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Everything posted by Uun
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Nature/Seismic is a lot of fun. Decent amount of mitigation from KD. Five of the powers have -def, so lots of proc opportunities.
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SR's (and Shield's) weakness isn't defense debuffs (other than unresistable debuffs), it's powers that grant amounts of +tohit that exceed SR's defense. Things like DE Quartz emanators, Rularuu eyeballs, Recluse's blue(?) tower, etc.
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The AoE/cone +radius buff is tied to Gauntlet and benefits Tankers when grouped or solo.
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The pet level shift for Incarnate content is in the game now. Having it apply to HM content shouldn't take much. https://homecoming.wiki/wiki/Incarnate_Shift "Mastermind Supremacy will grant 2 Incarnate Shifts to Minion Pets and 1 Incarnate Shifts to Lieutenant Pets while participating in Incarnate content. This means that Minion pets will be level 48(+2) and Lieutenant Pets will be level 49(+1) before any other Shifts are taken into account. These Shifts will stack with any granted by Incarnate Abilities." https://homecoming.wiki/wiki/Inherent_Powers#Supremacy "During Incarnate Trials and within Dark Astoria, Supremacy grants +2 Incarnate Shifts to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other Incarnate Abilities which grant Incarnate Shifts." If you're level shifted to 50+3, your tier 1 pets will be 48+5, your tier 2 pets with be 49+4 and your tier 3 pet will be 50+3.
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Here's the power. It doesn't appear to be autohit. https://cod.uberguy.net/html/power.html?power=5thcolumn.reichsmanheroencounter.deafening_shout&at=boss_reichsman
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There's a 15-foot buff radius AoE centered on the target (the radius of the debuff AoE is 20 feet) and another 15-foot radius buff AoE centered on the caster. Allies near the target get a bigger buff based on how many foes are hit.
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Prior to Page 4, Ice Control was the control set with the lowest damage. The only change that affects damage is that Ice Slick now does damage. The amount of damage it does is really low, so unless procs work in it, I would venture that Ice is still at the bottom.
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A way to make acquiring day jobs slightly less tedious
Uun replied to KaizenSoze's topic in Suggestions & Feedback
There are a few day job badges/accolades I consider very useful and get on every character. All of these have fairly long durations or number of uses (as compared to useful accolades like Time Lord which max out at 2 hours). Beyond these, I agree that the majority of the temp powers aren't particularly useful. I don't really have an issue with the amount of time it takes to get the badges, since I don't bother with most of them. Dimensional Explorer or Arachnos Official: log out in the Shadow Shard or Grandville and get a jetpack. You can collect 2 hours of usage easily and it's rechargeable. I do this at lvl 1 on all new characters. Monitor Duty/Rapid Response Member: log out near a base portal and earn charges on base teleporter/base portal summon. Holds up to 30 uses each. Physician: log out in hospital or university and earn charges on ally rez. Holds up to 30 uses. Requires Caregiver and Professor. Gladiator: log out in arena or PVP zone and earn time on Combat Shield up to 30 minutes. Requires Duelist and Predator. -
Maybe if you strip out the -special. Unless you're thinking of Envenom, which is similar to Melt Armor. It's not a low mag sleep, it's a pulsing mag 3 AoE hold with a 30-second duration (100% chance of 8 sec hold, followed by 2% chance of 4 sec hold every 1 sec).
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I think giving Poison Trap or Weaken to Blasters would be OP.
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Venomous Gas will cover you on melee. For some reason it's not showing up in Mid's, but it gives you 14% -tohit which stacks with your melee defense. Throw Envenom into the mix for another 10-20%. I would be more concerned about boosting ranged defense. I went with Scorpion Shield on my build and built for typed defense (I've got 40% to S/L/E before Venomous Gas or Envenom). None of these are major, but here's a few more tweaks: Drop Cross Punch and put the slots in X-Ray Beam. Move Superior Avalanche to Irradiate. Slot Superior Malice of the Corruptor. If you split the set, you can get the 10% recharge bonus twice. Replace Extreme Measures with Sting of the Manticore. Replace Reactive Armor with Unbreakable Guard.
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Electric Armor is much better on brutes due to the higher resist cap. You can easily cap S/L/E.
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Everything on Benumb other than the -end is flagged to ignore enhancements and other boosts. Unless I'm mistaken, PBU doesn't affect it. (It also doesn't affect Cold's shields.)
