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Arbegla

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Everything posted by Arbegla

  1. If you didn't wanna keep your super team to pure MMs, I would recommend running a Illusion/Force Field Controller with your team. Group Invis will affect everyone, its easily perma-able and gives the highest stealth value you can get for a team. Illusion also has a lot of 'fire and forget' powers in the Spectral Terror and Phantom Army. Plus, /Force Field has your mez protection in Dispersion Bubble. The shields are also AoE now, and last around 4 minutes or so but with all the stacking PBAoE toggles, you shouldn't really need them, especially if you stack Leadership.
  2. To be fair, non-metric units are hard for me, and I'm a 'English is the only language I know' person. Imperial is just confusing all around.
  3. Quit giving me WoW flashbacks. I'll get hives.
  4. Sadly, last I checked, Shadow Fall and Stealth don't actually stack. I could be mistaken, but because Shadow Fall's main 'thing' is stealth, and Stealth's main thing is obviously stealth, they don't stack their effectiveness, it just takes the greater of the values (In this case, it would be Stealth, especially with the new changes that were done to it) Now Stealthing as a tactic, it very useful in general, but specific to MMs, its not so useful. Pets have remarkably dumb AI, so if you're trying to stealth while having them out, you're going to have a really hard time. Having said that, it is possible to do, and I do it on my own Mastermind, just using Superspeed (which has Stealth, but not as a 'main thing') but not every mission has the ability to stealth. A large portion of them are clear all missions, and stealth can make those annoying, as mobs won't notice you, and therefore will be harder to track down. As for Empathy as a buff set, it is one of the best ones. If I remember correctly, 5 out of 9 of its powers are buffs (Fortitude, Recovery Aura, Regeneration Aura, Adrenaline Boost, and Clear Mind) and 3 of them are heals (Healing Aura, your typical PBAoE heal, Heal other, and Absorb Pain) and the last power is a Rez. Unfortunately Empathy probably has the worst rez in the game, as all it does is bring you back to life. All the other sets with a rez either have a neat effect (Dark is a MASSIVE debuff, and an AoE rez..) or grant some kind of temporary power to the person you're rezzing (Thermal is basically Rise of the Phoenix, so you can use it as a 'nuke' of sorts, Rad and poison give a boost to the person you're rezzing, and Nature can be used on living or dead allies, doing slightly different things depending on the status of the target) Now, If you just want a 'fire and forget' powerset, Empathy sadly isn't it. Keeping Fortitude up on your pets (or your allies) can be taxing, I think at max recharge you can keep it on 5 people, but you have to be quick about it. The RAs (Regeneration and Recovery Auras) are amazing, but can not be perma'ed, so they are more of a 'This big bad is coming up, lets make sure we're going to be fine' and AB (Adrenaline Boost) basically grants 1 Ally all of the good things about /Regen, plus a nice +rech boost. Its very click intensive, but also very powerful. If you're looking for something that is more 'fire and forget' I would roll a /traps, /nature, /dark, or /rad instead. I know /traps doesn't have a rez power, but you can easily get one either via the Medicine power pool, or from various temp powers (even a day job gives you an ally rez) and the powers in /traps are very easy to just set and forget.
  5. From that site I link: Minimum Players and critters have a minimum Regeneration of 0%. It is not possible to cause something to lose health by debuffing its Regeneration to a negative value. So, basically once you floor something's regeneration, you just gotta keep it there. Another thing to consider is the Purple Triangles of Doom (and the Purple Patch) Both of which are detailed here: https://hcwiki.cityofheroes.dev/wiki/Purple_Patch https://hcwiki.cityofheroes.dev/wiki/Purple_Triangles
  6. Buffs and Debuffs stack from different sources, but not the same source. So if you debuff an enemy with say, Howling Twilight (from /dark, which has -regen) and also Heat Exhaustion (from Thermal, which also has -regen) they would stack and their values would be combined. However, if you spam Howling Twilight multiple times from the same source (say, by putting it on auto) then it won't stack, though its duration will be refreshed each time you apply it. The same works with buffs. If you have two Thermals, you can stack their shields, have have 2 copies of each shield on you. But, no matter how many times you cast it, 1 thermal can only apply 1 shield. There are some 'soft' caps to +defense (and -tohit) but as they affect the combat formula in the same way, it doesn't really matter which side you affect. The same goes for -def and +tohit. You can never have greater then a 95% chance to hit something, or lower then a 5% chance. This goes for mobs as well, no matter what your +defense or -tohit value, mobs will always have at least a 5% chance to hit you. Resistance is capped on an AT basis. Masterminds cap at 75% resistance to any damage type, same as their pets. Here are the actual hardcaps for most things: https://hcwiki.cityofheroes.dev/wiki/Limits
  7. Acid Mortar already is TP-able, and the duration of the debuff is 20 seconds. FFG is targettable too, though its supposed to follow you. I would love for FFG to get the Prestige pet treatment, so its a toggle instead of a 4 minute click.
