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Everything posted by Spaghetti Betty
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Those are good choices as well! Kick is nice to fit in when using cross punch because it makes it stronger, and you'll be using it alot in my build. I've ran CP without both boxing and kick before, as I consider it for the utility more than anything.
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
I posted this one before, but I updated the look slightly! Just in time for a new sister toon! Breakcore, Sonic Blast/Fiery Aura Sentinel Acidcore, Bio Armor/Kinetic Melee Tanker -
That's what I was noticing! Definitely gonna make it Master of next time.
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My top 3 pairings with Regen are SS, Axe, and MA. Stone and TW being honorable mentions.
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It's not a bad choice at all. Regen just becomes easy mode when you pair it with a melee than can slot Knockback enhancements!
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My team of 5 clobbered a +4x8 Riktispec with no inspirations in 36 minutes! I think I made it too easy for them!
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Going to summon the help of @Spaghetti Betty for this because they are the clear Regen guru IMO I have been summoned! I will now descend upon thee! Ice Melee isn't one of my first choices when pairing for Regen, but I do think it can work just fine! Here's something for you to look at Brute (Ice Melee - Regeneration).mbd First thing to note; This is a 50+ build. When levelling a /Regen, your actual secondary is Inspirations! The gameplan is the same as any of my Regen builds: mitigation through planned use of active clicks. To that extent, my ace in the hole is always Rune of Protection + Instant Healing. These two powers combined inflate your RES and Regeneration to an insane amount, which combined with Brute's huge HP pool, will turn you into a machine. This activation lasts 60 seconds (IH lasts 90, but the RES portion is a bit more important), so to continue keeping our mitigation up, we use Melee Core Hybrid to mirror the effects of that first combo. Melee Core lasts about the same amount of time (I forget how long. I have to retime it. CoD doesn't list it) so there's about a 30 second gap between the two activations. That's where Moment of Glory and Barrier Core come in! Apply liberally to fill gaps. As for the Ice Melee portion, the idea is relatively straightforward. Ice Patch is your defense, so I don't feel compelled to build any at all. Awareness of your surroundings and smart use of Ice Patch will completely incapacitate your attackers. As for your attack rotation, it is definitely the funkiest part of the build. I'm hoping you can do something like Freezing Touch -> Ice Sword -> Frost -> Cross Punch -> Ice Sword. Cross Punch will be fishing for FF proc activation. If this bothers you, you can always seek outside sources for recharge boosting - temporary powers like Offensive Amplifier, the SG base buff, or the Time Lord day job. Or you can always team with recharge buffer! Hope this helps!
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Generally, you want to take everything in TW. Defensive Sweep is skippable. A case can be made to drop Titan Sweep as well if something else is desired, but it's still a solid attack for levelling. Crushing Blow will always be your quickest attack outside of Momentum, so if you ever drop Momentum and Build Momentum isn't up, you should use Crushing Blow. As far as what to do after Crushing Blow, just do whatever! Inside momentum, you have 2 ST attacks and 3 AoEs, so this should be pretty self explanatory. Arc of Destruction has the best DPA out of the AoEs, so if you need something else to do for ST, just use that. Definitely consider picking up some epic powers to fill in the gaps! Since you have a lot of recharge boosting at your disposal (nearly every power can take an FF proc), Gloom fits nicely here, and you can even double dip for Dark Obliteration!
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Thanks so much! I appreciate the praise!
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I feel a little bad for hijacking the thread slightly, so I took some time to dig through my garbage heap and I found an MA/Regen build! Brute (Martial Arts - Regeneration).mbd Yes, building can be complicated, and Regen is for sure a complicated beast. The name Regeneration can be misleading. Regeneration is not about Regenerating! It's about juggling active mitigation options to dynamically deal with incoming damage. Thankfully, my approach can take a lot of the guesswork out of combat and reduce the amount of tools you need to worry about by a ton! Dull Pain is something you should strive to have active at all times. It nearly doubles your Max HP. This is extremely important as healing is scalar, so having more HP means you get healed more! As for mitigation tools, using Rune of Protection and Instant Healing together will make you so tough against incoming damage, you might forget that you're supposed to be made of paper! Melee Core Hybrid also has a similar effect when you reach 50, so you should totally juggle these activations! Use Moment of Glory (and Barrier at 50) to absorb alpha strikes. When played well, there are so few things in the game that can take you down! And if they do? Well just get back up then, silly! As for the MA side of things, it pretty much drives itself. I'm pretty positive with this build, you can do Crippling Axe Kick -> Storm Kick -> Cobra Strike -> Crane Kick -> Storm Kick. For AoE, just pepper in Dragons Tail whenever it's up! Regen is definitely a difficult set to progress through the game with, but at 50 with full gear, it's one of the strongest armors available in the game, provided the driver has a good head on their shoulders. Hope this helps!
