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Everything posted by Uun
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Here's the current build for my BS/Shield scrapper. Obviously the ATOs and Epics are different, but it may give you some slotting ideas. Uunicycle - Scrapper (Broad Sword).mbd
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For me, a big part of it is the sound. Mace has a really satisfying crunch, as does Broadsword. I just don't find the Katana sfx satisfying.
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Energy / Nature, Build Critique and/or Help
Uun replied to Spellbook-Everlasting's topic in Corruptor
This is much improved. In Wild Growth, switch the Steadfast kb protection for Unbreakable Guard +hp. You don't need 11 points of kb protection. In Soul Drain, switch the Gaussian's set for a Melee AoE Damage set like Obliteration. Soul Drain does decent damage. -
Mine is Elec/Bio/Dark. I took Smite, Engulfing Darkness and Darkest Night from the epic. I generally open with Thunderous Blast and follow up with Ball Lightning and Short Circuit, which leaves everything dead or without endurance.
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Energy / Nature, Build Critique and/or Help
Uun replied to Spellbook-Everlasting's topic in Corruptor
Don't skip Sniper Blast. Highest DPA in the set. Don't skip Wild Bastion. One of Nature's signature powers and worth 6-slotting. I would drop Lifegiving Spores for it. Split Superior Scourging Blast with 3 pieces in 2 powers to double up on the recharge bonus. The slotting in Power Burst is just silly. Thunderstrike or Devastation would be much better. Slotting of Wild Growth is off. You want to max the resistance and recharge, not the end reduction. Worth 6-slotting. In Weave, drop the end/rech piece. While the set bonuses are nice, the slotting of Entangling Aura isn't efficient. The power doesn't require accuracy or recharge. Just slot 2 or 3 end/hold IOs. You want to maximize the recharge of Overgrowth. The %BU proc is wasted here. I usually slot 2x 50+5 recharge IOs. Don't skip Soul Drain. You already skipped Aim and you'll want to use this before Nova. Not sure why you're taking Power Boost. The only powers it benefits are Regrowth and Wild Bastion. Maneuvers doesn't need more than 3 slots. Frankly, you don't really need it at all. -
I've got a DP/Ninja blaster. Hail of Bullets (the T9) isn't really a nuke, plus this combo has neither BU or Aim. Instead, Shinobi gives your attacks a chance to do critical damage.
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Gale, Freezing Rain, Hurricane, Tornado and Lightning Storm already do KB/KD. Another KD power is unnecessary. The way to make Thunder Clap not suck is to make the stun mag 3 instead of mag 2. They could give it the blaster treatment and give the additional 1 mag a shorter duration.
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I've got an Elec/Bio. It's insanely good. I run in Offensive Adaptation 99% of the time. If I shift it's to Defensive. I keep Ablative on auto, so only 1 button to worry about other than the T9.
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I recently did Thugs/Elec. Elec is unique in that all its buffs are chains, and the more you use them the more targets they can hit. In addition to a heal, it also has an absorb buff and a dmg/tohit buff, both on fairly short (30s & 60s) durations. Keeping your henchman buffed and healed can be a full time job.
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While just about any AT/primary/secondary can solo EBs, not everything can solo an AV. I'm sure somebody will pop up to say they've done it, but FF defender is generally not in the AV soloing department. FF lacks the -res and -regen debuffs and +dmg buffs generally required to solo AVs (you can purchase Envenomed Daggers from the START vendor for -regen). Cold, Dark, Poison, Radiation, Traps or Trick Arrow are better suited to the task.
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Just checked in Pocket D on a lvl 50. Inspiration Drops is the first category under ALL. You have to disable inspiration drops by size or type. There's no option to disable all.
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You want @Bopper's proc calculator spreadsheet.
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Originally it required Deathless (1,200,000 debt repaid). In I16 it was changed to Unbroken Spirit (200,000 debt repaid). I usually hit that sometime in my 30s without any effort. I have a much harder time with the Ironman badge (1,000,000 damage taken) required for the Born in Battle accolade, particularly on high defense builds.
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Try Dominator Earth Assault. It duplicates almost the entire Stone Melee set, swapping Stone Spears for Stone Fist, Mud Pots for Taunt and Fissure for Fault. Fissure has ranged AoE damage that matches the KD/stun.
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Slot Machine's Random Challenge (the 20th Anniversary edition)
Uun replied to Troo's topic in General Discussion
Hit 30 with Uunaware (Psi/Ninja sentinel). DFB, Posi 1, Posi 2, Synapse, DIB, Penny Yin, plus the Ubelman the Unknown and Freakalympics arcs. Pretty good for the most part, but fighting Council or 5th Column makes me want to pull my hair out because of all the robots. Same goes for Banished Pantheon and the zombies. The stuff that resists psi damage resists it A LOT. -
I agree on the 2x recharge IOs, but you don't get much from +5ing them. Takes maybe 2s off the recharge.
