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Uun

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Everything posted by Uun

  1. Feel free to recruit who you want to your teams. You don't get to tell everyone else how to have fun.
  2. Another vote for Fire/Time/Soul. I also really enjoy Ice/Kin/Mace.
  3. I do have Eagle’s Claw in my build, but mainly because I like the animation. I throw it in for color or if I need a heavy hitter. It’s not bad, but it will lower your DPS.
  4. If you're going for maximum DPA (and not taking a snipe), the 4 best attacks are Storm Kick, Crippling Axe Kick, Crane Kick and Cobra Strike. You can chain these in any order pretty easily. With sufficient recharge you could drop to 3 attacks if you had something else you wanted to take. Since you're skipping Eagle's Claw, there's not really a heavy hitter you're using as a finisher. CAK is the highest damage of the 4 but not by much. I put the Critical Strikes set in Cobra Strike (since I slot a KB>KD in Crane Kick).
  5. Wild Growth: I slot Aegis (res/rch, res/end/rch, res), Steadfast res/+def, Miracle (heal, heal/rech), but Unbreakable Guard and healing set of your choice would work as well. Lifegiving Spores: I am underwhelmed by this power. I have tried various combinations of +end and heal and none have really made a noticeable difference. I haven't tried the Panacea proc, but it should buff everyone in range if it works the same way it does in Triage Beacon. Wild Bastion: I 6-slot Numina's (I have Preventative Medicine in Regrowth), but swap them if you like. Overgrowth: yes, two 50+5 recharge IOs
  6. Is he gold? I didn't see that mentioned. Night Ward is a co-op zone and can be entered by any faction.
  7. @Zect has very good advise. Another option is to slot Chrono Shift with two 50+5 recharge IOs, then use Power Boost on Chrono Shift as well. (I typically recycle Chrono Shift and Farsight at the same time.)
  8. In Night Ward, the hospital is in the mansion. There is a TUNNEL portal outside the mansion which will take you to Atlas Park. Target it on your map and follow the yellow arrow out of the mansion to the portal.
  9. I had a Mind/Rad on live. Mind has 3 decent ST attacks plus a cone fear that does damage. Rad provides -res and +dmg. It solos fairly well. He was just doing it wrong.
  10. I had a DM/EnA brute on live (before EnA got Energize and Energy Drain got +def) and I currently have an EM/EnA stalker. It's a really good set, but I don't think there's anything about it that makes it better on a brute. I don't recommend skipping Energy Drain. While you won't need the added defense, being able to refill your blue bar every 30 seconds is useful and the end drain can be used offensively. You can't sap a foe to 0% from 100%, but you can if they're under 50%.
  11. There's very little that does in any of the support sets outside of Kinetics. There are odd pieces of powers that self stack (i.e., the -regen and -end in Shock, the -regen in Envenom, the -rech in Ice Arrow). Of course any power that summons a pseudo pet can self stack if you're able to have more than one out at the same time (i.e., Acid Mortar).
  12. Stacking is per caster. Empowering Circuit will stack from different casters.
  13. I've got a fully tricked out 50 of each and definitely consider Dark/Dark to have superior AoE control and greater survivability. Mind has more damage in the primary, but this is less useful on a dominator where you have damage in your secondary. Mind may have a slight edge in soloing AVs due to Mesmerize (ST sleep). As far as soloing TFs, it's the driver not the car. While Voltak has soloed many TFs on Dark/Dark, another player with his build would likely have difficulty replicating this. There's another player on Torch (character name Number 6) that has soloed just about everything on Mind/Psi. Same comment applies. (I don't have the patience or desire to solo TFs and haven't tried.)
  14. They do stack from different casters (Kinetics even stacks from the same caster), but only up to the relevant cap. Hitting the damage cap with Fulcrum shift is pretty easy. Nature doesn't really have any abilities that approach the relevant cap, so you should get the full benefit of stacking.
  15. Yes. If you look at any of the powers on CoD, "Notify Mobs" (lower left corner) is set to "Always".
  16. Minor nit - Benumb doesn't have -res. Sleet and Heat Loss are the -res powers.
  17. The cones don't have a lot of synergy, but if you want the maximum -res, Sonic (it can do 85% with a single stack). My Poison/Sonic does nasty things to hard targets.
  18. The only proc that works in Trip Mine is Force Feedback +rech. Testing shows that damage procs don't work. I don't find the actual damage from the procs to be that impressive.
  19. This is in fact the power description. There are 19 random temp powers you can receive from the weapon raid. The rock is the only one with a single charge. https://homecoming.wiki/wiki/Heavy_Rock_(Raid)
  20. Since you can do DP/Ninja (Katana) on a blaster, I assume you could do it on a dom.
  21. I enjoy running most of my characters through Gaussian's arc against the Vanguard Sword (and Longbow). They're challenging and cause problems for melee types without debuff resistance. I wasn't prepared for how easily my Gravity/Storm absolutely shredded them (I was running at +3 x4). They're not very threatening when they're stunned and flopping around like fish. I even used Snow Storm a few times because it's funny to watch them try to run into melee in slow motion.
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  22. You have to set the level to 30 or below.
  23. I'm aware of that, but it usually shows up in CoD. I don't see anything for Caltrops. There's no tohit roll shown in the combat log (other than the initial one stating that Caltrops is autohit). Not sure how to test the proc having a tothit roll vs. the overall proc chance. I typically get 2-3 of the 5 firing each chance. It doesn't do a ton of damage, so I may try replacing with a set.
  24. Cold is a great set, but other than Arctic Fog, none of its powers protect you. And if you're 1-slotting the shields (and not taking Glacial until lvl 49), you're not helping your team much either. Why is it you're taking Cold? Slot Spectral Terror with an Accurate Tohit Debuff set, not Will of the Controller. You want to enhance Spooky's -tohit, not his fear.
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