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Uun

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Everything posted by Uun

  1. Uun

    Seismic / ???

    I've got a Nature/Seismic defender that's a lot of fun.
  2. Download Mid's and enter your powers and enhancements. The export function is currently bugged, so you have to attach the file created to your post. https://midsreborn.com/
  3. In Lightning Field, switch 5x Superior Avalanche for 6x Armageddon. You'll pick up 6% T/P resist. Rather than chasing defense with the 6x Gaussian's in BU, redeploy those slots. Add 1 slot to Lightning Field and 3 slots to Grounded. In Grounded, 4x Gladiator's Armor for 3.75% T/P resist (and some additional KB protection). In Total Focus, switch Touch of Death for Hecatomb for 6% F/C/T/P resist. It doesn't move the needle much, but I swapped UG for Aegis in Charged Armor and for Impervium in Static Shield. Those both have a 4.5% T/P bonus for 6 pieces. In Weave, switch LotG for Shield Wall for the 4.5% E/N resists (move the LotG +rech to Combat Jumping). Drop Physical Perfection or Hover for Power Sink. It's one of the defining powers in the set and even with just the base slot can refill your blue bar from 0 to 100 with 3 targets. Not sure how you're running Focused Accuracy without any endred slotted. The above changes take your toxic resist from 31% to 48%, your fire/cold resists from 80% to 90% and your neg resist from 64% to 65%. (FYI, EA typically refers to Energy Aura. Electric Armor is usually ELA.) z Brute (Pussycat Doll).mbd
  4. I do as well, but there should be a way to replenish a jet pack if it runs out in the middle of a TF (aside from traveling to Pocket D).
  5. There are enhancement vendors in Firebase Zulu, Chantry and Storm Palace and combat medics in all 4 zones that sell inspirations. I don't see why those couldn't sell jetpacks as well.
  6. In addition to Rune of Protection and Clarion, another option is Hybrid/Melee/Core (radial has a taunt aura). My issue with Indomitable Will (and why I never take it) is that it has to be used preemptively and can't be used while mezzed. The hold protection in Acrobatics is only mag 2 and isn't really worth the additional power picks.
  7. Sorry, it's my fault 😉. I sell all my uncommon salvage on the AH for 999 inf, but I've been busy lately and haven't been in game for a few days. I've seen the uncommon salvage price spike occasionally, but I put in my bids at 2k or 3k and they're always filled within a few hours. If I need something sooner I might bid 5k. I've been bidding 500 inf for common salvage for years and I don't think I've ever had an order not filled immediately.
  8. The +25% damage boost is for critical damage out of stealth. Separately, Shinobi grants a 20% chance to inflict lethal critical damage with every attack. That damage is based on the recharge time of the power. https://cod.uberguy.net/html/power.html?power=blaster_support.ninja_training.kyokan&at=blaster https://cod.uberguy.net/html/power.html?power=redirects.blaster_ninja_training.shinobi_proc&at=blaster
  9. Here's @mistagoat's build with the tweaks above. I also shuffled the powers around as several are now available earlier. Fire-Dark Corruptor.mbd
  10. Possible, but with normal slotting it's not going to be noticeable. Also, the difference in damage is pretty small (about 5 points over 15 seconds).
  11. I read that, but there needs to be another multiplier involved to get the test results I did (and that multiplier appears to be different for Ice Storm and Rain of Fire).
  12. I did some testing of Ice Storm (using an Ice/Kin corruptor) and Rain of Fire (using a Fire/Time corruptor) and I'm a bit perplexed by the results. I ran a lvl 50 mission out of Ouro and disabled enhancements and incarnate powers. I tried it at various levels, with foes (Council) ranging from lvl 51 to 54. I tracked pseudo pet hit rolls in the Pet Combat log. The Ice Storm and Rain of Fire pseudo pets should have 1.0 accuracy. They are classified as minion pets and should have base tohit of 0.75. While my attacks behaved as expected (65% chance tohit against +1s, 56% against +2s, etc.), the rains reported much higher accuracy than expected, and the results were different for each power. Ice Storm reported a 95% chance tohit against +1s and +2s, 88.78% against +3s and 72.14% against +4s. Rain of Fire reported a 95% chance tohit against +1s, 89.08% against +2s and 62.04% against +4s (I neglected to test RoF against +3s). Not sure why they're different, as the stats for both appear to be identical. I wasn't running anything that boosted accuracy or tohit and set bonuses were disabled. Also checked Ice Storm with my blaster and got the same numbers. Ice Storm did not benefit from Tactics at all. Ice Storm benefited from Aim while the buff was active (i.e., 10 seconds). Ice Storm benefited from an Insight inspiration for the full 15 second duration. Rain of Fire benefited from Farsight for the full 15 second duration.
