
bustacap
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In game you would still have 5% miss chance so maybe subtract that from your total. But if you're doing that might as well add Tarpatch (stacked with enough recharge)- resist and any - resist procs slotted in powers. Also, your damage bonuses and the damage from hotfeet itself. And this assumes your enemy has a starting resist of 0 to HF and the procs. So more MATHS, but probably quite a bit more.
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[b]This Hero build was built using Mids Reborn 3.2.17[/b] [b]https://github.com/LoadedCamel/MidsReborn[/b] [u][b][url=https://www.midsreborn.com/builds/download.php?uc=1532&c=702&a=1404&f=HEX&dc=78DA75944B6F125114C7EF0C332253289447E90BDB42A10FCAB4F88CAFC4D852C5B409898DBB8A231D2AC95808D044BF869B2E7DC53E7461BAD1C69D317E099F71E5422D58776EC6C39C736562E30DE4C7FD9FC73DF7DC7B59B833EB2E16E72E30C1376368B55A7EA6BC5AAF960D43AFCA0BDA4AA9C05AC309DF58DBC29DD4AC61ACD54AE5552E846C3E17D78A4575B1AA556A4CC995C1F96A45D797FDD6CF45DDD02BE56A5DAB43B0D792E6756D59AFD66E952A6E3EAF9456577C994AA9A0660B7A7E41ABD5F5EADD1E28651ABE0F04C68729B38C83B1B4C4C4DB02F2B76851D2601E018EA33D35897C9780304C604A6C03C5439BC42DE4E16DE253E47D081028481652B8825B45764E11A791BE3491567C0F2B3A28D8E110654BF46F6079FE5D66CD839DA847A1DF32390B72B26574B120F131189C6464CE106EF823A477513704D76B583B20B16E8A78083E1D64943A342CACFB06B26789781DD99747C6A0060F5FC6D38FBBF804CB78790BBC7B28F63590034DE24FE4917DE22FE41308ECE24DEF6A8A64440EED8B56AD430D22D51E873202BC8CC00774FE0C65847819A167987EF8AD84A4BB309CA58DD05D88D1DDE8828C61DEDC30F52FE643B60EA4971F53EF0B8C1C79497C45DC450620533FDE0853E8DF4231B14DFD056384171EA1653601833CFD608322A805897DE428B5E60BEC324AE9A5E879329E239E468E9F219E453E02FF386F727C968C19E4C41CF112327D19F91C3A36C62FC898072EE12838752227DDC40EA282FCEE662CC90F21790C33A58E134F20A74E114F12BFE2E1EC00540A16D5A328A6C3F81CD2D4ADA0139FBAD5C2691207A4F6BB870F8C56C8DFD76CCE1FB4E7246E0649B0A41F4A3B84BC1A364964C35892720D5755AE08D6A6F70EC6356D92C0D6E96FE11ED2FCDFF83602765EB335E60336E5CD04BC3E2AD9CC2936CB927DA2D92737957F53AEB75232BBB213B5F9FC0148180E45]Click this DataLink to open the build![/url][/b][/u] [b]Level 50 Magic Controller[/b] [b]Primary Power Set: Illusion Control[/b] [b]Secondary Power Set: Traps[/b] [b]Power Pool: Speed[/b] [b]Power Pool: Teleportation[/b] [b]Power Pool: Leadership[/b] [b]Power Pool: Leaping[/b] [b]Ancillary Pool: Ice Mastery[/b] [b]Hero Profile:[/b] [b]Level 1: Blind[/b] -- GldNet-Dam%(A), GhsWdwEmb-Dam%(3), Lck-%Hold(3), NrnSht-Dam%(5), GldJvl-Acc/Dmg(5), GldJvl-Dam%(46) [b]Level 1: Web Grenade[/b] -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9) [b]Level 2: Spectral Wounds[/b] -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dam%(17), GldJvl-Dam%(17) [b]Level 4: Caltrops[/b] -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(19), PstBls-Dam%(19), IceMisTrmt-+ColdDmg(21) [b]Level 6: Hasten[/b] -- RechRdx-I(A), RechRdx-I(21) [b]Level 8: Superior Invisibility[/b] -- LucoftheG-Def/Rchg+(A) [b]Level 10: Acid Mortar[/b] -- AchHee-ResDeb%(A), RechRdx-I(23) [b]Level 12: Deceive[/b] -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(23), CrcPrs-Conf/Rchg(25), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Acc/Rchg(27) [b]Level 14: Super Speed[/b] -- WntGif-ResSlow(A) [b]Level 16: Force Field Generator[/b] -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) [b]Level 18: Phantom Army[/b] -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33), RechRdx-I(33) [b]Level 20: Teleport Target[/b] -- BlsoftheZ-ResKB(A) [b]Level 22: Poison