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Everything posted by PLVRIZR
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I'm not dlx, but looking at the build... One purple set (and only 5 pc. at that), not even two full ATO sets. I'd say 300-400M, if you're not paying top dollar on the AH.
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Melee Core Incarnate, most likely. Raises my Ice/Stone Melee from 196% to 482% (with one mob). Saturated (with 10) it's 615%...
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Agreed, love that power...and don't forget the Theft of Essence +end proc in TG, to also refill your blue bar 😄
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Well, it is named "Invulnerability" 😁 But I agree, the right build was ridiculously tough, prior to the changes, now it's astronomic.
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I didn't discover HC until early 2020 and thought "Reunion" was appropriate...until I found out it was (even back then) the lowest pop shard. Moved most to Excelsior, but still have toons on all shards. Some of the sig list have moved around, mostly due to Tanker Tuesdays and chasing WSTs.
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Here's my go-to tank, for all content - NUTCRCKR. Currently VL 475 or something like that. https://www.midsreborn.com/builds/download.php?uc=1922&c=835&a=1670&f=HEX&dc=78DA7594594F135114C7FFD30E5B29B2142CCA5E595AA043CB92B826262086A58600FADA14194B63539AB61049D427717953D4F019FC0A8A3EE19BBEB8B1E8576051717B1A0F73E6C2A58449A6FDDD73CEBD679D1BBAD5E77CFF6EF82214676F3C924E87C723899B7A2A3F3493896462D309D0E3BE7275BC77B47768343CDBA305C2233DF533C9C94846CF235D2DDB87FBF41B7A22AD6B0389D99978424F452662F15866AECA5287F4B8AE6B633349E2B14C4A4F443353708E4C4FC7B5613D928C25A245E6A23F169DCAD0CA61AEC692BA3E596A229D1B4BC7F8D0D24BC9D8756D642EA587439174464FCD5552241ABD1F0AE84781780C1BE0A3658B0A1BDC04352A5474DA81A08A76076463230778A49A9A123C64A8C5038646DC6768C5BC807B0C1FC9A522B95415FC620736FC6650F18721177F199CF8C7F08976DB21056CC790626AF231CC508D10C367B2CD913DE5A047B1CEED6270A093A11D41010186573E204FDA6DCF1371E68BF01CFBE1ED3074508D0AA41AD1226D33356E6A7EA114B852886F36AB6855BC7985E22D923D16A1969B710C75023C0C7E343068E4B158EE4A31BEDAADAEAC331CC71A43255619FC58B1E2C5178655F25DAAECF5C5504BF1933565E81730C4D08001BBD5E5179C42908270C941B8F09CBB5D8E67029EAA56340BAA15CD13312C8F19D628880AB96115F8C19E4EE2BBDD6AEEB608624BA4B069A5491576CBE573E3B2D83D20360D329C12497552E427F6A7DAA0451B781AE9B82A456A6515E639DB6EDA532369726A7041B4F234433DCE0838CBE0C3399BF5219C67A08132DBBA371175E2DBAB470B834A261E39258F591F33811201E50C2D7031AC53159BA449539BC4B9CD68126039F0A191A1035E060FB9F4CA73EAE582E493AD55992ECABF4DFE06DB709BFE2B773F9E3B0C7EDC65D81D384D9A0C45C332373B88B70C3B4E20201F17C01255C8B56BF25AC01B069F7AF0BE32AA55C88F416F0D47397C5893CB851F51E53348A3506F4DCD86E3E0DD441A3F6B360F6BBCACD93235FB19DA145CE3463463906BDA820D9EB6ED2C5BC2459BD5BD0586E5D683F784D17A380F831E048E90078F90771D21EF3E425E5072F0A635A2742106E5DA3BDD5982251709E42D651559168BD9162F3D598288234B30912DF80F18D4F7A7 A couple of caveats/comments: -NUT does not fly or have laser beam eyes. Can easily replace Super Jump for Fly. LBE is more problematic. -I chose Pyre Mastery, because Char is ST hold (for sappers, etc.) and takes the +absorb proc from S. Entomb and Melt Armor is just a totally badass AOE debuff. -You will not need Maneuvers, for the defense, unless your intent was to help in teaming. -You can see from the build how I slotted Dull Pain with very inexpensive Doctored Wounds. -Unstoppable is a mule and isn't in my tray. Never use it. Ever. Not needed (see silly tough comment, below) -Gaussian build up proc in Invincibility fires constantly when surrounded in melee. -If you want even more "unkillable", look up Hyperstrike's Mo Durable build. Having said that, NUT cakewalks through (non-HM) +4/8 ITFs and +4/8 fire farms, tanks LR and (while occasionally knocked back by the mag 100 knock), easily tanks Crimson Prototype. Other than unresistable damage patches and GW's hold, is silly tough: With Melee Core and Invincibility saturated with 10 mobs and one stack of MoT, he's 90% in every resistance category (and well over the def cap in everything but Toxic and Psi). Finally, Foot Stomp is available at lvl 30, with the page 5 update. Makes some of the earlier task forces, MUCH more enjoyable. Hope that helps.
