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Heraclea

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Everything posted by Heraclea

  1. "Vincite cunctas milites in castello", sic ait. At ubi tamen sunt milites? "Defeat all soldiers in base," it says. So where are the soldiers?
  2. The restraining order forbids Crimson from calling Indigo directly......
  3. Knew that too. 😉
  4. @SwitchFade wrote, in another thread, that: I had always understood 'meta' in this context to mean things like design philosophies and goals, and general knowledge of how things worked or were supposed to work. Like for instance, in CoH the payoff for a completed, well made character is basically god-mode, and that this is a key difference between CoH and other games. The game about the game. This generally resembles the use of the 'meta-' prefix in other contexts. Lately I've been seeing this come up in other ways -- this is only an example -- that I am having a hard time parsing. Please explain what this means to you.
  5. There are several melee primaries that fit this bill. Street Justice is good, as is Savage Melee, which has a feral look to it.
  6. This is one reason why I always lead with Taunt on a character that has it. Debuffs without Taunt, like Dark Melee attacks will apply, will trigger this, at least potentially. This is separate from the mechanic that sends mobs running in open world set piece encounters. Luckily I can't attack anything without also applying the taunt of Gauntlet, but without some level of taunting debuffed mobs will cut and run.
  7. This is pretty much my experience as well. I don't have Hasten on Heraclea (Inv/DM tanker) because I don't see her benefitting from it. If I were relying on Dull Pain there might be a point, but I don't, and shaving a few seconds off of Siphon Life, already slotted for recharge, accuracy, and healing, won't do all that much. Hasten is, as you note, for characters whose bread and butter powers have very long recharges, like blaster nukes and controller AoEs. Hasten is vital to those characters and usually taken early on them, and they'd be not much fun to play without it in its current form. And happily, Hasten has no prerequisites, no annoying throwaway powers like the Fighting pool does.
  8. Barrier lets me tank Recluse in the MsLTF without having a pocket buffer or to otherwise worry about team composition. As such, it is keeping the game on the right track.
  9. I am looking at the number you get when you mouse over a power and get the value your enhancements are giving. Just as a for instance, on the character I am on now, Maiming Slash is slotted with 4 Kinetic Combats and a level 50 Accuracy IO. The baseline accuracy is 1.00; with those enhancements it's 1.65. On some characters - say, a Dual Blades attack set - I will want more accuracy still.
  10. Don't know of any, but that area isn't far from where I grew up. Rural Elgin County, between St. Thomas and Port Stanley. Never should have left to go back to the States.
  11. I usually take Salt Crystals and Quicksand on tankers that don't need Conserve Power and Physical Perfection. Salt Crystals attacks a large number of mobs over a wide area, and Quicksand discourages runners and keeps them close.
  12. Wouldn't want to do Justin Augustine without a large team; the many Defeat 50 Rularuu at Bastion of Embarrassment and so forth would be a grim slog. There's less of that kind of mission on Dr. Q, so it is in practice faster. I solo Dr. Q on a character with Afterburner when it is the target.
  13. I always look for 1.60 or greater in any attack. Many favorite sets don't get there; my typical slotting for a single target melee attack is four Kinetic Combat and one Accuracy, or a random-set Acc/Dam, because KC alone only gets you to around 1.40 something. Missing means wasting endurance. Endurance efficiency is a prime consideration for any character of mine.
  14. I would prefer Invuln on a Tanker and WP on a Brute, and endurance is one of the reasons why. Invuln is somewhat tougher against the typical damage the game throws at you, tougher than Willpower, which needs Tough and Weave in place before it can take a major alpha strike. Invuln benefits from those too, but starts at a higher baseline. Invuln's scaling defense when surrounded by enemies helps more than Willpower's scaling regeneration But a brute needs to keep attacking, when a tanker can just taunt and brawl the way through taxing fights. An Invuln brute would work better if you have access to all the Panaceas, Miracles, Numina's, and Performance Shifters you need, and will benefit more than the Willpower brute from having all that in place. If you don't have that kind of merits or inf, Willpower will be a lot more fun to play. Also, Homecoming changes to powers mean that Willpower's taunt aura has been raised from second-class citizenship to equality. So that is no longer a reason to prefer Invuln.