Trap[/b] -- SprWiloft-Rchg/Dmg%(A), SprEnt-Rchg/AbsorbProc(34), GldNet-Dam%(34), UnbCns-Dam%(34), Lck-%Hold(36), GhsWdwEmb-Dam%(36) [b]Level 24: Maneuvers[/b] -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36) [b]Level 26: Spectral Terror[/b] -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(37), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37) [b]Level 28: Tactics[/b] -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(39) [b]Level 30: Combat Jumping[/b] -- LucoftheG-Def/Rchg+(A) [b]Level 32: Phantasm[/b] -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40) [b]Level 35: Trip Mine[/b] -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42) [b]Level 38: Flash[/b] -- UnbCns-Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(50) [b]Level 41: Ice Blast[/b] -- IceMisTrmt-Acc/Dam/End/Rech(A), IceMisTrmt-+ColdDmg(43), IceMisTrmt-Acc/Dam/End(45), IceMisTrmt-Dam/Slow(45), IceMisTrmt-Dam/Rech(45) [b]Level 44: Frost Breath[/b] -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Ann-ResDeb%(48) [b]Level 47: Frozen Armor[/b] -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), LucoftheG-Def/Rchg+(50) [b]Level 49: Vengeance[/b] -- LucoftheG-Def/Rchg+(A) [b]Level 1: Brawl[/b] -- Empty(A) [b]Level 1: Containment[/b] [b]Level 1: Sprint[/b] -- Empty(A) [b]Level 2: Rest[/b] -- Empty(A) [b]Level 1: Swift[/b] -- Empty(A) [b]Level 1: Health[/b] -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11) [b]Level 1: Hurdle[/b] -- Empty(A) [b]Level 1: Stamina[/b] -- PrfShf-End%(A), PrfShf-EndMod(13) [b]Level 50: Banished Pantheon Radial Superior Ally[/b] [b]Level 50: Musculature Radial Paragon[/b] [b]Level 14: Speed Phase[/b] [b]Level 50: Freedom Phalanx Reserve[/b] [b]Level 50: Portal Jockey[/b] [b]Level 50: Task Force Commander[/b] [b]Level 50: The Atlas Medallion[/b] [b]Level 50: Ageless Core Epiphany[/b] [b]Level 50: Control Core Embodiment[/b] ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;702;1404;HEX;| |78DA75944B6F125114C7EF0C332253289447E90BDB42A10FCAB4F88CAFC4D852C5B| |409898DBB8A231D2AC95808D044BF869B2E7DC53E7461BAD1C69D317E099F71E542| |2D58776EC6C39C736562E30DE4C7FD9FC73DF7DC7B59B833EB2E16E72E30C137636| |8B55A7EA6BC5AAF960D43AFCA0BDA4AA9C05AC309DF58DBC29DD4AC61ACD54AE555| |2E846C3E17D78A4575B1AA556A4CC995C1F96A45D797FDD6CF45DDD02BE56A5DAB4| |3B0D792E6756D59AFD66E952A6E3EAF9456577C994AA9A0660B7A7E41ABD5F5EADD| |1E28651ABE0F04C68729B38C83B1B4C4C4DB02F2B76851D2601E018EA33D35897C9| |780304C604A6C03C5439BC42DE4E16DE253E47D081028481652B8825B45764E11A7| |91BE3491567C0F2B3A28D8E110654BF46F6079FE5D66CD839DA847A1DF32390B72B| |26574B120F131189C6464CE106EF823A477513704D76B583B20B16E8A78083E1D64| |943A342CACFB06B26789781DD99747C6A0060F5FC6D38FBBF804CB78790BBC7B28F| |63590034DE24FE4917DE22FE41308ECE24DEF6A8A64440EED8B56AD430D22D51E87| |3202BC8CC00774FE0C65847819A167987EF8AD84A4BB309CA58DD05D88D1DDE8828| |C61DEDC30F52FE643B60EA4971F53EF0B8C1C79497C45DC450620533FDE0853E8DF| |4231B14DFD056384171EA1653601833CFD608322A805897DE428B5E60BEC324AE9A| |5E879329E239E468E9F219E453E02FF386F727C968C19E4C41CF112327D19F91C3A| |36C62FC898072EE12838752227DDC40EA282FCEE662CC90F21790C33A58E134F20A| |74E114F12BFE2E1EC00540A16D5A328A6C3F81CD2D4ADA0139FBAD5C2691207A4F6| |BB870F8C56C8DFD76CCE1FB4E7246E0649B0A41F4A3B84BC1A364964C35892720D5| |755AE08D6A6F70EC6356D92C0D6E96FE11ED2FCDFF83602765EB335E60336E5CD04| |BC3E2AD9CC2936CB927DA2D92737957F53AEB75232BBB213B5F9FC0148180E45| |-------------------------------------------------------------------| I was able to get the recharge to 61.5 on PA. Still softcapped to s/l and 190 recharge before ageless.
