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Uun

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Everything posted by Uun

  1. This is my Poison/Sonic. Built for high defense to stack with the -tohit. Works well in melee range where you can drop Poison Trap and stack the debuffs. I alternate Rune of Protection and Melee/Core for mezz protection and Ageless/Radial for debuff resistance.
  2. The Delayed bonuses are OK but not great, but I like having the attacks that can be used when mezzed. I do have it slotted for damage but it's not part of my normal attack chain.
  3. Yes https://homecoming.wiki/wiki/Alignment_Powers#Frenzy
  4. Added in I13 https://archive.paragonwiki.com/wiki/Patch_Notes/2008-12-02#NPCs_and_City_Zones
  5. I was in that group with my Dark/Cold corruptor. On HC I've done quite a few themed ITF runs (all controller, all mastermind, all defender, all fire, all plant, etc.), as well as several loosely-themed weekly SG teams (all elemental, all corruptor).
  6. Is this blaster or corruptor?
  7. You can also change the level of any slotted enhancement by clicking on it and typing the level.
  8. Not to sidetrack the discussion, but the king of -res and -dmg is Poison. While not favored for hard-mode TFs due to its small AoEs (I use my Cold defender for those), it is very effective against single hard targets. On defenders it provides 65% -res and 56.25% -dmg (48.75%/45% on controllers). It doesn't offer the same level of -regen that Cold or Rad offer (but its -regen stacks). My Illusion/Poison controller is my goto for soloing AVs.
  9. I don't object to the suggestion, but I already feel like I get more inspirations than I know what to do with. I turn off small inspirations on all my characters at around lvl 25 or 30 and never feel like I don't have enough. On the rare occasion I burn through a bunch, they refill pretty quickly.
  10. Beast/Traps here. I typically run at +2-3/x4. Open areas with spawns close together are definitely problematic. I park the pets using the goto command then pull the foes back to that location to avoid picking up adds from nearby spawns. Also, I find that factions with things that explode (i.e., Nemesis Jaegers) tend to take out the pets quickly if they're close together.
  11. Spectral Wall was added when they created Illusion for dominators. Looks like they forgot to add the "no skull" option. (If you look at Dark Blast and Dark Assault, there are "no skull" options that eliminate the ghost face.)
  12. Teleport Target. Useful for rezzing teammates with Howling Twilight without having to find their corpse. It's not clear in the power description, but the corpse needs to be near you (not your target) in order to be rezzed.
  13. These already exist. Just change your color scheme.
  14. MMs get Detonator instead of Time Bomb. Still has issues (recharge is way too long), but instantaneous kaboom.
  15. This. I just leveled a Fire/Fire and the AoE damage with Burn + Combustion + FSC is staggering.
  16. I really enjoy my Beast/Traps. Other than resummoning FFG every 4 minutes and dropping the occasional Triage Beacon, I can spend all my team debuffing the enemy with Acid Mortar and Poison Trap.
  17. Director 11 has this power: Tactical Retreat
  18. I take both Shout and Screech so that I have 3 ST attacks (I don't have Dominate). Would recommend that you try to fit Siren's Song into the build. It's now the most damaging AoE in the set outside of Dreadful Wail and Howl + Siren's Song can be chained with enough recharge. I would drop World of Confusion. It's a 1.5 second mag 2 confuse (minion only) with an 8-foot radius. Fully enhanced you might get it to stack briefly, but it's largely superfluous if you're running Choking Cloud.
  19. Base duration for Taunt (both tanks and brutes) is 41 seconds. Base recharge is 10 seconds. Purple Patch would cut the duration in half, but would still be twice the recharge. Your problem with Recluse is that he is immune to Taunt: +10000% Resistance (Taunt) (self only) on activate until caster defeated -10000% Taunt (self only) on activate until caster defeated https://cod.uberguy.net/html/power.html?power=v_arachnos.lord_recluse.resistance&at=boss_archvillain
  20. I generally run at +2/x4 or the equivalent with level shifts factored in (+3/x4 with a +1 shift). I drop it to x3 for squishier types or those lacking AoE and increase it to +3 if I find that I'm steamrolling. I'm usually trying to get through the story and I find that higher difficulty levels slow things down too much.
  21. Ice makes sense to me, since it's effectively got 2 taunt auras with Chilling Embrace and Icicles and also debuffs. Can't explain SR, since it has no powers that effect foes other than the taunt aura in Evasion. I've got a fully T4ed SR tank and while it doesn't have difficulty holding aggro, it doesn't seem to attract more aggro than my Dark or Fire tanks.
  22. There are several components to taunt mechanic on a brute. Taunt Aura: Every brute secondary has a PBAoE mag 4 taunt aura (10 target max). These are largely the same as tank taunt auras. On Energy Aura it's built into Entropic Aura. Taunt (the power): Every brute primary has a taunt power. Ranged, mag 4, 15-foot radius AoE (5 target max), auto-hit in PVE. Again, largely the same as tank taunt powers. Brutes often skip this. PokeVoke: When a brute attacks, the target is taunted. This is weaker than a tank's Gauntlet, in which each attack taunts in an AoE (5 target max) around the target. You shouldn't need to dip into the Presence pool. If you want to bring foes to you, the Taunt power is very useful as it has a 70-foot range. That said, running around and tagging foes with your aura will get their attention quickly. Not more than 15-30 seconds. They won't laugh at you, but there is content that may be challenging for a brute to handle. You'll be fine in regular missions and TFs, but for HM content folks are usually going to want a tank. Lord Recluse in MLTF may pose a problem and require some planning and strategy with Energy Aura, as the towers provide tohit buffs that will cut through your defense.
  23. Uuncola (who wears a white suit and is modeled after Geoffrey Holder): Absolutely Marvelous! Uunderdog: There's no need to fear!
  24. I think you would need to allow globals. People have almost completely abandoned Acrobatics for kb protection IOs. Would be a big issue for Fire and Dark Armor users if these were disabled.
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