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bustacap

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Everything posted by bustacap

  1. This was your earth/em tank build. Mostly just commented on the lack of taunt for 4 stars. The PUGS expect it. I don't see 4 star pugs advertised much anymore so assuming they are private groups/SGs now. Sorry posted late at night to the thread.
  2. I have to agree 4 star pugs do cause drama if a tank does not have taunt. I wanted to TA/DP but they needed a tank. They were unkind.
  3. As mentioned, controller /Dark adds ridiculous regen/recovery of defeated and alive mobs to the team near you and gives you team def/res in fade. Those 2 powers replace Fearsome stare (controllers don't need - Also in dark primary) and the power almost nobody picks. It literally gives more survivability, with the 2 powers, than scrapper secondaries excepting the debuff resist and mez protection. It also does that for the teammates near you. It also gets all the rest of /dark.
  4. IN 4 star content: I feel Hot feet drew way to much agro in Aeon 4 star. Drummer kicked me in the head 1 shotting me at least 3 times Sure /dark is /dark but it just feels lackluster in aeon as all defenses need barrier anyway. Ill is good. Invulnerable pets can tank several Avs Vanguards, if not doing tank in ceiling trick, and ITF clones bust if they target PA.
  5. Someone in an older thread show a list of primaries and the DPA of the ST immobilize. I think fire and plant top the DPA with everything else worse dpa. They are long enough duration out of the box on controllers. I don't know why every plant build skips it in all the builds I've ever seen. My fire/dark does fine with apoc 5 piece in it. If out your pool selections and don't have a blast (or super procable secondary power) or your EPP doesn't have a ST power sure get it. It definably serviceable and lets you solo AVs if your not illusion. In Grav it has -kb in it.
  6. Only Freezing rain and Lightning storm can actually hit fliers (maybe gale I never have tried on fliers). Snow storm (I am not advocating merely stating the purpose) is to ground all fliers in its AOE. This allows it to ground those sky raiders fliers and goldbrickers solo for tornado hit them. There is a lot more of each villain side. There's also a few flying AVs running around. It's skippable on controllers (aoe immobilize grounds fliers) and at 50 with a full build to nuke them down. Hurricane is very good on controllers (called Herdicaning )and pretty good when leveling and your defenses are not there yet. Posi 1 was the weekly If you hurricane the doors on the last mission everything is stuck to the doors with no ability to hit anything despite ruin mages. Hurricane is skippable if you have a build in place. It is fun though turn it on and nothing enters your area, or bully mobs into a corner. It's a fun power once you know how to use it. If you don't it is the most chaotic player power bar none (with force bubble being nixed and no one using telekinesis).
  7. There's also Blast from OPM. The grav clasics are grav/kin and grav/storm. The meme build is grav/time. For Jedi montages there's also blasters;
  8. Immobilizes used to prevent knockback (knockdown was very rare in a power at launch). This would prevent Grav from knocking targets down, which is considered a control (This is before containment) So, they didn't add KB resist/def to gravs immobilize so you could knock everything. It's way behind the time.
  9. Inherent Hasten... Also Group fly flag in the options (therefore comand by /comment) instead of on null. It breaks to many powers on your team mates to make unable to be affected by group fly only adjustable when not on a TF.
  10. Pretty sure that is what made go to WOW 8 months after launch (and a couple after Issue 1). Got tired of understanding what values the powers were (power details came way later). Came back a couple of years later unsure of the issue but before the GFX upgrade and GR. 1st hero at launch was definitely a FF/eng def. 6 slot those bubbles.
  11. I'm surprised Ice melee not S tier on stalkers as it gets a real pbaoe, and assassin's blade replaces its worst STDPA attack. On hide from AB you should crit FT. FA is a foot stomp clone, and chains BU really well in a group setting. I have personally triple stacked it before pretty easy especially considering it has a frost in the ST and AOE chain.
  12. Thanks for posting the build, Voltak. You kind it kept it secret in the original post.
  13. Sleet is freezing rain and can be a 1 slot recharge, 2 slot recharge, or a mule for whatever set if you want to give it slots. The -resist procs are only ok in it. Ice storm is a good rain power. Artic fog is steaming mist and Shadow Fall with different resist differentiating them. The stealth is nerfed and no longer stacks with SS (I HATE IT) Toggle debuffs are almost always autohit. You trade acc for end enhancement. 4 slots or 2 Microfilaments. Snow storm is often skipped, especially on controllers with an immobilize that grounds flyers. I think doubly due to the fact ice control has a cone slow that probably hits the slow cap and trip[ly if take infrigidate (procced or not). I have never played Ice control on live to today. I have taken /ice on blasters.
  14. The exports look like my exports in the old version completely garbled.
  15. Soul Absorbtion works on dead and living bodies so its fool proof to cast. You can get some truly ridiculous regen and recovery with it. It's enough that I don't need cardiac to never run out of end with Hot Feet. As fire I'm in the Mob anyway 48% positional (with Fade) and maxed s/l/d resist, I Have fade on auto with hasten so I don't really cast it for teammates. Dark affinity is a seriously powerful secondary. Saying that /ice is meta for 4 star.
  16. I think it always had the crit bonus. Brutes and tanks got +dam on port. They also got +def to all on storm kick for some reason. It's a whopping +15% def on the 2nd highest dpa power for tanks.
  17. Here is Sir Myshkins build. Might want to message him for the most recent build of it.
  18. EA belongs in the blended armor set. At full build you are SC to typed and pretty high resist across the board. It reminds me of stone without the proc and better endurance. And it has a click to fill the end bar even though it doesn't really need it. The thing with the blended and def sets they really want the 2 +def IO's and weave. Shield, SR and INV do not help you with the endurance for tough and weave making them a little tough to level. A lot of the people here really like RAD. ON scrapper it feels like the squishiest set made unless you feed it IOs.
  19. There is an unintuitive thing to remember about -damage buffs. -resist also decreases a mob's resistance to -damage buffs. Also AV/GM have no traingles resistance for -damage So sets like poison, Rad, and TA are doing a lot more - damage that what the powers say they do. Sonic and dp chem rounds make -damage bigger if -resistance is present. Poison can hit the cap -90% on its own. I think TA/DP can but I never checked.
  20. Incarnates didn't really exist until the very end...
  21. How can you not pick Mace and use a shillelagh?
  22. Earth/MA for active and something ?/rad with atom smasher on auto for auto farming. Brutes still can but the speed ones are s/l now. Tanks can be s/l immune and have higher target caps so /mu to chain aoes with Dragon tail procced.
  23. Thought the latest page; nerf to fire, and the aggro changes pushed the crown over to earth and rad tanks and s/l farms (I think the claws one).
  24. Think you mean hurdle or swift. We are still stuck with boxing or kick. Now you get swift and hurdle. I remember those walls in atlas being unscalable before p2w ninja run and hurdle/swift.
  25. Grav aoe immobilize is unique as it is the only immobilize that does not prevent knockback. Gravs need -kb in WH, tornado, and waterspout (usually OF in waterspout). LS is optional Also, grav can wormhole mobs in a corner, root, and keep them there with hurricane making a pretty sick tornado/fr/ls buffet while solo. Its better to tp sing in there than leave him out with some pbaoe. I like range def for flyers. That should protect you from most mezzes (the thing that kills controllers). Consider 2 enzymes in hurricane to save slots. My grav/storm has a bad build. I haven't invested in him yet but I'm thinking of; Disclaimer I am not an expert builder, and to quote @Snarky "Find an expert builder" =p
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