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Uun

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Everything posted by Uun

  1. My preferred slotting for Chrono Shift is two 50+5 recharge IOs. When used with Power Boost (which you're presumably already using with Farsight), it more or less doubles the heal. I've never found the endurance cost of the power to be an issue, plus it grants 15% endurance, so you get most of the cost back immediately. I also dislike Hami raids. You should be aware that HOs or their equivalent are available as a completion reward for the MLTF, LRSF, Aeon SF, Eden Trial and Abandoned Sewers Trial.
  2. Unlikely. My SR tank has 122% DDR (capped at 95%). In my experience the issue is tohit buffs that exceed your defense and damage/debuffs that are autohit or unresistable. I'm not disagreeing with your overall position. On those occasions I've tanked HM content, I've done it on my DA tank.
  3. Uun

    Tanker questions

    You lose access to powers obtained more than 5 levels above your combat level. Your combat level would be lower of the maximum level for the task force or the leader's level. For example, the maximum level for Posi 2 is 16, but if the leader was lvl 14 the entire team would be exemplared to that level for the duration of the TF (and you would lose access to powers obtained at lvl 20).
  4. Nature is a very good set, but I'm not a fan of the defender/corruptor version of Dark Blast. Dark Pit is a complete waste (AoE mag 2 stun). There are 3 cones and none of the ranges/arcs match. Tenebrous Tentacles and Torrent need to be loaded with procs to do damage, otherwise they're just mitigation. Nature works better in melee paired with PBAoEs and AoEs rather than cones. I'd be more inclined to pair it with Water, Ice, Electric or Seismic.
  5. Fiery Embrace is coded for all Tanker and Brute Epic/Patron powers. It doesn't appear to be coded for any of the Scrapper Epic/Patron powers.
  6. It appears that Fiery Embrace works with Tanker and Brute epic sets but not with Scrapper epic sets (Stalkers and Sentinels don't get Fiery Embrace). I'm guessing this is a bug.
  7. https://homecoming.wiki/wiki/Purple_Triangles
  8. Definitely Fire Blast. I would only take Flares if you want another power you can use when mezzed. Otherwise, Fire Blast, Blaze and Blazing Bolt provide all the ST damage you need. Even Fire Ball has better DPA than Flares.
  9. This was done for blasters, but should mostly hold true for defenders (dark and psychic have different powers on blasters).
  10. Fire Blast has the best DPA of the three (Arcane Bolt is the worst). On my blasters with Sorcery, I typically take Spirit Ward and stick the Preventative Medicine %absorb proc in the base slot (it doesn't need to be in an active power).
  11. Like this? https://cod.uberguy.net/html/modifiers-table.html?mod=default https://cod.uberguy.net/html/archetype-data.html?at=blaster
  12. My goto is LOTG def, def/end, def/%rech. You're not getting slots back. The idea is you 3-slot Scourging Blast in Fire Blast and slot some other set in the other 3 slots (you could cut this to 2 slots). Then you would replace 3 slots in another attack (say Rain of Fire) with the other 3 pieces of Scourging Blast.
  13. Since Fire Armor has no psi resists, I added 3 Impervium/Aegis psi resist IOs and picked up some more from incidental set bonuses and Shield Wall for a total of 34%. My Dark tank is capped to psi through normal slotting and my SR tank has 32% from incidental set bonuses.
  14. Split Superior Scourging Blast 3x into 2 powers to double up on the 10% recharge bonus. Howling Twilight is autohit and doesn't require accuracy. A recharge IO is fine. 5x Red Fortune in Maneuvers isn't getting you much. I would cut it to 3 slots or switch to LOTG or Reactive Defenses. Swap the tohit/recharge in Tactics for tohit/endred. Dark Consumption requires accuracy. Shadow Fall should be taken much earlier than 49 and would benefit from more slots. At the least it requires endred, but you also want to enhance the damage resistance and defense. Your best option is a mix of defense and resist sets. You could skip Kismet since you're running Tactics. I would pull slots from Maneuvers, Weave and Aim.
  15. Mender Lazarus TF (The 5th Column Overthrow) in Ouro is pretty good.
  16. Not sure why DDR didn't get the same treatment. Stalkers get 55.36% while scrappers get 62.28%. Scrappers get a 0.003 multiplier that's applied to 3 powers: [MagExpr]% Damage Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative Energy) (self only) for 0.75s Magnitude Expression: 0.003 * minmax(60 - source>kHitPoints%, 0, 100) Stalkers get a 0.004 multiplier that's applied to 2 powers: [MagExpr]% Damage Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative Energy) (self only) for 0.75s Magnitude Expression: 0.004 * minmax(60 - source>kHitPoints%, 0, 100)
  17. All but 1.875% of the defense in Hide suppresses in combat. You need Evasion to provide AoE defense in combat. You also need it to get your full complement of DDR. The stalker version of Evasion combines the AoE defense values of Evasion and Lucky that other ATs get. Scrappers get 13.875% AoE defense from Evasion and 5.625% AoE defense from Lucky. Stalkers get 21.375% AoE defense from Evasion. Stalkers do lose the 6.92% DDR in Lucky (for some reason those values weren't combined).
  18. The toggle is set to ignore hold, sleep and stun. All blaster primary T1 and T2 attacks and secondary T1 attacks can be used when mezzed. Defiant Barrage has nothing to do with that. The Defiant Barrage status protection can stack 3x, however, since the proc only lasts 10 seconds, this is unlikely to occur.
  19. They show up in Provost Marchand's 2nd and 3rd arcs.
  20. I've got Bonfire on my Fire controller and the epic version on a blaster and a mastermind, all with Sudden Acceleration KB>KD. Just tested the controller and blaster and working as usual. Seems like you've got a bug.
  21. I've got Armageddon and SGF split 3x each between Guarded Spin and Eye of the Storm. That allows me to double up on both the 6% E/N resist and 6% F/C resist. There's no reason to buff the defense of Guarded Spin if your primary is SR. I've got Sky Splitter slotted with Hecatomb, which has stats identical to Armageddon, and Precise Strike slotted with Mako's Bite (Hecatomb's recharge is wasted there). Have you ever played SR? Rularuu eyeballs have a 100% tohit buff. Nemesis Vengeance provides a 30% tohit buff for each lieutenant defeated and stacks (unlike the player version). DE Quartz provide a 100% tohit buff in a 50 foot radius AOE. Any of these are capable of completely negating your defense.
  22. Why focus on ST tanking? It's more efficient to use the cones if you've got multiple foes in range. I put the SMoT set in Innocuous Strikes and the SGF proc in Guarded Spin. I can chain the 2 cones indefinitely and work in the ST attacks as needed (or when I hit level 3). Unless you're tanking Recluse in MLTF with the towers up, you really don't need the extra resistance against single foes. It's needed against larger numbers of foes with tohit buffs (Rularuu, Nemesis, DE, etc.).
  23. This is a terrible idea. Sky Splitter does 30% more damage if you use it with 3 levels of Perfection. It's best to make it the 4th attack in your chain so that you're always using it with 3 levels of perfection (Mids doesn't show the level 3 bonus damage). The SMoT proc provides 6.7% resistance for 10 seconds and can stack 3x. You want to slot it in a power you're using at least every 5 seconds if you want to maintain 2 stacks.
  24. If you're using Infiltration as a travel power, you can get full invisibility by slotting a Celerity or Unbounded Leap +stealth IO in Infiltration.
  25. For a corruptor, it provides (unslotted) 3.75% defense to all, 15% resistance to E/N/Psi, and fear protection in a 40-foot radius.
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