  8. While I don't want to get into the weeds here, I thought 'they/them' was the default pronoun when a person is hypothetical or the sex of the person (or group of people) being referred to is not known. Wikipedia seems to agree: https://en.wikipedia.org/wiki/Gender_neutrality_in_languages_with_gendered_third-person_pronouns#Standard_usage If they other ATs already have gender neutral language, changing the AT descriptions to match seems like a great idea.
  9. So, I noticed that KB from my robots (bot/traps) or my pulse rifle has been causing MUCH more geometry breakage than before the patch. Especially in warehouse maps, mobs are definitely getting stuck in the ceiling/walls more often. Did they do something with the map server?
  10. The pseudo-pet, yes. Its the same idea behind the Mastermind pets attacking if the mastermind is held, or a controller pet attacking if the controller is OAS.
  11. Oh I agree, I've been playing all the contacts as I get them (turning XP off as I go) and its really painful at level 29.. If I was 34, I could have the upgrade at 32, and then use it down to 27, but its still very painful having only Flamethrower and Dual Plasma Blast as my AOE attacks..
  12. Rad's damage aura actually drops psuedo pets that continue the damage. So the aura itself isn't doing anything, except dropped the pets. That's why it 'works' when you use hibernate. Spine's damage aura is from you, so it will suppress when you hibernate (or use any other OAS powers)
  13. Ah, so its really something like this math: Power damage scale [1.0] x (Base Damage [55.6102] * AT damage scale [1.2]) right? Is the 55.6102 documented somewhere?
  14. Slight Correction. You get the last upgrade at 32, not 42. So Robots get all their AOE by 32.
  15. So.. is this wrong then? https://hcwiki.cityofheroes.dev/wiki/Damage#Damage_Scale it says that Nova form has a 1.2 range damage scale (but that attack itself has a 1.0 damage scale) so would it be something like this? (Power Damage Scale * AT Damage Scale) * Damage modifier? or...?
  16. I've been trying to get Croatoa defeat badges, for the accolade, and I noticed that the counter didn't go up more if I killed bosses or LTs, vs just minions. I know some of the newer defeat badges were changed to a 'point' system, where Bosses and LTs gave more credit for the badges than minions did, and I was wondering if there could be a pass through the older defeat badges so that they are consistent?
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  17. I'm commenting here, so I can follow the post. I'm going outta town for the weekend, but when I get back I wanna submit something for you. I already have some good ideas. I am however awful at costume design, so will a build/backstory suffice? or do you want a costume as well?
  18. I vote Hurl Boulder and/or Fault, as if I remember correctly, Fault doesn't actually deal any damage, it just has Knock(back?down?) and stun.
  19. You can talk to null the gull to remove the extra tray, and then drag the power to your normal tray 🙂
  20. I mean, having the fast animation have a lower range actually makes a ton of sense, as its not really a 'snipe' at that point, its just another blast (with an insanely high DPA) The interruptible snipe still has the higher range, so I'm really not sure what the issue is. 80ft is still a pretty long distance, I remember the era of 40ft Blaze...
  21. Even without counting Force Field Generator, /Traps has some pretty nice debuffs to provide to teams, in the form of Acid Mortar and Poison trap, both of which can be places within a group of mobs, they can't get interrupted, and their effects are AoEs. The Mortar might not seem like much, but the splash is HUGE, and the debuff lasts for 20 seconds, so even if it only gets off 1 or 2 shots, its enough to debuff the whole group. Seeker Drones can be used before anyone jumps into the group, to soak the alpha, or can be used on top of a mob, as they will target the closest thing and dive bomb into it, possibly stunning it, but definitely debuffing tohit and damage. I can see Triage Beacon not being very friendly, until you hit an AV or something that will last longer than a few seconds. The rest of /traps is still pretty good to use, even on steam rolling teams.
  22. How'd you get time stamps in your chat? I want that so badly.
  23. I'd like some confirmation that Swift, Hurdle, and Sprint aren't stacking with the existing travel powers, as those had all previous stacked (being Automatic powers and stackable powers in every regard). I haven't been in game in a bit, real life sucks.
  24. Hi everyone, So I haven't played Savage Melee yet, but it really just seems like Claws with extra effects. How accurate or not is that? I love Claws, especially on a Brute (Spin is just amazing) but what makes Savage Melee different? I don't want to say Better, but different? Would the feel of that character matter? Is it basically the difference between Wolverine (Claws) and Sabretooth (Savage Melee)?
  25. The placate is what is saving your ninja. Placate basically drops all threat on the mobs, so the ninja is ignored until he starts smacking things again. Using it to save a ninja is a good idea. The additional damage from Crits is useful against big mobs, and I think even the Uni can crit. Its one of the better level 18 powers available to Masterminds (Repair from Robotics is awful..) but its certainly not the best (Hell on Earth gets my vote as the best personally) Throw some End Reduct in it, maybe some Recharge, and call it a day.
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