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PLVRIZR

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Everything posted by PLVRIZR

  1. I, too, failed to get any screenies, but I'm blaming my desktop... I agree with Ronin. Great times were had (41 min. for the 1st Kahn team), with much leveling fun. Thanks to A to letting me join the mission team, late, and I got there in time for both Infernal and Chimera. See you next week on Everlasting!
  2. Summary, from the following thread: PORTAL JOCKEY / BORN IN BATTLE +Max HP +Max End ATLAS MEDALLION / MARSHAL +Max End TASK FORCE COMMANDER / INVADER +Max HP FREEDOM PHALANX RESERVE / HIGH PAIN THRESHOLD +Max HP
  3. Looks like you went procc'd out max damage. I usually play tanks, so focus on survivability, then support, then damage. I also make only leveling builds and play them from scratch. Also like to ex down for all the classic TFs, at will. My take on Fire/Therm came out like this (no procs or incarnates included): Soft capped Ranged def., 70% S/L res., 7 pts KB prot. https://www.midsreborn.com/builds/download.php?uc=1424&c=688&a=1376&f=HEX&dc=78DA55945B53525114C7F7E11CC41B919A82A122DE008503A6BD368D26332614A1F5CA3071D03363C21CB0CB07E80BF4D253D7E966A9D54CD7E75EEABBA4966697878696E7BF76EA99617EECFF5EEBBFD65E874DFAFA99E66231795A289EC9C57CA5929B2C59D672B95AB2EAD3CBD57CD52C2D097ADCC9E9ECD4442A95CD5D1DD3132E52FCFF0373D9FCD2BC51D093A665E426C8A4DABBBF37B15C2CEA730B867525BF48810513968D995269519F2D1B46A1D9FE9A32F2657369DE6D2F92E6FC4295561EB95530ACCA82596E9D2A9B97F54CE99A61E5D254C7B06EF8A895207D420E219F9A53BC568518D584E315F325A8AD33D7C0BA55F09B7230F99282CD8B60FD1C73166CCC322F80DF098A4C564EC0D117078F27986360D7387314DCA64C9593553503C7E079B0FF1C330D86E98C4E59C959EFB4C56617B30E3CE2646AE051158C50B24B26BB3E6AD8FC00B6BE67BE038FBD65BE0177A881064E7634F4D02AA4899E00B317EC27FB264CA2A6343538ECCC1E17D8419B6EDE54DDED38D0D05F5A7613B7308DE836BF2F0AF670B0F0DC844394D0220FD0F250D862EF03E67DE63D3078977907FC416E6DD2B1ED946297DD25B4B3A368F74254A9B697239D5E1FC45004478C25D0786C0C8C9F648EB34E3D76B2A3D6B986E18556C1C80B30FA9CB902FEA45CBF3C987F05A7ED7F060E3C05434FC0E1C7CC47A046ED76CBB976F35C07788E033CD7A11D50A79C807C8D814D877DB6C857707803FC451E7D722A7D23985F0B9519946506676017E372712E33CA65FB2838CC0E4A981D22CCCF143322ED47585C770BA14B5167F10B4526B8A623F1876BEC327F83D33443BA7E85BDA05A97B67F8FF7D6B59A481D92EA30B48CB67F6585E247B98D4621558A8C41DC3C2486216ED9A282C6C459FC343A8268A86383FF530E0429E2360AFB6E819F86E9AA7003B5195A24E4E21F52C0C8E4 I hated to leave Melt Armor on the table, but Thaw is not only a great support buff, but takes the Steadfast def. unique. Also chose Power Mastery, for Temp Invuln., but Force of Nature is a 2 min. panic button that puts S/L res., WAY over cap (108%). Even Power Build Up adds 7% def., across the board, in addition to being a great personal buff for everything else. Not saying I can main tank, by any stretch of the imagination, but there have been plenty of situations where FIREBLLR carried the team long enough to prevent full team wipes. Just another take on Fire/Thermal, YMMV.
  4. Solo? At what diff? The upgraded PP Elites are no joke, either...
  5. LOL, always the salesman... 🤣
  6. As @Zepp said, add the Freebird +stealth unique in Hover, and have the best of both worlds. You do have to be hovering, to gain the stealth (and it drops in combat), but you can put the Celerity +stealth unique (mutually exclusive with Freebird, so pick one) in Sprint, if you would rather run through maps, stealthily.
