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Everything posted by TheZag
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A Big Thank You to the MIDS team (MIDS Mobile)(April Fools 2022)
TheZag replied to TheZag's topic in General Discussion
You heard it here first folks. Mids mobile confirmed. -
Observations on multi page threads or the sandbox theorem
TheZag replied to The_Warpact's topic in General Discussion
Forty-two is the answer to the ultimate question. (Hitch hikers guide to the galaxy) Also pop back over to that mids mobile joke thread if you havent read the rest of it. -
Observations on multi page threads or the sandbox theorem
TheZag replied to The_Warpact's topic in General Discussion
Forty-two? -
PvP suggestions (Civil feedback only please)
TheZag replied to Marbing's topic in Suggestions & Feedback
There you go then, make the numbers bigger. Or change the pvp formula so 100% duration reduction is achievable. I was going off of 100% slow resistance seems to make me immune to slow effects. But i do think some amount of mez should work but then become progressively weaker if its used too much on the same target. It would only be when a hold actually lands though, not when your protection prevented the effect in the first place. -
PvP suggestions (Civil feedback only please)
TheZag replied to Marbing's topic in Suggestions & Feedback
Thats why i went with mez resistance instead of mez protection. 100 mag hold for 10 seconds doesnt matter if you have 100% resistance. The duration will be reduced to zero seconds and the magnitude wont matter. It would need numbers adjustments but each mez in a short period of time getting weaker would let mez back into pvp but need to be used intelligently as well. -
PvP suggestions (Civil feedback only please)
TheZag replied to Marbing's topic in Suggestions & Feedback
Turn mez back on and give a player that is hit a 25% mez resistance that lasts for (30 seconds?) and stacks 4 times. The more you get mezzed, the shorter mez lasts, until you are immune for a short time at 4 stacks and then it resets back to zero. (Adjust values as needed to find that balance.) Mezzers have to think instead of spamming holds since they can make their target immune and those getting mezzed have some light at the end of the tunnel if they keep getting constantly mezzed. -
Your Opinion on Sets and ATs that Over or Underperform
TheZag replied to TheZag's topic in General Discussion
I already have my knockback toon ready to go. Mag 50 knockback on power push. I hit hellions in atlas park and they land in kings row. -
Increase Immobilization Protection in Grounded
TheZag replied to Apparition's topic in Suggestions & Feedback
With all the help that stone armor finally received i would argue for grounded to give at least half of its current effect while in the air and increased effect while on the ground. Im on my brute and as soon as i jump to move around the enemies i get knocked down. Or give it a few seconds before it wears off, let us do at least 1 jump with protection. Its the only armor set that i had to put knockback protection enhancements just so i could jump.- 1 reply
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I was disappointed that the spit powers didnt have alternate animations. I have a character on the bench because i hate spit coming out of their helmet. Maybe ill come up with a new idea that uses one of the animal or monster heads for a poison spit thing. Gonna need to be an entirely new character though since dual pistols wont go on my poison spit monster. I always considered the debuffs as single target even though they have a small AoE. Its not worth it to use on minions or LTs. Its barely worth the time to put on bosses. I usually only use them on EB or stronger so the fact that the AoE is small doesnt matter to me much. It would be nice to have a similar size to other debuff toggles and if the only reason they are smaller is because they are smaller then make them bigger. I would actually go the other way with alkaloid and give a small buff if you are using it on the same target several times. Hit by it 3 times in 20 seconds and you get some debuff resistance for a minute or a bit of +recharge.
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My recollection is that only 1 Babbage ambush can be active in a zone at 1 time. So if another group is currently engaged in Skyway or Babbage got stuck or otherwise unkilled and left in the zone, then the next team to finish the mission wont get a spawn. Finishing the mission from 2 seperate task forces at about the same time to see if 1 gets a spawn and the other doesnt might shed some light on missing Babbage ambushes.
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I can see some potential here if on death they spawned an uncontrollable henchman. Similar to posse from thugs that you dont directly control but you get 1 if a t1 dies, 2 from t2 and 3 from t3. They shouldnt last very long though and there should be a cap on how many can be active at once. I dont think having them die and spawn into your next lower henchmen would work since nothing will happen if the next lower tier is still all alive.
