, I put it in Smite (along with four other SMoT pieces for the five-piece bonuses. Don't need all six because you don't need the last pieces' S/L benefit). -You missed out on a heal unique in Health (or two, see Taunt, below). Miracle, Numina or Preventative Medicine are all good choices. If you want small-ish heal numbers floating occasionally over your head, you could drop a Panacea proc, as well. -Same for Stamina. Performance Shifter proc and Performance Shifter EndMod (2 pieces also add 7.5% movement speed), instead of basic IOs. -All my Invulnerable builds include the Gaussian proc in Invincibility, which fires build up almost constantly, when surrounded by mobs. -All my builds (sans stealthy toons) get Quickfoot Run/End in Sprint. -I'd replace Mocking Beratement in Taunt with the Perfect Zinger damage proc and move the other piece of MB to Health (for another heal proc). Losing 1.8% max end (what two points?) is inconsequential. -Hover can take the Universal Travel enhancements, so either 20% slow resist or 4 more pts. KB protection are options. -I don't use ToF, but there's bound to be something other than basic IOs that can help your build. Hope that helps. https://www.midsreborn.com/builds/download.php?uc=1706&c=775&a=1550&f=HEX&dc=78DA65944953135110C77B665E080901C408610B4BD8129081581E5CCA2A2D1315598A2296571C658414A9904A0245EEE272F5E2C5058F7E002F7AF5A8179702D40FE0865AA5B258EAD84C4F8707A46A52BF79FF7EFDFEDDD333C3F331DF8BE7432741F19D4E19B9DCF805233D6D66DD23467E366BA4007FFED8A9B1C191782231161F383B9268993BACF7BB71BD8942C763E655339D33F581F4DC6C2A6D668DCBC954325F0838F2B099324D3D6664A709C1373A3393D2874C23934C4F96DB376792935379BCAB6469C2CCE6A69219AF7D9FC898E6843F9E495ED1E3987FB2303E6CE4F266B6508B2EDAF17AE9C13F05F867B9007E6A0051012AFC62582310B04EB00F36086A20827BBB04ACD9698A792CBC06F10A0A78E59105B084C207083EA0840F28E103EAF980D7B85B93F2BA34F8404A297C64F844E085CF0C5F087CB04AF006D3B8E42A5D6CA2964D34B1892636D1C226EAB9CA754CE3DEEE9625DCF08E42BAE02D411FAC1074C332376B89E06904C0239BF0B0091F9BA86013156CA2964DB4C226C1069A28935A22CAE0886A2BFBE128C3318203709CE1044100C7AF1CB64DE0CD7B527E63DE4AA9385725DC124E236E32DC108E99EB04076181A017AE112C639A2AA5E8CFD2AAA05AB19536A82068072F41141ED1D99BB8C92F8F8F1F72A42CA1522D8F4F3537AD8D9BD6C64D6BE4A67517E713AB0D48BB95009B69841F14B28207D449216A1D87B4B2DF4EF6FB07631B14C55D6C5103DC154EC83DE14CCF7DE14CC40382082C728B1E12A8982028571B8405AA5643A5597A3A6A331CD29C9E6DD511DC026718FFA299D0F6BB6BA9219803E7C402C33CC13F8CED90F26A1DD0A93AC6BB54C76F58751E698400A71BC2B2993077A68F3BD3CF9DA9C2D81E2956F4706C2F9CD19CBC03FC8A9C23D061902084BB757928753B59D4038B18D02F2BFDF858A836B1F3C365350A907F96BD685930B477BD840A1C157206541468A0E4ABDE9D1F2D547A49F9BA570993F26D97827C919E540D9C27F86E872872C81DD599D8DB04CFBA77BE9FD625FC6A44E53A1FFB71418E280DEC5A7812DAB5F01F02DFDE27
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Adzeic Flea
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I still have that exact pedal. Sounds great with my original 1986 BC Rich Mockingbird NJ. 😁
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Broadsword/Regen Brute or Katana/Willpower Scrap
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Outrageous is the answer. Rare salvage has jumped from 450 - 500K to 700K - 900K (as of this morning around 10AM CST).
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Are Freakshow good annoying or just annoying annoying?
PLVRIZR replied to DougGraves's topic in General Discussion
Ahhh, Freaks. The gifts that keep on giving... -
My reference is from drag racing: Reliable/Fast/Cheap (pick two) Same for me. I have little pity for anyone who isn't, because either dual box farming and/or marketeering makes building influence "wealth" child's play, with minimal time commitment. Almost every toon in my sig is a 500M - 1B max build...and I'm truly only a casual player (but I did read @Yomo Kimyata and @Sovera's guides to influence building).
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Agreed! There is also the axiom of Durable/Damaging/Cheap...pick two 😆 Where you want to build the character is up to your wallet!
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I usually take Diamagnetic (Core) for Interface, for the -to Hit (with some bonus -Regen), on my Inv tanks. Since Inv/SS has no real debuffs, I use Longbow (Core).
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It was, again, my pleasure. Six tanks took on Lord Recluse and took him down. Ghost Widow got her licks in but was dropped like a wet towel (eventually). Tons of fun, even as grindy as it was. See you next week on Torch, with my WP/Fiery Melee, to see how the set upgrades work! (Looks like Citadel and Woodsman are the WSTs).
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Necro/Dark, especially with the new changes/buffs. My favorite of all time is Thugs/Dark...but I'm a Tanker at heart. P.S. I also like Dark Miasma 😁
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Saw that, but that one's still fielding suggestions. May just wait for Mid's to get updated, anyway.
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Anyone willing to post their updated Necro/Dark build? Lich-ilicious needs some love 😆