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BZRKR

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Everything posted by BZRKR

  1. Maybe powexec Cursor would solve the savage leap targeting issues for moving around?
  2. Please no. I have already respecced and slotted Infiltrate.
  3. I think that Infiltration is always going to be a slower travel power than Super Jump or Super Speed etc because it has the stealth and defense. Personally, I think it's a gem simply because it can take a Luck of the Gambler +7.5% recharge. That's a tradeoff that I'm willing to accept.
  4. Lock the thread, Faultline has the correct answer 🙂
  5. I can confirm that it's the same on Tanker Radiation Melee.
  6. *half-reads @oedipus_tex's informative post about Domination* Super Strength Assault Confirmed!!! 🙂
  7. Check out the Tin Mage and Apex Task Forces, The Mothership Raid, and the various Incarnate Trials if you want to see enemies that don't die so quickly. Maybe organize a special night where your SG goes and does harder content as a group. Maybe add the Zero Deaths Allowed limit where appropriate. Be sure to implement a "minimum snarky comment quota" and have everyone promise that whenever they feel bored, they will activate secondary mutation.
  8. Does this look right?
  9. Seconding Bill-Z-Bubba above, you really owe it to yourself to try Super Reflexes with Claws! I use my Super Reflexes/ Claws/ Energy Tanker to pull on MSR, do any Task/Strike Force, and generally do anything in-game that I want to.
  10. Welp. Now we need arm capes in the game. @oedipus_tex I hope you're happy 🙂
  11. Agreed and supported. Reskin the existing wooden baseball bat into a dented, scuffed aluminum one, now we have 2 bats. Maybe the "pipe" Staff Melee customization could yield another "street-level" mace?
  12. Wishlist: Based on the excellent posts upthread, maybe the story should have different options depending on alignment? A Vigilante might sympathize with Warriors who are seen rescuing citizens from perils. A Hero might be disappointed to see the Legacy Chain working with the Warriors, whilst a Rogue might step in to facilitate, for a fee. If it's in the cards, look at adding some new weapon skins to the higher level Warriors. Weapon skins that unlock with shiny new badges 🙂
  13. And hey, Spectral will still have a chance for a Negative Energy DoT. You may be onto something!
  14. On my Rad/SS tanker, if I'm herding mez heavy spawns like Carnies with their swarms of Illusionists or on MSR I might get mezzed, but due to mez resistance, it drops so fast that if I don't notice the red text, it feels no different than a spot of latency. Since Beta Decay is my only offensive toggle, it's easy to not notice that it dropped. However, it's possible that you are seeing something different since it's happening on your Blaster too.
  15. Usual caveats about Dev time and Spaghetti code aside, I'd love to see this idea implemented, especially in a manner similar to Overwhelming Force, which would add knockup to a power that normally wouldn't have it.
  16. Ultimate Inspirations are the gold ones you get from Luna, right?
  17. What happens if the character is underlevel or does not have the badge? Do you have any comment on the bug that Eda is talking about?
  18. Or perhaps you've stumbled across a new character name 🙂
  19. *snipped excellent post* And all of those numbers are before say, adding Bio Armor's Offensive Adaptation, right? Man oh man.
  20. There are Non-Carapace armor VFX options for all of the powers, but then you end up looking like a "Cloud of Clouds" in the same vein as Radiation Armor. On my Bio/Mace Tanker, I only kept the carapace on the swingin' arm, and that looks pretty good.
  21. Sounds great! When you say "Unique" do you mean per power, or across the build (I suspect the latter)? I know I would love to free up a slot on every character build by only having to 1-slot hasten! Also, for my favorite characters, it would feel nice and "prestige-y" to have purple Run and Jump IOs in Swift and Hurdle. Do you envision these being craftable? Do the enhancements themselves drop? Would you put them in the Merit vendors?
  22. I'm sorry you don't like it, but that 1-hand animation is very nostalgic for some players, myself included. The fast 1-handed Energy Transfer animation is the original animation for Energy Transfer. When it got changed to the 2-handed animation, many were sorely disappointed. That the Devs put the fast animation back into Energy Melee as part of their changes is greatly appreciated. Your EM/EA should absolutely destroy though, I made an EM/EA scrapper after the changes and love it.
  23. Does the /interact command help in these situations?
  24. Oh man, I hadn't thought of it that way! It makes me think that a story arc where a flustered intern (standing near the AE building) flags down a local "freelancer" (player character) in Cap Au Diable to perform some surveillance on some villain group's activities to satisfy the unreasonable demands of the intern's boss. Maybe a mission where if you click all the glowies without aggroing enemies/ triggering an ambush you'd get one set of end mission dialogue and if you just wade in and defeat everyone you'd get another.
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