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BZRKR

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Everything posted by BZRKR

  1. What can be done to control or suppress where "bonus powers" appear? Mainly this is an issue when I tried using an Origin Power Pool and the "bonus power" appeared on a new power bar attached to my topmost power bar (and overlapped my target and inspiration windows). Another time this happens is when you step onto a Shadowed Path in First Ward and the shunt power pops up. I have searched the forums here and have not found an existing thread that talked about this, but is there a way to make these bonus powers appear in a different place in my UI, ideally one of my choosing? Thanks!
  2. I like the "red side" quite a bit. At the time that City of Villains was released, it was my favorite side, and remained so until I stopped playing (I think I drifted away right before "Going Rogue" went live. At least, I don't remember making a Praetorian character until Homecoming). I always thought that the twisty, garbage-strewn, back alley and claustrophobic feel of the Rogue Isles was more "realistic" than the comparatively neat and orderly ninety degrees grid layout of the city zones in Paragon City. (There are spectacular exceptions to this, but I mean the Galaxy City>King's Row>Steel Canyon zones that most of my Heroes got very familiar with. Also, I really liked how you could see every stereotypical Dilbertesque "No one of us is as dumb as all of us" corrupt ruling party trope in how the structures in the Rogue Isles are piled up on top of each other. One look at how the Arachnos bases are just stabbed into the landscape with their weird sections of catwalks and walls and you know that you are in a place where environmental concerns are ignored and unfettered mad science is the norm. It looks different and cool and the same as where you live, except now you have superpowers. Of course you don't mind robbing a bank for a guy who hangs out on the docks. Wheee! Anyway, I think the Rogue Isles aren't designed to be universally appealing. I think they are a work of art designed to feel like a place where villains are in control. And one of the things about art is that not everyone likes it. Well, it isn't "just" a city with Villains in it. Arachnos is everywhere in the Rogue Isles because Lord Recluse isn't just a powerful Villain, he's the Ruler, the The Guy in Charge of the Biggest Gang™
  3. Titan Weapon is like a roller coaster: click*click*click*click*click*click*click*click*WHOOSHWHOOSHWHOOSHWHOOSH!!! Definitely works well on a Tank where you can survive the initial windup.
  4. BZRKR

    Herding MSR

    Something that I learned tonight is that you can *Taunt* the bomb grates to get the same aggro bump as brawling them. This has the advantage of range and it does less damage to the grates. Also, on Indomitable we have noticed that if the Tanks pull enough Rikti into the bowl that the overlapping mez becomes a problem, then the raid leader will pull the tanks back into the bowl to help kill what we pulled, and we get more merits!
  5. Can confirm, on Indomitable server. It's happening often enough that folks are looking at the person in the team window under them to see if the team will have a lvl 50 lead when (not if) they crash. This may not be too useful, but I have noticed when I crash and then log back in, the animations and movement of everything is crisp and clear.
  6. The Praetorian Story Arc: Project Phoenix (18.26 in the Ouroboros menus, seems to be called "The Power To Control" on Paragonwiki.com) does not give the final mission after talking to Praetor Sinclair. I noticed this while leveling up but figured I had just made some wrong choice, but the same thing happens in a Flashback. Of course, this blocks a badge, and so it's pretty irritating :)
  7. I have a lvl 50+9 Vet lvls Super Strength/ Invulnerability Brute. With all of my lvl 50 IOs and my Incarnate powers running, this is a pretty fun character. Exemplared down to do a task force, I feel slow and weak. I have fallen into the habit of just not using Rage, which isn't a satisfactory answer. In the meantime, I have made a new non-Super Strength Brute. I'm very glad to see that a GM has touched base in this thread. Hopefully, it will be decided to just remove the -Def penalty in the crash, but if not I'm glad the community will have a chance to be heard. To that end, my first suggestion is to just remove the -def part of the crash and gather data. If in 6 months' time, Super Strength has overtaken the game and no other kind of characters are being played, then we'll have a proper dataset to tell us where to make adjustments. If not, then leave it alone. All things aside, I'm so grateful to even have a reason to have this discussion :)
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