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Everything posted by Uun
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This already exists. Select an aura, then select "eyes only". I think you can have hands only and head only, but not sure weapons is an option.
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Scrapper taunt - give buff based on rank of enemy taunted
Uun replied to DougGraves's topic in Suggestions & Feedback
I've tried scrapper Confront over the years and have always dropped it. It's not useful enough to waste a power pick (I do take Taunt on brutes though). For pulling, it doesn't work any better than using a ranged attack. I can pick up Nemesis Staff or Blackwand from the P2W vendor and get the same result. On the other hand, I only play scrappers with taunt auras, so if I really want someone's attention, I run in and smack them. -
This. Also, if you hit Power Boost before Chrono Shift (because you have it for Farsight), you get a massive heal.
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Posi 1 and 2 scale. See links below. https://homecoming.wiki/wiki/Task_Force#Task_Forces_by_Level https://homecoming.wiki/wiki/Strike_Force#Strike_Forces_by_Level
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Spore Cloud provides a substantial debuff (-tohit, -damage, -regen). You're going to be hurting yourself if you skip it. Lifegiving Spores is very skippable.
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The signature TFs do not scale to the leader's level. They always spawn at max level, then add the leader's Notoriety setting. On Manticore, that would get you lvl 36 and 37 foes. So if the leader is only lvl 32 or 33, boom, +4s.
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While the Arachnos maps won't win any awards from Architectural Digest, they're far from the worst. The blue caves were designed by monkeys on crack. That 5-level wedding cake room in the blue caves is awful, as is that other multi-level room where you have to loop around to the upper level to find the passage down that leads you out. I like the aesthetics of the Oranbega maps, but there are a few that are just way too big. You always get them on defeat alls or find the 21 magicians. There's also that ridiculous room with the spiral path leading to the top of the tower.
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It's under Options on the Windows tab, as well as under Options on the Pet Window itself.
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https://cod.uberguy.net/html/powerset.html?pset=incarnate.lore
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Switch your pet window to advanced commands. While designed primarily for MM henchmen, the commands also work for Lore pets (they don't work for controller pets). Change the stance from Defensive (the default) to Aggressive. If you're fighting an AV or other hard target, switch to Attack My Target. Consult this sheet. Tab 1 has descriptions of all the Lore pets and their powers. Tab 2 has dps rankings, both ST and AoE. Incarnate Lore Pets List - Google Sheets
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Lets talk - The negative part of the Double XP Buff.
Uun replied to Zewks's topic in Suggestions & Feedback
I almost never use 2xp, certainly not after lvl 10. The levels already fly by. People with long memories remember that on live the devs increased the rate of xp gain several times. In the beginning it would take 500+ hours to level a character to 50. That was a grind. -
Poison/Water - your thoughts, input and reasons I just shouldn't...
Uun replied to Scarlet Shocker's topic in Defender
I don't remember how to do it, but I seem to recall you can have one macro execute on pressing a key and a second execute on releasing the key. -
Poison/Water - your thoughts, input and reasons I just shouldn't...
Uun replied to Scarlet Shocker's topic in Defender
The problem with Incand is 1) you can only use it every 2 minutes and 2) awkward if you're on a team, some of whom may want to stay at range. -
In addition to the red side missions listed above, Mr. G's arcs are very good. He is introduced by the Inside Information tip mission. Also recommend Agent Watkins (Graveyard Shift) blue side and Doc Buzzsaw (Freakish Lab of Dr. Vahzilok) red side. In general, I find the newer content (Faultline, RWZ, Dark Astoria, etc.) to be better written than the original story arcs.
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I'm totally fine with the vfx for Pyronic and Void (and the other Judgement powers for that matter), but agree 100% regarding Venomous Gas. I have two lvl 50 Poison characters, one with the original color scheme and one with a different color palette, and I can't see where the AoE ends on either one. Perhaps something similar to Time's Juncture, which has pronounced vfx on the ground plus vfx on each affected foe.
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Poison/Water - your thoughts, input and reasons I just shouldn't...
Uun replied to Scarlet Shocker's topic in Defender
It would involve changing your power pools, but I would recommend Combat Teleport (or Mystic Flight/Translocation). -
Until you can't. WP has no end drain or recovery protection/resistance and Mu Adepts, Sappers, etc. are a real problem.
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I belong to a SG on Torchbearer that has a full blown base with all the bells and whistles. I use it occasionally, but find it too big and unwieldy for travel and use one of the transit hub portals for that purpose. I also don't use it for storing enhancements I don't want to share, as the current system only allows restricting access by SG rank. It would be nice to have the option to create personal enhancement storage. On Excelsior I have a personal SG for all my characters and built a 1-room base. It has zone teleporters, medical bay, enhancement, salvage and inspiration storage, pillar of ice and fire, empowerment station, trainer and vendor.
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Poison/Water - your thoughts, input and reasons I just shouldn't...
Uun replied to Scarlet Shocker's topic in Defender
I'm at work so can't open this in Mid's, but here are some thoughts: It seems like you're severely underslotted for accuracy. Many powers have none at all, while others only have 26.5%. All I'm seeing is a Kismet and one 11% accuracy bonus, which really isn't enough. I wouldn't slot a Winter set in Toxic Dart. Would put this in an attack that can benefit from the damage and recharge enhancement, like Whirlpool or Steam Spray. Poison Trap is a good candidate for damage procs and/or a hold set. Definitely 6 slots. Skip Corrosive Vial unless you just want it for concept. Venomous Gas needs to be slotted for -tohit. Skip World of Confusion. It's a terrible power. No Defender's Bastion? Provides several very good set bonuses. -
What pairs well with storm summoning and what AT(s) best leverage its abilities?
Uun replied to biostem's topic in Archetypes
While Storm certainly works well with other ATs, it synergizes quite well with controllers. It provides additional damage to those primaries that are light on it and additional soft control to those that need it. Earth/Storm, Gravity/Storm and Ice/Storm are all great pairings. -
It's a few years old, but I think this is the guide you're looking for.
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https://homecoming.wiki/wiki/Attack_Mechanics Drones have 35% defense to melee and ranged attacks, but no defense to AoE attacks or attacks without a positional tag.
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A lvl 54 AV has 87% resistance to -tohit and -regen. At the 4-stack maximum, you're only getting 2.6% -tohit and 5.2% -regen. While Diamagnetic can increase your safety vs. regular mobs, it does virtually nothing vs. AVs.
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I generally slot 40-50% in powers and shoot for 40%+ in set bonuses. I might cut those if I'm running Tactics, Kismet or some other +tohit.
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I think it's a formatting error in CoD. The effects for all the Interface powers show as PVP only and that isn't the case. While it's harder to see with something like Diamagnetic, the DoTs clearly work in PVE as you can see the orange numbers. While not as detailed as CoD, this page provides a good summary of what all the Interface powers do: https://homecoming.wiki/wiki/Interface_Slot_Abilities Another thing to keep in mind is that stacking is from all sources, including teammates and leaguemates. The debuffs can stack up to 4x, while the DoTs can stack up to 8x. If you solo, that's largely a non-issue, but if you team it can be, particularly against AVs. Reactive core (-res) and Degenerative core (-hp) are very popular, so it's quite possible these will cap on a full team (on a league it's almost certain). Because of this, I often craft one of the higher damage DoTs. (Reactive (fire), Spectral (neg) and Preemptive (en) do 5 ticks of 13.3862 damage, while Cognitive (psi) and Degenerative (tox) do 5 ticks of 10.709 damage.)