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Uun

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Everything posted by Uun

  1. PSA: It's the driver not the car. Even if you replicate Voltak's build(s), don't expect to replicate his performance.
  2. Touch of Fear: Slot like any attack. Note, the fear and -tohit are single target but the damage is AoE. Siphon Life: Slot like any attack or swap 1-2 dmg for heals. Shields: If you've got endred in your attacks, you can probably get by with 1 endred in each toggle. Death Shroud: 2 acc, 2 endred, 2 dmg. Dark Regen: 2 acc, 2 endred, 1-2 heal, 0-1 rech. Cloak of Darkness: 1 endred, 2-3 defense (if you have the slots to spare). Cloak of Fear: Skip it - it has a high endurance cost, an accuracy penalty and only affects minions. Oppressive Gloom: 2 acc.
  3. Here's a thought in a different direction. Assault has resistance to taunt and placate, but no protection to either. Granted there are very few mobs that taunt, but there are quite a few that placate (CoT, Arachnos, IDF). What about adding placate protection? This would be consistent with Tactics, which provides confuse resistance and protection but only fear resistance.
  4. True, but you're still just enhancing fear duration,. The ATO doesn't enhance -tohit. Spooky has a 20-foot AoE aura with 15% -tohit, which is really worth enhancing. Good point. I forgot about Shadow Fall and assumed GI was a mule (the in-combat defense it provides is pretty low).
  5. Twilight Grasp requires accuracy. Slot Theft of Essence or Touch of the Nictus. Slot Tar Patch with 1 recharge IO. Other than the set bonus, I wouldn't enhance Howling Twilight for stun. It's mag 2 and only affects minions. Slot Spectral Terror for -tohit, not fear. Slotting Soul Absorption for accuracy and damage is a waste. The power does no damage and the accuracy only affects the -tohit. The buff is autohit. I would move the Preventative Medicine from Twilight Grasp here. Swap Group Invisibility for Superior Invisibility.
  6. All damage buffs in the game work the same way. Fulcrum Shift, Buildup, Fortitude, Overgrowth, Empowering Circuit, you name it. They all calculate off base damage. I'm not arguing that Assault should or shouldn't be increased. I'm just explaining how the math works.
  7. En/En stalker is unquestionably good, but if you're looking for more AoE you could do En/En scrapper. In fact, most scrappers or brutes solo easily. /Dark corruptor is one of the safest things you can play for any content due to all the debuffs. Mine is Rad/Dark, but many primaries will work. /Traps corruptor is also a good pick since you can take your time setting traps and mines. There are quite a few mastermind combos that solo well. I've got a Beast/Traps that's very strong solo.
  8. The Sudden Acceleration KB>KD also works (and is cheaper if that's a concern). I would slot the Dmg/End instead of the Acc/Dmg (Tornado is auto-hit).
  9. The reason is that the damage boost is additive with enhancements. So, if you've got 95% in damage enhancements in a power, Assault's 15% boost (tank/controller/corruptor version) would increase your damage from 195% to 210% (a 7.7% increase). If you've got other damage buffs from set bonuses, etc., the percentage increase becomes relatively smaller.
  10. There are not 2 categories. PBAoE Damage sets were renamed Melee AoE Damage sets in Issue 27 Page 1.
  11. 7 of the 14 blast set T9s are PBAoE. That covers not just blasters, but corruptors, defenders and sentinels as well.
  12. Not significant in practice. Flash Arrow is autohit. Feel free to slot a -tohit set without accuracy. Oil Slick Arrow doesn't take accuracy. I would move Scourging Blast to something that requires it. No epic/patron armor?
  13. When the trap goes off, there are two effects. The initial 6 second hold has an accuracy roll. The gas cloud, which has a 30 second duration, has an autohit -regen and -recharge and an autohit 2% chance for an additional 6 second hold every 1 second. The -regen/-recharge has a 10 second duration but gets reapplied if the target stays in the cloud.
