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Everything posted by Uun
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I currently have 4 scrappers: MA/Inv - remake of my main from live (created in 2004), so I've been playing this combo for a long time. It's a lot of fun, but not top tier performance. Rad/Rad - very good AoE, but somewhat lacking in ST. Fun, but probably my least favorite. BS/Shield - lots of fun, looks great, good ST and AoE, indestructible in most circumstances. Currently my favorite. Psi/SR - result of last year's slot machine challenge. Psi's animations are kind of blah, but the damage is good as long as you're not fighting robots. SR can be built stupidly strong.
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Dark - Dark - because sometimes you just KNOW somebody has a bad build
Uun replied to Fritter Chicken's topic in Corruptor
I don't have the time to sort out the differences between all these variants, but here are a few comments: Twilight Grasp requires accuracy and the one piece of Touch of the Nictus slotted doesn't provide enough. Replace Panacea with the full TotN set. Slotting Ice Mistral's in Tar Patch is a waste of slots for a few set bonuses. All Tar Patch needs is 2x recharge IOs. Cloud Senses can't be slotted in Darkest Night - it doesn't accept Accurate ToHit Debuff sets (Mid's is wrong). Slot the other 3 pieces of Superior Scourging Blast in Tenebrous Tentacles to double up on the recharge bonus. Unless you're slotting procs, Howling Twilight doesn't require more than 1-2 recharge IOs. It's autohit and the damage is minimal. Slot Dark Servant with Cloud Senses, not Basilisk's Gaze. Fluffy has 5 powers and only one of them is a hold (the other 4 all debuff tohit). Don't skip Fearsome Stare. It's one of Dark Miasma's defining powers, providing a huge tohit debuff in addition to the fear. Slot with Cloud Senses or Siphon Insight. -
Unpopular idea - alternate group wide player buffing.
Uun replied to Zewks's topic in Suggestions & Feedback
This was implemented in Issue 20.5 (2011). Group Area Buffs To make buffing easier for Teams and Leagues, these buff powers now affect all the eligible characters within a 30-foot-radius around the targeted character. (Previously, you had to target and buff each individual character to use these powers.) Cold Domination (Defenders, Controllers, Corruptors): Ice Shield and Glacial Shield Force Field (Defenders, Controllers, Masterminds): Deflection Shield and Insulation Shield Kinetics (Defenders, Controllers, Corruptors): Increase Density and Speed Boost Sonic Resonance (Defenders, Controllers, Corruptors): Sonic Barrier and Sonic Haven Thermal Radiation (Controllers, Corruptors, Masterminds): Fire Shield and Plasma Shield -
I vendor enhancements and common recipes. Uncommon and rare recipes get crafted and converted into a) something selling for at least 1.5-2.0 million inf and b) something with more offers than sellers. I generally list stuff for about 25% below the going rate (but above the floor if there appears to be one). Excess common salvage gets listed on the AH for 249 inf and excess uncommon salvage gets listed for 999 inf.
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Gravity Control/Dimension Shift is an AoE phase shift/intangible. It does exactly what you're looking for and should be the model for the other phase shift/intangible powers. It used to work just like Black Hole and Detention Field. In I22 it was changed to a toggle with a 20s duration and a 60s recharge. Moreover, you can enter the AoE and fight the phased foes. There's no reason Black Hole or Detention couldn't work the same way. Obviously the combat part would be unnecessary for the ST phase shift powers like Sonic Cage, but they could also be made into timed toggles.
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
So it looks like Bonfire with KB>KD went from 40% chance every 2s to 20% chance every 1s (both primary and epic versions). -
I've been leveling an Elec/Dark and enjoying it. Currently lvl 42. Here's the build as it currently stands with slots through about lvl 46. Curious how others slot Conductive Aura and Static Field and whether there's any reason to devote more slots to them. I will probably swap out the Malaise's Illusions in Synaptic Overload for Superior Will of the Controller when I hit 50. I'm at a bit of a loss as to the last 3 power picks. I've got enough slots remaining to 6-slot one more power, but not two. Here's what I'm considering, but I'm open to other suggestions. Combat Jumping - slot w/ a LOTG and maybe a Kismet. Hasten - Primarily to get Fade and Soul Absorption perma (or close to it.) Enflame - Elec is lacking in damage and I figured I could put this on Fluffy or one of the Gremlins. I've seen mixed information as to whether procs work with this. Paralyzing Blast - I have mixed feelings about the AoE holds and often skip them on my controllers and dominators. Uunfathomable - Controller (Electric Control - Darkness Affinity).mbd
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
I'll take your word for it, but I couldn't find a mention of the change in the current or previous patch notes. -
issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
BTW, it appears that they attached this tag to other powers not mentioned in the patch notes, including Force Field/Repulsion Field, Kinetics/Repel, Storm/Tornado, Storm Blast/Jet Stream and Singularity/Repel. https://cod.uberguy.net/html/tags.html?tag=reduceifkd&q=bears -
There are very few powers you can slot the ATOs in that have a recharge longer than 15s. While there are a handful of PBAoEs with 20s recharges, generally these are specialty powers with 90-120s recharges (i.e., Soul Drain, Shield Charge, Ground Zero). You'll end up with an almost 100% proc chance at the expense of diminished up time. Other than those 90-120s cases, if you 6-slot the entire set, the increased recharge will reduce your proc chances. That said, if you're using the power 10+ times a minute, you'll have more opportunities to proc.
