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Everything posted by Forager
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They're banking on the audience getting some of those sweet reference-getting endorphins. If you've ever seen Pitch Meeting: "He's from the other movie!"
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What costume parts would you like to see added to the game?
Forager replied to Billbailey96's topic in General Discussion
Most factory workers would have plenty to say if asked a question like that. But it's a terrible comparison. We are not employees in a factory. We are playing a game that uses our imagination. There is a short list of reasons someone would find questions that unfetter their imagination annoying... they're all sad. Unless you mean you find the answers annoying? That's an even shorter list, and it's even worse. I would love to see some smaller, cooler backpack. And some cloak-like capes that envelop the character. -
The D Squad: Content for Ex-Criminals (Vol. 1 and 2)
Forager replied to Forager's topic in Mission Architect
Volume 2 is now live! The D Squad Vol. 2: Overlooked Arc ID: 68479 With Officer Daniels out of action, the FBSA tries to send his team of ex-criminals on a routine patrol. Blue Spectrum decides that the team should take control of its own destiny, and sets his sights beyond the War Walls. Don't be scared! There will be hard boss fights and tricky encounters. -
I ended up having a lot of fun with this feeling, though. Sometimes I think they were always the same guy and my subconscious wrote that plot without telling me. I've even played as one of my characters overtly wearing the mantle of another of my characters. Enjoy your headcannon!
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The costume creator, base building and Mission Architect. I don't think anything has ever come close to City of Heroes allowing you to create whatever you want, be whoever you want and tell your own story. This was the last online game I played before I gave up the hobby nearly 20 years ago. When I found the time, this felt like home. It's easy and forgiving, you don't really need fast hands and I find the gameplay cathartic and relaxing. My twenties were very difficult and awkward and I gave up a lot of who I was to try and be a "regular" person. I'm getting back that time.
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Boss spawn location in the Widow Tower spawns inside some equipment sometimes. I would imagine that the times he doesn't, there's a minion in there. He's untargetable (unless you're also inside the equipment via goto). Zone/Mission: V_WidowTower Position: [4532.4 0.2 -493.3]
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Duh. The attack isn't physical so the dodge isn't either. They think faster than you think at them.
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Wow. That is definitely a thing that you know!
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à la carte Builds challenge - The Cherry Picker
Forager replied to Troo's topic in General Discussion
I like your syle. -
Experimentation/Toxic Dart -- animation request
Forager replied to MTeague's topic in Suggestions & Feedback
Oh... you gave me an opinion and then argued with it? Lol ok guy have fun. -
An alternate alternate dimension! BOOM. Am I a dev now?
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What do you mean by stronger?
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Experimentation/Toxic Dart -- animation request
Forager replied to MTeague's topic in Suggestions & Feedback
Ok? -
There will never be a lot of overlap between people who like blasting bad guys in brightly colored and noisy battles, watching the numbers go up... And reading. Long dialog trees and excessive focus on the NPCs comes from designers who haven't put the player first. They love their story and their characters so much and they just know you will too! In this game, if need me to know something about the story... it should fit in the nav bar. If you want me to love a character, you have to do it with one or two lines during the mission. And this is before we make any critique of the quality of the story or the writing. This is real common in AE. Designers shoehorn a story into a game engine that does not have the mechanics to tell it, so they do it with a wall of text.
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I have a fix! Reduce Rage duration to a minute and put it on a 7 minute timer that ignores enhancements. Greatly increase the damage buff, like astronomically high, insane numbers. You would lose access to taunt, gauntlet would stop working... and it should probably add a fear effect to your attacks and taunt auras. The crash includes a massive PBAoE knockback that drains all your endurance, stuns you, THEN placates you. Then I would make all the punches in the set not look so stupid and remove the knockback from Hand Clap. It's just a stun. I would then put anyone with a spreadsheet or "pylon times" on ignore and go join a bunch of PUGs and see if it's fun. Then I would take one or two off ignore if they promise not to whine and just tell me the numbers. I would balance the whole thing so that a build without rage at all is slightly above average. Boom. The power is thematic, the set is balanced, it doesn't look so goofy and it makes Controllers, Defenders and teamwork relevant again. Oh yeah, and make Hurl a very narrow cone.
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Experimentation/Toxic Dart -- animation request
Forager replied to MTeague's topic in Suggestions & Feedback
That backhand throw animation was made by a guy who never threw anything in his life. -
Future plans to add to horizontal progression
Forager replied to hardicon's topic in General Discussion
Dangit... I was hoping you were talking about waist and hip sliders. -
Oh... I always thought the "cake room" was the one with the open center with each level kind of shaped like a ring. Like a big hotel atrium.
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This is really fun to watch, but I would like to help you. You are arguing, quite passionately, that SS shouldn't have a crash to just end up even with the other sets. Most of the people are trying to explain to you that it is even because of the crash. You have not made it clear that you understand this. It's either because "duh obviously" or just "duh." But either way, your argument would be more effective if you included an alternative. So are you saying... A) In exchange for figuring out what to do with yourself for 10 seconds, you should get a bigger buff? OR B) They should remove the crash and then nerf the set a little? OR C) Some other choice?
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If it has penalties that other sets do not, how does it still break even? Does something counteract those penalties? Maybe even... balance them?
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Well, that settles it. We were all waiting to hear from a person with zero knowledge and no opinion on a topic. Thanks for this insightful contribution.
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Stalking the Detectives [ID: 63026] Heroic/Vigilante
Forager replied to cranebump's topic in Mission Architect
Hell yeah. This was a great street-level adventure, which is in short supply in this game. Most of my characters are intended to be street-level heroes, so it was fun to work with stakes that are not the end of the world or unraveling timelines. I love running around getting shot at by gangbangers and dealing with the cops. -
The Unexpected Witch (arc #68284, looking for feedback)
Forager replied to Police Woman's topic in Mission Architect
Nice, tight storytelling as usual. Also, baller move making the outdoor rescues big green glowing clouds. Much appreciated! -
Well... it's a thing that happened. It was an interesting experience. And while I don't understand your urge to describe it as a problem or a limitation, I am glad that you enjoyed your different experience.