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Yeah I saw that mids auto turns on those FF procs which throughs me off. I had to compomise on the alter of recharge and added flash back in which made PA 60.3 seconds. I'm sure lag will get me killed enough for my debt badges =p TP Target is the new wild card with the same choices as before. WIth perma PA do you really need to tp teammates? https://www.midsreborn.com/builds/download.php?uc=1517&c=703&a=1406&f=HEX&dc=78DA65944B6F125114C7EF0C83C8FB5DDA522CCFB69642C1F76B61AC35C1404262E3AEE248874A82408026FA35DCE8CE576CA92E4C37DAB833C66FA0D1F88C2B176A41DCB9C1C39C73654C6F187EDCF3B8E77FCFBD43EEFA594BA974EE34131C0B15B9D92C2CD4AAAD46AD52511AFA9CBC5A2EB2C130C013197A78503253A9AC35CBB52A3778353167D64AA5E45243AE3799295F83E00B75455971A93F97948A52AF355A720B92EDAA29ABC82B4AA379B55CB7F079BD5C5D752CD6CBC564A6A8147272B3A5346E8C8294043C7705F81254757D3D5BD431969698784D40FE11554A32CC03407806F3609BA97C3F354C96D83A26EFD920B6917B37898F90772041E015850456B02491B679620AE94813E730F90354D451B24E27EA55A36B1DE5B9B65196C786F630F45B4FC1823E3E701A9987F8001C067232831737FC09963732CA30BE80DA6E898D50C63D8831935332CB286CE4327274997809395E404640839597B1FA71179FA18C9DB7C0BE83C6F10E72A24BFC85DCD723FE463E84442797E1EC8AE444067BA2AA35D84186487B0C64B8B90CF7470CFE0232BC5C86F7312E1F7A85671CA2BB10C9D046E82E44E86E3861451F6FAE8FFA177520070732C68F69EC2966469F119F23A7B6916E58C98F37A22FF8DBE4DCA4FE8233C08507A8CC0660922F3FD9A10C6AC1748F48ADF90ABB0CD3F252F818394F21F71F279E209E44DE87F818AF107B2DAAF76BF60DF11D32FD16F9043A354327A29FB1C2E59B86201B72CE4234134DC804DDE81F16C6E2FC10E207B17CE210F13072FE28F108F11B266F0192942C260FA031EDC3D7214DDDF2400B53248FA5C83821313EFAF0813148F967EA6777FBF3127FD9C124A8A69FA6E11F004575342691855092E92256359D17D4CDEFECCEEB6A4C02BB457F0B3791FDFFC75618AC5CA93ABE47C122682D59B726E6E52CBC857C9237696297B513593BB9A29DDCD6AEF617D44F018F Sorry Im not sure how to paste the build in and it process the code
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I'm already going to flip TP:target and combat jumping for exempting. Hibernate is a wildcard slot. That could be: Burnout - I have on a MM traps and I never use it and Traps MM kinda doesn't care about endurance at 50 Triage Beacon - With the same proc, pushes my regen when standing in it to 300% Combat TP- With the perception proc, for shenanigans I'm also unsure if I care about Winter's bite in frozen blast. I'm scared of clockwork robots and kheldians. It could be 3-4 procs and some thunderstrikes since it doesn't give me recharge. The slot for FF in trip mine seems superfluous as +100 would hit the hard cap on recharge, so another proc in caltrops?
