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Uun

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Everything posted by Uun

  1. From the Page 5 patch notes (and debated to death at the time): Stealth Toggle Exclusivity Removal Player Stealth Toggles, with the exception of temporary powers, are no longer exclusive. Players can now use multiple stealth toggle powers at the same time, however the stealth radius, defense, and threat level of these powers will not stack. Instead, the strongest effect from these powers will be used (much like how travel power stacking currently works). The powers that fall within these stealth toggle rules are listed below. List of Stealth Toggles Arctic Fog Cloak of Darkness Cloaking Device Energy Cloak Field Operative Infiltration Mask Presence Shadow Fall Shinobi Shinobi-Iri Stealth Steamy Mist Super Speed Superior Invisibility
  2. Take Speed of Sound instead of Super Speed and you get Jaunt with it. Works similar to Combat Teleport. Most of the T1 pool attacks have a damage scale of about 1.0 and a 3-4s recharge. Flurry is 1.144 w/ a 3s recharge. About the only exception is Arcane Bolt, which is 1.48 w/ a 7s recharge. I would be OK increasing Flurry's damage somewhat if the recharge were increased accordingly (i.e., 1.32 w/ a 6s recharge or 1.64 w/ an 8s recharge). I'm not OK with making it a cone or AoE. Note, the Sands of Mu prestige power has a 16s recharge, uses twice the endurance, and can't be enhanced.
  3. I haven't played that combo but I've played both sets. Dark Miasma is one of the best defender sets and you really can't go wrong with it. Seismic offers good secondary effects (KD and -def) and the Seismic Shockwaves mechanic provides some good buffs when it's active. Dark/Seismic should be very solid. On Dark, skip Black Hole. Petrifying Gaze is optional. Slot Fearsome Stare with an accurate tohit debuff set (not fear). Slot Dark Servant with an accurate tohit debuff set. On Seismic, skip one of the T1 attacks (I skip Encase). Depending on how many ST attacks you want, you can also skip Entomb, although you may want to take it while leveling and drop it later in a respec. Seismic offers lots of proc opportunities. I slot most attacks with acc/dmg, acc/dmg/end and 3-4 procs.
  4. You apparently missed this thread from a few months ago.
  5. Stealth and Arctic Fog don't stack with each other. There's no benefit to running both (or taking both).
  6. Base perception radius is 45 feet for minions, 50 feet for lieutenants and 54 feet for bosses. If your stealth radius is greater than those distances, you're invisible to all but certain foes (Rikti drones, snipers, Rulaaru eyeballs, KoA). Stealth has a stealth radius of 55 feet in PVE (making you invisible), which suppresses when you're mezzed, click a mission object, attack, or are hit by an attack. Arctic Fog has a stealth radius of 35.5 feet, which will allow you to get closer without being detected but won't make you invisible. A Celerity or Unbounded Leap Stealth IO will add 30 feet to your stealth radius, making you effectively invisible. The stealth in Arctic Fog doesn't suppress when you attack or are hit by an attack, but the stealth in the IO does, so be mindful of distances between spawns. Stealth provides 2.5% defense (defender numbers) that only suppresses when you're mezzed, plus another 10% defense that suppresses when you're mezzed, attack, are hit by an attack, click a mission object, command a pet, help an ally, or a pseudo pet does any of these. Arctic Fog provides 5.0% defense, 20% F/C/E resistance, and 60% slow resistance that only suppresses when you're mezzed.
  7. Not going to search for all the prior threads, but this has been suggested many, many times (including by me).
  8. You can also combine 50 Empyrean Merits into 1 Transcendent Merit (at the Merit Vendor) and email that to yourself.
  9. It's a decent power as T9s go, but it doesn't need any slotting for +hp if you've got the accolades. It will likely put you over the cap for S/L resistance without slotting, but F/C/E/N/T resists can be productively enhanced. Slotting for end mod is also an option.
  10. Check your HP without OWTS toggled on. If OWTS is putting you over the cap, adjust your slotting there.
  11. Ice/Kin works quite well and is a lot of fun, but /Cold, /Nature, /Time or /Trick Arrow would also make solid combos.
  12. There are 11 types of HOs and 20 types of D-Syncs. All of the HO types are duplicated within the D-Sync types. You already have the chance to receive an Acceleration when you run Aeon (pooled with Microfilament on the AH). Rather than increase the HO list to 20, perhaps the answer is to reduce the D-Sync list to just the 9 unique drops. This would effectively increase the supply of those items, as you would no longer have a chance to receive the 11 HO duplicates when running Aeon.