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
If you look at the Bonfire stats, there's a yellow tag next to the 120% chance to KB labeled "ReduceifKD". That links to the 3 KB>KD enhancements. In the enhancement stats, there's a corresponding tag next to an effect listed as "-100% Power Chance Mod". I don't know if that means the 120% is reduced to 20%, or the math works some other way. https://cod.uberguy.net/html/power.html?power=pets.bonfire.bonfire&at=minion_pets https://cod.uberguy.net/html/power.html?power=boosts.attuned_sudden_acceleration_f.attuned_sudden_acceleration_f&at=controller -
Not a huge amount of synergy, but PB does buff several powers in Dark: Twilight Grasp: will increase the heal Fearsome Stare: will increase the fear duration and the strength of the tohit debuff for the full 20s duration Petrifying Gaze: will increase the hold duration It will also buff toggles like Darkest Night and Shadow Fall, but only for the 15s duration of PB. Don't worry about slots - PB doesn't need more than 1-2 recharge IOs.
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It's fairly easy to soft cap defenses on a SR scrapper. Mine has ~55% M/R/A defense without slotting anything exotic. About 15% of that is set bonuses (including the 2 uniques) and the rest is just slotting the powers. Also, it's far easier for SR to cap its defense debuff resistance (DDR) compared to other defense sets like Shield or EA. The 3 SR auto powers (Agile, Dodge and Lucky) each provide up to 20% damage resistance to all but psi as your health drops below 60%. It scales, so 5% at 45% health, 10% at 30% health, 15% at 15% health, etc. What this means in practical terms is that my S/L resistance goes from 41% at full health to 71% at 30% health (F/C/E/N goes from 16% to 46%).
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Dominator APP Pool - Ice Mastery vs. Dark Mastery
Uun replied to SeraphimKensai's topic in Dominator
With my play style, Rise of the Phoenix gets a lot of use. -
I keep Sprint on my 1 key and Athletic Run or Ninja Run on my 2 key and toggle them on and off as needed to get around missions. If I have Combat Jumping, that stays on all the time.
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You can look at City of Data for the numbers, but the Dual Pistols screens are particularly dense. Each attack has 4 secondary damage type options (lethal, incendiary, chemical and cryo) with separate stats. In addition, each attack has PVE and PVP stats. The primary damage type of each attack is always lethal. That appears at the top of the screen. Then the various secondary damage options are listed (which get added to the primary damage). If you can't tell by the damage type, hover your mouse over the yellow flags to see what each entry represents. Last, the effects that go with each secondary damage type are listed. The damage for all 4 options is the same except that incendiary adds additional DoT instead of a debuff. https://cod.uberguy.net/html/power.html?power=blaster_ranged.dual_pistols.pistols&at=blaster Pistols Lethal: 43.7391 lethal + 18.7685 lethal + 7.0% -def Incendiary: 43.7391 lethal + 18.7685 fire + 7.0694 fire DoT every 1.0s for 2.1s after 0.5s Chemical: 43.7391 lethal + 18.7685 toxic + 5.6% -damage Cryo: 43.7391 lethal + 18.7685 cold + 12.0% -speed/-recharge
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I would like the looping music in character creator to go away. Every time I create a new character I end up muting my computer.
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issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
Epic > Fire Mastery > Melt Armor (Blaster/Brute/Scrapper/Stalker/Tanker) - -res Scale increased from scale 1.5 to scale 3. -Defense scale increased from scale 1 to scale 2 This patch note should be edited to include Dominators -
Dominator APP Pool - Ice Mastery vs. Dark Mastery
Uun replied to SeraphimKensai's topic in Dominator
It looks very strong to me. I haven't respeced any of my doms yet, but I have experience with all the powers (except Soul Consumption). You are correct that Murky Cloud, Tar Patch and Darkest Night are all very good powers. Don't dismiss Umbral Torrent. Even though they nerfed the range and recharge, it does solid damage and with a kb>kd IO provides outstanding soft control. You should also be aware that Melt Armor in Fire Mastery got a significant buff (mention of dominators missed in the patch notes). It now provides the same -res as Sleet and Tar Patch. -
issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
Cimeroran Traitors Incarnate-level Minotaurs and Cyclopes re-tuned to make them more manageable in non-Advanced Mode content. Running Sister Solaris arc, I'm not noticing any difference. What changed? The last mission in her arc still spawns for a team size of 8 regardless of your notoriety setting. The 4 groups of Minotaurs and Cyclopes aren't any more manageable than they were before the patch. -
My interpretation is that the 0.5s occurs during the animation time after the proc activates. In your example above, you would have 2.475s (not 1.975s) of increased crit chance. Ideally, you want to put the proc in a power with the shortest animation time after effect. I'm very bad about doing this and generally place it based on how it fits into my attack chain.
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The link below is the enhancement containing the proc. It contains the recharge buff and calls another power that buffs the crit rate if the proc fires. Apply "Grant Power" (self only) every 1.0s for 0.5s (100% chance) Set_Bonus.Set_Bonus.Critical_Strikes_Proc https://cod.uberguy.net/html/power.html?power=boosts.superior_attuned_superior_critical_strikes_f.superior_attuned_superior_critical_strikes_f&at=scrapper The link below is the power called above. It has a cast time of 0.0s, cast arcanatime of 0.132s, animation time of 1.167s, and animation time before effect of 0.5s (I believe this is the 0.5s delay). The power lists the following effect: +50% Global Chance Mod (self only) for 3.25s (this is repeated 3x for the different types of criticals) https://cod.uberguy.net/html/power.html?power=set_bonus.set_bonus.critical_strikes_proc&at=scrapper