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One final note. If you haven't respecced your SS tanks, I encourage you to take a moment and do it. Having Foot Stomp for Hess (and any other 26+ content) made the run that much more enjoyable, as well as speedier. I ran MISSADVENTUR, pretty much immediately after moving FS from 38 to 30. Very glad I did it.
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My pleasure. We started with eight and ended with seven...and we were mighty! Finished in 44 min. on a kill most, except the very last mission. Looking forward to Saturday!
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Accepted and, I guess a single thumbs down in my rep won't tarnish my "Excellent" rating 😝 Yes, I've read the patch notes. Read my sig. I mostly tank. I took a pre-page 5 example and reworked it. I like to keep the ATO sets together, rather than break them up, even though certain targets are more easily attainable. I also found spots for Call to Arms (pet defense) and the entire Expedient Reinforcement set. Is it worth having all three attacks, for three Spectrals? If so, how would you slot them? What better slotting would you suggest for EU and DE?
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A *whole* lot of fun. Much "tankier" than the Necro and significantly different slotting. Went a bit "off the reservation", considering the standard/accepted build patterns, but again, building for leveling and concepts are more important to me, than the "ultra max" possibilities. https://www.midsreborn.com/builds/download.php?uc=1812&c=806&a=1612&f=HEX&dc=78DA6594CB4E53511486FFD3732AB6A5525AA0205751A41429607C00A328D71A2214BCC4340D94D2585AD2028107F0059CF8028E14A76A4C9C2857A3336F8923A3880E10141D3830C7D5BDBAE96E3D4973BEAECB5EFF5E7B9D1D5CEC297DF572E82C34D7F944249309072399B9687A269E9CB48F4627A693A9442AB6047A9CA37DA1DE91CBA191F0C29940570959BCF9D8F0C8FCCC4C2A19189D9E8F656A15FBB9F9A9A9404F247D331C8C47323311388653A944E062221E9B9E2B133C148D4C46D399E9F8AC9B7DA9F444349C9A0A8FC71309279BB2D1F164CC7D61363E41FFA289C99CD0A56A12E2A7DF336B56A486DC63123D30806E0387B1CC10320A4328C3AD03F5062CF0EA22C440155B0C54B2E5102A2478189E539EA6E597D1357CA3776B76996D0617B6189AF09193C6A8B6AED6D671C49A93E764B0C32EC1C6508A52090E86557A590F5681092BDA213C2BE42951F75F82250BE0C98A596470D0A1D9A024DBF0C12292D729D9A178AC0EFC62CF11FC6470639FE1387E309CC09E845D8671DAA453594677E2894C7A28E1B15CF811C3154A2A5393CA10942587188E6250C22586AB9454AEF4C15A8EDFDCE80AFC91F017E228AB30C896069C96B0CFB046FBF6284DB378708B0B34C9EE35C9EED9A87B954A49BD52FCA5D8637069B94694339C848761830A78D5C67AB1A9E7423624AC33B4624DC2AA8415864D5AA6263FBAA6B54674803C75A27F02C68DDCE6C68C9CAC908451866BF4AA5587B0165F2DA2477E6C339CC217095B123E3374E013C3755AA65E3DB17ABC9721EF183AF156C26B8617B4854675F81A499750554E8D6D563C5AB36C6CA76CEC0DAAD8A208375AA4DE36A9B74DEAF54BBD7EA977D805F89493D37CF06AB9A47A868C0FE2433A188476DCE363EFC07D866E2C33CC536C40FDD2027256BAE5AC2C504897BAA52E3910DD726F4103EA639A75450661344D0C19EAA525EC369ED16143759047A3D3159E1D7BF68A2AF074B0E7FBFF1E1F7B76ED85D79A45C30E4F5F150634719B55638CC5EF15C512DE614DD5B8CD405905978DD9EF21BB52D97CDA5C6478531CD1505164B85B1CD1EB2F6C81D9576C18F0177E3A66BFBFF0AE336BDA4544DEF00F597EE5A3
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Darkest Night was toggled on. With that off, it's right at even: Having said that, I could drop TI, because I wasn't in much danger and whoops, I did miss ToE, tks for the reminder. This toon was languishing as a (predominately) SO build, but I dusted him off, with the changes. The build, as posted, did fine in a couple S/L farms and I solo ran Citadel at +1/4, just to see how it went (and for the WST merit bonus). Never had end problems, once the pets were spawned and buffed. Note: I only use Gloom and HT, with TG as needed...and there were a couple leadership toggles on Citadel, which were not available. Even when fighting Vandal and DN running, I didn't run out of end.
