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BZRKR

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Everything posted by BZRKR

  1. I've got your back Marbing 🙂
  2. The Katana/Rad can be built to emphasize -Def, which will make it a nice addition to things like the Aeon Strike Force and more. Be sure to take Ground Zero, so that someday you'll pick up the "Empath" badge that you can wear with pride 🙂
  3. What we really need is for at least four zones to have names that start with "J", "L", "O", and "Q" So that we have a continuous run through the alphabet up to "Q".
  4. The Guardian will cast the powers. I have no idea if stance influences how/ when/ where it does so. Looking at City of Data for the Guardian at: https://cod.uberguy.net./html/powerset.html?pset=incarnate.lore_pet_knives_support We can see that "Guardianship" has a 260 second recharge, so it's unlikely to be cast more than once or twice per summon. Rallying Cry recharges in 90 seconds. so you just have to be one of the 16 targets in the 40ft radius to get buffed by it. Also, the CoD entries helpfully show you the buff icons, so you'll know what to look for.
  5. BZRKR

    Mace vs Claws

    Simply roll a Mace/Shield and a Claws/Bio and have fun bashing and melting stuff 🙂
  6. Yeah, you just have to keep an eye on your health bar, and when the grey gets knocked off, hit Ablative Carapace. Meanwhile, you can use DNA Siphon and Parasitic Aura on cool down mixed in with attacks and Taunt.
  7. Seconded. Minimal FX and/ or Recolorable if possible.
  8. It looks like Toxins (link) grants your character the power "Toxins" (link) that adds toxic damage to your attacks instead of a +damage effect. It would be more accurate for the description to say something other than "+Dmg", but you should see more damage while the power is in effect. You may want to post something in the Bug Reports forum.
  9. I recommend the following phrase: "A Tanker that can't pull through Stealth is NO TANKER AT ALL." That goes for Dark Armor Tankers pulling with Cloak of Shadows running. All you have to do is use your attacks and Taunt and everything works just fine.
  10. Your battle plan looks good. Creating a dangerous place for the next mob, putting that mob in the dangerous place, and putting Singularity in with them creates a blender of death. When different powers are available, you may want to change it up, but you have the basic idea. I rarely proc out powers because I usually am chasing set bonuses, but check out this thread Water spout with Knockback to Knockdown should be fine, especially if it's what you want to do! If you want +recharge, you'll have to slot for it. In case you haven't take a look here and here for inspiration. As an example, on my Grav/Dark/Psi, I have Apocalypse in Lift, Preventive Medicine in Twilight Grasp, Superior Will of the Controller in Gravity Distortion, Gravitational Anchor in Crushing Field and more. I'm at work so I can't post a Mids build. On Homecoming you get 1000 character slots per shard. Build and play all of the controllers you can dream up!
  11. I run the game at 2% volume (in game settings). Any higher and it's overwhelming. Has there been any discussion about why the game itself is so loud? Is this to make glowies easier to hear?
  12. I set Domination for auto-fire, bind Hasten to the tilde (~) key, and when Hasten recharges, I hit tilde with my pinky. I also build for enough recharge that I have as much overlap as possible.
  13. I think Electrical Affinity's Faraday Cage is the status protection you'd want, along with EA's toolbox. Illusion would give you PA to attract attention off of you while you were punching, as well as a Deceive and Spectral Terror. Plant would give you the Seeds of Confusion/ Carrion Creeper toolbox, along with Spirit tree to add regen to your Faraday Cage fighting arena. Darkness would give you a host of cool options, with plenty of -acc for safety and Shadow Field that will stay where you put it, just like Faraday cage.... Hmmmm... If I was going to make a Fighting Pool controller this weekend, I think I'd go Dark/Electric/Psi and run around yelling "Welcome to the THUNDERDOME!"
  14. In these City of Data entries: https://cod.uberguy.net./html/power.html?power=tanker_defense.radiation_armor.gamma_boost&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.electric_armor.static_shield&at=tanker There are entries that read like: "+86.5% Resistance (Endurance, Recovery) (self only) for 1.25s" and "+129.75% Resistance (Endurance, Recovery) (all affected targets) for 0.75s" I would guess that resisting Endurance is the thing that resists Endurance Drain. Also, Radiation and Electric armor seems to have it. Edit: And Bio and Invulnerability https://cod.uberguy.net./html/power.html?power=tanker_defense.bio_organic_armor.inexhaustible&at=tanker https://cod.uberguy.net./html/power.html?power=tanker_defense.invulnerability.resist_energies&at=tanker
  15. Right before Trip Mine and Fold Space.
  16. With a range of 80ft and -Fly, Hurl Boulder has some utility use, and can mule for set bonuses! I like chucking a rock when the last Juicer in a group zips off at capped flight speed with 2 hp remaining 🙂
  17. I love love love the idea of both of these sets! Especially if the attacks has plenty of splashing and surging water like the Blast set. It would be funny if when the buff ran out, the bubble burst and had a chance to knock down enemies in a small radius 🙂
  18. I made a Stone/Stone, and am loving it! On the Stone Armor side, there are plenty of places to put all of the defense and resistance unique IOs that I want, as well as a full brace of Luck of the Gambler +recharge IOs. In fact, my Stone/Stone Scrapper has the highest +recharge of any of my Scrappers, which means that Earth's Embrace is always there if I need it, and my attack chain is smooth and thick. For Stone Melee, Superior Critical Strikes procs often in Heavy Mallet which is nice. The screen shake, sound, and little explosions of rubble are all very satisfying. Between Fold Space and Mud Pots slotted for Slow, there are very few runners, and the 80ft range on Hurl Boulder means that if anything does get away, it still gets smacked.
  19. Oops! I was not specific enough in my comment. You are correct. For the sake of future readers: On Indomitable MSR raids run by @Eda it is explicitly okay to leave after U'Kon dies per Step 5 "Wanton Destruction" in their guide here. Since I have seen @Glacier Peak at the MSR raid run by @Eda on Indomitable, I assumed he was talking about our raids, and responded the way I did.
  20. Yes, on Mondays, thuRsdays and Saturdays. Same time as always, 2 raids a night, instanced.
  21. Y'all should come to Indom, where we are gathering for raid #1 now 🙂
  22. The stuff you need to do ends once U'Kon drops. Just bail after that. There's no badge reason to stick around if that's all you're trying to do.
  23. Cool idea with cool badges! One question, in your vision of this expansion, what happens if the bowl collapses? Does part of the league need to "hold the beachhead" or can everyone run hyena style through the ship?
  24. This is the best suggestion I have read in several days! I truly hope the Dev's put this on the "to do" list.
  25. I'm sorry, but what power are you talking about? The Bio Armor power Adaptation gives you 3 Toggles: Efficient Adaptation, Defensive Adaptation, and Offensive Adaptation. You just toggle on Offensive Adaptation and it stays on. It costs 0 endurance to run, so it stays on even if you have an endurance crash. It stays on when you're Held, Slept or Stunned. Are you talking about part of the Sentinel Inherent, Offensive Opportunity? That has nothing to do with Stone Armor.
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