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Heraclea

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Everything posted by Heraclea

  1. PvP sets, unlike purples, drop across a wide range of levels. I think all of them span the range 10-50. If you get a PvP recipe less than 50, it is worthwhile to attune it so that its stats improve and max out. An attuned Panacea can be slotted at level 7, which usually makes it the first thing to go into Health.
  2. Dark/Fire sounds a lot more fun to play than Fire/Dark. /Fire is a very forgiving armor set with several skippable powers. Dark/Fire complement themselves in several ways. Fire armor is dependent on a self heal, and Dark Melee gives you one on top of that. Dark Melee does consistent -tohit on enemies, which is the moral equivalent of defense. Since Fire Armor is all resistance, you'd be adding layers. Fire/Dark support each other in different ways. Fire is weak on control, but Dark Armor gives you several different kinds. Still sounds to me like an end hog and painful to level.
  3. Heraclea

    Best Brute

    I have several level 50 brutes: Street Justice/Willpower Radiation Melee / Electric Armor Staff Fighting/Regeneration Dual Blades/Fire Armor Of these, the one I'd recommend to a new player is the StJ/WP. Very straightforward to play. You do get some minor 'combo' nonsense with Street Justice, various buffs you get by using some attacks and unleash with others, but on a Brute that mechanic can largely be ignored. Unlike Titan Weapons, which is unpleasant to level, does not exemp well, nothing locks you out of any of your attacks before you build them up. On a Brute you are self-buffing by generating Fury so you can ignore the limited 'combo' business if you choose. When the attacks have been primed a gold ring appears around their icons, which is straightforward. The most powerful brute here IME is the Rad/Electric. This works like a Spines/Fire or /Bio, in that you just have to wade into mobs and they start dying. This is a bit more complicated to build than the StJ/WP, and endurance issues may be daunting before Power Sink. The Staff/Regen was a science experiment, built to see if it were possible to build a Regen brute that served as an adequate tank. You start from way behind if this is your goal, and building this will take deep knowledge of the invention system and other complex systems. Regen has one thing going for it: it's as good at level 29 as it's ever going to get (outside your 15 seconds of Glory), so it works great if you plan on exemping down to run lower level strike forces and such. Regen also gets fun to play early thanks to Quick Recovery at level 4. Dual Blades has a complex combo system I wouldn't recommend to first timers. That system means needing most of the attacks in your primary. I paired it with Fire Armor because there's a lot in Fire Armor that can be skipped. Fire Armor is like Regen in one respect: everything in the armor set that actually works directly towards keeping you alive is available by level 16. So it's better for lower level content than it is for 50+, but you aren't starting from way behind like you are with Regen. You will need IO help against knockback playing this.
  4. One - to put a build in a post, use the Export function, This is what you have. This is a build very much after my own heart. Only a couple of tweaks.... I would have High Pain Tolerance and Mind Over Body change places. MOB does not repay its endurance cost before SO levels so it can be postponed for a little while. At very young levels you don't want it chewing on your endurance. This looks like a very endurance conscious build, which is how I make 'em too. I would also move your Numina Regen/Recovery from Physical Perfection to Health. The best use of Phys. Perfection is to serve as a mule for yet another Performance Shifter proc. Why did you even bother with Laser Beam Eyes if you aren't slotting anything in it? If it's a concept thing that's fine, but at least give it an Accuracy. I'd dump it and grab Hasten, myself. That, or grab Strength of Will. which is a fine place to put one of the resistence set procs. One minor thing: I'd pull one of the Numinas out of Rise to the Challenge and frankenslot the Dark Watcher's Despair Chance for Recharge Slow in there, because you can.
  5. Some scrappers have taunt auras. At least one scrapper armor set does not: I know regen scrappers do not have a taunt aura. My regen scrapper has Invisibility, and approaching a mob does nothing until I want something to happen. I am not sure whether reflexes scrappers or ninjitsu scrappers have taunt auras either.