  15. Fire Armor is a good choice for a DPS oriented brute, but its survivability is not top tier and if you want your brute to be tanky you would do better with something like Bio or Electric. Fire's endurance recovery power is also late in arriving, slow to recharge, and needs mobs to hit. The self-heal is much better. I have not been interested enough to do much with Super Strength on homecoming, having mained it on a tanker back on Victory. It does heavily resisted smashing/lethal damage, then again if you're Fire that's not much of a worry. You basically will be spamming Foot Stomp, which means that exemping below 29 may not be much fun. If you just want to fire-farm I understand this combo works well. For a whole-game brute I'd try something like radiation/electric.
  16. I would definitely slot accurate healing in Dark Regen, but it still won't help you a whole lot against Hami because of all the -heal. Having Ageless and Clarion incarnate buffs is still more important. Hami's attacks ignore all resistance and defense, so no amount of those will help that much.
  17. It's Grant Cover that grants no benefit to the shield tanker. Phalanx Fighting gives a bit of defense to you and any allies who are very close.
  18. You can always go to the button that shows you what's in that particular room and find them on that list. selecting them through it.
  19. It does not seem to me to be an issue with boss fight encounters, at least not if the map doesn't allow everything to be in line of sight of everything else. I don't get word balloons from the bosses, but I do see everything in NPC chatter. If nothing else works, you can always put your boss's speeches into 'Player Does Damage to Boss'. That way nothing fires until someone actually aggros the boss.
  20. Little Richard - Long Tall Sally / Tutti Frutti RIP Little Richard
  21. If that's the case I don't remember it happening. That the power was skippable if you weren't Fire/Fire was the received wisdom I remember. I suspect DB gets less out of it than most. DB is not about burst damage; it's about the combos, and the most important of them - Attack Vitals - puts a DOT on the mobs you hit with it.
  22. I did the respec anyways. Dropped Nimble Slash, needed for the lowbie combos, but that isn't the chief use of the character anyways. Put both Steadfasts with the Gladiator's in Temperature Prot. Put an accuracy in Blinding Feint, which does not loom large in my attack chain, which is Burn - Attack Vitals - Sweep, then repeat. I added Fiery Embrace, and put it before Burn, where it probably does the most good. I already have a baseline accuracy of something like 1.53 from the get-go; Dual Blades needs a lot of accuracy generally.
  23. Like Reichsman, I prefer to bring a character with a healthy dose of defense to this fight. My Invuln/Dark Melee, Shield/Fire, and Willpower/Mace all have enough and these are the tankers I would prefer to have here. Barrier Core at least t3 is extremely helpful. I tend to just rush him in the middle where he stands and taunt. Don't do anything other than taunt until Orange is down, no point in spending end you may need. I hit Barrier and eat purples as needed. Once she is actually able to hit him Heraclea is very hard to kill because of her Dark Melee self heal. Barrier gives solid defense and resist for at least 45 seconds. I don't know how to glitch him by flying to the flags; have seen others do it, and missteps are costly. I prefer to just stand up to him.
  24. New look for Ice Minstrel. Building on her vaudeville roots, I tried to make her look like a 1920s cartoon character.
  25. Dark Melee - The Swiss Army Knife of melee sets. Strengthens defense sets. Adds a layer to resist sets. Self heal is powerful and fast if slotted for healing, Radiation Melee - another interesting toolbox of strange tools you don't quite recognize but find quite handy, Kinetic Melee - solid debuffs, entertaining animations. Fire Melee - you get a sword, and it's on fire! Spines - If you're patient, Quills is all you need.
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