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Everything posted by PLVRIZR
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It wasn't in the "patch" notes?
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MA is great, and the animations are hilarious, while in Granite form. I'm an old-schooler, so SS is what I pair it with. Rage helped with the penalties and a giant rock monster foot stomping is a sight to behold. Stone Melee is also solid, but an end hog.
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On sale now for $15M.
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Excellent points. Looking at my own "granite-less" build with PLVRIZR, with Rooted on the numbers for DefDR/EndDR/RecDR are 51.9%/86.5%/86.5%. Turning it off drops them to 34.6%/0%/0%. That alone should justify keeping it...and it's available at lvl 8.
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Thanks KK, yes, sarcasm is difficult on message boards and e-mail. Agree with the incarnate assessment and great questions about opponents, as well. Infinitum's Inv builds are a great blend of Def and Res, so lots of the defense debuff and resist issues should be covered. P.S. LOL at the edit note 🙂
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Two words: Foot Stomp Yes, I'm super old-school, playing Inv/SS tanks. Right after the aggro nerf, which eliminated the fire tank dumpster diving, when Inv/SS tanks were the kings of S/L farming..and still going, today. Nothing is quite as satisfying as FS, every 7 or 8 seconds (with Hasten running). NUT is my absolute go-to, when just wanting to have fun on a +4/8 ITF, fire farm or exempting down to Posi (or any other TF).
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Are all your toggles on? 😆 I used Infinitum and Hyperstrike's template(s), with SS, and some mods so I can support fire farming. Try this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NUTCRCKR_v5.0: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1562;762;1524;HEX;| |78DA65945B53126118C7DF8545012141445014150F800AB26A331DA70B4BC7038DA| |3D62D83B52113830CA09333D54C33D9E1AEACC6CFD04D1FA0ACABFA029D3CD457F0| |5069DA153DEEFF1960869D81DFB3FF7DDEE7F4BEBBD13B972D6F461F5C129265381| |5CFE562B3F1F46D356B8C2EE6E3F9E4425AD065BD7A6D76787A78623AB6743A1CA9| |26C50BAFD865F5969ACEA9E1B1F4D2622AAD66E373C95432BFECE1C75135A5AAE19| |9C50CD933F9AC9A4EE4E785656A6121159E54E399643A61D56E469289F93CDD99B5| |BB998CAADEB46B26C54DE692086ABF9249DE084F2D67D558349ECBABD965375512A| |2DF6713FD49279516742248865F163A17B14516F2805E0845167D66C157C1209ECA| |9A667B027A1F839D8FC09E15E643F00BC597105F960EF588FF17948FC0AA63D0F20| |FFC4A6BF4C8A7D34F485A1CE324D81C05BF918F81E31A86A0550D82E601B04F6146| |C0774121AAB1465F7D88DE8C47A0F918B41C80FDD4B3093508534EA7692EDABE1A6| |852CD4F685E0FFC37C8D9CAB1AD5ECCF1542BD30786DAC130C5AEE579D6FEC07ADB| |36D8B005BA37C1D006D7F31DDCA43C766DA005D9FE075ADD08E656370EB68F819DA| |F51A342F91C9CCFF10AFB52FF92F9026C5805DDCF793F9FB14E3D3BB92FE704F235| |8D81EDE360C728A8235F177C856B05B9B7A8DE46DEA7C6DFA8ABE917D8BCCFF5EE8| |1FDBBE000D5EB418FC2D34B70C8424FB15B10476AE173EAF583DB94A315FDC9ADFC| |ACAD8BC93E6D9D607F0094299E8FFBF239713E3A6CCC7AD0EF0087A89E2EF81ABA2| |EA2AFEE33CCB360F01CF33CD87301F4519E00D71D38E945318AA046590C52DC5E3E| |E7BD77096E3AABF7C0D07DF0E41884F9CC853F624F944FE081458808AF8FACEBB43| |929EF991FC0A05C7CBF0BCD72F13DA661A286C972AD0A354FC9BC8434C903BF1D73| |F13D165208DA6EB91680B657D274D275CCAF7B1C33F7EFE09CEC977C24690D39FDA| |B3CB7F27A0A74894885A254288315CA508562B215BF2A85047D09149E8AC54536EB| |EB8E925DE72CF9AC95E96F7D253B6E2ED97365F67F4DBFF008| |-------------------------------------------------------------------|
