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Everything posted by Uun
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Fixing fire control after bonfire nerf.
Uun replied to WindDemon21's topic in Suggestions & Feedback
I have Bonfire 6-slotted with the entire Sudden Acceleration set, including the KB>KD piece. I have Fire Cages 6-slotted with Superior Will of the Controller. This is the same slotting I used before p7. I cast Smoke first, then Bonfire, then Fire Cages. -
issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
Uun replied to The Curator's topic in Patch Notes Discussion
The Rikti Pylons found throughout the zone now con as Level 54 rather than ignoring level mods. This change is having an unintended consequence. There are several mission doors in the Heartbreak Ridge section that require you to pass near the pylons. These pylons previously conned as +1 but are now +11 to a lvl 43 player and see through invisibility. I was 1-shot twice trying to get to a mission door and once after exiting. -
All except the ranged cone. They stack with each other but with the same power.
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Fixing fire control after bonfire nerf.
Uun replied to WindDemon21's topic in Suggestions & Feedback
I just ran through Provost Marchand's 2nd arc set to +3/x4 on my lvl 50 Fire/Nature controller (+1 lvl shift). It's got a wide mix of foes, including Freakshow, Crey, Council and Praetorians, and a lot of tough bosses. Except for a handful of situations where the geography didn't allow, I opened every fight with Bonfire and rarely used Flashfire. Other than fliers or foes with kb protection, every member of every spawn flopped in unison every time Bonfire pulsed. I saw no evidence of foes standing around not getting knocked. -
Fixing fire control after bonfire nerf.
Uun replied to WindDemon21's topic in Suggestions & Feedback
Before 2005? That's when its resistance was reduced. -
Fixing fire control after bonfire nerf.
Uun replied to WindDemon21's topic in Suggestions & Feedback
Arsenal, Electric, Ice, Mind, Plant The slow in Hot Feet is -87.5% and has a 20 ft radius. This compares to -90% and a 25 ft radius for Quicksand and -81.25% cone for Cold Snap. Not "weak" by any stretch. -
Not often, but I am signed up with the Discord channels for HC, Mid Reborn, Task Force Junkies and ULTRA. If the leader of an Incarnate Trial or HM invites participants to a voice channel I will often join. (My SG still has a Discord channel, but we stopped using it several years ago. We now use TeamSpeak for voice chat.)
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I don't see why not. There are already temp and day job powers that placate.
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Fixing fire control after bonfire nerf.
Uun replied to WindDemon21's topic in Suggestions & Feedback
I don't agree that the change to Bonfire was as massive as you suggest. It went from a 40% KD chance every 2s to a 20% KD chance every 1s. Yes it works differently, but I don't find it to be "much more noticeably pathetic". As for adding a slow, that already exists in Hot Feet. I haven't played Arsenal so I can't comment on Smoke Canister, but I don't think Fire needs an AoE confuse. There are enough control sets with that. I wouldn't complain if the -tohit in Smoke was increased a bit. -
Masterminds don't get Voltaic Sentinel.
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It is for blasters, corruptors, defenders and sentinels. For whatever reason, they didn't change the dominator version. https://cod.uberguy.net/html/power.html?power=corruptor_ranged.electrical_blast.voltaic_sentinel&at=corruptor
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Does the Celerity +Stealth IO stack with Shadowfall / Steamy Mist?
Uun replied to Story Archer's topic in Defender
Sorry, not how I read it. -
Does the Celerity +Stealth IO stack with Shadowfall / Steamy Mist?