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We had a pretty lengthy discussion, here: After all the discussion, here's how my final build came out. Other than lacking DDR, he's pretty much unkillable, in 98% of non-HM content. https://www.midsreborn.com/builds/download.php?uc=1730&c=758&a=1516&f=HEX&dc=78DA6594C94F535114C6BFD7BE32B4652CA5404126A18CB508EA560218851649346C9B069FB4525B6C6BA27B71D829226E1C3724FE07C695032E545057CEFF800BC0E8CA85A9C777DEC14B79C97BF9DDFB9DFBEE77CE1D221746DDEB6BE1C3D0DC23C958361B3D194BCD199992C8F95C2C9748A7408F6B787A383C3972343A140C1553BB8E63A2A3C66923953582C7668CE870E66C3A2342C4481A46F0442E9D3298E19E4AA793C1B0119B4FA466CBCCC691C46C3C47AD0A914E19996C3C31EF6235F94FAE1E9B4FCC04C762995C3C1A89657346E6621D19E8A4F755297D34C893B701BFECC0800E1B2604BC9A09ED4EA84FDE015CD34D45C755812B0C45B82CB0C050824B0C6F684A4DDB9E334FD3AF50AB4947074D60FFEF26EFB0E3960C5E6270E2A6C022831B3704AE33ACD1040E252738D00A53794D4AB1A2E8C518E0DCCA31281062A841374140472D020C9D64AF54B1A797226E3363F7604E20C9D082330209061FADB94BA99EE6C237561AE0E74AAF93BD32C59E56061F57A605FB39E42D855428218E0A7C65A5125F043E3354E393C047BB95D3078677F49B2AB51055B2C80DA861688447A052B392FB03D34D2DA5E2510BEC8193436CA478D5B5F5628193B493E25367F4E1377B69C501CD8241016B0DDA31C4F09EFCD66BDBB5CF3BEAC566BB99870996DFBDE2B74772EA43B5D5432BE85737981F0F756BD00381FB0C9DB8277057E08EB5CB299726F5D034E127E712C096C0264315C536ABB56A965A05C84C9BBADA6D58B159831F31F4524887EAB7032FD9423756055E083CD7ADB49F093C6558222B5DCAD6A3462F1F882E9AA0573DD2BD386EB36A36291061E847586042609CE1BB1B08AA2723887287A9EC4399805BC0C5300027C332D90BA9E50CE1A0CD0A191238C4D0ADEFBCAFF28D051DF44EF02E0DEB3BAF2B7A8BF82753BA3AC4BC81FC5C8F0DE7AEBFF5B3B2B95BE96265CB5434F50ADDE0B5AFC5342F751DC6F90AF951104B74DB66852C32ACF6ECBC27F24FDA60DE52DB1D7DDE828E654F414789AFA0E35C61C7E3C2217F0143EEC8BE I use MoT in icicles. Doesn't get three stacks of the +res, but doesn't need it. I also stuck with the hold set in Seismic, but you can alternatively proc it out for a damage monster. I mostly build for survivability, so the Entomb bonuses and +absorb are more important to me. Even with that philosophy, I don't use Rune on tanks. Just my preference. YMMV. Here are his numbers, with one stack of MoT.
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Curious about opinions on Super Reflexes / Savage Melee
PLVRIZR replied to lokiie1984's topic in Tanker
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@bellona100, where did I go wrong?
