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bustacap

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Everything posted by bustacap

  1. Ice gets 2 aoes that are great and when they got AS it replaced one of the worst ST attacks in any primary. Stone gets a damage proc, resist, def, +Hps, more end recovery, no psi hole, and way to shrug off defense debuffs (that also increases the proc damage)
  2. DP is good due to the ability for it to fire procs in it regardless of if they match the ammo type that has a chance to fire the proc I.E FF will activate if you're in fire. Fire and chemical for blaster are essentially another proc for blasters. You can run in something like fire all the time. You lose random KB, that's it. You can skip swap ammo, that puts it in AR damage range though.
  3. You can also put FF+recharge in it which has a pretty good proc rate, since your dropping it so much.
  4. The problem is you can't talk to null during a TF (or an AE mission). Had drama on an ITF (that I was destroying). One time while joining a farm, as a hitter, brute hated it so I cleared the other half of the map. I couldn't even get them to cross the dance floor to talk to null. I do love the options for TP. Pretty sure that only affects ATT and incant though. Nobody picks since fold space and traps tping with you.
  5. Mine is 5 damage procs and superior entomb. It procs 2/3 ice arrows.
  6. Fire controllers/doms get bonfire at level 26 and it available as low as yin TF. Once you get FF+rech and KB>KD in it, it's available every spawn. With a build, it is available multiple times per spawn. Combine with fade and soul absorption for tanking. Bonfire is so amazing other classes love it post 40. Earth gets earthquake. Electric gets a chaining one that takes procs well. storm is silly also. Combine with the ones above and even elite bosses might get knocked down often. MELEE classes get axe, ice, and stone. Irradiate ground takes kd procs (checks every 5 seconds). mace and TW are good with knockdowns also. Ranged classes get energy, earth, water blast. Blaster/martial tp takes a OF and the, 3 uses per recharge, makes decent use for it. And of course, MM and Blasters get bonfire post 35. OF (or the other kd procs) in any big aoe is also worth mentioning.
  7. I would like to throw fire/dark controllers into the discussion. Soft capped to all positions w/o clarion radialing fade. Capped S/L/E resist. Soul absorption gets you 15% Hp per second. All that and you are always standing in a bonfire. And you have a heal. Hotfeet gives you so much "love" its tied with times juncture (probably ice AA and /poison t9 also) on speed to get the mezzed badges until you get your defenses in order.
  8. I have tested this. It does stack... for 1 whole server tick! - resistx1 >DA2>-resistx2>server tick>-resistx1 Both patches persist though no replacing. So, you can still have multiple patches out to cover more area (More useful on ITFs)
  9. Bots/time with group fly is a force to be reckoned with. You will have to start your own groups as everyone hates group fly, but You can easily clear open map fire and s/l farms easily. If you go scorpion your soft capped as well. Get a bind for aggressive/stay and they will wreck everything in an aoe around you with impunity. I don't even run TJ.
  10. I grabbed fold space on my grav/storm. He isn't build yet (except the big powers 50ish merits during an msr built). So fold space out of league usually ends up as a face plant if I don't do it right (standing in Sing). Also wasn't there a small team that completed hami starting with wormhole hami out from the mitos?
  11. Both can be single slotted and mull the PM +absorb proc. its global and works without being used and frostwork ia a ~46% Max HP increase for controllers without enhancement.
  12. Another non mentioned item in TA is that disruption arrow stacks. Acid makes it stronger and -resist also increases -damage effects. TA/DP and use chemical rounds. All of the above combined and you can make the enemy do 10% damage.
  13. What happens if the character if your Global name? Is it just completely separate from the heroes names and copied from your 1st hero? I use my global from live. I do not have the patience for warshade with name anymore though. Outside of me being on a laptop with no num pad the bind shenanigans needed to get the archetype to even work right. I just can't be bothered past level 24... I still want the name so I guess I need to sit it in a fire farm?
  14. Happen to me twice last Saturday on my controller. Hey guys did you see that time I rezzed myself
  15. Mt Ice/stone stalker is a walking aoe death machine with av murdering ST. Def debuffs or veng stacks getting you down T9, wait for the debuffs/ veng stacks, popout with more damage.
  16. Your Salvage was full =(
  17. FF has the same trick Time has in power boost. Defense pets and the Pet uniques. Not what I would call expensive (unless you put shieldwalls in all the defesive powers =p)
  18. Just adding the damage aura on tankers that have them is your actual taunt aura. Lag a little and they will stay aggroed to you in your aura. Taunt aggroes mobs into your Aura with -range.
  19. I love my Ice Stone stalker. That feels like a brawler also.
  20. But what if your facetanking or footstomping unmoving. I also against hitting rage until after the downtime as that is wasted. This is better for domination, practiced brawler and the like and fires even when your standing still scrapping Make a file DH1.txt and the DH2.txt Bindloadfile on each one in the game and it should fire no matter what your doing. You can add more if you want destiny or other clicks. You may want a filler between each file.
  21. bustacap

    Props to MMs

    I dont have a numpad on this KB so heres what I do. You can macro or bind these as you see fit. Middle mouse button is attack my target bind 1 goto and aggressive bind2 goto and def bind3 follow and def and Bind 4 for things like GM and MSR, damnable auto hit patches. STAY and aggressive Anything else you can use the right click on the pet menu. If you get aggro use bind 2 and there is no delay for your pets to attack Solo why be anything other than def. They stop attacking due to stuns/KDs? Want to arrest the medic/sapper 1st? just middle mouse click hit bind 3 and move to the next group.
  22. On my defender I just hit F which is auto follow and cast regrowth. and then break the auto follow.
  23. #1 Group Fly. It breaks some other archetype's power sets and you can't disable it affecting you during a tf. and you have to go to pocket D and back. And it makes some MM essentially hover blasters. and you need group fly on some maps or you will agro the whole map (unless you constantly resummon). Make group fly not affecting you a console command. #2 Bots that get stuck in the wall. Even release pets wont get that pet back, he will still be in the geometry somewhere just not in the pet window (upon resummon). You have to zone to get the bot back. (another reason group fly is nice for them) Not being able to mule the pet uniques make not play some MM primaries so that might bug me the most.
  24. My fav alt on live!
  25. I was able to get the recharge on PA down to 61.6, without incarnates. I got rid of caltrops (even though I love proctrops on my MM) for triage. Put a dysnc it and moved the slots around to give PA the bu proc, and another def/end in manuevers and frozen armor I might pick nerve instead of musc radial but it should be enough. Force field gen allows me to go ageless to bring PA to 51 seconds post 50. It would be easier with force feedback but the only thing that takes in traps are the mines, and I picked def over adding it there. If I wanted to shorten the pre incarnate recharge on PA I could replace some procs in PT with basilisk. However controllers are the AT than can slot 6 procs in it.
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