  7. My pleasure, Ronin. We had a great mix of veteran and new (to TT, that is) tankers. (And nice to team with you again, @Myrmidon). Yes, 8 tanks can (and will), melt mobs. I didn't get any screenshots, but in the next-to-last mish, we herded, basically the entire map, to the final room. Even with emanators, we vanquished the DE in no time. Not knowing several of our team, we only ran at +1, but finished in 49 min. MUCH leveling and hella fun. If you haven't tried a TT event, you're missing out.
  8. I'm on with FRZRBRN. Meet at IP gate in KR. Ronin's on as "Flummoxed Lummox" and will be leading, tonight.
  9. I "met" @Heraclea, at a Tanker Tuesday event and long before their passing, and made this guy (Inv/DM), as an homage to Hera, as their namesake was Inv/DM. You're right...stupidly tough and glorious: https://www.midsreborn.com/builds/download.php?uc=1460&c=728&a=1456&f=HEX&dc=78DA55935B53525114C7F78683088266A4E0051444AE7AC4A6872ED34C4D6019CA38D2F44AA7DC2A23830CA023EFD9E5B5975EBAD8631FA0977AED137419B5FC00DDAC662A2F4D755A9CB5F6A0CCC08FFD5F7BADFF5AFBEC33B99274CCCE8E9D63DC71A1A0552AB92B5A714194AD19ADBA54D60A0C3EAEE4F9E9742695CD4EA7C62F66B2FDCB27D48415741F6ECD25C5AC2856843A5E5C5E2A144559BB9E2FE4AB3537852745410835A99517F02F734C2D2E16D409A195F2C539A7B118CBCFCD5761D5264333A25C99CF97ECC63A5B1262C6952AE56FA829A83F57CB4D6A95AA28D73CD04510BEAF6CF0C3EBBD32DDC27E9A191B5598E9177107A9EC228FEC213BA3901156D88E916C64EB8CA5015E85BDB6498DE90AA78A0A556CA28A4D54B19B2ABE81243355B2983FA0D8FC91F80969FF4CFC82746C23DF42B245CE6021470F39FAC8D1478EFDE4D84D33EC42B29551BBD6F7180CBF438E6C22631B7400EBC81751C66CD2D1468E0E726C25C75672F490A37F1FB9078E2D34ABD272D26488474F114F238F9D219E45BAA14727B5C99C5B28FE864A6D245ADAEE2A38E01DE26DA4FF16726815397C13B901C9EDDCE84337B77770431C684506EDC8D1A7E8B40F9B5DF249BB2A28AE83D8219F74079DC2009DC2009D422F9D424CDE1D18C44D49DC4DB6BD3F30B80915BB2868EAA2A09F7A0A514F7F60530FE75663EA9E07384DE821D2F708197E8C8CAED1D44F902648F3CA41BCAB388819C43E69DB771C7B09D6BB84FB1CA48BF2176C039C598C4D816586E56BC415E43FD834484FC43C18C2F2A130321C410E45910AD846A46D84A61DA16913346D3B6C8ACB438ED3A6E131EC71689CEEE925A49A4606204995B7458DD77BB3B1358825A498F053E34AE3FDD77B15263F7A7DADEB6CE290D4848D4F29320744DE8395B6ED8DF79EF16114BF1E1223287E3B20727E158FB7F332F2BB11E414BC8F86B17BC897B1C65BA05F83977054B6FECC050B1969761F583C0F1C58FC070E6EDD5A
  10. Will be better equipped to comment on your posted build. One caveat: I have a very durable Ice build, but with Stone Melee as the secondary, rather than spines. As for the other questions (and pertaining to Ice Armor): -I skip Hibernate. Spine Burst: I would keep every AOE in your toolbox. Always. -Yes. I would keep every AOE in your toolbox. Especially damage auras. Always. You will be an aggro magnet, which is a good thing. On my particular build, I six-slot Icicles with MoT. Some agree and some poo-poo the ATO procs in auras, as you will probably never get triple stacks. This build doesn't need it and I like the "fire and forget" nature. Even with only one stack, the build has excellent resists. -Energy Absorption: I six slotted LotG, to add to already strong defenses and to gain the global recharge, accuracy and resistance bonuses. -AVALNCH tanks everything. At level 54 content, he uses Ageless Radial for DDR, to keep the strong defense numbers up. Shield, he isn't, but anything short of trying to solo Lord Recluse at +4 is doable. A built well shield tank is the premier def based armor. Inv is hybrid, so with Def + Res, and when built to the max is, in my opinion (and I'm an admitted Inv fanboy) the strongest armor set available, for all content. I wouldn't call Ice "underperforming" overall, but it certainly isn't at the very top of durability. That's just reality. There was a healthy discussion about Ice Armor, here, as well:
  11. Good to know. In the absence of any detail, I assumed solo...
  12. What level 801 were you planning to tackle? @Linea describes 801.2 as the "base" difficulty. Your only build hole, that I can see, is no DDR.