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I LOL'd at this 🤣
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Behold! A Thwackin' Cometh! (Inv/WM, Because Screw Your End Bar That's Why)
PLVRIZR replied to Aurora_Girl's topic in Tanker
Gaussian proc in Invincibility, for sure. Goes off, constantly. Inv has Dull Pain, so you're over-slotted in Health (my opinion) and Stamina. No real need for tiny (by comparison) chance-to-heal procs. No Whirling Mace? Gotta have an AOE! Speaking of, I moved the ATOs around and slotted most of the winter sets, so your damage isn't as high (or procc-ey), but your Def is outstanding. Finally, you're a tank, so if people are dying around you, you're not doing your job ;-), so Vengeance is counter-intuitive. I'd drop leadership for the Fighting pool (Kick/Boxing, Tough and Weave) and your choice of another Epic/Mu power. I fiddled and rebuilt (actually blew it up a bit) and came up with this: https://www.midsreborn.com/builds/download.php?uc=1386&c=687&a=1374&f=HEX&dc=78DA6593594F135114C7EFB453A11B8B50D90B14682995A155892010134590A5DA44A34FA619EAB5363603698BCAA389B8BC296AFC08EE3EE116BF851BA09F81C52DEAD3783AFF13206192F677EFB967F9CF3977E257873D2F47AF1D168AE76856CFE793A775E392CC39E27A3A9312F4940EEB578CFCB4912EA18D1FA7C96179411A79A98D199767B386CCE953996CA630E7E3E3B8CC4AA99DD569A5A7A47027A6A7B3DA483693BE58F0625D5C668CB4C7DA4D4A7D86362E6B736A46CAF3BE633399947624375B90C9F82C65C917646EAE9614B4D1EF8393FE94A238D326C2B408A942DD67172246ACA17D932A7A5D821FD3211EA8D659E97DD0730FAC5F00FD779977C08F945F417E55F987BCB63FCCBFE0AEDF60FD2FF020D5B3A39E629F109606D771D04DAD73F099A38EE31BC0F761214A50CB5EA22996CDD50D7A2260591768A33C4EF80AE7BCCDB27D22AD6EEE85FB24FC76C7C1EA13E01E8AF3720DEF38EA968D818D23764B637014FB00F996C357298F10624E51C15CA65A9556634CB5F227FCAB39AE8DF3B64D80ED4FA0AF8FFA52C59AABF2B07DA63C3EEEAFAF97351E60EE0743313016059728A686DFA1268099D73633FD604B2BB842BE759CBFEE07F4B47E676EB0CE7530B4060E90CE06BE2F0DDFB8375F41FF0AD8B2CCEFB60406BF80FD14DB8458D164F54A1576EA6333F7B199EF68B01D1C24FF00D70A0CA127ED83606800EC3AC4EC07A37DE010C576706CC76DDCD7EE5BCC9BA07683390FF65C079324B713B16AE70BD8C2CF99CF984FC1AEC7A04E31118E89BC856DEF1BE66BE62BAEBF08AAF4EE1ACF4AF3617E3DD5CC2A9E6B05F8C82B4494EF47F41D6B5037BF6FB351DDFC8E8B5BD314933B2C0995DDC9A2589655D7E617CC3E6B3B2CEB5B169B58E5099F81AAD6714C6A63CB47110F3181D205304167315679AEB8860253DFB69EDAB6FE0FAC95D3F0 Numbers are with no buffs, 1 mob for Invinc, no ATOs, procs, Incarnates or specials. These numbers are with 10 mobs for Invinc, one stack of MoT, all procs, Resilient Alpha and Melee Hybrid incarnates (at T4): Again, you give up damage output for durability...but that's the way I roll. YMMV. -
Truer words have never been spoken. No contest.
