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Uun

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Everything posted by Uun

  1. I used to skip it until I discovered it procs really well.
  2. The big culprit here is the Crone Matriarch that spawns Lightning Storm. Lightning attack has a big -end that will drain you if you stay in range. Since the Lightning Storm can't move, pull the EB away from the storm or around a corner. Also, the Arisen Mummy hits you with a debuff (similar to Vahzilok Wasting Disease) that has -recovery and -end.
  3. This is what the I24 patch notes say: "Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks." I can't find pre-I24 power data (Red Tomax was archived as of I24), but my recollection is that the "chance to damage" ticks had nothing to do with a mob's distance from the center of the AoE. Rather, each mob in the AoE that passed the tohit check had a 100% chance for x damage and a lower % chance for additional damage. I would not be in favor of returning to that construct (and I certainly would not support reverting the recharge or endurance crash).
  4. On my rad melee scrapper I put it in Radioactive Smash.
  5. I just looked at all the PBAoE nukes on CoD and I don't see anything to suggest the inner radius is removed. Not sure what you're referring to. For example, Blaster Nova below: 187.6845 points of Energy damage (all affected targets) 62.5615 points of Energy damage (all affected targets) Mag +16.617 to Knockback (all affected targets) if target>enttype eq 'critter'
  6. You are correct. I find it's really hard to maintain the auto buffs that have a 2 hour cap (i.e., Time Lord), but the toggles with a 2 hour clock (i.e., Traveler's Jet Pack) will last a long time. I'm also fond of the Revive Ally power from the Physician accolade (not sure how long it takes to get 30 charges).
  7. For-res, I don't think anything tops Poison/Sonic. I've got one and it's a beast. Envenom + Venomous Gas provides -65% and Sonic provides a minimum of -20% to a max of -44%. Kin is certainly good too, but doesn't provide the safety Poison does from -tohit.
  8. The charge rate is reduced once you get the badge. For example, for Monitor Duty, it's 12 hours per use before you get the badge and 8.4 hours after you get the badge.
  9. If you haven't seen the new patch on the beta server.
  10. Here's the build for my Ice/Kin corruptor. You should be able to adapt this for a defender.
  11. Here's the build for my Cold/Beam defender. You should be able to adapt this for a corruptor.
  12. The page below lists all the badges and the number of hours required to get the badge (scroll down). If you click the link for any badge, it will give you the charge rate for the temp power. https://homecoming.wiki/wiki/Day_Job_Badges
  13. If you haven't seen the new release on the beta server. They're also proliferating Seismic Blast and Stone Armor to sentinels.
  14. We already have it: https://homecoming.wiki/wiki/Attack_Mechanics#Beginner.27s_Luck Also, if you run Death From Below, you can select select the Accuracy Enhancer (12% +tohit until lvl 22) as a reward. Drowning in Blood offers another that's good to lvl 30.
  15. My main has been MA/Inv since just before I3. This is my current build.
  16. Power Boost doesn't increase magnitude for anything it affects. When used with holds, stuns, etc., it increases duration, not magnitude.
  17. You can't reduce the recharge on their attacks, but you can absolutely reduce the recharge on the resummon. They work better with a secondary that allows you to heal and/or buff them.
  18. I've got a Fire/Nature and run Hot Feet together with Entangling Aura. Anything that comes into melee range gets held and cooked.
  19. It's substantially better for all ATs. They added damage to Sirens Song and Screech. I've got a Poison/Sonic defender and the changes made a huge difference.
  20. I played a Dark/Rad defender on live and play a Rad/Dark corruptor on HC. It's a pretty rare combination, but I find it to be very strong and a lot of fun.
  21. Sonic Resonance doesn't lend itself to soloing. 5 of the 9 powers can only be used on allies and other than the T9, the remainder don't do much in the way of damage mitigation. If you get one of those buff pets that follow you around from the P2W vendor, you can cast Disruption Field on it, but good luck keeping it alive.
  22. The defender, controller and corruptor versions of Traps/Web Grenade (as well as the scrapper/stalker APP versions) all accept slow enhancements. The mastermind version doesn't. Please fix.
  23. You need to be 50 to slot purples. No reason to attune them ( or PVP sets) since they retain their set bonuses.
  24. If you slot all 6 Superior Gauntleted Fist in one power and the 4 Superior Blistering Cold in another, you'll lose 6% E/N but pick up 6% S/L and 12% F/C. You're missing the Unbreakable Guard 7.5% +HP unique. I would swap the Titanium Coating in Tough for Unbreakable Guard.
  25. Uun

    No love

    Don't volunteer your build when responding to LFM requests. Unless they're asking for a specific AT, it doesn't matter. Doubt they'll kick you once you're already on the team.
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