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BZRKR

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Everything posted by BZRKR

  1. I have a Rad/TW tanker, and I see the delay on Whirling Smash without using Power Sink. I have assumed it was just an issue with Whirling Smash.
  2. I think the difficulty is just right. You can make it harder, you can take it easy. After a long day at work, you can go to the Rikti buffet in the RWZ. However, one suggestion I haven't seen in this topic so far to increase difficulty in certain zones like Dark Astoria or the Hazard zones is this: 1. Make all (or some) hazard zones free for all PVP. 2. Introduce (cool sounding sexyschmexy) badges for: Defeating 333 of each AT in any Free For All PVP zone Defeating 1000 opponents in any Free For All PVP zone Completing 333 missions in any Free For All PVP zone Getting those badges should be pretty hard, especially if your chosen badger character isn't optimal for PVP. Maybe this kind of thing would promote dual builds?
  3. I love the brawl rebalance and want it turned on 24/7/365 please! I was really really happy to get in on a Nemesis invasion and would love for them to be a one day a year thing, just to keep it rare, but not totally unattainable. I don't understand why some folks had such a violent reaction to the baby, I blew air out my nose when I saw it, and then ignored it until it was gone. Of course, I never had a door issue, with mine, and when I was running my Thugs mastermind, it frankly disappeared into the background. However, that has nothing to do with the validity of other player's opinions, and hopefully the Devs will give all of this feedback the appropriate consideration when planning future events. As always, thanks to the Homecoming team for all their hard work!
  4. No thank you to further restrictions. If you feel like you are being "carried" by your team, and don't like that feeling, try going solo or a smaller team. There are several difficulty adjustment tools in game, and adding a "No Incarnate Powers" to the Flashback/ TF menu certainly sounds like a good compromise. Just add badges for doing it :) I thought that Dark Astoria and the Incarnate Trials were specifically Incarnate-level content. For those saying that there is none, do these things not count? I would hope that as the HC team moves along the path they seem to be on, there might be new Incarnate content. I know I'd like to see another Incarnate level zone like Dark Astoria. Patience is key.
  5. I recommend that you do the Invention Tutorial in the University if you haven't already. The University locations are in Steel Canyon, Croatoa, Founder's Falls, and Cap au Diable. Look for the Admissions Officer in Paragon City or the Dean in the Rogue Isles. https://paragonwiki.com/wiki/University IO sets are spread throughout the level ranges. To get an idea of what's out there, either look in the Auction House (type /ah almost anywhere but inside a mission or base) or here https://paragonwiki.com/wiki/Enhancement_Sets
  6. Willpower won't tempt you to interrupt your momentum-enhanced attack chain, and has two good candidates for skippable powers: Resurgence and Strength of Will, which will make it easier to take more Titan Weapon attacks. Either way, have fun! The sound that Arc of Destruction makes when it hits a whole crowd is like a truckload of washing machines dumped on a concrete slab.
  7. What can be done to control or suppress where "bonus powers" appear? Mainly this is an issue when I tried using an Origin Power Pool and the "bonus power" appeared on a new power bar attached to my topmost power bar (and overlapped my target and inspiration windows). Another time this happens is when you step onto a Shadowed Path in First Ward and the shunt power pops up. I have searched the forums here and have not found an existing thread that talked about this, but is there a way to make these bonus powers appear in a different place in my UI, ideally one of my choosing? Thanks!
  8. I like the "red side" quite a bit. At the time that City of Villains was released, it was my favorite side, and remained so until I stopped playing (I think I drifted away right before "Going Rogue" went live. At least, I don't remember making a Praetorian character until Homecoming). I always thought that the twisty, garbage-strewn, back alley and claustrophobic feel of the Rogue Isles was more "realistic" than the comparatively neat and orderly ninety degrees grid layout of the city zones in Paragon City. (There are spectacular exceptions to this, but I mean the Galaxy City>King's Row>Steel Canyon zones that most of my Heroes got very familiar with. Also, I really liked how you could see every stereotypical Dilbertesque "No one of us is as dumb as all of us" corrupt ruling party trope in how the structures in the Rogue Isles are piled up on top of each other. One look at how the Arachnos bases are just stabbed into the landscape with their weird sections of catwalks and walls and you know that you are in a place where environmental concerns are ignored and unfettered mad science is the norm. It looks different and cool and the same as where you live, except now you have superpowers. Of course you don't mind robbing a bank for a guy who hangs out on the docks. Wheee! Anyway, I think the Rogue Isles aren't designed to be universally appealing. I think they are a work of art designed to feel like a place where villains are in control. And one of the things about art is that not everyone likes it. Well, it isn't "just" a city with Villains in it. Arachnos is everywhere in the Rogue Isles because Lord Recluse isn't just a powerful Villain, he's the Ruler, the The Guy in Charge of the Biggest Gang™
  9. Titan Weapon is like a roller coaster: click*click*click*click*click*click*click*click*WHOOSHWHOOSHWHOOSHWHOOSH!!! Definitely works well on a Tank where you can survive the initial windup.
  10. BZRKR

    Herding MSR

    Something that I learned tonight is that you can *Taunt* the bomb grates to get the same aggro bump as brawling them. This has the advantage of range and it does less damage to the grates. Also, on Indomitable we have noticed that if the Tanks pull enough Rikti into the bowl that the overlapping mez becomes a problem, then the raid leader will pull the tanks back into the bowl to help kill what we pulled, and we get more merits!
  11. Can confirm, on Indomitable server. It's happening often enough that folks are looking at the person in the team window under them to see if the team will have a lvl 50 lead when (not if) they crash. This may not be too useful, but I have noticed when I crash and then log back in, the animations and movement of everything is crisp and clear.
  12. The Praetorian Story Arc: Project Phoenix (18.26 in the Ouroboros menus, seems to be called "The Power To Control" on Paragonwiki.com) does not give the final mission after talking to Praetor Sinclair. I noticed this while leveling up but figured I had just made some wrong choice, but the same thing happens in a Flashback. Of course, this blocks a badge, and so it's pretty irritating :)
  13. I have a lvl 50+9 Vet lvls Super Strength/ Invulnerability Brute. With all of my lvl 50 IOs and my Incarnate powers running, this is a pretty fun character. Exemplared down to do a task force, I feel slow and weak. I have fallen into the habit of just not using Rage, which isn't a satisfactory answer. In the meantime, I have made a new non-Super Strength Brute. I'm very glad to see that a GM has touched base in this thread. Hopefully, it will be decided to just remove the -Def penalty in the crash, but if not I'm glad the community will have a chance to be heard. To that end, my first suggestion is to just remove the -def part of the crash and gather data. If in 6 months' time, Super Strength has overtaken the game and no other kind of characters are being played, then we'll have a proper dataset to tell us where to make adjustments. If not, then leave it alone. All things aside, I'm so grateful to even have a reason to have this discussion :)
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