Uun replied to Story Archer's topic in Defender
Incorrect. Shadow Fall, Steamy Mist and other stealth powers (i.e., Stealth, Super Speed) don't stack with each other, but they all stack with +Stealth IOs. Shadow Fall/Steamy Mist plus a Celerity +Stealth IO will give you invisibility to all but snipers and drones. -
Entangle is skippable, but if you're going to take it I would slot for damage, not mezz duration. Roots does better damage than most of the AoE immobilizes. I would also slot this for damage. Slotting Combat Jumping for defense isn't productive. Redeploy those slots elsewhere. Wild Growth should get 6 slots. You want to max out the recharge and the resistance. Slotting for healing (after you've maxed resist) is also useful. Wild Bastion should get 6 slots. You want to max the heal/absorb and recharge. I recommend the full Preventative Medicine set. Don't slot the Numina and Miracle uniques in click powers. They only have a 120s duration. Fly Trap should be slotted with Expedient Reinforcement. Slotting for defense debuff is a waste. Slotting Basilisk's Gaze in Entangling Aura is fine if you want the set bonuses, but all it really needs is 2-3 End/Hold IOs. Slot Rebirth with a recharge IO in the base slot. The set bonuses are nice, but I would slot Overgrowth with 2x recharge IOs and redeploy the remaining slots. I would take Spore Cloud much earlier than lvl 44 and would devote 3-4 slots to it. It's one of the core powers in the set.
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Ice/Cold provides great support and a lot of soft control, but as you correctly surmise, almost no damage aside from Jack. If you're looking to do damage, I recommend rolling a dominator.
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What does Healing do withing Support Radial Embodiment power?
Uun replied to cohRock's topic in General Discussion
Unlike the other Hybrids, Support isn't a self-only power. It's a league-wide buff with an 80 foot radius and 255-target max. Everyone in range gets an 8% damage, accuracy, defense, mezz and healing buff (the healing and mezz are the "+special"). It works like a mini Power Boost. The reason Hybrid/Support didn't buff Healing Flames is that Healing Flames is flagged to ignore external strength boosts (because the power also provides toxic resistance). The reason it didn't buff your Immunes Surgeon is that the radial support pets are untouchable. -
Prior to I5, you could summon multiples of the pets. When they did away with that, eliminating the resummoning every 4 minutes was the bone they threw to players for what was a huge nerf. There was a lot of argument at the time about why Dark Servant and Voltaic Sentinel didn't get the same treatment. I seem to recall the reasoning was that controller pets were somehow unique and required special treatment. For many years Voltaic Sentinel had a duration and recharge of 60s. Recently Voltaic Sentinel was changed to a toggle with a 10s recharge. The entity persists until you zone or are defeated. I'm not suggesting that Dark Servant get the same treatment as Voltaic Sentinel, but I think the 19-year old rationale for treating it differently than the controller/dominator pets has long lost any relevance.
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I'm not taking a position as to which set is superior. They each have their strengths and weaknesses. I will note that the SR and Nin T9s are identical but there's no need to take it or use it with SR.
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One of the big differences between SR and Nin is defense debuff resistance (DDR). SR can cap this, Nin can't. SR laughs at defense debuffs.
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I assume you're talking about John Houston's arc. It's not a villain arc, it's specifically for rogues. There's a morality choice and the arc can have two outcomes, one with a hero alignment and one with a rogue alignment. Piecemeal's new arc can be played by any alignment. Only the prerequisite Doc Buzzsaw arc is a villain arc.
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These two hallways are what need to be labeled. I walked past them a bunch of times and they don't register as passages. Just needs yellow paint on the floor similar to that identifying the infirmary. Once you get to the lounge, everything is marked pretty well. Alternatively, if doors were added at the ends of the two hallways next to the infirmary, the mission waypoint would direct you to click on the door.
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I don't think you can do this now (not easily anyway). Sonic Cage and Detention Field have a 30s duration and 60s recharge. Black Hole has a 30s duration and a 120s recharge.
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I had a portal mission in the new section of the Vanguard base. I could find no signage indicating how to get to this section, and the yellow distance marker just showed I was a few hundred feet away but offered no indication of how to get there. I had to use my mission teleporter to get to the portal, then backtrack out to see where the access point was. There should be wayfinding signage identifying the corridors next to the infirmary as the access to the portals (once you enter the area, there is lots of signage). I would also suggest a building map for the base once you enter (rather than the zone map).
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Gravity/Dimension Shift is a cancellable toggle with a 20s duration and 60s recharge.
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Sentinels don't get any melee attacks in their primary or secondary and only get access to them in the epic pools (lvl 35+). That said, there are quite a few PBAoE attacks and you're likely to be using ranged attacks in close quarters. Don't think of a sentinel as an armored blaster, think of it as a ranged scrapper.