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The perma-Forge from the (untouchable) Seneschal is also awfully nice for damage toons/farmers, as well.
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I'm super old-school, for sure (pre-I1, retail), but I'll throw the classic option of Inv/SS. The ultimate all-around tank, IMHO.
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Solid, for sure. I'm about to finish my SD/DM (anti-ASF) build and we'll see how he does. https://www.midsreborn.com/builds/download.php?uc=1511&c=711&a=1422&f=HEX&dc=78DA6594DB53525114C6F78183828262A860888A1710D41364EF4D23171531279D5EE9243B3D238304D8E46333D9E5B5877AEDB1E9A1879EFA4BBAFE05E5AD19CBB4A96879BEA532C39981DFD9DF598BF5ADB5CF267B3FE17C937E705528CEA9825EA9E496F4E29A2CDBB31B55BD6AAC17055D6DF3C9A91BD797AECD6772F726B55833490184E512F28E2C56A4B6B86AC842FE74E9E5A7595990524BE8E535DC0AE7C2FA7A419B937AC928AEB8CC45CA5859ADD2AAC55C2D96A4CCE34156E68D65A3283DC992B1AC258BB2BCB299CBEA95AA2C6FFAC842943E09177D29271E6B36F1C32A445C15964350FD093A7F81EE236258159D11C5E4A143F045B94F5533A6E909E87E0C763F626E81030FC124D555B8AE92E2BAB3A03D0DB665C00BD360E70C98A25C2BE75AD973137BB5B3F79663267B771E815E9ABD0D9E85CD0F6D9A7EAFD9345313CD41616A69D21CA8211C63D08EA9DF56D65A2B16533B22CDC533707D61DF9FC1C82730FA119CF8C07C0FCE50623BEADADAD398ED69AF7DDC6B1FCF643885E7E35D0A66457D74B0978E2D78F94D5E3CF0A278B69117DC01AD14DFC533EBE299F978663E9ECD00CF2AE8A3C000D5F2822AE57A39D7CB7B35C43E8779AFA2EC37CA7E270EC00CF5D8034F6ACF06E678B1C22C83BD779955F00FF5E1E7B9F8F72CA687A15D706007ECDB06C3DFC0F857B09BBC06E0D512E0590D79C06137384831FD3CBB7EDEDBBF547350A0E660095A887D85D867887D87B98F08FBFD47B923FC0E8C488EC983979699B7993A18BF05CED17C4679CF462F6366713E5F2F6939C63EC75E618F5F53BCC69AB68FB3344B5A8CDFE918F71C51CFCE75AD573D3BA727CB5A4DCCD52B4DF8E50595134853FC70B7DB72764A8532016DAF5E1B85B67FAE599459B8576FB2935D74F5BD3EE6056A069F81E3CFC16883D35883126F50261B942B0D8AC34DFF19506A762F15E37B3D42F73CA7779E73DDBCDED609FF01BBF9F136
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Fun times, for sure. Moved Mace over there to sharpen my shield game, considering the new difficulty settings and had a ball. Thanks again for leading WB and thanks to Ronin for leading the MoMC. See you next week!
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Apologies, I forgot about your ask, in my glee of seeing even better Def/Res numbers 😆 Yes, looks like it's a second damage (fire over time), to damaging attacks (including AOE), but nothing added for a toggle AOE, like Mud Pots. Took PLV in for a quick look and here are the numbers, against +4 Council: Jab - 48.53, three hits. Once had no proc, once was 2 x 7.43 fire dot, once was 3 times 7.43 Haymaker - 117.05, three hits. Twice was 2 x 10.29, once was 3 x 10.29 KOB - 254.22, three hits. Once was one proc for 15.31, once was 2 x 15.31, once was 3 x 15.31 Stomp - 101.59, when proc'd, added 69.6 for Armageddon, plus 4.43 and, as above, ranging from 1x, 2x and max 3x dot So if it averages 1.5 procs, over time, that's a 23% increase in damage for Jab. I'd call that "significant"...but it drops off rapidly, the more damaging the attack at 13% for Haymaker and 9% for KOB (and fairly insignificant for an AOE like Stomp (6.6%).