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Here's mine and Mid's is updated. Suggestions and critique appreciated! This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lich-ilicious v3.0_p5 update: Level 50 Mutation Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Field Mastery Hero Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage (5) Superior Mark of Supremacy - Damage/Endurance (5) Superior Mark of Supremacy - Damage (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Twilight Grasp (A) Cloud Senses - Chance for Negative Energy Damage (7) Cloud Senses - Accuracy/Endurance/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (9) Cloud Senses - Accuracy/Recharge (11) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal/Recharge Level 2: Tar Patch (A) Pacing of the Turtle - Chance of -Recharge (15) Pacing of the Turtle - Endurance/Recharge/Slow Level 4: Gloom (A) Cloud Senses - Chance for Negative Energy Damage (15) Cloud Senses - Accuracy/Endurance/Recharge (17) Cloud Senses - ToHit Debuff/Endurance/Recharge (17) Cloud Senses - Accuracy/Recharge (19) Cloud Senses - Accuracy/ToHitDebuff (19) Cloud Senses - ToHit Debuff Level 6: Enchant Undead Hamidon Origin:Membrane Exposure Level 8: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 10: Howling Twilight (A) Annihilation - Chance for Res Debuff (23) Annihilation - Accuracy/Damage/Endurance/RechargeTime (23) Annihilation - Accuracy/Damage/Endurance (25) Annihilation - Accuracy/Damage/RechargeTime (25) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage Level 12: Grave Knight (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage (31) Superior Command of the Mastermind - Damage/Endurance Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Scaling Resist Damage (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Endurance/Recharge Level 18: Soul Extraction (A) Call to Arms - Defense Bonus Aura for Pets (36) Call to Arms - Accuracy/Damage/Recharge Level 20: Darkest Night (A) Cloud Senses - Chance for Negative Energy Damage (33) Cloud Senses - Accuracy/Endurance/Recharge (34) Cloud Senses - ToHit Debuff/Endurance/Recharge (34) Cloud Senses - Accuracy/Recharge (34) Cloud Senses - Accuracy/ToHitDebuff (36) Cloud Senses - ToHit Debuff Level 22: Lich (A) Expedient Reinforcement - Resist Bonus Aura for Pets (37) Expedient Reinforcement - Endurance/Damage/Recharge (37) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Accuracy/Recharge Level 24: Petrifying Gaze (A) Superior Entomb - Recharge/Chance for +Absorb (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Endurance/Recharge (42) Superior Entomb - Hold/Recharge (42) Superior Entomb - Accuracy/Hold Level 26: Dark Empowerment Hamidon Origin:Membrane Exposure Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (37) Red Fortune - Defense Level 30: Dark Servant (A) Cloud Senses - Chance for Negative Energy Damage (43) Cloud Senses - Accuracy/Endurance/Recharge (45) Cloud Senses - ToHit Debuff/Endurance/Recharge (45) Cloud Senses - Accuracy/Recharge (45) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - ToHit Debuff Level 32: Hasten (A) Recharge Reduction (42) Recharge Reduction Level 35: Kick (A) Force Feedback - Chance for +Recharge Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (43) Unbreakable Guard - +Max HP (43) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense/Endurance Level 44: Assault (A) Endurance Reduction IO Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 49: Temp Invulnerability (A) Titanium Coating - Resistance/Endurance Level 1: Supremacy Level 1: Brawl
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Tidge beat me to it...
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Also raises the HP cap to max (my Inv/SS jumps to 3,200-ish).
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The moment a character goes to the "It" list.
PLVRIZR replied to Luminara's topic in General Discussion
After five or six years on Live, I pretty much knew. Once I found HC, I immediately began remaking my favorite toons from Live. Looking at my list, I obviously tank alot 🤣. The one that (obviously) stuck...and is my go-to when I just want to cruise...is NUT. Played him for so long he's VL 475-something and T4 in everything incarnate. Foot Stomp is just too satisfying. -
Great minds! Nice build. Well done.
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An "Adze" is a type of axe or axe-like cutting tool. Some blades are perpendicular to the handle/shaft, like a tilling tool (usually used for woodworking/bowl making), some are horizontal, just like a regular axe or hatchet. Some examples: I thought that the obscurity of the reference added to its relevance, or more appropriately, elegance 😉
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Welcome. A bit of marketeering can get you quick cash. Check out @Yomo Kimyata and @Sovera's guides,, for tips/tricks.
