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Everything posted by FrauleinMental
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I've been using a keybind (/bind r "autorun 1$$e flypose1") for my flight pose (from this guide, you can sub flypose2, flypose3, or flypose4 for flypose1). But I like your idea. I'd also like to see perhaps a few more flight poses.
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Coffee Ring was a runner-up at the Food & Drink CC, so I took the Vahzilok Buzzsaw costume.
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The Crey Agent has a female version, but it's just a suit and headset. And there's the Vahzilok Eidolon, if you're into straps and leather. I really wish there were more female ToT costumes. Frankly, I'm shocked there aren't any Circle of Thorns costumes. I also kinda want a Malta Sapper costume. 🙂
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1. Holy Wall of Text, Batman! 2. Yes, there was consideration of expanding the level cap beyond 50 on Live, but that was for only a short time after the level cap became 50. For years, the devs flat-out said there would never be another level cap rise, and then discussion died altogether when the Incarnate system was developed. In the shutdown AMA, the devs said they were planning progression within an expanded Incarnate system. 3. People worry about balancing for Incarnate powers, but another balancing problem occurs if you have a bunch of level-100 characters floating around with 10 extra powers and all of their powers 5- or 6-slotted. They'd probably have to develop extra powers for all the pools just to have power choices. (My main has just about every power that's appropriate for her. I'm not even sure what I'd do with 10 more power choices.) 4. What happens to enhancements, if anything, as characters level up beyond 56? Granted, I've attuned everything on my main that isn't purple (purples are attuned out of the box) or Hami-O. But do we start a new progression round for "gear" like most other MMOs? (That's pretty much what happens in WoW at every level cap rise.)
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Alas, I'm unlikely to have a VEAT for the task (I have a 5 widow). Possible, but don't hold the spot if someone else wants it.
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A few people do, but I think it mainly happens when we get bored waiting for a team/raid to form up. I get occasional comments about my main's bio, which is only one character below max length.
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Interesting find. I just tried it, and the Walk power deactivates all my Incarnate powers, including the Alpha. (Everything vanishes from my buff bar except passive Day Job buffs, Accolades, and Inherent.) Deactivating Walk reactivates the passive Incarnates. Void Skiff has the same effect.
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Board Games! (and card games too, I guess)
FrauleinMental replied to FoulVileTerror's topic in Video Games
In a rough preference order: Terraforming Mars is perhaps my favorite board game. (The Steam version is a decent adaptation of the base game.) Black Orchestra is good for a tense "kill Hitler" game. Battlestar Galactica is an amazing traitor-mechanic game, but don't bother with any of the expansions. If you're a Doctor Who fan, Doctor Who: Time of the Daleks is pretty faithful to the feel of the show. I've spent a little too much money on the Arkham Horror Card Game. Pandemic is fun and tense, but maybe we've had enough of 2020. Pandemic Legacy has spoiled me for the regular game, though. Robo Rally is fun, but I really prefer to use the timer. -
A new enhancement Extend Duration
FrauleinMental replied to MsSmart's topic in Suggestions & Feedback
I almost want that, just so I can have my SS/WP tanker knockback some dude halfway across the zone. -
I don't care for this, either, but as long as it all remains account-bound it's not necessarily bad. If it's even acceptable at all to convert: It takes 340 threads (equivalent; 4 Uncommons + 100 threads) and 25M inf to make a Rare (= 8 Empyrean Merits), or 1,360 threads (equivalent; 4 Rares) and 200M inf (4 Rares + 100M) to make a Very Rare (= 30 Empyrean Merits). So it should take at least 40-50 threads (42.5 just to cover the Rare conversion, not counting inf cost) to make one Empyrean Merit. I'd leave the down-conversion where it is (1 EM -> 20 threads).
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There's probably not enough potential payoff for what could be a hack into the spaghetti code. Mechanically, origin doesn't matter after about level 10 except one or two missions (I'm thinking of the Origin of Power arc, in particular) and what store you buy your enhancements from (which doesn't matter after level 22, since you'll start slotting IOs). On Live, the devs seemed pretty adamant about not allowing changes to origin except by rerolling. (Origin, AT, Primary, and Secondary are the things you can't change with a respec, for instance.) With so little actually on the line, that tells me they were afraid of accidentally breaking something critical. As far as story, I was dissatisfied with the origin I chose on Live for my main. Since there's so little mechanical difference (or even game-driven story), it was easy to pretend I'd chosen something else. (Minor inconsistencies appear all over the place in comic books!) I corrected it when rolling on HC.
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Dwarf form is not meant for beatdown--it's meant for tanking. On the other hand, tankers did recently get a boost so maybe the lobsters could use some help. I do not agree with crossing over powers from other forms. If you want to blapp or blast, change form. Khelds get a lot of extra powers and slots on the basis that they have to change forms to use them all. Giving each form all the powers of the others makes forms largely meaningless.
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Under no circumstances should Incarnate salvage be tradeable. (My main has several T4s for each slot and has a bunch of extra salvage, and I still prefer that it's character-bound.) I'm not even thrilled with Empyrean/Transcendent Merits being mailable to alts, but I understand the concession the devs made to altoholics.
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The original plan for Live, later in the Incarnate storylines (from the Lore AMA) was to have greater interaction between the Midnighters (Dream Doctor) and Ouroboros because that was the only way against Battalion. At that point in the story it might have become appropriate to have an Ouro portal drop to Cimerora. At the current point in the story, though, the Midnighters specifically tell you when you join that they're trying to stay under Ouroboros' radar and their Aspect of the Pillar isn't sanctioned by Ouroboros. I could almost imagine the addition of a SG portal beacon, but the SG portals are (lorewise) linked through the City's and Isles' teleportation systems so that's not appropriate by itself. One could justify it by the character's own invention (or by other means) because you have access to both the teleportation systems and the Pillar of Ice and Flame.
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The Midnighter Club and Ouroboros aren't exactly friends, so there's no story reason to have a Cimerora link from Ouroboros. (Quite the contrary...)
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I saw Armsman in Atlas Park about 20-30 minutes ago. Says he's been looking for you.
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The only way out of the shield seems to be through the geometry hole people have been talking about.
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It is visible--though not reachable--by going through the Ski Chalet, as if you were going to the Trucker badge. The revolving shield prevents passage from the Chalet to the exterior of Pocket D.
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Well done! This was exactly the mission I thought of when I said the arc is challenging to solo. I died a few times when I soloed it, then I chain-confused Holtz until he beat down everything else in that room.
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Attuned IO slottable below minimum level?
FrauleinMental replied to Yomo Kimyata's topic in Bug Reports
What does the Attuned IO's tooltip say about the min level? A lot (but not all; PS is not one of them) mid- to high-level sets start at 20 rather than 21, so I wonder if a global selection was made in the attunement process. -
Casinos make a lot of money on how people answer questions like this. Most of the people who would take this AT think they're going to be the one to "beat the house." That's an interesting point. When a particular AT joins the team, you generally know what to expect. This AT doubles down on the rando.
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You can have only one Halloween tip mission at a time, so once you have one you won't get another until you've completed that one. I do recall it having a lower-than-average-tip drop rate last year. According to the wiki, you have to be wearing a ToT costume.