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Solid build, for sure. I didn't go line by line to compare, but here's mine. Thinking SD/DM will be one of the top tier combos, for the new difficulty settings, I modified my SD/WM and came up with this: https://www.midsreborn.com/builds/download.php?uc=1505&c=708&a=1416&f=HEX&dc=78DA6594CB4F135114C6EFB4D396420BC5022D9642CBB30F185B746F0C7DF02A12216EEBD85E6142536A8B469626E263A90BDDBA342E5CFB97F8FC0B9497898A60D47A98EF004D3A49FBBBF79B7BE67CE7DCB993BB9772BDC9DEBF2C14D75449AFD5F2CB7A794D561D4B0543960B52D0D5BE909EBA7675F9CAC25CFEEEA496709014C4AA7C4ADE92E59AD496560D592A9E4C7D7C37274B526A29BDBA86A1702DAEAF97B479A9578CF28ADB9C648C95D50D9AB59AB3A58A9445DCC8C9A25130CAD29BAE18052D5D96D595CD7C4EAF6DC8EAA69F2C44E99772D39F72ECB16E133FAC422455613900D59FA0EB17E839248EA9A22BAA983C700ABE28F6896AAEB13F063D8FC09E87CC2D30F4004C535E85F32A19CE3B0BB664C1F639F0DC34D835036628D6CAB156F66C67AF2DECBDF588C9DE5D87A08F7A6F8367610B409BA6E7394C3375E1080B53CB92E6440EE18C433BA27ADB586BAB594CED903437F7C0FD997D7F02A31FC1D80770E23DF31D3843811DC86BEBC8A2B727B5F673ADFDDC93E10CEE8F772BE815D5D1C95E3AB7E0E53779F1C28BE2DD465C7807B4D2FA6EEE5937F7CCCF3DF3736F42DCABB09F160629970F5429D6C7B13EDEAB21F639CC7B1563BF31F63BF11D9CA31A7BE149EDBD833E9EAF31AB60DF6DE606F887EA08705F027B16D3C3D02E18DA01FBB7C1B1AF60F20BD8435E83F06A0972AF86BCE0B0071CA43503DCBB01DEDBBF94735020E76005DA28FB1A659FA3EC7B8CEB88B2DF7F143BC2EFC088E43545F042817993A983C91BE03CF527C27B169944CF927CBE5ED234CE3EE3AFB0C7AF69BDC69AB68FB3344B5A82DFE904D71C554FCF75BD4F3D3DA7C7D37A5DCC372A763C7951E500D29400DCEDB69E9E52A14C40DB6BD422D0F6CF348B320BF7EA7576B28BAABE35AE79819CE167E0F87330D6E434D1A4249B948B4DCAA526C5E9A16F06947A8B8F92F158A78F6092FBF4D67B367EDA30FE0F5F69EB82 I'm just finishing up his incarnates and he'll be even stronger, but without any ATOs or Incarnates added, he looks like this: End Rec is complete overkill, but allows taking Rebirth (instead of my usual pick of Ageless, for the Hybrid slot), since SD has no native heal and Siphon Life is pretty weak (~350 HP, when it hits). Finally, I built "Mace to the Face" when I was poorer, so you'll notice the build has three yellow sets (2 x Multi-Strike and Crushing Impact), instead of the Winters or purples, so no procs for holds or extra damage...but the tankiness is unbelievable, even with a semi-budget build. If I can get him done by 8PM EST, I'll bring NECROTANK to Torch for Tanker Tuesday. If not, I'll probably just bring Mace...
