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Everything posted by TheZag
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Poison Powerset alternative animations.
TheZag replied to Paradox Fate's topic in Suggestions & Feedback
I made a poison that i dont play because poison barf through her face shield.....ya. I would be happy with a hand origination option so i could say its magic or coming from the gloves. A poison dart projectile would be cool also. -
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Request: Increase the number of server transfers
TheZag replied to Ghost Cipher's topic in Suggestions & Feedback
6 would give the ability to do 3 there and back instead of the current 5 that lets you go there and back twice and then be stranded at your destination. 10 seems excessive though. If you need that many before transfer tokens refresh then it may be time to make some more permanent characters on each server. -
Devs, Super Reflexes in need of an update....
TheZag replied to Blackjoy's topic in Suggestions & Feedback
Im feeling like if super reflexes was so bad that the devs will all their data would have addressed it during the retail run. What i remember was super reflexes was so invincible that they gave the eyeball enemy in the shadow shard insane amounts of +tohit just so there would be something that could hit super reflexes. Im not aware of any other enemy being made to specifically be a counter to a single power set. And i skipped like 6 pages so my bad if this was already said. -
Imperial City 'Going Rouge' exploration badge LRT bug
TheZag replied to AboveTheChemist's topic in Bug Reports
Yes i was joking. Id have saved it for something bigger but i doubt there will be another opportunity. -
Please consider this rework of Darkness Affinity: Black Hole
TheZag replied to Indigo Blade's topic in Suggestions & Feedback
I should also mention that my version of black hole doesnt take the rest of the set into consideration and that the set is probably already powerful enough. I was just considering black hole by itself and what its name makes me think it should do. Get stunned for 3 seconds while the black hole sucks you in and then you can move again but getting free may prove difficult since you are slowed but staying in hits you with -acc and -recharge. -
Imperial City 'Going Rouge' exploration badge LRT bug
TheZag replied to AboveTheChemist's topic in Bug Reports
Step 1: supply bugged code Step 2: report bugged code Step 3: receive bug hunter badge Step 4: profit -
Is there such a thing as societal norms in CoH?
TheZag replied to Ukase's topic in General Discussion
Except you need to pug to find those friends and if they dont pug outside their friend circle then there is only a small chance for the 2 to meet. -
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Farming DA missions puts you against much tougher enemies then you find in PI. If you arent built for it then they can shred your defense or accuracy. Farming speed tends to be slower even when including the extra +2 from incarnate shifts. Farming also tends to focus on fire or smashing and lethal and there is alot of cold and negative energy in DA, so thats another hurdle as well.
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Please consider this rework of Darkness Affinity: Black Hole
TheZag replied to Indigo Blade's topic in Suggestions & Feedback
I also dont mind sets having skippable powers but i prefer them to be skipped because i dont need that functionality. Not because a situation where it is useful is extremely rare. My version of black hole would be a location AoE stun followed by the vacuum effect from singularity. Targets that resist the stun are still slowed and have difficulty escaping the black hole along with their recharge reduced and lower accuracy. It could be useful more often, still functional as a control although less on/off, not a copy of another ability, and actually function like many people think of when they think black hole. -
I think some powers needed to lose a bit of functionality when going from real pay to win over to free p2w. Not every character was intended to have a mobile stealth power without the investment of a power pick. I think this change was necessary so people wouldnt be expected to pop their stealth powers and run to the end of the mission every time. Perhaps stealth toggles could be allowed while using it some day so players with stealth abilities could be sneaky panthers again.
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I may or may not have any idea what you are talking about. Scrapyard probably spawned 50 times in 2 hours all on his own.
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Im after the ability to have an objective created only after 2 other objectives are complete. So i can have a final boss spawn only after 2 other objectives are complete, such as click the blinkies and beat the lesser boss. I have a mission with 2 'chains' of objectives but i cant spawn a final boss that requires both chains to be complete. Costume changes for bosses based on their 75 50 25 and 0% health states. So they can get battle damage or transform like the warwolves or use their im angry costume as health declines. Rikti communication officers that teleport in rikti that are in recolored costumes. I recolored the rikti to be mothership guards but the comm officers portal in normal color rikti. Also with rikti, the magus elite boss isnt available and im after more of the rikti to go all the way to lvl 54. A feedback on my mission (that i said is hard in the description) said it was too hard so i need to make it harder. An option to select how far away an ambush spawns from whatever triggered it. I have a mission with battling NPCs and the giant monster boss is set to have a player allied ambush spawn and it rarely arrives because it spawns very far away and engages with surviving enemies.
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I use touch of death instead of mako when i want the different set bonuses it offers. I imagine the suggestion is so they can have those set bonuses and 'full power' enhancement values. I never notice the difference between the lvl 40 and 50 IOs but im not looking to squeeze every last ounce of performance out of my enhancements. But i have looked at touch of death a few times and thought it would be cool if it was lvl 50.
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When i was newly returned i used a piece of paper and wrote down all the costume pieces at least 3 times before i noticed the save button.
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The server divide is at play here as well. Go to a low population server and spawn it. You will probably have 6 hours with it to yourself.
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The forced spawns redside arent hard to put a group together and go do it. I can understand the i spawned it, i own it, im gonna kill it. The random spawns blueside arent quite in the same situation. It will probably be hours before they spawn again. I guess you can go with i was here first, i own it, im gonna kill it but dont be suprised that people who wanted to join might not be thrilled about that. And if im soloing a giant monster i absolutely have enough time to right click someones name in chat and left click invite to team all in less than a single animation time even assuming the monster is a threat to my survivability to begin with. But, play it how you want. I prefer to invite those who show up while others prefer to have them watch.
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Its obviously not required but i would encourage those that solo the monsters to invite others if they arrive. The merits are insignificant so people are usually there for the badge. Many of the giant monsters are available in AE for everyones soloing pleasure.
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It happens at any level. Respec while flying and you will still be flying when you finish but your fly speed will suck. If you took fly or mystic flight in the respec then toggling it on fixes the problem too.
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Any way to find out when my account was last accessed?
TheZag replied to vtshadow314's topic in Help & Support
Others have said that some of their characters that were offline for a long time had their days offline count reset without being logged in. Its still a good idea to change your password, but its also possible your account wasnt compromised. -
Hurricane (from Storm Summoning) making people physically ill?
TheZag replied to Spectral's topic in Suggestions & Feedback
Looks like suppress close fx doesnt do exactly what they need then. I wonder if it doesnt suppress other near players fx because it wasnt added or because its not possible. -
The little zone event in St. Martial where you raid the casino and then beat up longbow can put you into a multiple singularity situation.