  13. My pleasure, WB. Six tanks at +2 in 1:06 (kill most) wasn't half bad. Even with the Crey upgrades with PP "Elites" and those wicked debuffs, we had no defeats. Nice to see some of the regulars, who moved their toons Indom and really nice to see and welcome the new tankers.
  14. I just taunt and herd some more and, if I'm in the right spot, I hit a group with Sands of Mu (which is unaffected by the drop)...
  15. No worries. If you look back at when I posted it, I stole (uh, borrowed/cobbled) many ideas from Hyper and @Infinitum, so all good. I did intentionally pick Pyre Mastery for ST hold in Char (and +absorb) and debuff with Melt Armor.
  16. You have great taste (that's the NUTCRCKR build) and took it more toward @Hyperstrike's "Mo Durable" build. NUT's practically unkillable, even against psi, so yes, I would categorize it as "extremely powerful" 😆
  17. PLVRIZR

    Dark/Dark Chaos

    "Well I can't just call you 'man' You could say 'Dennis'. I didn't know you were called Dennis. Well you didn't bother to find out, did you?" Love Python, love the Grail...
  18. LOL, no worries. By the time I made PLV (what @Warboss and everyone calls me on Tanker Tuesdays) on Live, "Pulverizer" was already taken. By the time I found Homecoming (Feb. 2020), most of my other names were also taken, so I stuck with the license plate theme, for the most part.
  19. Fire will never be as durable as other primaries, but you can do a lot to make it a lot "less squishy". If you would post your build, many will make suggestions on improvements (like have you slotted the ATOs and, if so, in what powers). Having said that: -Fire needs to kill more quickly than other tanks. Dead foes can't hit you back. -Stone Melee has a whole lot of mitigation. Foes on their arse can't hit you back. -Incarnates can close holes in Defense or Resistance (if you're 50+). You can also get DDR, which fire tanks desperately need. I don't have a Fire/Stone, but @Sovera is the fire tank guru, so a quick search might glean more. My only Fire tank is Fire/MA (because of the Def. adds of Storm Kick - Sovera's Brunker build, basically). I run a ridiculously durable Ice/Stone tank, with lots of mitigation from stone melee, so if you want either of those builds for comparison, I'll post or send 'em to you.
  20. And I don't use Hand Clap, but I'm sure I've seen builds with procs that do damage, so you might also look into that. With the sheer numbers of baddies in ITF, every little bit helps.
  21. I stand corrected (but it should be unique) 😁
  22. Solid build, for sure. My go to for ITF is NUTCRCKR and the build is posted in this thread: (along with some great discussion about all-around builds). I went Pyre Mastery, for ST hold (Char) and debuff (Melt Armor), instead of Energy. Yes, I get blinded without FA, but just stomp my way through it 😁. Couple comments: -NUT never needs Dull Pain, so the PM +absorb and Rebirth incarnate aren't needed. I put PM +absorb in Health and Ageless for Destiny...if you're going to focus solely on ITF, I'd take the DDR version (Radial), mainly to help your teammates out. The debuffs on that TF are brutal. -I always try to find a slot for the Performance Shifter +End unique, which could go in Stamina or Physical Perfection. -Invincible is a great place for the Gaussian +Build Up, as it procs constantly. -I'd swap SGF and SBC from Jab and KOB, since the +absorb is (IMHO) more important than the hold. In Jab, it procs constantly. -The +psi damage proc (Perfect Zinger) is great in Taunt. The range Enh is nice, but extra damage is always appreciated. -Speaking of extra damage, I use six pieces of Hecatomb in Foot Stomp. With Hasten up, it recharges in >7 seconds already, so I'll take the extra damage over the FF +recharge. That allows me to use Kick, instead of Boxing, and put the FF proc there...even though it's just for $hits and Giggles, but I have a thing about empty slots, both in game and in Mid's. Just my $,02 influence
  23. Mine is Fire/Thermal as I like the support aspect of Thermal. He's a wonderful addition to any team (if I do say so, myself) 😆.
  24. I rarely use Granite, but on PLV, I have the UG Max HP and one piece of Reactive Defenses (Def/EndRdx/Rech), for those rare occasions that I use it.
  25. It was my pleasure and what an awesome night and an honor to be on a team where TWO TT regulars dinged 50 (Witty Librarian's Ice/DB was the other). If you haven't experienced a Tanker Tuesday, I would encourage you to come check it out.
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