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FrauleinMental

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Everything posted by FrauleinMental

  1. There's rarely an argument for extra reward from the "nerf incarnate" advocates--the usual argument is something like, "Make the game harder for everyone because my build is too awesome but I want street-level minions to feel like they had a shot." But if you want the option, I have a couple of suggestions: -- The time benchmarks would have to be rebalanced, because some TFs are shorter than others. If you fail the time check, you fail the TF. -- Any team wipe with a challenge fails the TF. -- A "no macros" challenge that disables all macros and slash commands while you're in the TF. Maybe even include that automatically if you include any challenge setting.
  2. Not a bug. Mask of Vitiation has been like this forever, and it's working as intended. Sounds like it's time to turn down your Notoriety, at least long enough to finish the Carnies arc.
  3. That does seem odd--I'd have expected something like that next week, once the Winter Event ends and people want to round out their stocks for badges, temp powers, etc..
  4. They're there, unless you have competition or there's a zone event; for example, they tend to vacate during zone invasions. On the other hand, there is a strange phenomenon where people can't seem to find any spawns for the mission that just popped up. Normally you'll see Skuls in the area behind the PPD Station (on the opposite side from Blue Steel) as well as along the Aqueduct and near the Hospital. Vahzilok are along the southern and western (mostly western, IIRC) edges of the zone.
  5. Who is your favorite hero? My favorites from way back have been Doctor Strange and Ms. (Captain) Marvel (please, no hate over naming conventions). Who is your least favorite hero? I've never had much use for Hawkeye. Who is your favorite villain? Loki is the only villain who's had any sort of character development in MCU. Dormammu was a favorite from comics, but MCU buildup vs. payoff ratio just wasn't there. Who is your least favorite villain? Mandarin was incredibly mishandled in MCU. Who is your favorite actor? Michael Pena steals every scene he's in. I also like Benedict Cumberbatch as Doctor Strange, and Chris Evans really became Captain America for the MCU. And I love me some Hayley Atwell. Who is your least favorite actor? Jeremy Renner. As with his character, I have no use for him. And as much as I love Captain Marvel, I'm not so sure how I feel about Brie Larson (who was also pretty forgettable in Scott Pilgrim vs. the World). What is your favorite movie in the MCU? Aside from Endgame, I go back to my favorite heroes: Doctor Strange and Captain Marvel. Doctor Strange is as trippy as I'd hoped it would be, and Captain Marvel's climax is straight-up wish fulfillment. What is your least favorite movie? Thor: The Dark World.
  6. But not all types make it to level 20 without at least one defeat.
  7. I've been wanting parts of the Sister Solaris costume since Cimerora debuted. I think you can do the sandals and maybe the belt, but the rest isn't available.
  8. It depends a lot on what's meant by "individual contribution". Are we thinking damage, as is the current meta? That's a good way to never recruit another support character, and I don't support that at all. Or do you mean "individual participation", as in granting a certain number of merits per mission in the TF/arc? I'm not even sure I'd agree with that, because everyone (should) know going in that the TF is a time commitment and backing out carries a consequence. (On a similar line, I vaguely recall in WoW that backing out of a Group Finder dungeon barred you from the Group Finder for a short time.) Also, most TFs have completion badges, which should definitely require participation in all of the missions in the TF.
  9. The Will of the Earth things? Yeah, those suck. I don't know if that's intended or bugged, but I just took it as being a hard set of missions. They start summoning as soon as you aggro them, and I think they keep summoning as long as they're alive. (So if you take your time killing it you might notice a bunch of extra mobs.) I got through on my controller mainly by confusing the other mobs from beyond aggro range to attack the WotE. It takes a while, since the confused mobs also aggro on each other in addition to the WotE, but it was the safest way I found. At least they're only Pets and not Bosses. If you find yourself in the group already (or have to engage the group), you have to focus down the WotE because it seems to alternate between its PBAoE heal and its summon. (The summon and heal are its only two powers.)
  10. Same here. I still have two full Thunderstrike sets on my main, down from four about a month ago. (I finally replaced two with the Devastation and Gladiator's Javelin sets.)
  11. I remember having to make sure there were enough mentors to sidekick up all the lowbies on a higher-level team...and having to rebalance it when someone left or DCed. I also remember the sidekick/mentor relationship having a finite range.
  12. A TF or MSR will clear that right up, and there is tons of other content for 35+. They even tell you to talk to Borea for extra missions. This used to be the norm--you'd run out the contacts in each level band a couple of levels before the next level band. It would happen even at low levels, and I recall it being particularly bad in the 30s, when the increased XP needed per level became apparent. There was a lot of street sweeping involved, so you'd see a lot of characters on the streets. But that was even before the Police Radio.