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Always the last one you try (psi-melee praise)
TheZag replied to FenrisWolf44's topic in General Discussion
I think the fact that so many people arent sure what boggle is good for means the power is working perfectly. -
Your Opinion on Sets and ATs that Over or Underperform
TheZag replied to TheZag's topic in General Discussion
Several of the old pay for powersets were overperforming but most have been tuned down now that they are free on homecoming. -
It looks like you are recently returned. The homecoming team has made a fair amount of changes to the game since the retail servers shut down. If you are using the old wiki to find information, some of it will be out of date. At the top of the forum there is a link to the unofficial homecoming wiki with more up to date information when homecoming makes changes to city of heroes. A new archtype, new powersets, new missions, a strike force, badges, a zone. If you find something wasnt like you remembered then there is a good chance that it was changed by homecoming.
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And being able to dismiss your detective contact to get a new one was suggested here. But overall, no. Not many of the suggestions make it into the game. For vigilance, im of the opinion that the soloing portion is of very little importance when considering the game as a whole. Who can solo and how difficult a mission they can solo doesnt make much difference. Come find me when a solo defender can clear faster then an equally equipped team. So we are left with whether the teaming portion of vigilance sucks or not. Id say endurance reduction on a team is a joke. The enemies die faster, someone is usually holding the agro, there are buffs for days going around. The team side of vigilance should be recharge reduction for their primary only and then a small amount of +heal/buff/debuff for additional team members and only because there are some defender primaries where +recharge doesnt matter much. And not crazy values either, a full team should give equal or less then a single SO worth of buff in the respective categories.
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A simple MM midgame/early Incarnate buff.
TheZag replied to ArchmageMC's topic in Suggestions & Feedback
Perhaps henchmen need custom purple patch tables so they can be more effective on the damage side without becoming super durable from gaining 2 levels. -
A simple MM midgame/early Incarnate buff.
TheZag replied to ArchmageMC's topic in Suggestions & Feedback
The damage and accuracy loss from fighting +4 compared to fighting +6 enemies is huge. MM tier 1 henchmen are fighting against +6 enemies when the difficulty is maxed out. Against +4 enemies your damage is multiplied by .48 and accuracy by .39. But the t1 MM henchmen against that same enemy gets .15 damage and .2 accuracy. Its a little better for the t2 henchmen at .3 and .3 and the t3 henchmen shares the same numbers as the player. But the majority of your damage coming from those abilities and they are doing up to 2/3 less damage and half of the accuracy for .... reasons? No other AT has that kind of penalty on the majority of their damage powers. -
Endlessly respawning enemies is a bad idea. Even afk farming requires a person to play eventually to reposition and reset a mission. Imagine rejecting most recipe drops and then setting this up when you go to sleep. You wake up with 5-10 purple recipes and 700 million inf. Even if respawning the enemies took a few clicks, there are auto mouse clicking programs that can do it and you can afk farm forever without ever being at the computer.
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When u exemp you can use it at 27 is what he meant.
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A Big Thank You to the MIDS team (MIDS Mobile)(April Fools 2022)
TheZag replied to TheZag's topic in General Discussion
it goes to a Mark Rober youtube video. He does science and engineering stuff and squirrel feeder obstacle courses. -
Please remove/change "A woman dressed like a Harlot"
TheZag replied to Zappalina's topic in Suggestions & Feedback
im just getting a reply on here before this one gets locked down. I was eating ice cream while reading this. Not the good ice cream that @Luminara went to get, but the cheap ice cream that comes in a huge tub because i want alot of it. -
A Big Thank You to the MIDS team (MIDS Mobile)(April Fools 2022)
TheZag replied to TheZag's topic in General Discussion
I imagine a mobile version wouldnt be in the works but you never know. Maybe they can make one and release it on april first next year and nobody will download it 😛 -
Corruptors having better debuffs and defenders having better buffs makes sense. Many sets have both though so it would be a mix of buffing and nerfing. I think the main issue is 1 ATs secondary being better then anothers primary, even if its not for every single power. I would probably try and go with having corruption scaling from low chance at 90% hp and and increasing in chance as hp declines so the damage output remains basically unchanged. Maybe at that point something sould get rolled into a corruptors primary that makes their debuffs more effective as they attack.
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A Big Thank You to the MIDS team (MIDS Mobile)(April Fools 2022)
TheZag replied to TheZag's topic in General Discussion
With the conclusion of the April fools event ingame, I edited this topic and my original post to reflect that it was a prank. Now i want to give a real thank you to @Zed and @Felis Noctu for not giving it away and everyone else for having fun with it. Also, my apologies, Warpact, I probably should have warned you but your reply is also my favorite one. until next year everyone !!