  13. Note the hover text in the screenshot below that boosts are copied to entity.
  14. It would be helpful if you could post a link so the build could be opened in Mid's. It also looks like you're working with an old version. The levels at which powers become available has changed. Take Fire Blast instead of Flares. Twilight Grasp requires accuracy. Slot Touch of the Nictus instead of Numina. The Numina proc should be slotted in Health (it needs to be in an active power). In Darkest Night, switch the rech/end piece for the -tohit piece. I wouldn't bother with the proc in Howling Twilight. Just slot a recharge IO. Add slots to Shadow Fall for damage resistance. Drop the slots in Kick, you're never going to use the power. Slot Fearsome Stare for -tohit, not fear, either Cloud Senses or Siphon Insight.
  15. You're going to shelve your /cold because you can't power boost the shields? Be my guest, but you clearly don't know what makes the set great. BTW, it's been like this for 18 years.
  16. Crey Radiation Defender Paragon Protector Elite have unresistable Enervating Field. Black Knight Black Wardens, Shepherd Prophets and Vahzilok Decay Murk Eidolons have unresistable Tar Patch. There may be a few more I'm not aware of.
  17. I'll take a shot at it, but this is what I'm running on my Dark/Dark tank. Uundead - Tanker (Dark Armor).mbd
  18. Chasing defense on Dark Armor isn't a good idea. The set has no DDR, so that defense can be stripped away in a flash. Meanwhile you left big resistance holes to energy and toxic and you're nowhere near the 90% cap to fire, cold or negative. I would lose some of the defense and focus on beefing up your resists. 4 points of kb protection is nowhere near enough. Touch of Fear should be slotted with accuracy and %dmg procs. As slotted, it's a wasted power pick. Dark Regeneration is a heal. It does virtually no damage. It also has a huge endurance cost which Obliteration does little to mitigate. Slot the Theft of Essence set including the %end proc. Cloak of Darkness requires end reduction if you plan to run it (the Kismet %acc won't work in an inactive power). Cloak of Fear requires end reduction if you plan to run it. It has a huge endurance cost. If you're not willing to devote the slots, I would drop it.
  19. This is the version of Silver Mantis you would face at lvl 34 (all the other versions have the same attacks). None of her attacks do toxic damage or lack positional vectors. They are all 100% lethal damage. Caltrops is autohit, but you can move out of them. She is tough against Staff because she has 57.5% S/L resistance (25% base + 32.5% Temp Inv) plus Dull Pain and Unstoppable. https://cod.uberguy.net/html/entity.html?entity=arachnos_silver_mantis_medium_high
  20. I had a Sonic/Sonic defender on live, right after the sets were released in I5. While Sonic Attack was recently updated, Sonic Resonance has largely been untouched since release (other than making application of the ally shields AoE). Other than applying the shields every 4 minutes, firing Liquefy when it's up (5 minute recharge) and applying Sonic Siphon, there's nothing for you to do but use your secondary. It's a fairly boring set to play. If you're looking to buff ally resistance, Thermal is a more versatile set. If you're looking to debuff foe resistance, Poison or Cold are superior. Several of its powers are worthless (Sonic Cage and Sonic Repulsion) and most of the others have few slotting options. Sonic Siphon, Disruption Field and Clarity take no IO sets at all and don't require more than an accuracy or end reduction in the base slot. Sonic Barrier, Haven and Dispersion only take Resist Damage sets. Liquefy takes several sets but is probably best with a To Hit Debuff set.
  21. I believe this is the correct version (you have to look at the Condition pull-down). He has Dark Regeneration, which is a massive heal. He also has Life Drain. https://cod.uberguy.net/html/entity.html?entity=5thcolumn_requiem&cond=57757ac41f1af3991e723ec396180398
  22. I did Fire/Nature, which has a combo similar to Hot Feet + Choking Cloud.
  23. Absolutely, although you might want to pick a blast set that's more procable.
  24. Garbage unless you have another stun to stack with it (i.e., Oppressive Gloom). Not really needed for Dark/Dark since you have Twilight Grasp, but it's a good self-heal when paired with a primary that doesn't have one. Fearsome Stare and Darkest Night should provide all the -tohit you need (and most of the time you won't need DN). Any additional debuff provided by the blasts is gravy.
  25. Confirmed. Not sure why Power Boost doesn't increase recovery, since endmod is one of the attributes it buffs.
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