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Arbegla

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Everything posted by Arbegla

  1. My G5 lasted almost 10 years as well, I loved that mouse. The only reason I replaced it was because the LED (or laser?) sensor went out, and while I could've maybe replaced it, I thought 10 years of use was good enough.
  2. I think the endurance part is Endurance Drain, not recovery. I'm pretty sure the only part of Accelerate Metabolism that is affected by power boost is the movement speed portions.
  3. While I can get where you are coming from, this game wasn't designed with a trinity in mind. Yes, we have Tankers, and Defenders, and Blasters, but there was never a really good push to force the Trinity. Very few encounters require any specific things, but it is easier if you have buffs/debuffs etc. Reichman is literally the only giant bag of hitpoints that exists inside City of Heroes, and they have even changed the Baracuda SF so it doesn't require specific ATs.
  4. I would argue that the sound effects for Katana would make more sense, as the idea behind the Fire Sword, is that is made of fire.. and doesn't have the 'weight' behind it that Broadsword does. But having a 'slice' sound in additional to the 'fwoosh' would definitely be helpful.
  5. I mean, I guess if all you do is powerlevel to 50, and start the game there. to each their own i guess.
  6. One think to consider, is Nemmies, Rikti and even some CoT actually have confuse resistance/protection. Especially the Nemmies, as Vengence gives confuse protection. So it could've just been the groups you decided to test against.
  7. One thing to consider though, is that Defense only counters tohit buffs. It doesn't do anything for accuracy modifiers at all. Accuracy actually increases the 'floor' of a mobs final chance to hit you. Basically the 50% chance to hit is only for white (even level) minion class (1.0 Acc) mobs. Anything higher then that in either level, or rank will have a higher 'final' chance to hit you, due to their Accuracy modifiers, even if you have softcapped defense. Basically tohit buffs/debuffs and defense buffs/debuffs are calculated first, then Accuracy is applied to that final number. So, if you have 45% defense, against a mob with an accuracy modifier of 1.5, and no other tohit buffs they actually have a 7.5% chance to hit you, instead of the 5% that you think they would have. floor(AccMod * floor(tohit - defense)) so floor(1.5 * (floor(50-45)) = 1.5 * 5 = 7.5% final to hit.
  8. I really don't understand why a ANY blaster would skip their t1 and t2 blasts. Like at all. This argument of 'But flares is gross!' doesn't make much sense when you can use it while held.... Unless I'm just really missing something about blasters that I haven't noticed before.
  9. I don't have access to City of Data, but don't they have 2-3 other attacks as well? While recharge could be an issue, they should still have a decent attack chain once you get all the upgrades.
  10. Can I subscribe to your newsletter?
  11. I mean, you could do BBC Man, but that might get you Generic'ed too..
  12. What about the BU proc? Is it worth putting in Follow up? (say, with something like Mako's bite for the lethal proc as well)
  13. Arbegla

    Electric Armor

    I second this. Claws/Electric is amazing.
  14. But it is capped at 95%, so mobs will always have a 5% chance to miss you 🙂
  15. I do this too. Screenshots and /cleartray are amazing.
  16. Umm.. I routinely solo PACKS of AVs, and GMs. with my bot/traps MM. Pets aren't nearly as squishy as you make them out to be.
  17. Not to be super rude here, but there was a time before Mids existed, and people legit just used pen and paper to build characters. Aside from the Sorcery changes which really just focuses on adjustments to the powers, and doesn't affect that IOs could be slotted in them, there isn't a whole lot that was modified with this last patch. I totally get anxiety, but pestering the development team to make changes now, when there is an offline way to do them yourself just doesn't seem very nice.
  18. I really like the idea of Universal Protection, and this would open up slotting for a lot of nice things, throughout many different powersets. For example, Demons/ and Robots/ both have Resistance and heal in their T2 pets, but there isn't a good way to boost both of them (and have good Damage/Acc/End..) This solves that problem to a certain extent.
  19. I would second bot/traps, but only if you put the +hp/+end in triage beacon, and can get Acid Mortar down to sub 20 seconds recharge. If you're running tactics, you can probably go easy on the Acid Mortar double stacking, but if you don't, you're T1s need a boost somehow. the BU proc helps some as well. The big thing about bot/traps is abusing soaking the alpha with Seeker Drones, then using Poison trap to toe bomb, right into Acid Mortar. I'd also go /mu for the resistance shield (you can easily softcap with the bots shields, FFG, and other buffs) and then just tankermind your way through +4/x8.
  20. On thing I'd like to see is a badge for downing the already built Paladin, and another for stopping the construction. The idea behind this, is to encourage people to actually kill the Paladin if you fail to stop the construction, (and thus not leave a random Giant Monster in Kings Row with all of the lowbies there..) and to give a chance to get the Knight Errant temp power. Give the temp power to stopping the construction, and give another badge for it (maybe the current badge that is tied to saving the Shining Stars?) It seems like a best of both worlds compromise.
  21. What was the holdup? trying to down a tower while tanking Lord Recluse?
  22. You can do that already, via the pet menu. If you can't access that, I think you can right click on the pet itself, and a 'rename' option is there.
  23. I personally miss the referral missions, because now those zones (Hollows, Striga, Croatoa) are empty, because you have to actually go to the contact (or dig through the "Find Contact" list of a million First/Night Ward contacts..) If there was a simple thing were you can have the referral missions back, and then choose to not do them, it would make things a lot easier then "Here is twinshot, she is going to harass you for 20 levels, kthxbye"
  24. Back on live, I remember there being a 'Dev Tracker' on the forums, that let you basically have a single click to any and all Dev/GM posts for ease of use in seeing what the Devs were are up to, or responding to. Do we have that here? Is there an easy way to get it back?
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