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Everything posted by BZRKR
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The Warriors are boring - is that a problem?
BZRKR replied to DougGraves's topic in General Discussion
Oh man, I hadn't thought of it that way! It makes me think that a story arc where a flustered intern (standing near the AE building) flags down a local "freelancer" (player character) in Cap Au Diable to perform some surveillance on some villain group's activities to satisfy the unreasonable demands of the intern's boss. Maybe a mission where if you click all the glowies without aggroing enemies/ triggering an ambush you'd get one set of end mission dialogue and if you just wade in and defeat everyone you'd get another. -
The Warriors are boring - is that a problem?
BZRKR replied to DougGraves's topic in General Discussion
Heracles and Odysseus are mythological figures. -
The Warriors are boring - is that a problem?
BZRKR replied to DougGraves's topic in General Discussion
They are not, and it is not. -
If you are talking about player character Melee AT's, then this is already how it works. Resisting Mez and Resisting Debuffs are two different things, and many Mezzes (at higher levels) already come packaged with Debuffs. For example, the Rikti Magus Block of Ice power is a Hold and a Slow,. Another is the Earthquake from a Ruin Mage is -Defense. These things have to be resisted separately from the mezzes, and not every Armor set available to Melee AT's has the appropriate debuff resistance. If you are talking about giving Dominator Mezzes additional unresistable debuffs, then... well that sounds so "awesome", I suspect it wouldn't be implemented.
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This randomly inspires me to suggest: What if a new Sentinel Inherent gave them a small +recharge and endurance discount for every enemy in visible line of sight, up to some capped limit? That way they can machinegun their low damage, low target cap attacks more often, thus "sustaining" their AoE output. Apologies if something like this has been suggested elsewhere, elsewhen.
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So how tall do you guys make your characters?
BZRKR replied to Beef Ninja's topic in General Discussion
Melee characters tend to have their eyes on the 6 foot line. This makes them comparable to Non-Tank Freakshow, and they look good compared to citizens. Other archetypes, I put the top of the head on the 6 foot line, which keeps them from looking too "Tanky", but they project a "super-powered" air. Now, if I have a specific idea in mind, then the above goes out the window. Since you can change your name/ body model/ height/ etc without too much hassle, some characters get full identity makeovers at some point in their careers. -
I dislike Synapse the most, which is a shame, since it has a very flavorful villain the cool outdoor monster attack. Everyone knows why it's a slog, but it always struck me as odd that you have to talk to Positron twice in Synapse's task force. I guess teamwork does make the dream work though.
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- discussion
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I have it 6-slotted in the single-target hold on both of my Dominators. I am only concerned with the set bonuses and the fact that I can slot it at level 7. However, I almost always play on a team so that factors into my build plans.
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I think that some folks just want/need to interact in order to interact. And if they get to do so while discussing the One True Game, then all the better.
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Only the finest cuts went into this post. Thank you!
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According to : https://hcwiki.cityofheroes.dev/wiki/Nature_Affinity "You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times." Bloom isn't a combo build/spend mechanic. It's a stacking buff.
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How about both? I kind of think of my Dominator as a sportscar that I like driving as much as I like washing it on a sunny summer day.
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The HC wiki says Benumb has -Regen: https://hcwiki.cityofheroes.dev/wiki/Cold_Domination#Benumb Does this match what's in game?
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- solo
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No, not really. I mean, I'd happily take some buffs, but I wouldn't want those buffs to come bundled with some kind of fundamental changes. I feel that Dominators are a quirky Rube Goldberg machine of an Archetype. They are different, and that is good. If the trinity made any difference, Dominators would be a great 4th member of a team. I think the only things I would like to see changed about Dominators are cosmetic: Options for the appearance of the Domination buff itself (I like it, but it may be too sparkly for some), options for the Fiery Orb appearance (Fire doesn't fit every concept).
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I hit 49 on my Necromancy/Electrical Affinity/Mu Mastermind, and I find him a hoot to play.
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Taunt Aura Stealth suppression on Brutes and Tankers...
BZRKR replied to Wavicle's topic in Suggestions & Feedback
Were you in Dwarf form? -
Nope 🙂 Whaaat?! You admit to cheating on the One True Game™, come back and your instinct is to look into nerfherditry? I say thee nay, sir! But for real, just play an archetype that isn't as tough if what you're looking for is "hair-on-fire-seat-of-your-pants-could-die-at-any-moment" type play. Maybe look into building a Controller or Dominator that can do the +4x8 ITF challenge. Or a Defender. Or a petless Mastermind. Maybe even start with Regeneration as an armor set and make a Fully Toggle-less build (not even combat jump) and try your hand at +4x8 ITFs. Archetype and Powerset selection are among the many tools available on Homecoming to adjust the challenge level of your gameplay. (PS, all of this is meant in the spirit of good fun and friendly community banter! 🙂 )
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We do MSR on Indom twice a night, every night, except Mondays, when we only do it once. We're doing it instanced now, so you need to be 35+ and have the badge.
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"The one true game."
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Weekly Discussion 83: Task/Strike force revamps - in detail
BZRKR replied to GM ColdSpark's topic in General Discussion
Oh, and maybe change the scientist's powersets so she isn't the sadistic combination of high knockback energy blast and kinetics. My group's favorite is when she unexpectedly speed boosts you and then immediately loses sight of you when you zoom off. -
Attuned and Non-Attuned Set Bonuses
BZRKR replied to Marshman's topic in [Open Beta] Bug Report Archive
See also: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Catalyst_Salvage https://hcwiki.cityofheroes.dev/wiki/Attuned -
Absolutely 100% agree. Just one of those cool Hexagon fields on the left arm would be a nice nod to a Praetorian character, or stolen Praetorian tech. Both arms, and color-customizable would be AWESOME.
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Wellll..... In mayhem missions, they play along with us because the Citizens love us and want us to have the best possible time as we play "Heroes and Villains".
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You've stumbled upon the actual for really-real biggest secret of City of Heroes: We are actually the equivalent of kids running around the city, imagining ourselves as Heroes and Villains fighting our rivals and enemies. The Citizens are the actual grownups who are completely immune and in some cases oblivious to our high-stakes exploits and intricate web of activities. Thus, they can walk right through our street battles and barely notice, and when they do, they just wave and answer our questions as best they can.
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This is a great idea. I'm generally in favor of any beneficial text not being red.