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Envenom requires accuracy. Slot Shield Breaker or Analyze Weakness. Weaken requires accuracy. Slot Cloud Senses or Siphon Insight. Not sure why you went with Power Mastery. Other than the +dmg, Power Build Up does very little for /Poison and the armor is S/L resist only. You would be better served by Scorpion Shield (Mace) or Charged Armor (Mu or Elec). You've skipped the two +def uniques.
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Fire/Nature is one of my favorites. I rely on control and Nature's buff/debuffs and don't worry much about defense. The real issue is getting mezzed, for which I rely on RoP and Clarion. My build is below for reference. Skipping Regrowth is a mistake. Your imps need to be healed a lot. More slots in Spore Cloud. You want to max the -tohit. This is a huge source of protection. More slots in Flashfire. Needs accuracy, recharge and stun duration. This is your go-to AoE mezz. Lifegiving Spores is meh. I would take slots from here. Bonfire is autohit and doesn't require accuracy. The Miracle +rec proc needs to be in an active power. In Rebirth it will only go off when you rez someone. Recommend slotting Fire Imps with Expedient Reinforcement. You need the recharge because they need to be resummoned a lot. Entangling Aura doesn't take accuracy or recharge. I find it best to frankenslot with 2-3 end/hold. More recharge in Overgrowth.
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The Wacky Races cartoon was inspired by the 1965 movie "The Great Race" starring Tony Curtis, Natalie Wood and Jack Lemmon, written/directed by Blake Edwards (of Pink Panther fame). Really worth watching if you've never seen it. https://www.imdb.com/title/tt0059243/?ref_=nv_sr_srsg_0
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The power never had -tohit. They took out the ability to slot -tohit enhancements, which was there in error.
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Currently, all TF/SF/Trials grant the same number of Reward Merits regardless of whether they're run at +0 or +4. Other than receiving more XP/Inf for defeating foes, there is no additional reward for running TF/SF/Trials at higher difficulty. You almost never see Dr. Kahn or Market Crash run at higher difficulty due to the comparatively low reward (20 Reward Merits) vs. the challenge presented by the final AV at higher levels. I suggest there be some scaling of the reward to the notoriety setting, where you earn x% more Reward Merits for completing the TF/SF/Trial at higher difficulty settings. For example, you could earn 5% more at +1, 10% more at +2, 20% more at +3 and 40% more at +4 (these are illustrative and obviously subject to discussion).
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File a bug report.
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They don't give the same missions and the missions don't repeat (although they may be very similar). If you click on the contact names in the link I provided, it lists all the missions that each contact gives.
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Although it's already available in Mu Mastery, would like to see Power Sink available to Controllers and Dominators (Defenders/Corruptors have it available in both Electric and Mu). Not sure what I would swap it for, but it's one of my favorites.
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Here are the blue side level 30-34 contacts. You should have access to five, one for each origin. Those within an origin offer the same missions, so you will only get one of the two as a contact. The Magic contacts give you a CoT arc, the Mutation contacts give you a Council arc, Phillipa Meraux (Natural) gives you a Crey arc, the Science contacts give you a Devouring Earth arc and the Technology contacts give you a Freakshow arc. If you haven't been introduced to all five, try walking up to the ones you're missing. If the contact won't give you their arc, check to see how many main arcs (blue book) you have open (the limit is 5). https://homecoming.wiki/wiki/Category:Hero_Contacts_Level_30-34 To my knowledge, if you approach Gordon Bower or Skipper LeGrange, they should hand you off to Kelly Nemmers. There is no requirement to do the lvl 25-29 arcs first to unlock the lvl 30-34 Croatoa contacts.
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Poison isn't a set that can debuff an entire spawn in one shot, but it can completely neuter several hard targets at once while keeping the minions and lieutenants at bay with Poison Trap and Venemous Gas. I just took a Poison/Sonic to 50 (and have played an Illusion/Poison for several years) and found it really effective on teams or solo (and surprisingly tanky). It may not be to everyone's taste, but it most certainly isn't crap.
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People think of Rad Armor as a resist set, but it's really a hybrid resist/regen set. Use Particle Shielding proactively and keep it up all the time. In addition to the +absorb, it provides 100% +regen (unenhanced) for 30 seconds. In addition to the heal, Radiation Therapy provides an additional 100% +regen (unenhanced) for 60 seconds as well as resistance to -regen. Between the two you're approaching Willpower and Regen (w/o Instant Healing) levels. I use Melee Core Hybrid as my panic button, as it adds both resistance and +regen.