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Same, here:
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That's now even stronger, Granite-less. Broke out my titular toon and loaded him up in Indom. Current in-game stats, Granite off, no procs, ATOs or incarnates: vs. pre-page 3 upates (DDR unchanged at 51.9%): All the changes are delineated in the issue notes, but moving 5% here and 6% there and buffing Brimstone (actual number is 99.59% res F/C) makes the non-Granite build even stronger. I still have Granite as my "oh-$hit" emergency button, however 😜. Mostly stolen from Bopper and Hyper, but here's PLVRIZR, if anyone's interested in a completed SS build: https://www.midsreborn.com/builds/download.php?uc=1500&c=717&a=1434&f=HEX&dc=78DA6594CB4F135114C667DAA95068A150A04081D2F26A0B0C2D60E233C6081A851A0284859BA6C1B134E2B49956234B1351DC6AA289F18189EF855BFF135FE07B8D9AB872550FFD3E0A499BB4BF7BCF3DF77EDF3D73A689AB13AE37A7AE1D5354D789E5543E9F9C4F99170DCB9148A5338B8A7C5C33D30BB3A7CFCD26AF8CEBB12A09B4232339615C30CCBCA1CF15B2A6913C6E5DCA5A7E2E258C6543162EE7643C57B00C335D589283B2D9657DDA48E53266DA5D9A9CCCA4970A326B2CCDE665572E6B1552854CD6ACDFC93E6F58F9A54CCE3B99CB2CEA93A661A557928954BE60582BADE2262CDF0DA7FCA8DB668B0EA55906714DB1359153F612B5BFA0CB83789D171CAA51F891BDB734E4AE81FB6E9237C0EA55F23AB829BA2A7435352483014D69EC029B0264106C1985FE67D963A79E3D010F2D2DC24E4DE9388B79870FF3E014E63DFB31D7C5AB837B1D1BBCCF27B0F523F9016C7F4FBE03BF8A6E15BCDAAB786ECD3C19404E90FA5F24D7C97A3A9FE0AE5DEBE463F211D8FD907C008E88C75A78546AF3B652CC276DE3464C75FBA1D5BD89359BACD533BF7E15B16FA2DF40AF0DAC6B0FEBDACBBAF6B2AE71D1F3B226DE41ECEF8D820311324C0E80917EF0BBE83443476D66DFF4B33FECE2CB470F3E7A88D043841EA2F4F043CE69E3FDDA76CE61FF8D8A3F7FA9398B0EFF2BE8069F82FD2FC1A117E473F219D7C543276BD3D98EBAFD14AD00B5026E6844FFB1C7253F44CF21FAE8E17DA2ECF7387D8D8BAF3ED6ADEF28F4868F9087C19143E441F200D8203A61D62D4C9D3875C6E4DC41FA1B5C534A7D3BBC0AAE8B4D1DFB14FDBE9CE5D594D7D218319E15BB87F3E3B7F99CB4F27B5DECD0CAEFE9F6B45854A6F746F661C78CC60D1253FD4A29B655537E4B157518B15F7B6361C47EEFC66CEA162A5AB7805B79CEE049FFD99B43B71EBA6DBC03462B9CC62A22F18AC8584564BC22E2F494FF3B8AD53E11E3F86D68777CD7BB3BFE0FFC4EDBBF
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Here's the Inv/SS Lvl 12 (powers to 16), all IO'd out. Four attacks: Brawl, Jab, Kick and Sands of Mu (well, plus Blackwand, but not part of the rotation). I had to switch from Hand Clap to Tough, for survivability, but it would come at 18, for sure. Sands has a long enough recharge that it doesn't make end an issue, either. Downsides: Sprint, Athletic Run and Steam Jump are the travel powers. Any jetpack can be added, considering this thing isn't cheap, even at lvl 17. Also hadn't considered the freebie drone shield, and it puts S/L resist to almost the cap, when up. Went back in and tackled the Council in AE. Not *quite* as effortless as the 22 (powers to 26) build, but stood up solo, in +3/x4 (usually 8 bad guys, total). 