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Everything posted by BZRKR
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No, it's the setting for enemies that are +4 level, and spawned as if a team of 8 were present. Whether it's "for" any specific kind of team is left out of the interface.
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As noted in my anecdotes, yep!
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Anecdote 1: I have a Gravity/Dark controller, and with that Gravity/Dark controller, I can put Darkest Night on an unbroken grate nearest to the flat of the bowl and hide at the base of the ramp, just behind one of the corners at the edge of the ramp. Even with Shadowfall running, when Rikti hit that debuff, they will come running to me, even if they have never seen me, and stack up on the "point" of the corner at the base of the ramp just like when I pull them there with a Tanker or Brute. Anecdote 2: Sometimes when a player running a support character wants to be ornery, they will use Grant Invisibility on a puller, for funsies. When this has happened to one of my Tankers, it doesn't seem to impede my ability to pull in a group of Rikti. My (unscientific) feeling is that Gauntlet, Taunt, and Damage Dealt blow right through any stealth radius shenanigans. It is pretty funny though and leads to good-spirited banter on Discord.
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Do it quickly so you can make a before and after comparison for page 6!
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Tanker threads are the best threads 🙂
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How about the Ripper/Eviscerate backflip into a forward strike? The more I stare at that attack from the side, the less sense it makes to me. And perhaps not a "weird" animation, but Shin Breaker from street justice looks so much more like a "step" than a "stomp".
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[Staging] Patch Notes for September 26th, 2020
BZRKR replied to Jimmy's topic in [Staging] Patch Notes
I'm just saying, in Cap Au Diable they have some suspicious looking pumpkins outside town! -
"What Would You Do?" Theoretical Bug Found
BZRKR replied to FoulVileTerror's topic in General Discussion
This isn't hard at all! "Bug Hunter" is a badge. Report Everything! -
Absolutely! And that is why, as a fairly dedicated Titan Weaponeer, I am pleased to see the word "rework" from the Devs, and hope to spend time on the beta server testing stuff. In addition, I am prepared to adapt to the possibility that where they put Titan Weapon isn't fun for me anymore. I mean, we get 1000 character slots and free re-names, my main is going to be fine.
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Here's the trick: Practice using mouse look to swing the camera around and look at the mission situation while the slow animations are playing. Really take note of where the enemies are, where the other players are, where any glowies that need clicking are, what info is being displayed on the Nav window, how much beverage is left in you computer cup, what your snack levels and composition are at that time, whether you need to turn on a light in the room, whether or not you can tell if the delivery man has pulled into the drive way, whether or not the dryer is still running, and if you have any spare Red inspitations to click... ...and then MASH WHIRLING SMASH! QUEUE UP FOLLOW UP! QUEUE UP TITAN SWEEP! Combat jump into the next group! And then take a moment to see if build momentum is up and if it is, hit that and maybe Whirling Smash into Radiation Therapy into another Whirling Smash and by then probably reposition again, taking into account where the enemies are, where the other players are, where any glowies that need clicking are... etc 🙂
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Dev Diary - Piecemeal's Workshop of Horrors
BZRKR replied to Piecemeal's topic in Developer's Corner
I must decline, on behalf of Freakilok sounding like an adult themed version of Goldilocks! Oh I don't know, why wouldn't splinter factions have splinter factions? There could be an Arc called "The Spelling Bee" in a similar vein to Freaklympics... (I was going to make another comment, but then I typed "Freakylok and the Three Tank Smashers" and realized my error 🙂 ) -
My main is a Radiation/Titan Weapon Tanker, and I keep an eye (well, an ear) out for that weird sound Whirling Smash makes because I too don't see many other Titan Weapon users out there. I know that several of the folks I team with pretty regularly have made Titan Weapon characters, and while they may make it to 50, it seems that they go on the shelf. I will say that Momentum makes lower levels clanky-janky, but once you have all of your slots, and are stuffed to the gills with crafted IOs, you can really smash through a lot of enemies. I'm interested to see what the "rework" for Titan Weapon turns out to be, and hope that the reduction in damage is paired with either a less restrictive momentum window or some other QoL improvement. One thing that I'm confident won't get nerfed is the taunt animation, which, in my opinion, is the best one in the game.