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So reading this thread I made : https://www.midsreborn.com/builds/download.php?uc=1512&c=707&a=1414&f=HEX&dc=78DA65944B6F125114C7EF3043114A0B94525EA5E5592A6F7CD4E7A2118BA142D2C4C69D69463A5412040234D10FE01770E3C6444D630BAD46BB736B8C5FC2675CB9D0DAC6EEDCE061CEB9ED24BD61E6C739E7DEF33FF7DC99293DB86EAE54F2F34CB0E66A72BBBD926BD43BAD46ADA6B4F42579AD5A668361802B741CE19352855A6DBD5D6DD4B9C3A199736DBD52492DB7E4669B99961A30F956535156CDEADFA22237ABF5350B37569556FB5EB539A6DACB4A4D69365A1DB90399AD0BCD6A3955282B2B25B9DD515A0F5D504A02AEE702DC84C18DF5F56C41642C2B31DD7D01F94FA75292C1F6019FC2B4A8C4861238EFD3CC60B1BAB5BEC436D139B4853CD525F690A66DE433810B82A2904485D114318DB4668859E418297E064591E16251D4E931F81383E3EF187214FD41E8B79E94983E3E081AD906380CDC6970E046BF425A23A5158CEF41D32EB1095AF102E60CF3E0B08C054DCC0DCE536421D018E1E946BC58C837486721A768210DD74D0CBA16919E1BC89710B6517ABDED00D37B0E91937F89FBC8A91C719ECA00793B97B793D2779077F00E3B765066EAA3A4D24F67EC2F60063F9D7180CEDC06199DBC7627658CE671518C6A4F16909B1076F3DADD2E5408F8886E64C843F41227917650F2D2A32778BB5846B6871C87A08F32331F95B10598E6B54D534BC2D4AA30B52A4C2DFC015D08F22E042FA273E62AF112F132327A85F808F916F617E1F2913DDCED1BC02CCF38DBC55D9CEE11B7893BC8D82BE26BE46F336371BE387E166512E788E7891790C939223DD9BB80145F9C3A83CEB413DFCA749AEC4364563D2423CBE691116865863F23992FF440498C8F3EFC600C521DB9FAC593F12589BFECE01254D79EE9F80340B3F6352E1D0BD0BB7F1B0FD0BC28A81F903F27D71D685C027B82559A1F23FB4763C30E0E5EE46E5063A8E357183C82D653D42EF81083B7951B4B26CDDC3B5A43D61A77B5C67F67C0F957 Thoughts?
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Grav was just the Worst...
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Mapserver Madness! (Four-One 2022 Invasion Event)
bustacap replied to Cobalt Arachne's topic in Events & Contests
I had a new 50 prior to the event. 3 events in a row and he had all Incarnates unlocked and vet level 10 to tier 3 everything. -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
I figured there was a reason null was only in 1 pocket dimension. Maybe adding the group travel options to more NPCs as it isn't a Franklin Richardsesque reality shift (which I believe is the lore reason for NUll) -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
Im trying to think of normal play though. You would still have to convince players to go to pocket D, from Cimora or the Shadow Shard and back again. Not every player has an SG. Also, the TF givers and Level up people will dialog during a TF. Just a thought. -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
Or give the p2w window to TF givers and Levelup heroes/Arbiters? -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
I didn't say you *should* I'm saying those are your choices. Asking them and then doing it after they say no is greifing because you're breaking other players powers. And how do you stop group fly from griefing you? Go to pocket D before the TF starts. Hope you are paying attention to chat, or you're getting griefed an entire TF. And if they say no, and you don't grief, you're stuck with bots, with meh resist, that get stuck under the floor sometimes. -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
I was going to start a new suggestion before I tested the null the gull option on my bots/time. THats when I found this one and was hoping someone could come up with a working change that is viable with little work. My suggestion was going to be flip the key in the DB to group fly affects me = no as the default before I tested it on my bots/time. Maybe give us an alt that lets the group only affect self (and pets) as a second toggle, or TP click. Once in pocket D I couldn't even get a brute to walk across the dance floor. I don't think I should have to ask people to see null the gull. Getting people to see null from cimora is unlikely to work unless you grief them, and null wont work during a TF anyway. As the powers currently codded to make us grief players to see null after the TF. Thats not great economics. And makes me just want to Farm and do MSR with that MM. -
Team TP and Group Fly suggestion
bustacap replied to RageusQuitus2's topic in Suggestions & Feedback
That option breaks group fly. Essentially you turn it on but stay grounded, You have a Sphere around you that lets everything else fly around you (hover/fly and I assume arcane work still) I think it's fine as you would have hover or flight to get to group flight but still its pita, I wish it could be but it breaks the people with group fly i.e. you would have to see null to make your power work. How about an additional pop up with After burner called pet flight thats group flight that only affects you and pets. Or give you 2 toggles 1 group fly 2. pet fly. nobody would run 1. I'm already not running any more ITF's with my MM. Group fly breaks to many other players powers. Traps, Elec A, Stone A., fire A., Hotfeet, All of TW. Weakens Seismic blast. Can you footstomp in the air? and I'm tired of asking if I can run it. I feel like like a jerk. and some people just plain hate flying, and it makes bots so good. -
I did a couple also he started with Tanks Multiboxing but as that took 6 minutes he moved to the Bots and 2-3 minute Moon Map clears
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FF/Energy was my 1st hero ever. Before we even knew what the powers did. This was pre I1 pre ed. Never got him to 40.