90% vs. 68% resists means life vs. death. https://www.midsreborn.com/builds/download.php?uc=768&c=409&a=818&f=HEX&dc=78DAAD51C94A034110ADCE74F6558C0B442547033A2E88E849D4A88809087A0F636893C671126626128F1E3CE8C7F8037E807797CF703928EA29965345CC07D830F3A6DE7B535D4BB55B4EDDEC5CAC81486DDA96E7D50E2DE744B9B16AC7B77CDD7200CFD086E5E97A71D7392B2E2CD6CE96CCF928B253E4AC95D5B1723C65A2DCB11DE55A47DAD6FE7981E5AAB295320F3A6DFC3EF05DE534FC26A4F65B2DDBAC28ABAD9D463A08B675A3E963940FA2AD2EFAF5A972A88A2459EC5FCFF0565BD7CD75B7EEEB7AAD6A79BE72CFC7B19E223EF7717C89DF9A7B02160D80B884D098087026D1D700BAC43DA05F10678877F40FA3FF8B507E307E123EA2D700CA6DACD0FFB155C227D4C27C6F98F324BE096F4B0051D6A2ACC538F7280E324E5A38BE47F52624121909A91863943013610C13CE613F49EE27D90851AF982FCD5CFA12B9BC0403B92C71A12CF796E3FB735C4FEF5F4E49F627DC9B90C007A73D0941751539B0814828E8625F32859C2890EF39D1DF0A8859E25E06B969E25EFF382196691311DECCDBA0764DD3895C11DE8DE026B9CE1FA4B9BC7F
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We both built to +4 your base, since when exempted, you still get to use five levels above the leader. If *you* are going to lead, then yes, you'd need to skip the 14th and 16th power. Attacks use an algorithm which matches your best defense/resist against all possible damage types. So if it's an AOE grenade, which does Lethal damage, the logic checks AOE Def and Lethal Defense and applies the attack to whichever is better for you. Then, if it hits, it uses the Lethal Resist, to calculate final damage.
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Update: Ported the SO-only build to Beta and loaded my favorite S/L farm: "Just Teh Council Empire" (Dreck map), at +3/x4. The mobs are close together, so it winds up as a x8 anyway... Wasn't faring well, until I realized the minimum level for that AE is 40. Whoops. Still did better at +14, than I would have expected... Stepped out and reloaded a 1-54 Council farm. This one was on the cargo/container ship interior map. At the far end of the opening catwalk, I tried to taunt a foursome from the two bunched groups, but got all eight anyway. 2 Lieuts (purple 29s) and 6 Minions. With knocking them down with Hand Clap and stunning Lieuts with Jab, I could have stood there, for hours, as the regen outpaced the damage (mostly a stream of 1s, from the chain guns, a few <10s from grenades and an occasional 14-17 damage from the Lieuts kicks). Used Dull Pain once, at about 80% health, just to make sure it worked. Here's the chunk, if you're interested: https://www.midsreborn.com/builds/download.php?uc=890&c=416&a=832&f=HEX&dc=78DA9592DB4EC2401086B70728940242A14034CA2D89A9C6C46BA382C6842624784F6AB3C2C65A485B0C5CFA42BE806FE121EA437878833A742758B87393F6EBFEF3CFCEEC6EAD595B7B38BF3F228276EADA4130B8B4BD1BEA67AC6968876CEC1118DA891D30A779E1DD350F0E1510B6B969D0A6D7D40BA80991A9EB51DFBE622E0BE79B18B6A84BA9D99F4EE0BB1FFAD41B8623A2F5C663D7EC527BC2BC613E9E9CB1E1288459259E7566E067B7D4E30DE4B8C55D78F4CE8439E6B1EF84CC19587610527F5E877E76E079CAC24B58B41B89A40C902522AE71572538224214AE3D439EC0F3240135B9BCCA34F205BC12CF17A412D73495F3156229AC9F5ACBCB201F5B50166B29CA6A4C5DA301F12CF70A59F46A32E71ED4CCE13E628256034F1EB57C816B6FD053117B2AE2BA1B6B7C074F293E80482A619DB2BCCA0A5284B88E3574F44AC02AF65945CDC0B5F7A1CF1AF78B358CD5B1DFBAC1F901F51B3C9F34B04EF49FD19297171F6DC9890B96F862DDA4A673AD27630A68F1DE41FB54973F0211D0F795D4F050BFFF3451C0CB2F200DE44FD293460FB282FC050A639A74
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Sorry to un-Necro a post, but I can't find where the published server volume numbers are (i.e. at what point you are forbidden to run two accounts). I'm thinking I'm remembering 1,500 users, but can't find the official reference...