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Hmm. I'll PM you further so we aren't clogging up the thread.
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No inspirations. My gameplan with Regen is to cycle-stack Rune of Protection + IH and Melee Core. Those 2 activations have about 25-second window of vulnerability so I use MoG as a stopgap and sometimes Barrier if I'm heavily debuffed. I hardly ever click Reconstruction. When are you usually available? I don't mind making time to meet up in game in the future and we can run whatever tests you'd like.
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Ignorance is my greatest strength!
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Well, outside buffs of course. No one toon is able to tank 4* without them. But in a recent stress test, it did survive that one room in Sister Airlia's (I think that's how you pronounce it) new incarnate arc that's supposed to be unlivable on it's own with no outside help. I'm not able to go back and find the thread at this moment but I'm still using the same build I offered up to @Snarky a couple of years ago.
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🤔 Me over here tanking 4* (and a lot of content) with my SS/Regen brute. I'm so silly!
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I guess my signature would be my titular toon, Spaghetti Betty! Also one of the only Scrappers I'll probably ever enjoy playing. But if we're going a little deeper, I guess what would be signature for me is whatever Tanker I decide to log into that day. There's no real rhyme or reason. Maybe it depends on the moon phase. But you can always find me on a Tanker!
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Nope. The only thing in Traps affected by TP is FF Gen. Which is handy! On the flipside, you can always set up your minefield then Fold Space mobs into it!
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Hullo! Any Tank is able to run 4* stuff with the right support backing it, so I wouldn't sweat it too much. What makes you excel at 4* is practicing strats and situational knowledge. But let me talk about some of your choices! This will probably be the 2nd easiest set to level up on your list. Elec Armor does have a few problems until it gets to Energize and Power Sink, but having a little extra DEF from Parry will help ablate damage just a bit. Katana is also very quick so you can buzzsaw mobs down pretty reliably. The damage will start to taper off in the mid-20s as everyone and their grandma start having Lethal RES, but Katana is so proc friendly that once you start taking that route, you won't notice it. This is a great combo that will surpass Katana in damage pretty easily, but it'll take awhile to get there. A lot of the strong Fiery Melee attacks come very late, so it might feel like a slog from 1-26. Definitely a combo that would require a respec later if you want low levels to be as smooth as possible and then transition into something that dump trucks in endgame. This is the combo that will be the smoothest ride to 50 IMO. You no longer have endurance problems as soon as you can slot the Theft of Essence proc into Radiation Therapy. Storm Kick also makes building for a decent amount of DEF a viable option for ablation (+10 DEF to all). The potential for growth is also staggering for this combo. MA is more of a proc monster than it lets on and you'll have pretty devastating AoE if you proc out Dragons Tail, Rad Therapy, and Ground Zero. This is my most recent project (as others have said, thanks!) and it is absolutely a damage machine. At 50. This would easily be the most difficult combo to run from 1-50, gaining no worthwhile damage until the mid 20s, and not really becoming viable enough to outweigh it's low armor until you get it fully geared up. Definitely a combo of high highs and low lows. Whatever your choice may be, don't forget you can instantly boost to 50 and slot freely in Brainstorm, so don't be afraid to give any combo a whirl before you commit!
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Fire/SS, or How I Turned a Tank into a Scrapper
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Hmmm. Gaining 100 damage to get slapped around by Rommy's shield again is a hard sell! -
This sounds more like what happens when I lead!
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Fire/SS, or How I Turned a Tank into a Scrapper
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Yup! Use that one. -
Fire/SS, or How I Turned a Tank into a Scrapper
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Good call on the Kismet, and I like your armor slotting a bit more. I feel this is a good middle ground of all the compiled data, so I'm going ahead with your adjustments. With the 2 extra slots, I added an extra recharge in Fiery Embrace and gave myself 4 more points of KB protection. It was either that or a trivial amount of S/L or NRG RES. I considered an extra end mod in Stamina, but that feels wasted since I'm using Ageless and Consume on cooldown already. Tanker (Fiery Aura - Super Strength)2.mbd -
Fire/SS, or How I Turned a Tank into a Scrapper
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
You're reading it incorrectly! -
Fire/SS, or How I Turned a Tank into a Scrapper
Spaghetti Betty replied to Spaghetti Betty's topic in Tanker
Since I don't have Tactics or Focused Accuracy, I'm vulnerable to -Perception. Putting the proc in Rage means I'm safe from Blind when I click it.