  13. The proc is just an 8-second, mag 2 placate. It doesn't stack, nor does it benefit from domination. I don't think mag 2 is sufficient to affect an AV. https://cod.uberguy.net/html/power.html?power=boosts.crafted_fortunata_hypnosis_f.crafted_fortunata_hypnosis_f&at=dominator The sleep component of Blind has an interesting mechanic that might be coming into play. It applies a mag 2 sleep if no other effects can apply, plus a second mag 2 sleep that requires a to-hit check. So if the purple triangles are up and the hold is blocked, you should be a getting a mag 4 sleep (which will affect an AV). That doesn't explain what you describe though, unless each of the two sleep components is triggering the proc and are being treated as separate casters and causing it to stack. https://cod.uberguy.net/html/power.html?power=redirects.illusion_control.blind&at=dominator
  14. This really isn't a guide, it's just a discussion of your build and your justification for making some questionable slotting decisions (i.e., skipping Roots and Carrion Creepers). If it works for you, great, but... While the S/E resistance in Increase Density is AoE, the mez protection is single target. So unless you're applying ID to each squishy individually, they're not receiving mez protection.
  15. The problem with Devastating Blow's animation is that you're not moving, just squatting while you try to squeeze one out. Atom Smasher's animation is even longer, but at least you're doing something.
  16. They're expensive because they have no HO counterpart and are only available from the Aeon SF. There are 11 types of HOs but 20 types of D-Syncs. Most of the other D-Syncs with no HO counterpart are also pricey.
  17. Presumably, people want Shield for a positional defense armor with some resistance, +hp and +dmg thrown in. Willpower is a regen/resist set with some +hp and typed defense thrown in. It plays very differently. Super Reflexes is probably the closest to Shield from a play standpoint, but it has no +hp or +dmg and its resistance only kicks in at low health.
  18. If you floor their endurance and shut off their recovery so they can't attack, ZOOM!
  19. Although lots of recipes and enhancements can be purchased directly with merits, it's almost always cheaper to convert the merits to inf and purchase the recipes/enhancements on the AH. Take ATOs for example. They can be purchased for 100 merits each. They also sell on the AH for about 8,000,000 inf (80,000/merit). But you can purchase 10 Enhancement Unslotters for 5 merits. These sell on the AH for about 100,000 inf each (200,000/merit). So you could use 40 merits to buy Unslotters and sell them for the 8,000,000 inf you need to buy an ATO. Other items which can be purchased and sold efficiently with merits are Enhancement Boosters and Enhancement Converters. Prices fluctuate, so you need to do a little homework to see what's bringing the highest price/merit at the moment.
  20. No, the level of a proc doesn't matter at all. https://homecoming.wiki/wiki/Invention_Origin_Enhancement_Proc_Damage_Scaling
  21. Very strange. I've been done at least 7 leveling teams over the past 3 years and never seen that. Try it for a few more levels and see if it doesn't even out. Also, as long as the higher level person has the star, the lower level person will earn more xp until they level up.
  22. Gravity has 3 powers that do KB (Propel, Wormhole and Singularity) plus one that does KU (Lift). Energy Blast has 8.
  23. One of you must be using an xp booster (or a different xp booster). If you were higher than level 10 it could also be that one of you was defeated more often and had debt. My SG has been running leveling teams for years. Everybody rolls a new character and plays together 1 night per week until everyone hits 50. Generally, everyone is within a few bars of each other the whole way and we all hit 50 in the same session.
  24. Swap some of the damage and recharge in Tenebrous Tentacles for range and procs. It's a crap power for straight up damage. Slotting Combat Jumping for defense doesn't yield much. I would move at least one of those slots to Arctic Fog. In addition to defense, slot Arctic Fog for damage resistance. With Heat Loss, Victory Rush is superfluous. Take Vengeance instead. Slotting Sleet with Pacing of the Turtle is a terrible choice. You want to maximize the recharge. Enhancing the slow doesn't do much for you. I either slot 2x recharge IOs or 3-4 pieces of a defense debuff set. Redeploy the other slots to your shields or Infrigidate (for procs).
  25. https://homecoming.wiki/wiki/Candy_Keeper
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