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Your build chases defense bonuses instead of working to cap your resists. Your energy and toxic resists are quite low and nothing is capped. Dark Armor is a resist set, and other than Cloak of Darkness, has no native defense. More importantly, it has no defense debuff resistance (DDR), which means your defense can be stripped away in a flash. Armageddon is a poor choice in Death Shroud. Since it's a damage aura, it doesn't benefit from recharge but needs end reduction. The most efficient slotting is Scirocco's Dervish or Avalanche acc/dmg, acc/dmg/end, dmg/end. In Dark Regeneration, switch from Touch of the Nictus to Theft of Essence. You'll need the %end proc. In Cloak of Darkness, replace Gift of the Ancients with Shield Wall for the 4.5% E/N resist bonus. Cloud Senses is a poor choice in Cloak of Fear. The power requires a ton of accuracy and end reduction if you intend to run it and the -tohit isn't worth enhancing. Personally I don't find the power worth the slot investment. You would get just as much mitigation with Oppressive Gloom slotted with 1 acc IO. Drop the slots in Boxing. Drop Maneuvers and move the slots to your attacks. Maiming Slash or Vicious Slash should be 6-slotted with Superior Might of the Tanker. It's a very good ATO and the %resist proc is essential. If you split Superior Gauntleted Fist into two 3-piece groups, you can double the 6% E/N resist bonus. Slot a Performance Shifter %end in Physical Perfection. 4 pts of KB protection doesn't cut it on a tank. You need at least 8 pts. Add a Kismet +acc somewhere.
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League Running, Scaling Enemies, and Annoyance
Uun replied to SpookTheHerd's topic in General Discussion
This behavior may derive from the Halloween ToT leagues. Unlike zone invasions, the foes you get when you click on the doors aren't levelless and follow your notoriety settings. So if you're ToTing in PI or Kalisti, the foes are going to be lvl 50-54. If you've got a 6-team league going, it can be a big shock when the lvl 50 leading one of the teams decides to leave and the star moves to a lvl 30 and you're suddenly fighting +20s. I ran into this quite a bit when I ran a league during that event. -
I have perma-dom so I don't need the +1 mag, but the damage procs a fair amount, including foes that are confused or feared. I don't know if I would do more damage with Assault, but that only affects damaging attacks.
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RWZ Base rework has done more harm than good...
Uun replied to Shin Magmus's topic in Suggestions & Feedback
All this could be solved if they created in interior map of the base that would replace the zone map when you were inside. They also need to install doors or portals at all the base access points. Having access points open to the outside completely confuses the mission waypoint system. -
Death Shroud isn't a great place for Superior Avalanche, since it doesn't benefit from the recharge. You could easily drop this to 3 slots and move the set elsewhere. Assuming you intend to run Cloak of Darkness (Kismet +acc needs to be in an active power), would recommend adding end red. Touch of Fear requires more accuracy. Would recommend adding slots for damage procs, however, the Cloud Senses proc isn't optimal. Ranged AoE and Threat procs will hit all targets in the AoE but Fear and -ToHit procs will only hit the primary target. Soul Drain is severely under-slotted. At a minimum it requires accuracy, but recharge and damage are beneficial. I would consider moving Superior Avalanche here. You seem to be chasing a lot of defense bonuses in a somewhat uncoordinated mix of positional and typed. Superior Avalanche gives you melee and fire/cold, Superior Blistering Cold gives you S/L and fire/cold, Kinetic Combat gives you S/L, Unbreakable Guard gives you melee. Frankly, chasing defense on Dark Armor isn't worthwhile. It has no DDR and your defense will be stripped away in a flash. I'm attaching my build. Note this was done before they changed the levels powers become available. Uundead - Tanker (Dark Armor).mbd
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Plant/Martial - Assault Earth/Earth - Melee (lives in melee range) Mind/Psi - Assault Dark/Dark - Support Ice/Savage - Control (Runs Arctic Air and spams Cold Snap, both of which are non-damaging control powers. Is it optimal? I don't know.)
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My recommendation would be Musculature Radial for the Alpha. This will buff your damage, -def, end mod, -tohit and run speed. Support Radial is a good choice for Hybrid, since it comes with an always on endurance discount and provides league-wide damage, defense, accuracy, healing and mezz buffs. If those don't address your endurance issues, you could take Ageless Core for your Destiny.
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Storm Cell creates a series of pseudo-pets. The debuffs (-speed, -jump, -recharge, -tohit) are autohit and ignore enhancements, but the lightning strikes require accuracy and are affected by damage enhancements. You definitely want accuracy and damage enhancements. Storm Cell has a 60s duration, a 60s recharge and follows you, so slotting recharge is less important.
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Keep in mind that the sets with the strongest debuffs lack self heals and have limited self buffs. Cold, Poison and TA have no self heals and Traps just has the Triage Beacon. Will be a change if you're used to /Dark, which has a strong heal and defense, resist and regen buffs. I've got Illusion/Poison and Illusion/Time, and while /Poison takes hard targets down faster, /Time is decidedly safer.