  6. From the old game, this character was called Daerie Queene. Always liked this costume; it is definitely old school with no unlocked bits and was made in Issue 1 or 2 IIRC.
  7. Kyuss - Demon Cleaner
  8. This is a very simple one map mission full of custom mobs with one unique feature: all of the author-defined text, including mission dialogs, mob descriptions, and everything else are entirely in Latin. The CoH cstume creator makes astoundingly good fauns and satyrs. For consistency's sake, the whole game interface needs to be translated into Latin. If somebody is going to get on the stick on that, I will help.
  9. I keep getting told by the game that I can now slot the Force of Will jump's attack, and that slots have been assigned to it. How is that done?
  10. Fortunately, you should have several other powers that do take Hecatomb. It's something you can have only one set of anyways. But no, anything that is a melee cone with you at its apex takes PBAoE enhancements.
  11. I have exactly two people on ignore on HC. One was a person leading an ITF. I was on a brute, and was the closest thing that team had to a tank, so when the seafood ambush spawned I moved to intercept them and did not notice that the Oracle was stuck to me. So the team leader kicked me from the task force, and they went on ignore. Second incident was similar. Raid leader on Keyes trial. I took a blaster to the raid, apparently a mistake. Raid leader creates an all blaster team and announces that to get some badge or another, only blasters were allowed to attack the doors. Blaster team leader dies during the attempt while attacking a door, which apparently messed up one badge. Since I had gotten an entirely inadequate explanation of what I was supposed to do, I moved to fill in for the fallen blaster and finished opening the door. This was apparently a mistake. Both blaster team leader and I got kicked from the raid. Nope, not teaming with that guy any more either. Not going to ignore anyone just for what they say in chat, too thick skinned for that.
  12. Godspell - By My Side
  13. I never repeat a powerset combo or a build. I do have a number of powersets, mostly armors, that I like and have multiple instances of. I have Willpower on a brute, a scrapper, a stalker, a tanker, and a sentinel. I have Bio armor on two different tankers, one Spines, one Kinetic; they live on different servers, though. Have a Fire Melee scrapper (/Regen) and tanker (Shield/). All of my other characters are entirely unique. It was my ambition on old live to play every Tanker armor set to 50, and by sunset I had one of every one except Electric, which I was still working on. I may do that here, though I have yet to roll a Stone, Dark, or Ice Armor character, and I'm not a fan of any of those and not really looking forward to them. Do I make lots of characters with the same look? Well sort of. For the Amazon Army there's a shared color scheme that each of the characters enacts in one of their slots. It's basically a combination of red/gold tops, blue skirts, and some white details, based on Heraclea's original costume. I made this illustration earlier, that will show the theme and variations: This was made in July. All of the depicted characters are level 50 now. There are 20 level 50 Amazons on Torchbearer now, and many more variants.
  14. When I get 2XP buffs from the P2W vendor in Outbreak, the mobs attacking Flower Knight will be level 2 or possibly higher after running everything in the mission at double XP. Not sure if they can spawn higher than that in Outbreak itself; all XP in Outbreak proper comes from completing missions rather than defeating Contaminated which give no XP.
  15. You get 5 merits (and an accolade) for collecting each of the exploration badges in a zone that has a full complement of 8. This includes hazard zones from the Hollows to the Hive. There are no badges in Kallisti Wharf, not enough in Cimerora, Ouroboros, or Pocket D. There are separate sets for Echo: Dark Astoria and current Dark Astoria; Sewers and Abandoned Sewers; Echo: Rikti Crash Site and Rikti War Zone; Echo: Faultline and Faultline; and Echo: Galaxy City. The Vidiotmap hack is quite helpful for these. Obviously these can be done only once per character.
  16. My understanding is that Hasten already has a substantial endurance penalty when it wears off. Something like -20 points already.