  13. Mary MacComber can be pretty nasty (especially with the rest of the Cabal) if you're not prepared. Most of the Cabal witches at all ranks have either -End or -Rec. The first mission in KHTF can be horrifying if the team leader has the Notoriety maxed out.
  14. Not to "jump on" you or "post strategies", but I do have to disagree with you. Sappers don't need to be nerfed. Everything in Malta melts ("arrests") pretty easily. Sappers are the only reason people have to fear Malta, but they're only OP if you let them be. Sappers have one trick (maybe two, if you count their melee hold), and they're easy to counter if you're actually looking for them. It's exactly the way Kheldians learn to look out for Quantums, Voids, and Nictus everywhere. Most people I played with on Live had learned to scan Malta spawns for Sappers and mez them or focus them down. It doesn't matter that they're only minions--it matters that they're the only dangerous mob in the spawn. Also, if you're regularly seeing yellow Sappers in missions (beyond the occasional up-leveled spawn), it's because you have your Notoriety turned up. The Sapper is your wake-up call.
  15. I also haven't noticed excessive lag. Mostly it's reduced frame rate during zone raids. Occasionally on a Friday or Saturday night I'll see a few lag spikes, but I chalk that up to increased demand on bandwidth in my apartment complex thanks to everyone streaming instead of going out to party.
  16. It is the LFG channel, not the LFM channel, so technically that's its purpose. That being said, if you're LFG and you see a bunch of other people also LFG, form a team.
  17. I've done versions of all three of these. I haven't popped 10 vs. Hami, but as a troller I'll generally pop a team acc/dmg and a team dmg right before we charge in, just to get started on the first couple of green mitos. My normal loadout these days: 4 large team acc/dmg, 4 large team dmg, 4 large team heal/end, 4 large team break-free, 3 Ultimate, 1 Immortal Recovery. (I've bought a decent number of super inspirations from the AH because I'd rather spend inf than threads.) I rarely use the Ultimates except against a high-level AV, and I rarely use the Immortal Recovery because I have 3 self-rez temp powers (Return to Battle from the P2W vendor, Renewal of Light from the winter vendor, and the expendable self-rez from pack drops). I almost never use inspirations while soloing. During a Hami raid, I'll store the last 3 columns to free up space for EoE drops.
  18. To be fair, my trial is a small sample size, but this morning I spent 75k inf for 5 yellow recipes, spent salvage I already had (about another 25k inf) and about another 2.5M inf in crafting fees (for level 50s, which I recall is the wrong level, since you want something that has a 50 equivalent but has a low enough level to be cheaply crafted) and 38 converters I already had (13 merits) to make 7M (6.3M after AH fees; about 3.7M profit). I didn't even try for the big sellers; I sold as soon as I got something that would go above 1.25M each. I could do that almost 8 times on 100 merits (8 would be 104), and I could see that spending more time (and being more practiced) would probably get me there.
  19. Boosters: Convert 100 merits to 20 boosters, sell for 1,200,000 each, netting 1,080,000 each after AH fees. 21.6M net. I did that when they were going for 1,500,000 each, but that's more rare now than it was a few months ago. Catalysts: Convert 100 merits to 5 catalysts, sell for 2,400,000 each, netting 2,160,000 each after AH fees. 10.8M net. Sometimes they'll sell at 3,000,000 each, but also more rare now and even at the higher price they're not worth buying with merits. The only time I'll generally sell catalysts is when a bunch drop from pack openings. I've seen recent discussions about using those 300 converters to play roulette with uncommon IOs you buy off the AH and resell as higher-priced rares. I haven't tried it myself, but proponents claim to turn 100 merits into 100M inf profit.
  20. When SG-1 first meet the Tollans, Omac tells them that they were awaiting a rescue transport because they were sealing the gate and their new world didn't have a stargate. It might be that they had to repurpose their ships to set up their new world. Omac seemed to be unnaturally paranoid for a Tollan (the rest of their race seeming somewhat gullible), so he pretty much had to die for any of the Goa'uld plot to succeed.
  21. Ah, vaporware. Duke Nukem Forever took just longer than 14 years to release. On the other hand, DNF wasn't worth the 14-year wait. https://www.guinnessworldrecords.com/world-records/most-protracted-game-development https://en.wikipedia.org/wiki/Duke_Nukem_Forever One potentially critical difference is that all those games had audiences when they looked new. The danger of taking a decade to develop a game is that you have to attract an audience who have never played your decade-old game. It's now five years overdue (from a 19-month timeline, funded Nov 2013, due Jun 2015). I wrote off my $250 Kickstarter donation and moved on long before HC brought CoH back.
  22. "Always remember, your weapon was made by the lowest bidder." --Murphy's Laws of Warfare
  23. The odds of rolling in 20 minutes late and getting in might be like that (at least the $4-winning level). But it only takes a small amount of self-responsibility and preparation to vastly improve your odds.
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