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SomeGuy

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Everything posted by SomeGuy

  1. EC buff lasts for 2s. ATO2 for 3.25s. Sounds good to me. EC-SK-CAK-Snipe? I dunno. I'll figure it out.
  2. It's a really good combo. You should check out the Pylon Thread. There are a few very high performing builds with that combo there. Dead is the best status effect you can apply to something. Outside of maybe Confuse, which helps you make things dead.
  3. I just read this as Eagle Claw slotted whatever. Crippling Axe Kick with ATO2.
  4. I thought this was common knowledge? 😄
  5. I swapped back and all I can think of is being better with the set, cause now I'm averaging 1:32 (92s) with the build. Muscle, Degen, Ageless, and Support (only slotted, not activated). I just went to a pylon to see how it compared after one run and when I got 1:23 (83s) I decided to do some averages. Between Tremor, Ground Zero, and the way Rad Therapy is slotted (thanks btw) I have to admit I'm pretty content with the AOE on this guy.
  6. It starts to feel smoother and you can start to enjoy the chonk. I'm not getting much a time difference trying with a proc build so I may go back. The difference was a 10s average. Big whoop. Not gonna notice that outside a measured environment.
  7. This isn't surprising at all. My SM/RAD isn't proc bombed and averages in the 1:50s. Radiation Therapy is though.
  8. ohhhh, I thought you were making that as a blanket statement about DPS in general. Makes way more sense that a power thematically doesn't fit.
  9. Knowing how you build this is incredibly useful to know. I remember doing your DP/Time/RoP (rip) defender build years ago. Definitely not my style, but jesus. A defender tank mage was hilarious.
  10. I actually did a pass at this the other night, maybe you'll get some ideas. "DPS be damned." Well, this is a confusing statement.
  11. I have a DB/ENA that ISN'T built for endurance and I have zero end issues even exemping down. I'm just looking at your epic pool pics and CP stood out to me. Yeah, PP is a baller passive, so not sure if that was the main reason you picked the pool. Just some food for thought from my anecdotal play with a set that is notorious for being end hungry, whereas claws is the opposite. Oh, and what @Bill Z Bubba mentioned got me thinking. I do like to slot Strike as a set mule. I don't think I've EVER used it, but if for whatever reason I had to exemp down to single digits or something it would be useful. I like to put the 5pc Blistering Cold set in there for the 5% SL defense if I feel I need it.
  12. These are proc builds. I blame @leeowensoas for me wasting my time. DB/ENA/MA (Melt Armor) 1:44 (104s) Average DB/ENA/Snipe 1:40 (100s) Average DB/BIO/Snipe 1:20 (80s) Average @Bill Z Bubba might be interested in this part, it's really his comment that got me thinking. With the DB/ENA/Snipe I tried BOTH Assault +DMG and DBL Hit. The time was close enough to the same with +DMG it didn't make me think that serious about toggling it on. But double hit...I was consistently getting times 15s lower than with +DMG and the average. My theory why? I've been able to see myself get close to the damage cap solo a LOT with just Blinding Feint, Empower, the BU proc in BF, and the BU proc in snipe. +DMG starts getting diminishing returns at that point and DBL Hit starts to pull ahead. This is the current build for my DB/ENA/Snipe. I gotta say, it's way sturdier than I anticipated for something as damage oriented as it is. ENA is a beast.
  13. I literally just done doing some averages with my DB/BIO built this way. It was averaging 80s. About 25s faster than the DB/ENA. The ENA is definitely sturdier, and would be way sturdier if no longer doing proc build. Going through the process of getting Snipe on the DB/ENA right now for as equal a comparison as possible.
  14. I've been doing some runs with my DB/ENA this post motivated me to try, and I'm getting 90-100s range and was wondering how you managed 77. You had assault on. I kept thinking that was an average for you. 😄 Paired with ENA, this guy is actually very survivable. ENA is just a great armor set. I'm tempted to try this with the DB/BIO and see what happens. That would just be a curiosity thing, cause I did do almost all the melee sets paired with bio to get an idea how they stack up with each other.
  15. If I know I'm fighting her I just set it to EB. She isn't even a fun fight, just annoying.
  16. I'm biased as all get out towards claws. You ask me the best melee set and the answer is gonna be claws. I love the aesthetics, quickness, playstyle, just most of the things about it. @Bill Z Bubba get's that bias. I personally love both claws and DB but I give the nod to claws. DB plays awesome to me and I really like the aesthetics of holding two weapons. Coolness factor. The ATO1 set? Just a really good place to put the set to me. Nothing fancy. And not like I need to actively use the ATO1 proc all the time. It's passive. @leeowensoas does the same thing with his DB/SR.
  17. I did a test run just to get the chain down (literally just adding nimble slice as opposed to the other one) with t3 muscle and t4 ageless. I didn't even have HOs slotted yet. Zero acc/dmg slotted 😄 End is definitely not an issue. Actually changing some of the build around because of that to get some more hp and hp/s. I definitely foresee my pylon time getting under two minutes once done, not sure if I'll average as low as @leeowensoas, but crazy ST DPS isn't why I rolled DB/ENA anyways. I just have always like DB and the current iteration of ENA.
  18. ENA is pretty cool in that regard because it's not much a difference in survivability with the two builds then. If Zapp ends up being a wash, that means it can be a set mule then. And I get the bonus of haviung BL helping with AOE. Proc Build: Normal: So if I end up not using Zapp that means I'll save a slot on the proc build and get 10% recharge. But you can see, it isn't much difference in survivability with the two. When looking at the numbers, definitely a noticeable difference with End/s and total end Not gonna lie, I hope I like the proc build. I'm normally adverse to doing proc builds because of normally how much I have to sacrifice, but the combination of these two sets is letting me keep a lot of the numbers I value in good ranges. There is a very big difference in global ACC with the two. Kismet feels mandatory with the proc one. I can prolly take it out of the normal one since BF will give a fat boost when it lands anyways. There's about 20% recharge difference between the builds. With base temp and day job temp I'm not concerned.
  19. Funny, I'm currently setting out and incarnating a DB/EnA and your posts have definitely inspired me to try this. SR and ENA are really interchangeable in this situation. Only change I really did with build I'm gonna try is taking Zapp and Ball Lightning. You've still got as much endurance discount in yoru attacks as I would on a straight-through build. I'm gonna build the procced one first to see how I like it. I'm actually wondering if Zapp will find a place in the chain considering Nimble Slash is used for once. 😛
  20. Rad armor is a really good secondary choice also. And it actually is a real good boosts for cranking out extra damage. My SM/RAD does DPS as well as my WM/SD (the SM/RAD might actually do better). My SM/BIO and WM/BIO both have similar DPS results.
  21. where's the gd sad emoji...
  22. I'm one of those people that rave about it for sure. But I only put it in on demand powers, like buildup, FU, or BF. Never really understood it being slotted in stuff like tactics where it has the chance to go off while you're doing nothing. It goes off WAYYYY more than just 1/10 times in stuff like those powers. The base recharge in BU is 90s, even getting the rechar5ge down to about 25s makes that proc go off a LOT. It doesn't go off that sort of consistency in BF/FU but it's definitely way more than 1/10.
  23. You still want to 6 slot health and stamina. Also, don't do this.
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