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Shadow maul on tanker in game appears to be at least 180 degree arc. 120 degrees x 1.5 is approx 180. This shows when you smack everything in front of you.
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Having problems with Philotic Knights Shield Keybinds
bustacap replied to smnolimits41's topic in Defender
I had this trouble finding my binds. I had my master mind binds, MMbinds.txt I wanted to read to make it is what I thought. Help channel gave the canned answer it is in the /binds folder To make this short (30 minutes later) they ended up in my data folder. Just under texture_library folder. This is what the game saved it to and loaded from. Homecoming is using /data as my default directory. -
Illusions AE is the worst. You never want to be in the middle as an illusion (that's for PA and the fear) On that note I have seen a Stone/Rad perma disorient/root several EB almost perma between choking gas/Stalagmites, and Maybe VG (this was a SBB so maybe not VG) I was helping with spamming blind but still. I never cared to play stone control until I saw that.
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Don't forget those Thugs have leadership that affect all thugs. Multiple thugs MM is a force multiplier for the pets. .
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I always jump right into mobs and Fire sword Circle. Burn, Ice Storm, etc. with abandon as any good blapper would. I guess it just didn't register.
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Can you not enter the affected area after it is cast to damage mobs. Recently leveling blasters since live and I jumped in after and FSC and Ice Strormed to no avail. This confused me as it conflicted with my understanding from the Grav/Time wombly thread.
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Soup-ra-dean
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O no I just made a controller named Max Headroom in mostly ex proto suit and the spiky hair. What happens when you are "genericed"
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I was like you on live and on returning to Homecoming. I would sell my drops and make enhancements to sell and make a little cash. Then I read a guide on how to use your merits to make influence. Short answer do every TF and SBB that shows up on the LFG channel. This allows you to group and earn influence while leveling. Use the merits to buy enhancement converters from the various merit vendors. Sell them at the consignment for 1 influence. Stop selling if they ever sell for less than 60k. That should get you enough influence for common IO's. If you do the SBBs you can use some of those converts to get the KB/KD proc for phantasm and selling. Get the normal procs in health and stamina (panacea and Performance shifter). Local_man made a guide on the OG forums. He is "Area Man" here though. https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225 It also has common IO slotting (which hasn't changed since ED) as well as a pre homecoming IO build. These forums are bit bias toward Ill/ice, Ill/dark, Ill/Time, and Ill/TA since ILL/RAD has been a thing since launch, while HC stats still show ILL/Rad as still leading the secondaries for illusion.
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On live and Homecoming I am an altaholic. However, on live, I wanted to play a WS, so I leveled a AR/Dev blaster to 50 so I could roll one. I got him to 50 made a non purple triform perma ellipse build I made on Mids. However Arcana did a forum contest which I came in 3rd which one me a purple set (I got the last set not picked by the 1st and 2nd placed winners). I then unlocked the alpha. The only thing that could kill me was energy drain and slows (my build had very little defense since everything I had was dedicated to recharge for eclipse and nova attack chain since we only had 4 attacks then). Then the game ended before I could upgrade to a build with defense and recharge. I always liked WS more than PB since WS had less kb (only one unique KD IO existed on live). Also eclipse... I'd play a new one to 50 again but I can't find the macros I liked on live and unlike other classes you really need macros/keybinds you like to make the class playable. That is why the epic archetypes were gated to 50's. The mez>eclipse>human mire>dwarf mire> nova >raise a pet> eat the souls of the dead; just seems so complicated now a days I'd probably go human form only now. Especially when you consider the feats that Blasters can get to now.