  14. Confirming that procs don't work in Seeker Drones. In addition to taking alphas and debuffing, they're good for pulling around corners. You can send them into a spawn and after they detonate, everyone will come running to where you are (and have laid Trip Mines and Poison Traps). The only proc that works in Trip Mine is Force Feedback %recharge. Poison Trap procs quite well.
  15. I just checked in game on two lvl 50 characters. I show 18.5% for the attuned enhancement value from both Eradication and Obliteration. For Eradication, I only receive 15.2% endurance cost reduction because the enhancement scales to lvl 30. For Obliteration, I receive 18.5% endurance cost reduction.
  16. It's not so much that they're gimped, but that they provide more recharge at the expense of end reduction. They're better suited to blast set PBAoE nukes that only get used every minute or two. That said, as both sets are over-enhanced for damage, I don't think many would complain if the dmg piece were swapped for dmg/end (damage would drop to 92.8% and end reduction would increase to 45.1%). See below for a comparison of the lvl 50 values for the fully-slotted Melee AoE sets, excluding purple and superior sets. (Multi-Strike doesn't have a proc and ends up way over-enhanced if you take all 6 pieces.) Acc Dmg Rech End Cleaving Blow (4) 53.0% 79.5% 53.0% 26.5% Multi-Strike 74.2% 121.9% 47.7% 95.4% Eradication 66.3% 108.7% 92.8% 18.6% Obliteration 66.3% 108.7% 92.8% 18.6% Scirocco's Dervish 74.2% 100.7% 53.0% 47.7% Fury of the Gladiator 66.3% 92.8% 87.5% 61.0% Avalanche 87.5% 114.0% 58.3% 66.3%
  17. 2 years+ and still waiting.
  18. You can use it when you're mezzed and it lasts 60 seconds. The 180 second recharge can't be enhanced, but the 25% damage resistance can.
  19. You could switch from Flight to Sorcery pool and pick up Rune of Protection. Other than that, you could pick up Destiny Clarion. I would also drop World of Confusion in favor of Dominate (which you can stack with Entangling Aura to hold bosses). BTW, Entangling Aura doesn't require accuracy - I usually frankenslot with 3x end/hold.
  20. Here's my build. I find that Hybrid Support (10% endurance discount) helps a lot with endurance.
  21. I would /bug this. Make sure you list the faction and level of the targets.
  22. Looking at CoD, Wormhole and Fold Space have the exact same Teleport magnitude (+410%). Not sure why they would work differently on +3 or +4 bosses. Not aware of any factions that have TP resistance.
  23. Frostwork, no question. It's a much more significant buff. Usage is situational, but quite useful in tough content (i.e., Relentess Aeon).
  24. Acid Arrow no longer has -res to damage. It has -res to debuffs and +res to healing.
  25. If you really want to debuff as much as possible, this needs to be a defender. Defender debuff values are higher than corruptor's across the board. Twilight Grasp needs accuracy. Personally I would slot with Touch of the Nictus as it's a great heal. It also has -regen. Stealth and Shadow Fall are mutually exclusive and can't be run together. If you want a LOTG mule, take Combat Jumping instead of Stealth. Skip Dark Pit. It only disorients minions and has no -tohit. Slot Tar Patch with 2x recharge IOs. Accuracy and damage do nothing. Not sure if procs work as it's a pseudo pet. Skip Life Drain. More slots in Fearsome Stare. Along with Darkest Night, it's the biggest -tohit in the set. Dark Servant is a walking debuff. Slot with 4-6 pieces of Cloud Senses. Tenebrous Tentacles needs accuracy. Shadow Fall, Maneuvers, Tactics and Charged Armor all need end reduction. Power Sink doesn't need accuracy, the +end proc or 3x recharge IOs. I usually 3-slot with some combination of EndMod, EndMod/Recharge and EndMod/EndRed/Recharge IOs. Don't skip Howling Twilight. In addition to rezzing, it's a huge -regen.
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