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THANK GOODNESS! The Post-Mothership Raid parades have been such a pain with the current accuracy issues. Thank you Dev team! 🙂 (seriously though, thank you for all your hard work!)
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If you could radically overhaul 1 thing....
BZRKR replied to Galaxy Brain's topic in General Discussion
*puts on the D&D wish-writing hat* The one thing that I'd radically overhaul is "The Back End Spaghetti Code That Makes Improvements Difficult And/ Or Impossible". The end result of the overhaul would be a clean, scalable, modular code that the Devs could easily work with (Whatever that really means). -
This was fun! I agree that the what zone is this? section was the best!
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Heh. In the group of players that I often team with, this is called "Jersey Stealth". You just run ahead to the end. The aggro cap means that when you arrive at the end room, all you need to do is clear the things still on you, and then you can click or assemble the team, no problem. The thing is that with Stalkers, stacked stealth, and invisibility often a lot of the team arrives with you. Of course, this really only works because we have team communication and everyone knows what to expect.
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I am sorry you've had the run of bad experiences that have lead you to make this post. The best remedy for this is to make a Tanker, and be an example of the kind of gameplay you want to see. Ouch. You'll catch more flies with honey. Good luck man.
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Just a nitpick, but isn't Apocalypse a Ranged Damage set, and Bombardment a Targeted AoE Damage set?
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City of Heroes vs. Champions Online - The Data
BZRKR replied to _NOPE_'s topic in General Discussion
One of my favorite things in CO gameplay-wise were the lunge melee attacks and the "jump away backflip" attack in dual pistols (the actual name eludes me, and I'm too lazy to look it up). I had a Pistols N' Melee character that constantly bounced in and out of melee range like a very hyper hyperactive thing, and that was tons of fun. I actually liked Lemuria, and would spend time in the middle-depth kelp forest smacking fish and looking at the lighting effects. I also liked "Totally-Not-New-Orleans". But yes, after playing through the content (and the content gaps all around that volcano) I was so freaking tired of Anchorman. I had had really high hopes that CO was going to be CoX 2, and even bought that lifetime subscription based on how many years I had paid the monthly fee for CoX, but in the end when the loot boxes came in and the development slowed to a trickle I left. Getting CoX back on Homecoming is literally the best thing, and I can't wait to see what's next. -
Switch "Echo" zones to free for all zones
BZRKR replied to Glacier Peak's topic in Suggestions & Feedback
If this was a PVP centric game like, say EVE Online, I would think it would be great to add the Echo zones as places to PVP in. Allow them (or sections of them) to be available as Arena Maps or whatever. I agree that Faultline's fissures would make an interesting PVP map. However, since this game has so little demand for more PVP spaces I think that my response is along the lines of "You aren't playing with the toys you have, why do you want more?" Personally, I'd rather the Echo maps get used as settings for future HC-developed Incarnate content, as enemies attack from other timestreams. -
The (A) is the slot that Automatically comes with the power. The other numbers are the level that that slot was taken at.
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As a bonus, jalapeños (and other peppers) are berries! So now you can have a SPICY fruit pie pizza 🙂
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Made doubly amusing since my *main* is the scrapper, seconded by the tank. I'm trying to determine why the brute exists. I think the answer to this question is "Because CoV had different AT's than CoH at it's launch, and no one deleted any AT when Going Rogue came out." However, I don't think that that's the (only) question(s) you've been asking for 8 pages. I hope you find what you are looking for, and that it doesn't get any AT nerfed 🙂
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I've been told (urban myth?) that the more swords destroyed the harder the blue hits. A team that knows this and focuses in kiting instead of hitting everything that moves should be able to produce this. Assuming it is correct. With Apex being a target Task Force this week, there should be plenty of opportunity to explore this!