  17. I tend to strongly prefer 'whole game' characters to 'endgame' characters, which is another reason why I don't make characters that only have three or four attacks out of their attack set. Blasters should have and slot up both the t1 and t2 attacks from their primary (as well as the t1 from their secondary); there's a discussion on the blaster forum about why this is so. I enjoy running lower level task forces on fully built 50+ characters. Some can solo them; an elite boss version of the AV does not faze them. (They're still more fun on teams.) Characters that benefit from Hasten and +recharge tend to rely on click powers for survival (e.g. a Regen or Fire character) or have major offense powers that are slow in coming (e.g. Ice/Plants blaster). Outside of those Hasten is by no means a necessity. I do often take it as a 49 power when nothing else looks better. But that's hardly necessary.
  18. Had a similar experience a couple days ago, but our issues were mostly with the Shadows; the team had two masterminds on it, and masterminds are way overpowered as shadow simulacra. We had the good luck or good thinking to have the leader be a level 12: no ruin mages on our run.
  19. You aren't going to need a recharge uber alles in Bio/Spines. I didn't even bother with Hasten on mine. What you will want to do is to slot up Quills and Genetic Contamination. These are the reasons why you don't need all that recharge. The recharge won't make them pulse any faster. With those on, and you being a tanker, all you gotta do is stand there and mobs die. This is your bread and butter. Slotting priorities are accuracy, damage, endurance. This is what my build looks like. It is in part a proc based build; with procs I believe in consistency, so the specific event I want to happen often is putting recharge slow on the enemies. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Catrina: Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Inexhaustible -- PrfShf-End%:50(A), PrfShf-EndMod:50(7), Mrc-Rcvry+:40(11), Mrc-Heal:40(45) Level 1: Barb Swipe -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(3), KntCmb-Dmg/Rchg:35(9), KntCmb-Dmg/EndRdx/Rchg:35(46) Level 2: Environmental Modification -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(3), LucoftheG-EndRdx/Rchg:50(9), LucoftheG-Def:50(50) Level 4: Spine Burst -- Mlt-Acc/Dmg:50(A), Mlt-Acc/EndRdx:50(5), Mlt-Acc/Dmg/EndRdx:50(5), PcnoftheT--Rchg%:50(11) Level 6: Adaptation Level 8: Super Jump -- WntGif-ResSlow:50(A) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Hardened Carapace -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/EndRdx/Rchg:50(13), TtnCtn-EndRdx/Rchg:50(13), TtnCtn-EndRdx:50(45), StdPrt-ResDam/Def+:30(50) Level 14: Evolving Armor -- TtnCtn-ResDam:50(A), TtnCtn-EndRdx:50(15), TtnCtn-ResDam/EndRdx:50(15), TtnCtn-ResDam/EndRdx/Rchg:50(25) Level 16: Ripper -- Obl-Acc/Rchg:50(A), Obl-Acc/Dmg/Rchg:50(17), Obl-Acc/Dmg/EndRdx/Rchg:50(17), Obl-Dmg/Rchg:50(21), PcnoftheT--Rchg%:50(42), PcnoftheT-Acc/EndRdx:50(46) Level 18: DNA Siphon -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Rchg:50(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(19), Avl-Acc/Dmg/Rchg:50(21) Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25) Level 22: Ablative Carapace -- DctWnd-Heal/Rchg:50(A), DctWnd-Heal/EndRdx/Rchg:50(23), DctWnd-Heal/EndRdx:50(23), DctWnd-Rchg:50(43) Level 24: Boxing -- Acc-I:50(A) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(46) Level 28: Tough -- TtnCtn-EndRdx:50(A), TtnCtn-ResDam/EndRdx:50(29), GldArm-3defTpProc:50(29) Level 30: Impale -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(34), SprMghoft-Rchg/Res%:50(37) Level 32: Parasitic Aura -- ThfofEss-Acc/Heal:30(A), ThfofEss-Acc/EndRdx/Heal:30(33), ThfofEss-Acc/EndRdx/Rchg:30(33), ThfofEss-Heal/Rchg:30(33), DctWnd-Heal/Rchg:50(34) Level 35: Quills -- PcnoftheT--Rchg%:50(A), Mlt-Acc/Dmg:50(36), Mlt-Acc/EndRdx:50(36), Mlt-Acc/Dmg/EndRdx:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), PcnoftheT-Acc/Slow:50(37) Level 38: Throw Spines -- SprGntFis-Dmg/Rchg:50(A), SprGntFis-Dmg/EndRdx/Rchg:50(39), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(39), SprGntFis-Acc/Dmg:50(40), SprGntFis-Rchg/+Absorb:50(40) Level 41: Weave -- Srn-EndRdx:40(A), Srn-Def/EndRdx:40(42), LucoftheG-Rchg+:40(42) Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45) Level 47: Physical Perfection -- PrfShf-EndMod/Rchg:50(A), Pnc-Heal/+End:50(48), PrfShf-EndMod:50(48), PrfShf-End%:50(48) Level 49: Combat Jumping -- LucoftheG-Rchg+:30(A), Ksm-ToHit+:30(50) Level 1: Brawl -- Acc-I:50(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Jump-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(40) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(7), PrfShf-EndMod/Rchg:50(34) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------
  20. I wouldn't want to pee in other people's cornflakes that way, that's for sure. Having too many things to 'keep an eye on' simultaneously is the main reason I don't really enjoy playing that expensive Dominator. Too many contradictory demands on your attention, too many things to keep track of: this is what turns a game from a pastime into a chore. I say let other people build their fun the way they want.
  21. It is probably too late to make the 7.5% recharge from the set unique. Which probably should have been done from the get-go. I have plenty of characters that don't slot for recharge above all else. An Invulnerability tanker, for instance, doesn't need all that recharge. Easier ways to add survivability than having Dull Pain up most of the time. Any character with a click mez protection power like shields or reflexes will have something else on autofire and will seldom actually use Hasten. The only character I have with a recharge above all else build is a dominator. I spent a shedload of inf and merits on that one and seldom play her. Way too fiddly and fussy.
  22. John Prine - Paradise RIP John Prine
  23. Right now, if you are 39+ you can solo the Dr. Q task force for double merits. Regular payout is 166 merits; weekly bonus doubles that. I am doing it on a fire/regen scrapper who has Afterburner. You can do a little bit of it until you get bored - it is fiercely boring - and then swap to another character. So long as you finish it by late Sunday evening you are golden. There are no AVs, only EBs that turn into normal Bosses when soloing. Hard part is tooling around FBZ looking for the right mobs for the tiresome open hunts. A fair number of door missions, Rularuu, Crey, and Nemesis. Rularuu and Nemesis can be tiresome because of perception.
  24. My experience from other games - most extensively with WoW and Age of Conan - suggest different. Spent hours learning the dance moves well enough to get Thoth-Amon on farm. And of course there was yet another tier after that, one that exceeded my ability to twitch fast enough and pay attention to more than three things at once. Eventually you realized that this was not entertainment. Of course those games had another driver of drama: robust and well-integrated PvP, with the resulting nerf-herding and constant complaining. Here at least PvP is very marginal, engages a small minority of the player base, and operates under a different rule set. Most builds that perform well in PvE are useless in PvP. Melee characters are disadvantaged here like everywhere. I don't think I've spent more than 15 minutes tops in PvP zones, and then only to run the PvE Arachnos missions which are good for levelling. Never played FFXIV. The other conventional MMO that I thought had a good community was LOTRO. There, too, PvP was pretty marginal and outside the scope of normal play. There was also a lot of purely self-expressive behavior; you could write music for the game and organize bands. Unfortunately, levelling was painfully slow, and I wanted to make my burglar an evil character and found I could not. Maybe FFXIV is like that too. Never played; don't know much about the lore of the game world.
  25. Rocket Racoon saves more civilian lives in his films than Superman does in the Snyder films. What's wrong with this picture?
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