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Everything posted by PLVRIZR
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You can almost play CoH on a toaster. I've got a 4 y.o. laptop with an i5 dual core and Intel on-board graphics that I "dual box" with. Yes, it's too slow when in large groups, with lots of effects, but it is, technically, playable. ANYTHING with a dedicated graphics card will run CoH at near ultra settings, so yes, the HP you are looking at will run it, no problem.
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Just did, for ya.
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Gotcha, yes. If we're still talking about monkeys (5%), and my ancient statistics brain still works: (1/20)^2 = 0.0025 or 0.25% Rare indeed.
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While you can extrapolate statistics into frequencies, the base value of probabillity (one flip), will always be 50/50. The coin doesn't care how many times it's flipped. Each flip is unique. If the probability of monkey is 5%, it will be 5%, every time you activate Secondary Mutation, regardless of how many times it happened in X activations.
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5% - every time If you flip a (presumably balanced) coin 19 times and get heads what are the odds of getting heads on the 20th flip? 50%
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Ancient, old-schooler chiming in. One of the first toons I made on Live, the Rad/Rad Defender is an AV debuffer, extraordinaire. Comes along with AM and, while not SB by any means, is a welcomed buff for any tank. Also comes with an AOE heal and again, while not game changing, is a nice addition (you probably don't need much healing anyway as a tank, right? 😆). Oh, and hover blasts and debuffs with every attack.
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Solid build(s), for sure. My only observation is, on the tanky build, why did you use one piece each of DW and NC in Dull Pain? Neither is unique and you could get one more bonus, if you matched pieces.
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And with the fighting, do you want damage or damage and debuffing. The tanks I take on TFs with the most difficult AVs get Longbow.
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So slap a FF chance for +recharge in Kick...and have the same (lack of) chance to proc some recharge 😆
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Same, but I dropped Shin Breaker, since the Kick animation is the same... He's pretty tanky, himself: https://www.midsreborn.com/builds/download.php?uc=1461&c=701&a=1402&f=HEX&dc=78DA5594594F135114C7EFED4C294B11B0B40581424BA12DB5438BF8AE0818961282441FC9A803364E0A690BCA0730EA9BA2C647F1D1AFA0AF7E0237168D7B5C1E5013F717C7C3FCCFA46592F697F39FB3DD73EF9DECC561EFFCFCE81121BDC74CBD589C9BD5F3E78D82674A2F2D177453D0E31D3F7A6A686662A66B65504B7B4808C1676ED89837F245431BCBAF2C9B79A3A09FCE99B9D2AA9F5F670DD330B4A1827EC1CCE51784777A71D1D4260D7D89AC3D46BD6D8CE616CE95C8AAB5AD134B8671D637B2943BA38D50EA85D5B9AC5E2C1985D5166AA0877E8F6AE84FEEF6272C97185084C8A8C2952025460C123B54F132209CC7926296105145CB09F03165909CC12DFF2283FA87F91BACFEC5FC09D6FE005F51668533AB4AD2658BE138988A81FD7DCC5EF00955747390CB9D95B65835C59C045F53660F3BB93D575594BD027A2F33EF82FBD69977C0A754A1C65953CD61646C1C641E020303604B060CA7C13754B98E83455D113D07A9977A6784F52F2046B7C10709211A38426DE0D1A57874191E5D864797E1D16D528F4D5254DB3D367D87B87F9C3906361F678E82817BA8B841C13EAEA8F842D8EEBE4E6698190103D4BBDF71F64F205337578872E62857769173D0597DF012CA6D51B956679EAD0AD21E703125D82E9896B019FA07BEA779B6393BD9F61C6542DBCC2DB06B93B9C17C06BEA5E00E0E161D49618BDBD44E278B4A271FF6700CEC8E32E3E03BCA1071762EC2873FC587FF4300D7C8EEADE7164E4FEF4DE60DE61A18BBCEBC062A34AA384F45C6B98D049757E965D2197AD28FA375D0C76C6436831172D69C1E355E653F739D26917676241D869850CBF7DE6A57CBF77BD7B62C31B947AAC2364EAB4E0C89B20D99766ACBF75FC814C42F7BC438C4AF15A24BEE60836227B184C438D6FDADC249CADB289C58033F567C88AC4F95C6E74AC31B246F6771F72315C6C3BEF235B4FE03DB06CFE9
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I have done the same, in the past. As an undeniable Inv fanboy, I had to change my thinking on builds. With the help of too many on this forum to name, I began to adapt to the strengths of the different tanker primaries. Rad isn't a "hybrid" Def+Resist like Inv, so you have to focus on Rad's strengths...resistances and the absorb shield. ...and here's a thread that gets Rad even to soft-cap S/L defense:
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Mind posting that build (after inventory, of course 😄)?
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Exactly. And some break-dancing moves. The hilarity is only exceeded by Granite doing MA and the backflip.
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Or (albeit to a lesser degree) during a Master of-Trial.