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You didn't mention whether this was a pre-funded project (but I assume it is, so my example is uses mostly SOs, but four level-appropriate specials and five non-uniques. Total spend would be 10-15M, if you bought recipes and elements, rather than full /AH prices. Same about Snarks 😆...so here's what an Inv fanboy came up with: These stats do have Invincibility active with 10 mobs (defense drops from 29% to 16.4%, with only one enemy), but as a resistance build, you're almost capped with S/L and will scale to cap with the Reactive Defenses scaling resistance kicking in, when your HP starts to drop. Speaking of HP, hit Dull Pain and it jumps to 2,889. When the Preventative Medicine +absorb procs, you add another 577 HPs in absorb shield. Level 25 S/L mobs, against a tank with 3,466 HP, 30% Def and 88.2% Res, will take a while. You could hold aggro against Council and let your team farm them, all day long... Inv also comes with 50% DDR, right out of the box. Since you plan on teaming, I kept Taunt (spend another couple inf. and get the Perfect Zinger chance for +psi damage for shats and gaggles) and Hand Clap is your predominate "attack" (with a KB to KD, to keep them close to you). Again, the requested goal is to remain standing, not to be the damage dealer. Kick will be in your attack rotation, though, with +recharge, doubling your claps. Jab gets disorient enh, also to mitigate rather than cause damage. You won't have enough end to constantly use Sands of Mu or Blackwand/Nemesis Staff, I don't imagine, but having them at your disposal, would be a must. I also spent a few inf on BotZ KB protection in SJ, because at 14 points, you'll never, ever, get knocked down at this level. Inv's 10 (via Unyielding) is probably adequate, but you're planning to be THE tank, for your team(s). This would absolutely be a must for a Dark or Fire tank, unless you want to spend your time getting up, instead of knocking the bad guys down. Not nearly as unhittable as Bill's SR build, unless there are defense debuffers around, and I'm looking at you, Death Mages. The Posi TFs would be tough with a defense-only build at +3, IMHO, but it's been a LONG time since I ran SR in those, and it was a scrapper, on Live. Finally, if you want an SO only version (or a no-holds-barred/money-is-no-object version), I'll run those for you, as well. Here's the link/chunk: https://www.midsreborn.com/builds/download.php?uc=866&c=439&a=878&f=HEX&dc=78DA9552CB4AC34014BD4946D3475A6DABAD2F7CACA420F501AEC5378A0541F72596B10EC6B424A9E8D2853FE0C6BFF007FC0B1FA8E0CEB50F70E52A5E732FDA76E7407232E79C3BF7CC64CA272BD6D5FAD90268D6B263FB7E65D7760FA5172B37033B50751770584BB6AFAAE31BEEF1F8DCBC89C428992A2B725FBABE2CA1D2745CE9D97BCA51C1E930CB65E94859DA6936F07B27F0A45B0B0EC0DAAED79DD296B41BCAADA5A2C99AAA1D0438EB8B66AB27E85747D2A50049B2383F9EDC6A43554B8B5E3550D54AD9F603E99D0E609E317C6EE2F8D27EE2863A641184017A074E258047089027EE16EB34AA33349338916DC76EC63BF41AE4D58C0C715682F01EB52EEEDFD5511763BC2E0298DCCB34DBB54407E6518F73AF387B2D41388D3D93BC8F642F7105F4A4984B3DEB00B3021E30530F67EAE1757B3BF0113D99E800423DC37DB2A21D75E473B40EE4CE696D03B97ECED7CF75F92F23D266305F81B2E8850988B88121C61711E113F61DE435073FA92EFCCF18112D3F13284051FC5E8270AB55CF91BE2D58462EDA3372AF89DF0B001AFBDEFF384D7BA570E94D242605BCB5FAD3E4FF68F55FD201A52F10FB047C03F73EA274 Here are the 100% SO build Stats (Invinc still at 10 enemies):