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Uun

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Everything posted by Uun

  1. Apologies, I misread the OP. I thought it was about Martial Combat, not Martial Assault.
  2. Ice Arrow adds more unresistable -dmg on top of PGA, making Trick Arrow the king of -dmg. Other contenders are Nature (Spore Cloud + Corrosive Enzymes) and Poison (Weaken + Venomous Gas).
  3. I was on that team and the leader was @Voltor.
  4. The problem is that the blaster version of Storm Kick has a 100% chance of KD. The KD makes no sense if the animation is a gut punch.
  5. Aim slotted with a Gaussian's +BU proc is very useful, if for nothing else than using before your nuke. It's more important with secondaries like Martial and Ninja that don't have Build Up.
  6. One use of Quicksand that nobody has really touched on. Got a bunch of Nemesis buffed by Vengeance? Rikti Drones? Force Field Generators? Quicksand has 25% -def and it's autohit.
  7. You don't really need both Infiltration and Stealth. Slot a stealth IO in Infiltration and you're invisible to everything except snipers, eyeballs and drones. Alternatively, take Stealth and use Athletic Run for mobility.
  8. Least favorite by a mile is Devastating Blow. Not only is it stupidly long, but you just stand there frozen like you're trying to take a dump.
  9. Uun

    Using Invuln

    Not sure what you were looking at, but the defense debuff in Unyielding was removed in 2008.
  10. I'm at work and don't have access to Mid's. I was just eye-balling it.
  11. Uun

    Using Invuln

    Invulnerability is a very solid set. It's layered protection that provides both resistance and defense. The stalker and sentinel version is a little different than other ATs - Invincible provides a fixed amount of defense (other ATs get Invincibility, which provides a base amount of defense and an additional amount per mob in range). Endurance usage is comparable to other armors. You only run 3 toggles, TI, Unyielding and Invincible. RPD, Environmental and Tough Hide are auto powers that use no endurance. Slotting of Stamina will depend on what other +end IOs you slot. Dull Pain is more than a heal, it increases your hit points by 40% (half of which is enhancable) for 2 minutes. Slotting recharge in the power alone, you can get 65% up time. With sufficient global recharge, it can be made perma.
  12. Farsight is a click, not a toggle. It has a 2 minute duration and a 4 minute recharge, so you want to slot it for recharge. I would add a few slots so you can max out the defense and have it perma. If you're going to slot HOs, you want Membranes, not Cytoskeletons. Slowed Response requires accuracy. I would also add some recharge so you have it up more often. Shouldn't affect your proc chance since the base recharge is 90 seconds.
  13. Another vote for Stone Melee. I've done it on a brute and a dominator (Earth Assault). Hits like a freight train and very crunchy. War Mace also has a very satisfying crunch and Crowd Control never gets old. I've been playing Martial Arts since I2 and it never gets old for me. Not the best numerically, but it has a great feel to it and good sfx. The blaster version is also good (and it has the best version of Eagles Claw). The dominator version isn't really a melee set, but I do wish they would proliferate Spinning Kick.
  14. I don't dispute that an Earth controller may not need the additional control, but you're underestimating the effectiveness of Choking Cloud. It has an 80% chance of a mag 1 hold plus a 50% chance of a mag 2 hold. These don't stack with themselves but they stack with each other. The power pulses every 2 seconds but the hold duration is at least double that (7.45 seconds for controllers). After 2 or 3 pulses, you've generally built up to mag 3 on everything. CC is auto-hit, so you don't need to slot for accuracy. I typically slot with 3 end/hold IOs (from 3 different sets) and have no endurance issues.
  15. Doesn't Emperor Cole take out Recluse (and the rest of Arachnos) in Emperor Cole's Personal Story (at the end of Belladonna Vetrano's arc)?
  16. Yes. Fly Trap has 4 attacks and 3 of them have -def, giving the proc a chance to fire.
  17. Yes, this already exists.
  18. There's a similar power in Dominator/Savage Assault called Unkindness. Again, Murder of Crows would have been better.
  19. "These Temporary Powers are acquired by foiling the arms dealers during Weapon Raid Side Missions within Mayhem and Safeguard missions. These powers are awarded to the person who clicks the objective in the side mission, and are random as to which power is awarded." https://homecoming.wiki/wiki/IR_Goggles_(Raid) There's a base empowerment buff you can craft that provides increased perception. There's also the Rectified Reticle: Increased Perception IO that you can slot in any power that accepts tohit buff sets.
  20. You should be able to get page 5 from the website. It says use this if you cannot update from the app: https://midsreborn.com/download/MRB_3.4.7.5.zip
  21. It is. Don't hit them when they're at 100%, hit them when their endurance is at a level where they can be dropped to 0%.
  22. Check their Discord.
  23. Or just go here: https://midsreborn.com/
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