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Looking for feedback | WP/SJ | Proccy softcap brawler
PLVRIZR replied to Onlyasandwich's topic in Tanker
I've never rolled this exact combo, but do have Inv/SJ and WP/Fire. The thing about WP, that makes up for chasing caps, is the Regen. If you look at his "stats" (def right at 40%), the WP/Fire tank should *not* be able to solo fire farm @ +4/8, yet he was my farmer, until I switched to a spines/fire broot....who I PL'd up with the WP tank. No incarnates or procs up, and it's 679% regen, with and a ridiculous, 1,100+%, with RttC saturated (10 baddies). Other than ex-ing down and facing defense debuffs, he's nearly unkillable, but not in an Inv health-bar-never-moves fashion, it just goes back up faster than it goes down. Also nice to see you took SoW, which gets poo-pooed alot, but I find great utility in it. Basically, I use it whenever up, like Dull Pain on Inv as a buff, rather than an emergency button. His recovery is enough that I don't really notice the end drop and, in an extended AV fight, enough blues drop that I never have to worry about it. This is one toon, I've never stocked recovery serums, either. As far as SJ, you've almost got to take all the attacks, to keep the chains going. Some hate it, but I rolled a DB scrap, back on live, when that first came out and enjoyed the interactive nature of the power set. SJ is modeled very similar. CR (which elevates you to combo level 3, immediately) + CU is already a devastating ST attack, with your added procs, it crazy. Spinning Strike is also nicely procced out. The bonuses for the combos will be gravy. Roll him up, and avoid the ITF until you get to Ageless DDR incarnate and have a blast. Should be hella fun. -
Dark does need KB protection and, while Mag 10 can probably suffice, I shoot for 12-14 (and the BotZ in any travel power usually gets you over the top). Tanks shouldn't ever be flopping, IMO 🙂 Energy Def/Res will always be the most difficult, for Dark Armor, but with the other benefits of e-melee, you should be OK. It's not e-melee, but here's my Dark Armor (DA/DM/Soul) template...and it doesn't have many problems (even with energy damage), in the end game, especially incarnated. https://www.midsreborn.com/builds/download.php?uc=1587&c=702&a=1404&f=HEX&dc=78DA6594D94F135114C6EFB4534BA1651168690129502C6BA5EABB5BC588346129BE360D4E4BA552322D89BEBBBEB9263EB8BEB9BEA96CFAE6DFA088FE05262E890B05D17A98EFDCB44D2799F9CDFDCE39F79EF966EE84CF86ECF1F8D041A1D88FA462994C34129B9DD1744B3896484E093AAA43317D266A5C26D2F3292B496EE444435A5C9BCD68012378483F93D65D1C096B298D75E356D847D3E95460448BCD2567130E6330944C4C6769542343A7343D339D9CAB4234B51D761D9D4B4E050EEBF359CD583D1A8E65B29A7EAE89BAE8A773C1461765BB4D91B78877662182AA30BD07D555E60770C71AF323F8DB26E441C5575543ACB8C6BC0E56DE60DE04EDB7C0759B5C988A95B8403001564F339360ED69E60C98A362B32C36DFC18C3BEF32EF810DF7990F40E743D045AFC0C2C58AE593C9103BD7C0659AD9CA86285617DDB5AAA2BD095CA2A08D8326DB4FB8D0F48BB9175CA4A42A4E3257719287933C1B604B0E5CA164078CC85B1C630A82E3E0AE09668439097A4F829B545CC30FA2D68CA147EF3873827B8F3027C1D7545427DBABFB81369C15A4F8C9059569054D64553DAF20EA3D30DF4C6223CF201AD91A954497B4C65589725F35D38186EB28C92D93DCBC968FD7DECD6B3A29A95936D83C6446F01873180DFB4F805BF434ADEC9F68E506DF90D8261B6C6B87F897C40EE974C73A3E057F8EB901F66C32FF30B7C07F54DC25BFB7AEF3107B2F302F322F81FD979957C0296AB55B16773FE2E06370E009F329F319B8E739A851719F2CEE7BC1C197CC57607081B9C85C0237A8ED807C7D0176A79EFC1D94EE0CB23B3D6AE13F906F510BFB5A082E1B291107208EAA854D2C943C1DE24B2549727AA513795F4BC46E88DF8A444539CE5FDC30F8BDA4C28B8AB7BD859D9BEF2D69C8587BB05C0A964BFBCAA5FDE592ADB6F08BC91FA04D1094F6F437140D568B239F7D4583DBC591958EA2C17F1263F600
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Wow, don't know how I missed that, but slotted it in Hoarfrost, in place of one piece of the Aegis. No other changes, from the build that was originally posted, except adding T4 Resilient (Core), T3 Melee (Radial) and T3 Ageless (Radial - DDR). Real World Update: So for Tanker Tuesday last night (thanks again Warboss for leading the missions and apologies for not making it on, on time for the WST ITF), we ran an 8 man all-tank team for lvl 54 Council missions and finished with a lvl 54 CoT mission, in PI. The toon rocked. I then went on a 54/8 ITF, as the only tank, and it was a cakewalk...especially since we had two kins (Hates and Night at the Opera - two known and bad ass VL-gazillion players), but even without the added Ageless DDR, handled the dark ambush, shard mission and AVs, without breaking a sweat. He *can* stand in the middle of two mobs in a 54/8 Big Mobs Tunnel fire farm, still. If you haven't rolled an Ice Armor tank, because of reputation or previous (Live) experience, you're really missing out.
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I got no screenies, but tks for letting me join the PI missions team. Many Council and, finally, CoT were vanquished. Catch you all, next week!
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And his father smelled of Elderberries...
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^---this is the truth. Follow it and prepare to not be disappointed.
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With those criteria, you can't go wrong with Shield or Invulnerability...regardless of secondary. SD is ridiculous positional def, with DDR and plenty of room to stack resists. DM is a great pairing, due to the inherent (albeit small) heal, but I find I play my SD/WM more, due to the better damage output. Inv is an amazing combination of Resists and Def (especially with Invincibility and surrounded by bad guys). My go-to is an old school Inv/SS and, while not a DPS monster, has tons of soft control with Foot Stomp and Knockout Blow, one of the best heals in the game with Dull Pain and can run even psionic end-game content, without blinking. I'll also mention Stone, as another "unstoppable" choice, just some don't like granite armor aspect, even though for 98% of content, you can go granite-less. Good luck and (in the words of David Lee Roth)..."tell us how you do!".