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Everything posted by Uun
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They're not asking for slow to be added, just to make it enhanceable. The slow in Hot Feet is enhanceable.
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You are correct that Sleet for corruptors was never changed. The issue predates I6 (and may actually date back to launch) and relates to how Freezing Rain was scaled for defenders and controllers. While controller secondary values were supposed to be 75% of defender values, Freezing Rain was designed with 35% -res on defenders and 30% -res on controllers (85.7% of defender value). When Cold was created for corruptors in I6, Sleet was a direct port of the controller version of Freezing Rain. When Cold was proliferated to defenders in I12, the corruptor version of Sleet was copied (they didn't even match the slightly higher values for defender Freezing Rain. This imbalance wasn't addressed until p7. In the case of Freezing Rain, the defender version was increased to 40% -res and the other ATs were left at 30%. In the case of Sleet, the defender version was left at 30% -res and the other ATs were reduced to 22.5%. Per Captain Powerhouse, this was an intentional buff to Storm Summoning.
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I've been expecting this change for several years (since they applied the same fix to Tar Patch). I've known that the AT scaling for both Freezing Rain and Sleet was incorrect since back on live As unhappy as people are about the change, I view this as a bug fix, not a nerf. Cold corruptors, controllers and masterminds enjoyed an overpowered version of Sleet for years, but had no reason to think that it wouldn't be fixed eventually. The values for Sleet now match other AoE -res powers (i.e., Tar Patch, Enervating Field, Melt Armor, Slowed Response).
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Since RoF debuffs speed, I see no reason for it not to take slow enhancements/sets. Ice Storm has virtually identical stats and does accept them.
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Have Orange insps resist other things as well
Uun replied to kelika2's topic in Suggestions & Feedback
You can craft empowerment buffs in your SG base to resist -end, -speed and -recharge. https://homecoming.wiki/wiki/Empowerment_Station -
Charity and credit: patronage and mutual assistance funds
Uun replied to temnix's topic in Suggestions & Feedback
I have run MANY characters from 1-50 without outside funds. I'm sorry you don't have sufficient funds to purchase one SO, but that's a you problem, not a game problem. There are many guides on these forums offering multiple ways of generating inf starting at lvl 1. Perhaps you should read these guides and avail yourself of some of these techniques rather than asking for charity. -
I have an Electric/Dark as well. Gremlins definitely help with damage. If you can keep Dark Servant near them, he'll keep them alive.
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I played Ice Control on live before they gave Jack defense and fixed his AI. So painful.
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The base damage is the same, but Fire gets the extra DoT while Dark gets the debuff. 18.7685 points of Fire damage (all affected targets) every 1.0s for 8.1s (99% chance) after 0.5s -35% ToHit (all affected targets) for 20s
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I have an Archery/TA corruptor on HC and had a TA/Archery defender on live (before the TA revamp). While defenders get higher debuff values, I find the corruptor values are good enough. Regardless of AT, the damage from Archery isn't great. It's mostly heavily resisted lethal damage (even Blazing Arrow and Explosive Arrow are at least half lethal) and doesn't have much in the way of secondary effects or proc opportunities. Although it does have an accuracy bonus, it doesn't have the -def most lethal weapons sets do. It's a rain with 3 ticks and a 1s duration. It does scourge, but not in the way Rain of Fire or Blizzard does.
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The best source for accurate power information is City of Data https://cod.uberguy.net/html/index.html Mids Reborn allows you to lay out your build and see the effect of enhancements on your powers, but sometimes has inaccuracies https://midsreborn.com/
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Electric needs all the damage it can get, so I wouldn't skip them, but they don't compare to Animate Stone, Singularity, Umbra Beast or even Jack Frost. They are similar to Fire Imps and seem to have the same AI. Like Fire Imps, they are summoned at -1 to your level. They only have S/L/E resistance and no mezz protection. If you don't buff/heal them, they will die a lot. They have 2 attacks, Electric Brawl (melee) and Jolting Chain (ranged), plus a damage aura. They are programmed to prefer melee. Other than -end and KD in Jolting Chain, they have no debuffs. They are quick to run off and aggro other spawns, particularly if there are runners.
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Some of these can be crafted as Empowerment Buffs in your SG base. https://homecoming.wiki/wiki/Empowerment_Station
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Only downside I see is if you're on a team, you presumably want everyone to exit to the same instance.
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PVP sets also work this way. Their set bonuses are always available and they don't need to be attuned.
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It's similar to the way proc chances are calculated based on recharge and area factor. Powers with longer recharge do higher damage, powers with larger area factors do lower damage. Toxic Damage = 8.759 x (0.16 x base recharge [capped at 20] + 0.36) / area factor* Shuriken Throw: 8.759 x (0.16 x 4 + 0.36) / 1 = 8.759 x 1 / 1 = 8.759 [recharge is 4s] Masterful Throw: 8.759 x (0.16 x 20 + 0.36) / 1 = 8.759 x 3.56 / 1 = 31.182 [recharge is 20s] Dragon's Tail: 8.759 x (0.16 x 16 + 0.36) / ([1 + (0.15 * 15)] x 0.75 + 0.25 = 8.759 x 2.92 / 2.6875 = 9.517 [recharge is 20s, radius is 15 ft] * ST area factor = 1 / Sphere area factor = [1 + (0.15×Radius)] × 0.75 + 0.25 / Cone area factor = [1 + (0.15×Radius) − (0.011×Radius×(360−Arc)/30)] × 0.75 + 0.25
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Allow me to introduce you to Gremlins.
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See link below. The TFs listed in bold are "signature" and spawn at the maximum level. Those in italics are not and spawn based on the leader's level and notoriety. https://homecoming.wiki/wiki/Task_Force
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For the most part, no. If you've got the ATO sets (Critical Strikes and Scrapper's Strike on a scrapper), they can be upgraded to Superior versions using Enhancement Catalysts (which drop or can be purchased on the AH or merit vendors). This is also true for any Winter IO sets you may have. You can also start slotting very rare (purple) enhancement sets, which have better stats. These don't need to be attuned, as their set bonuses are always available. https://homecoming.wiki/wiki/Very_Rare_IO_Sets
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Mender Ramiel. Mender Silos is a TF contact.
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Benefits for being veteran levels...suggestion
Uun replied to Snarky's topic in Suggestions & Feedback
Back on live, a Veteran Rewards program existed from I8 to I21. It was based on months of play rather than veteran levels, but it awarded badges, access to costume pieces and prestige powers. (It was replaced with the Paragon Rewards program, which awarded tokens that could be redeemed for similar items.) HC has made all the previous prestige powers freely available from the START vendors, but maybe a similar system could work for veteran level awards. -
Not true. The pseudo-pet has standard 1.0 base accuracy (75% vs. even con). https://cod.uberguy.net/html/power.html?power=pets.rainoffire.rainoffire&at=minion_pets
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Not sure how you're doing that. Equip Thugs doesn't accept damage resistance enhancements (nor does Upgrade Equipment or the summon powers).