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First, my Mid's has been 3.4.7 since page 4, so not sure the page 5 updates are in...but doesn't matter much for these two powersets, I don't think. I'll include the dataset for my Inv/Dark at the end (who is nigh unkillable and lots of fun, even considering the lack of inherent AOE attacks). Hyper's Invulnerable builds are legendary and I used alot of his tricks with mine. This toon is also an homage to Heraclea (God rest their soul), as the original Hera was Inv/DM. The dark side of this build borrowed (stole) heavily from Hera's build. You'll notice that I make leveling builds, to account for exempting, but not applicable if you'll only be doing 45+/Incarnate content. So my power order is significantly different than yours. I start by turning all procs and incarnates off, to get an apples-to-apples comparison (considering a "worst case" scenario). Set Invincibility to a "1", to see what your defense will be against a single mob, like toe to toe with an AV. Suggestions: -You have left out one of the best enhancements, in the game. Tanker ATO - Superior Might of the Tanker. The resist proc is not skippable! 🙃 I put it in a routine, fast charging attack, to get it to proc. In this case, I put it in Smite (along with four other SMoT pieces for the five-piece bonuses. Don't need all six because you don't need the last pieces' S/L benefit). -You missed out on a heal unique in Health (or two, see Taunt, below). Miracle, Numina or Preventative Medicine are all good choices. If you want small-ish heal numbers floating occasionally over your head, you could drop a Panacea proc, as well. -Same for Stamina. Performance Shifter proc and Performance Shifter EndMod (2 pieces also add 7.5% movement speed), instead of basic IOs. -All my Invulnerable builds include the Gaussian proc in Invincibility, which fires build up almost constantly, when surrounded by mobs. -All my builds (sans stealthy toons) get Quickfoot Run/End in Sprint. -I'd replace Mocking Beratement in Taunt with the Perfect Zinger damage proc and move the other piece of MB to Health (for another heal proc). Losing 1.8% max end (what two points?) is inconsequential. -Hover can take the Universal Travel enhancements, so either 20% slow resist or 4 more pts. KB protection are options. -I don't use ToF, but there's bound to be something other than basic IOs that can help your build. Hope that helps. https://www.midsreborn.com/builds/download.php?uc=1706&c=775&a=1550&f=HEX&dc=78DA65944953135110C77B665E080901C408610B4BD8129081581E5CCA2A2D1315598A2296571C658414A9904A0245EEE272F5E2C5058F7E002F7AF5A8179702D40FE0865AA5B258EAD84C4F8707A46A52BF79FF7EFDFEDDD333C3F331DF8BE7432741F19D4E19B9DCF805233D6D66DD23467E366BA4007FFED8A9B1C191782231161F383B9268993BACF7BB71BD8942C763E655339D33F581F4DC6C2A6D668DCBC954325F0838F2B099324D3D6664A709C1373A3393D2874C23934C4F96DB376792935379BCAB6469C2CCE6A69219AF7D9FC898E6843F9E495ED1E3987FB2303E6CE4F266B6508B2EDAF17AE9C13F05F867B9007E6A0051012AFC62582310B04EB00F36086A20827BBB04ACD9698A792CBC06F10A0A78E59105B084C207083EA0840F28E103EAF980D7B85B93F2BA34F8404A297C64F844E085CF0C5F087CB04AF006D3B8E42A5D6CA2964D34B1892636D1C226EAB9CA754CE3DEEE9625DCF08E42BAE02D411FAC1074C332376B89E06904C0239BF0B0091F9BA86013156CA2964DB4C226C1069A28935A22CAE0886A2BFBE128C3318203709CE1044100C7AF1CB64DE0CD7B527E63DE4AA9385725DC124E236E32DC108E99EB04076181A017AE112C639A2AA5E8CFD2AAA05AB19536A82068072F41141ED1D99BB8C92F8F8F1F72A42CA1522D8F4F3537AD8D9BD6C64D6BE4A67517E713AB0D48BB95009B69841F14B28207D449216A1D87B4B2DF4EF6FB07631B14C55D6C5103DC154EC83DE14CCF7DE14CC40382082C728B1E12A8982028571B8405AA5643A5597A3A6A331CD29C9E6DD511DC026718FFA299D0F6BB6BA9219803E7C402C33CC13F8CED90F26A1DD0A93AC6BB54C76F58751E698400A71BC2B2993077A68F3BD3CF9DA9C2D81E2956F4706C2F9CD19CBC03FC8A9C23D061902084BB757928753B59D4038B18D02F2BFDF858A836B1F3C365350A907F96BD685930B477BD840A1C157206541468A0E4ABDE9D1F2D547A49F9BA570993F26D97827C919E540D9C27F86E872872C81DD599D8DB04CFBA77BE9FD625FC6A44E53A1FFB71418E280DEC5A7812DAB5F01F02DFDE27
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Adzeic Flea
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I still have that exact pedal. Sounds great with my original 1986 BC Rich Mockingbird NJ. 😁