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Everything posted by Uun
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I will often slot the Scirocco dmg proc as the 4th piece for the 9% acc bonus.
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I usually do it at lvl 30. That seems to be the level medium and large inspirations start dropping. I also have a storage bin in my base filled with large inspirations. Then if I die and rez to the base I can restock.
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Not sure why you think the auras aren't a good source of damage. Most of them do 10-11 points of damage per tick. Surrounded by 10 foes and slotted for damage, that's close to 200 points of damage every 2 seconds. Most efficient slotting (at a reasonable cost) is 3-slotting Scirocco's Dervish with acc/dmg, acc/dmg/end, dmg/end. This gets you 47.7% acc, 74.2% dmg and 47.7% end reduction, plus 10% regen and 2.25% E/N resist bonuses.
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SR's taunt aura is baked into the AoE defense toggle, so you're not running an extra toggle.
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You've got Spectral Terror and Spinning Kick placed before they're available. Untoggle the 3 powers with Force Feedback procs. Takes you down to 92.5%. Envenomed Blades is garbage. While the tohit buff is nice, the toxic damage proc is barely noticeable.
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I've got a Rad/Dark corruptor (and played a Dark/Rad defender on live). There aren't many of us. I'll second the recommendation for Ice/Kin. The other combo I really like is Fire/Time/Soul.
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I'm not complaining to complain, and it has nothing to do with improving Super Jump. It's about combat mobility, and it would be nice to have it without toggling on Ninja Run. The power description says "movement speed", not "run speed". All the set bonuses that improve "movement speed" include jump speed and jump height in the attributes improved.
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Does the drama ever make you want to take a break?
Uun replied to MHertz's topic in General Discussion
This. -
https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/
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Irradiated Ground is in Rad Melee, not Rad Armor. It isn't autohit and can miss. As of page 5, IG can only proc every 10 seconds (same as most toggles) and is no longer a proc bomb candidate. I currently slot it like any other damage aura, my preference being Scirocco's Dervish or Avalanche acc/dmg, acc/dmg/end, dmg/end, proc.
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I tend to avoid sets that only buff, especially if the buffs are team only and can't be self directed. I like sets with a mix of buffs and debuffs. My favorites are Cold, Kinetics, Nature and Time. The buffs are AoE, have a reasonably long duration and only have to be refreshed every couple of minutes. [Poison is also a favorite but I refuse to call it a buff set. I skip the heal and only use Elixir of Life and Antidote as mules.]
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Disagree. I view it as fixing a bug, not buffing the power. The power description specifically states that it increases your movement speed. Why should one type of movement be excluded?
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Yes, Hurdle is much faster than Swift. I'm not married to the idea of Quickness providing a Hurdle-level speed increase, however, I feel that Quickness should provide some increase in jumping speed. See below for the speed increases provided by various powers at lvl 50. RunSpeed FlySpeed JumpSpeed Base 21.00 21.00 21.00 Swift 7.35 2.87 Hurdle 26.15 Quickness 7.35 2.87 Ninja Run/Athletic Run 29.40 28.76 Infiltration 32.34 31.64 Super Speed/Speed of Sound 73.50 Fly/Mystic Flight 33.79 Super Jump/Mighty Leap 52.29
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I would be fine with that.
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Quickness buffs running speed and flying speed. Why not jumping speed? Here's the power description: "Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed." Since the running speed and flying speed buffs in Quickness are equal to those in Swift, presumably it should provide a jumping speed buff equal to that in Hurdle.
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looking at a run with ice cold troller,,,i got questions
Uun replied to Snarky's topic in Controller
Cold's Sleet (and Storm's Freezing Rain) are debuffs, not damage powers. Even if the damage benefited from containment, it would still be inconsequential. BTW, don't encourage the devs to look at Sleet. The controller/corruptor versions have defender values are WAY overpowered. -
looking at a run with ice cold troller,,,i got questions
Uun replied to Snarky's topic in Controller
Ice Storm is ported from the Ice Blast set and benefits from containment. It does 1.5571 dmg per tick (2.3356 with containment) compared to 0.3337 per tick for Sleet (which doesn't benefit from containment). Over the 15 second duration it does 175 dmg with containment (compared to 64 for controller Fireball). It's one of the better options for AoE damage available to controllers. -
looking at a run with ice cold troller,,,i got questions
Uun replied to Snarky's topic in Controller
Sleet isn't autohit, however, its got a massive defense debuff. You only need one tick to hit for the -res to kick in. The damage is minimal and not worth slotting for. Most efficient slotting is 2 recharge IOs, although I usually 3 or 4 slot a defense debuff set. Heat Loss has ally buff and enemy debuff components. The buff is autohit but the debuff requires accuracy. Ice Storm isn't the same as Sleet and does require accuracy. It has no defense debuff and you want the damage to hit. -
Dark Control > Ice Control. Ice was buffed in one of the recent patches but Dark still has a more useful set of controls. Aside from the standard holds and immobilizes, Dark has a cone fear, PBAoE stun, ST confuse and whatever you want to call Haunt. Ice has a PBAoE confuse/slow aura, cone fear/slow, knockdown patch and AoE sleep. As far as ally buffs, do you skip PBAoE buffs that also affect you? That would knock out several of Dark Affinity's best powers (Twilight Grasp, Shadow Fall, Fade and Soul Absorption).
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It's an anomaly of the AH interface. Even though the names are listed, if you click the "For Sale" filter, there is no inventory below lvl 35. The same is true of Hami-Os.
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I played Grav/Kin on live from I3 to the end and wrote a guide around I5/I6 (largely out of date now). It's a fun combination but not as popular as it once was. Wormhole + Fulcrum Shift can be abused constantly. Singularity is a great pet (but can't be healed). Siphon Power is optional and doesn't need more than 1-2 slots. Dimension Shift is situational but doesn't require more than the base slot. Repel, Increase Density and Interial Reduction are skippable (or can be used as mules). Gives you a lot of room to add Leadership, etc.
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I've currently got Fire, Gravity and Illusion controllers and Dark, Earth, Mind and Plant dominators (and played Ice on live). In terms of all-around battlefield control, I think Earth has the widest array of tools, but Fire and Dark come close. Plant (especially on dominators) is just an "I win" button because of how overpowered Seeds of Confusion is. Illusion is very powerful, but plays very differently than other control sets. I won't play Mind on a controller. It underperforms other sets because of its limited ability to set up AoE containment. Fear and confuse really need to set up containment.
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[SUGGESTION] Make Jumping Speed Affect Speed of Vertical Movement
Uun replied to Kalthea's topic in Suggestions & Feedback
Super Jump increases your jumping speed and your jump height. Slotting Jump enhancements improves both. -
Brainstorm Ideas can currently be converted to common salvage at 1:1, uncommon salvage at 5:1 and rare salvage at 20:1. With rare salvage typically trading at about 500,000 inf, this indicates that each Brainstorm Ideas is worth about 25,000 inf - hardly useless or undesirable. That said, since base salvage was eliminated, I believe the only means of earning Brainstorm Ideas is via the Day Trader/Marketeer day job or via Super Packs. Since the WW teleporter is no longer needed, I don't bother with the day job and just convert any Brainstorm Ideas I receive to rare salvage. This is why there are Enhancement Converters. Convert low demand enhancements to more valuable ones. Profit.
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I've run plenty of HM content and it doesn't take more than 90 minutes if people know what they're doing (usually less). I've run it on controllers, dominators, defenders, etc. (in addition to tanks, blasters and corruptors). I've run every TF/SF/Trial in the game with just about every AT (I don't have any HEATs or VEATs) and never felt like I didn't have a role or purpose.